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bilibin_interiors.h File Reference

Go to the source code of this file.

Functions

const struct SceneEntrance * BilibinInteriors_GetEntrances (void)
const struct SceneRegion * BilibinInteriors_GetRegions (void)
const u32 * BilibinInteriors_GetExits (void)
const struct ScenePlacement * BilibinInteriors_GetPlacements (void)
 Marks placements outside the current room's view before actors are spawned.
const struct SceneEvent * BilibinInteriors_GetEvents (void)
 Returns both story stages' events; conditions choose the current dialogue.
s32 BilibinInteriors_Initialize (void)
 The rooms open through a window; the diner at the dining room table is drawn at sprite priority 2, never by the automatic priority.

Variables

struct SceneEntrance gBilibinInteriorsEntrances []
u32 gBilibinInteriorsExits []
struct ScenePlacement gBilibinInteriorsPlacements []
struct SceneEvent gBilibinInteriorsEvents []

Function Documentation

◆ BilibinInteriors_GetEntrances()

const struct SceneEntrance * BilibinInteriors_GetEntrances ( void )

Definition at line 48 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetEntrances().

◆ BilibinInteriors_GetRegions()

const struct SceneRegion * BilibinInteriors_GetRegions ( void )

Definition at line 52 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetRegions().

◆ BilibinInteriors_GetExits()

const u32 * BilibinInteriors_GetExits ( void )

Definition at line 54 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetExits().

◆ BilibinInteriors_GetPlacements()

const struct ScenePlacement * BilibinInteriors_GetPlacements ( void )

Marks placements outside the current room's view before actors are spawned.

Definition at line 57 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetPlacements().

◆ BilibinInteriors_GetEvents()

const struct SceneEvent * BilibinInteriors_GetEvents ( void )

Returns both story stages' events; conditions choose the current dialogue.

Definition at line 105 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetEvents().

◆ BilibinInteriors_Initialize()

s32 BilibinInteriors_Initialize ( void )

The rooms open through a window; the diner at the dining room table is drawn at sprite priority 2, never by the automatic priority.

Definition at line 280 of file bilibin_interiors.c.

Referenced by BilibinInteriors_Initialize().

Variable Documentation

◆ gBilibinInteriorsEntrances

struct SceneEntrance gBilibinInteriorsEntrances[]
extern

Definition at line 298 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetEntrances().

◆ gBilibinInteriorsExits

u32 gBilibinInteriorsExits[]
extern

Definition at line 311 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetExits().

◆ gBilibinInteriorsPlacements

struct ScenePlacement gBilibinInteriorsPlacements[]
extern

Definition at line 319 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetPlacements().

◆ gBilibinInteriorsEvents

struct SceneEvent gBilibinInteriorsEvents[]
extern

Definition at line 369 of file bilibin_interiors.c.

Referenced by BilibinInteriors_GetEvents().