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bind.c File Reference

Bind and Triangle Strike. More...

Go to the source code of this file.

Functions

UNUSED void Graphics_ConvertBackgroundToBlueRamp (void)
 Turns the screen into shades of blue, top down, with a ragged edge.
void BattleFx_RunBind (struct BattleEffectArgument *effect)
 A triangle of light spins and shrinks onto the first target for 64 frames, then a rune stands on the target; the battle shows the result on frame 64.
void BattleFx_RunTriangleStrike (struct BattleEffectArgument *effect)
 The spinning triangle and rune of BattleFx_RunBind without the Djinni; on frame 46 the user steps up to the first target.

Detailed Description

Bind and Triangle Strike.

Part of effect.c, the battle effect object, compiled only through it.

Definition in file bind.c.

Function Documentation

◆ Graphics_ConvertBackgroundToBlueRamp()

UNUSED void Graphics_ConvertBackgroundToBlueRamp ( void )

Turns the screen into shades of blue, top down, with a ragged edge.

Works on a copy of the screen in Ram_MapCellBuffer. Each column starts up to 63 lines late, and the edge speeds up a little every frame; after at most 27 frames the picture moves onto a second blue ramp at colours 96 to 127. Takes 256 random numbers, one a column.

Nothing calls it or takes its address. Writes background colours 32 to 63 and then 96 to 127, the 0x7800 bytes of BG character block 2 (the backdrop's picture) and Ram_MapCellBuffer, keeps its delays in the sheet slot, and waits a frame for each step of the edge.

Definition at line 27 of file bind.c.

Referenced by Graphics_ConvertBackgroundToBlueRamp().

◆ BattleFx_RunBind()

void BattleFx_RunBind ( struct BattleEffectArgument * effect)

A triangle of light spins and shrinks onto the first target for 64 frames, then a rune stands on the target; the battle shows the result on frame 64.

Abilities: Bind (kind 38); Luff (kind 218).

When effect->prelude is 1 a Jupiter Djinni appears first, sways and rises away. The canvas darkens a little faster every 16 frames.

Runs BattleFx_RunDjinniEntrance first when effect->prelude is 1. Moves BG2X so the canvas's x 64 is on the first target, cycles the palette each frame through Graphics_UpdatePhasePalette, raises work->transferValue every 16 frames, keeps the triangle's corners in work->particles 0 to 2, and builds and frees its blitters every frame.

Definition at line 123 of file bind.c.

Referenced by BattleFx_RunBind().

◆ BattleFx_RunTriangleStrike()

void BattleFx_RunTriangleStrike ( struct BattleEffectArgument * effect)

The spinning triangle and rune of BattleFx_RunBind without the Djinni; on frame 46 the user steps up to the first target.

Abilities: none (kind 67).

Its own vertex, gBind_TriangleStrikeVertex, sets the triangle's size. Changes the same state as BattleFx_RunBind, on the narrow canvas, and starts the user's approach through BattleMotion_ApproachTargetFar.

Definition at line 297 of file bind.c.

Referenced by BattleFx_RunTriangleStrike().