Every function, variable, type, enumerator and macro.
- b -
- BabiLighthouse_AdvanceNearbyPair() : babi_lighthouse.c
- BabiLighthouse_AdvancePairAndJump() : babi_lighthouse.c
- BabiLighthouse_ClimbDownOrAdvancePair() : babi_lighthouse.c
- BabiLighthouse_ClimbOrAdvancePair() : babi_lighthouse.c
- BabiLighthouse_CloseTruthDoor() : babi_lighthouse.c
- BabiLighthouse_DiscussPursuit() : babi_lighthouse.c
- BabiLighthouse_EnableChildOption() : babi_lighthouse.c
- BabiLighthouse_ExplainTruthDoor() : babi_lighthouse.c
- BabiLighthouse_FallToExit() : babi_lighthouse.c
- BabiLighthouse_FindActorAhead() : babi_lighthouse.c
- BabiLighthouse_GetExits() : babi_lighthouse.c, babi_lighthouse.h
- BabiLighthouse_HideTruthDoorSwitch() : babi_lighthouse.c
- BabiLighthouse_InspectLockedDoor() : babi_lighthouse.c
- BabiLighthouse_InspectTruthDoorSwitch() : babi_lighthouse.c
- BabiLighthouse_JumpFromLedge() : babi_lighthouse.c
- BabiLighthouse_LandWithParticles() : babi_lighthouse.c
- BabiLighthouse_OpenGrowthPassage() : babi_lighthouse.c
- BabiLighthouse_OpenTruthDoor() : babi_lighthouse.c
- BabiLighthouse_RefreshMovableBlockTiles() : babi_lighthouse.c
- BabiLighthouse_RefreshTruthDoorTiles() : babi_lighthouse.c
- BabiLighthouse_RegroupPartyMember() : babi_lighthouse.c
- BabiLighthouse_RiseAndCloseScreen() : babi_lighthouse.c
- BabiLighthouse_RisePastPairedEffects() : babi_lighthouse.c
- BabiLighthouse_RisePastSingleEffect() : babi_lighthouse.c
- BabiLighthouse_RiseToAlternateExit() : babi_lighthouse.c
- BabiLighthouse_RiseToExit() : babi_lighthouse.c
- BabiLighthouse_SetupScene() : babi_lighthouse.c, babi_lighthouse.h
- BabiLighthouse_StartDjinnBattle() : babi_lighthouse.c
- BabiLighthouse_UpdateMovedBlock() : babi_lighthouse.c
- BabiPalace_ApplyEntryState() : babi_palace.c, babi_palace.h
- BabiPalace_AskAboutColosso() : babi_palace.c
- BabiPalace_AskAboutEasternShores() : babi_palace.c
- BabiPalace_AskAboutMeetingBabi() : babi_palace.c
- BabiPalace_AskAboutRemainingWarriors() : babi_palace.c
- BabiPalace_AskAboutSoldiers() : babi_palace.c
- BabiPalace_ExamineWell() : babi_palace.c
- BabiPalace_GetExits() : babi_palace.c, babi_palace.h
- BabiPalace_GetRegions() : babi_palace.c, babi_palace.h
- BabiPalace_HearSoldiersReport() : babi_palace.c
- BabiPalace_LeaveThroughAnimatedDoor() : babi_palace.c
- BabiPalace_LeaveThroughDoor() : babi_palace.c
- BabiPalace_MeetBabiAfterColosso() : babi_palace.c
- BabiPalace_OfferCloakBall() : babi_palace.c
- BabiPalace_OfferRest() : babi_palace.c
