Go to the source code of this file.
Functions | |
| const struct SceneEntrance * | BilibinInteriors_GetEntrances (void) |
| const struct SceneRegion * | BilibinInteriors_GetRegions (void) |
| const u32 * | BilibinInteriors_GetExits (void) |
| const struct ScenePlacement * | BilibinInteriors_GetPlacements (void) |
| Marks placements outside the current room's view before actors are spawned. | |
| const struct SceneEvent * | BilibinInteriors_GetEvents (void) |
| Returns both story stages' events; conditions choose the current dialogue. | |
| s32 | BilibinInteriors_Initialize (void) |
| The rooms open through a window; the diner at the dining room table is drawn at sprite priority 2, never by the automatic priority. | |
Variables | |
| struct SceneEntrance | gBilibinInteriorsEntrances [] |
| u32 | gBilibinInteriorsExits [] |
| struct ScenePlacement | gBilibinInteriorsPlacements [] |
| struct SceneEvent | gBilibinInteriorsEvents [] |
| const struct SceneEntrance * BilibinInteriors_GetEntrances | ( | void | ) |
Definition at line 48 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetEntrances().
| const struct SceneRegion * BilibinInteriors_GetRegions | ( | void | ) |
Definition at line 52 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetRegions().
| const u32 * BilibinInteriors_GetExits | ( | void | ) |
Definition at line 54 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetExits().
| const struct ScenePlacement * BilibinInteriors_GetPlacements | ( | void | ) |
Marks placements outside the current room's view before actors are spawned.
Definition at line 57 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetPlacements().
| const struct SceneEvent * BilibinInteriors_GetEvents | ( | void | ) |
Returns both story stages' events; conditions choose the current dialogue.
Definition at line 105 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetEvents().
| s32 BilibinInteriors_Initialize | ( | void | ) |
The rooms open through a window; the diner at the dining room table is drawn at sprite priority 2, never by the automatic priority.
Definition at line 280 of file bilibin_interiors.c.
Referenced by BilibinInteriors_Initialize().
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extern |
Definition at line 298 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetEntrances().
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extern |
Definition at line 311 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetExits().
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extern |
Definition at line 319 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetPlacements().
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extern |
Definition at line 369 of file bilibin_interiors.c.
Referenced by BilibinInteriors_GetEvents().