Bind and Triangle Strike. More...
Go to the source code of this file.
Functions | |
| UNUSED void | Graphics_ConvertBackgroundToBlueRamp (void) |
| Turns the screen into shades of blue, top down, with a ragged edge. | |
| void | BattleFx_RunBind (struct BattleEffectArgument *effect) |
| A triangle of light spins and shrinks onto the first target for 64 frames, then a rune stands on the target; the battle shows the result on frame 64. | |
| void | BattleFx_RunTriangleStrike (struct BattleEffectArgument *effect) |
| The spinning triangle and rune of BattleFx_RunBind without the Djinni; on frame 46 the user steps up to the first target. | |
Bind and Triangle Strike.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file bind.c.
| UNUSED void Graphics_ConvertBackgroundToBlueRamp | ( | void | ) |
Turns the screen into shades of blue, top down, with a ragged edge.
Works on a copy of the screen in Ram_MapCellBuffer. Each column starts up to 63 lines late, and the edge speeds up a little every frame; after at most 27 frames the picture moves onto a second blue ramp at colours 96 to 127. Takes 256 random numbers, one a column.
Nothing calls it or takes its address. Writes background colours 32 to 63 and then 96 to 127, the 0x7800 bytes of BG character block 2 (the backdrop's picture) and Ram_MapCellBuffer, keeps its delays in the sheet slot, and waits a frame for each step of the edge.
Definition at line 27 of file bind.c.
Referenced by Graphics_ConvertBackgroundToBlueRamp().
| void BattleFx_RunBind | ( | struct BattleEffectArgument * | effect | ) |
A triangle of light spins and shrinks onto the first target for 64 frames, then a rune stands on the target; the battle shows the result on frame 64.
Abilities: Bind (kind 38); Luff (kind 218).
When effect->prelude is 1 a Jupiter Djinni appears first, sways and rises away. The canvas darkens a little faster every 16 frames.
Runs BattleFx_RunDjinniEntrance first when effect->prelude is 1. Moves BG2X so the canvas's x 64 is on the first target, cycles the palette each frame through Graphics_UpdatePhasePalette, raises work->transferValue every 16 frames, keeps the triangle's corners in work->particles 0 to 2, and builds and frees its blitters every frame.
Definition at line 123 of file bind.c.
Referenced by BattleFx_RunBind().
| void BattleFx_RunTriangleStrike | ( | struct BattleEffectArgument * | effect | ) |
The spinning triangle and rune of BattleFx_RunBind without the Djinni; on frame 46 the user steps up to the first target.
Abilities: none (kind 67).
Its own vertex, gBind_TriangleStrikeVertex, sets the triangle's size. Changes the same state as BattleFx_RunBind, on the narrow canvas, and starts the user's approach through BattleMotion_ApproachTargetFar.
Definition at line 297 of file bind.c.
Referenced by BattleFx_RunTriangleStrike().