- BabiPalace_PassOnBabisWord() : babi_palace.c
- BabiPalace_ReadShebasMind() : babi_palace.c
- BabiPalace_RestInPalaceBeds() : babi_palace.c
- BabiPalace_RestorePartyAndInventory() : babi_palace.c
- BabiPalace_ShowBeds() : babi_palace.c
- BabiPalace_ShowQuestionAnswer() : babi_palace.c
- BabiPalace_TalkToIndigestedWarrior() : babi_palace.c
- BabiPalace_ThankForSavingBabi() : babi_palace.c
- BabiPalace_WakeAfterFinals() : babi_palace.c
- BabiPalace_WakeFromFinalsDream() : babi_palace.c
- BACKGROUND_LEVEL_STEP : background.c
- BACKGROUND_PLANE_LOWER : background.c
- BACKGROUND_PLANE_OFF : background.c
- BACKGROUND_PLANE_UPPER : background.c
- BANE : crossbone_isle_platform_rooms.c
- BATTLE_ACTION_CAPACITY : battle_work.h
- BATTLE_ACTION_SIZE : battle_unit.h
- Battle_AdvanceCounterAndCheckChance() : turn_end.c, battle.h
- Battle_ApplyPresetItemsAndFlags() : run.c, shop.h
- Battle_ApplyPresetItemsAndFlagsFar() : shop.h
- BATTLE_AUTO_MODE : battle_command.h
- Battle_AwardSpoils() : spoils.c, battle.h
- BATTLE_BG1CNT : battle_internal.h
- BATTLE_BG_PALETTE : battle_internal.h
- Battle_CalcAttackDamage() : battle_calc.c, game.h
- Battle_CalcPsynergyPower() : battle_calc.c, game.h
- Battle_CalcRecovery() : battle_calc.c, game.h
- BATTLE_CHARACTER : character_ids.h
- BATTLE_CLASS_ICON_X : battle_command_internal.h
- Battle_ClassifyEntryKind() : party_commands.c, battle_command.h
- Battle_ClearSerialTransferPayload() : link.c, battle.h
- Battle_CollectPartyCommands() : party_commands.c, battle_command.h
- Battle_CollectPartyCommandsFar() : window.h
- BATTLE_COMMAND_NAME_X : battle_command_internal.h
- BATTLE_DAMAGE_HP_ADDITIVE_6 : battle_effect.h
- BATTLE_DAMAGE_HP_ADDITIVE_7 : battle_effect.h
- BATTLE_DAMAGE_HP_ADDITIVE_9 : battle_effect.h
- BATTLE_DAMAGE_HP_HEAL : battle_effect.h
- BATTLE_DAMAGE_HP_POWER : battle_effect.h
- BATTLE_DAMAGE_PP_DIRECT : battle_effect.h
- BATTLE_DAMAGE_PP_DRAIN : battle_effect.h
- BATTLE_DAMAGE_PP_HEAL : battle_effect.h
- BATTLE_DAMAGE_WEAPON : battle_effect.h
- BATTLE_DAMAGE_WEAPON_SCALED : battle_effect.h
- BATTLE_ENCOUNTER_ENEMIES_FIRST : battle_intro.h
- BATTLE_ENCOUNTER_NORMAL : battle_intro.h
- BATTLE_ENCOUNTER_PARTY_FIRST : battle_intro.h
- BATTLE_ENEMY_CAPACITY : battle_work.h
- BATTLE_EVENT_ABILITY_NAME : battle_event.h
- BATTLE_EVENT_CAPACITY : battle_event.h
- BATTLE_EVENT_CLEAR_ARGUMENTS : battle_event.h
- BATTLE_EVENT_DEFEAT : battle_event.h
- BATTLE_EVENT_DJINN_BONUS : battle_event.h
- BATTLE_EVENT_DRAW_STATUS : battle_event.h
- BATTLE_EVENT_HIT : battle_event.h
- BATTLE_EVENT_ITEM_NAME : battle_event.h
- BATTLE_EVENT_MARK : battle_event.h
- BATTLE_EVENT_MESSAGE : battle_event.h
- BATTLE_EVENT_MESSAGE_NO_WAIT : battle_event.h
- BATTLE_EVENT_NUMBER : battle_event.h
- BATTLE_EVENT_REFRESH_UNIT : battle_event.h
- BATTLE_EVENT_REMOVE_UNIT : battle_event.h
- BATTLE_EVENT_SOUND : battle_event.h
- BATTLE_EVENT_UNIT_NAME : battle_event.h
- Battle_FindTaggedSlotByValue() : round.c, battle.h
- BATTLE_FX_ACID_BITE : effect.h
- BATTLE_FX_ACID_BLESSING : effect.h
- BATTLE_FX_ANNIHILATION : effect.h
- BATTLE_FX_ASTRAL_BLAST : effect.h
- BATTLE_FX_BACTERIA_RUSH : effect.h
- BATTLE_FX_BANSHEE_HOWL : effect.h
- BATTLE_FX_BEAR_CLAW : effect.h
- BATTLE_FX_BEAR_CLAW_342 : effect.h
- BATTLE_FX_BERSERK : effect.h
- BATTLE_FX_BIND : effect.h
- BATTLE_FX_BIND_218 : effect.h
- BATTLE_FX_BLAST : effect.h
- BATTLE_FX_BLIZZARD : effect.h
- BATTLE_FX_BOLT : effect.h
- BATTLE_FX_BONE_CHARGE : effect.h
- BATTLE_FX_BONE_CHILLER : effect.h
- BATTLE_FX_BREAK : effect.h
- BATTLE_FX_BRUTE_FORCE : effect.h
- BATTLE_FX_CANNIBAL_FANG : effect.h
- BATTLE_FX_CONDEMN : effect.h
- BATTLE_FX_CRAZY_VOICE : effect.h
- BATTLE_FX_CURE : effect.h
- BATTLE_FX_CURE_352 : effect.h
- BATTLE_FX_CURE_POISON : effect.h
- BATTLE_FX_CURSE : effect.h
- BATTLE_FX_CURSE_354 : effect.h
- BATTLE_FX_CUTTING_EDGE : effect.h
- BATTLE_FX_DARK_BLESSING : effect.h
- BATTLE_FX_DEADLY_GAS : effect.h
- BATTLE_FX_DEATH_PLUNGE : effect.h
- BATTLE_FX_DECOMPOSE : effect.h
- BATTLE_FX_DELUDE : effect.h
- BATTLE_FX_DEMON_FIRE : effect.h
- BATTLE_FX_DEMON_NIGHT : effect.h
- BATTLE_FX_DEW : effect.h
- BATTLE_FX_DOUBLE_FANG : effect.h
- BATTLE_FX_DOUSE : effect.h
- BATTLE_FX_DRAGON_CLOUD : effect.h
- BATTLE_FX_DRAGON_DRIVER : effect.h
- BATTLE_FX_DRAIN : effect.h
- BATTLE_FX_DRAIN_FANG : effect.h
- BATTLE_FX_DROWN : effect.h
- BATTLE_FX_DULL : effect.h
- BATTLE_FX_DYNAMITE : effect.h
- BATTLE_FX_ELECTRIC_BITE : effect.h
- BATTLE_FX_EVIL_BLESSING : effect.h
- BATTLE_FX_FIRE : effect.h
- BATTLE_FX_FIRE_BLESSING : effect.h
- BATTLE_FX_FLARE : effect.h
- BATTLE_FX_FLASH : effect.h
- BATTLE_FX_FLYING_ATTACK : effect.h
- BATTLE_FX_FLYING_ATTACK_329 : effect.h
- BATTLE_FX_FREEBITE_RUSH : effect.h
- BATTLE_FX_FROST : effect.h
- BATTLE_FX_FROTH : effect.h
- BATTLE_FX_GAIA : effect.h
- BATTLE_FX_GRANITE : effect.h
- BATTLE_FX_GROUND : effect.h
- BATTLE_FX_GROWTH : effect.h
- BATTLE_FX_GUARD : effect.h
- BATTLE_FX_GUARD_211 : effect.h
- BATTLE_FX_GUST : effect.h
- BATTLE_FX_GUST_310 : effect.h
- BATTLE_FX_HAIL : effect.h
- BATTLE_FX_HAUNT : effect.h
- BATTLE_FX_HAUNTING : effect.h
- BATTLE_FX_HEADBUTT : effect.h
- BATTLE_FX_HEARTRENDER : effect.h
- BATTLE_FX_HEARTRENDER_346 : effect.h
- BATTLE_FX_HEAT_WAVE : effect.h
- BATTLE_FX_HELM_SPLITTER : effect.h
- BATTLE_FX_ICE : effect.h
- BATTLE_FX_ICE_BLESSING : effect.h
- BATTLE_FX_IMPACT : effect.h
- BATTLE_FX_IMPACT_210 : effect.h
- BATTLE_FX_IMPACT_46 : effect.h
- BATTLE_FX_IMPAIR : effect.h
- BATTLE_FX_IMPAIR_47 : effect.h
- BATTLE_FX_JUPITER : effect.h
- BATTLE_FX_KIND_COUNT : effect.h
- BATTLE_FX_KITE : effect.h
- BATTLE_FX_MAD_SPATTER : effect.h
- BATTLE_FX_MARS : effect.h
- BATTLE_FX_MERCURY : effect.h
- BATTLE_FX_MORTAL_BLOW : effect.h
- BATTLE_FX_MYSTIC_FLAME : effect.h
- BATTLE_FX_NOVA : effect.h
- BATTLE_FX_NUMBING_STING : effect.h
- BATTLE_FX_ONSLAUGHT : effect.h
- BATTLE_FX_ORBITING_SPIRALS : effect.h
- BATTLE_FX_OUTER_SPACE : effect.h
- BATTLE_FX_PARALYZE : effect.h
- BATTLE_FX_PLANET_DIVER : effect.h
- BATTLE_FX_PLASMA : effect.h
- BATTLE_FX_PLY : effect.h
- BATTLE_FX_PLY_204 : effect.h
- BATTLE_FX_POISON_BEAT : effect.h
- BATTLE_FX_POISON_INK : effect.h
- BATTLE_FX_POISON_TAIL : effect.h
- BATTLE_FX_POISONOUS_BITE : effect.h
- BATTLE_FX_POISONOUS_BITE_323 : effect.h
- BATTLE_FX_PRISM : effect.h
- BATTLE_FX_PSY_CRYSTAL : effect.h
- BATTLE_FX_PUNJI : effect.h
- BATTLE_FX_QUAKE : effect.h
- BATTLE_FX_QUICK_STRIKE : effect.h
- BATTLE_FX_RABID_FANG : effect.h
- BATTLE_FX_RAGNAROK : effect.h
- BATTLE_FX_RANSACK : effect.h
- BATTLE_FX_RANSACK_343 : effect.h
- BATTLE_FX_RAY : effect.h
- BATTLE_FX_RECOVERY : effect.h
- BATTLE_FX_REVIVE : effect.h
- BATTLE_FX_REVIVE_201 : effect.h
- BATTLE_FX_ROTTEN_BLOOD : effect.h
- BATTLE_FX_RUMBLE : effect.h
- BATTLE_FX_SHINING_STAR : effect.h
- BATTLE_FX_SHRIEK : effect.h
- BATTLE_FX_SHURIKEN : effect.h
- BATTLE_FX_SLASH : effect.h
- BATTLE_FX_SLEEP : effect.h
- BATTLE_FX_SLEEP_STAR : effect.h
- BATTLE_FX_SLEET : effect.h
- BATTLE_FX_SMOKE_BOMB : effect.h
- BATTLE_FX_SONIC_WAVE : effect.h
- BATTLE_FX_SOOTHING_STAR : effect.h
- BATTLE_FX_SPARK_APPROACH_VARIANT3 : effect.h
- BATTLE_FX_SPASM : effect.h
- BATTLE_FX_SPIDER_WEB : effect.h
- BATTLE_FX_SPINNING_BEAT : effect.h
- BATTLE_FX_SPIRE : effect.h
- BATTLE_FX_STICKY_GOO : effect.h
- BATTLE_FX_STICKY_POISON : effect.h
- BATTLE_FX_STORM_BLESSING : effect.h
- BATTLE_FX_TAINT : effect.h
- BATTLE_FX_THORN : effect.h
- BATTLE_FX_THRASH : effect.h
- BATTLE_FX_TITAN_BLADE : effect.h
- BATTLE_FX_TONIC : effect.h
- BATTLE_FX_TORCH : effect.h
- BATTLE_FX_TRIANGLE_STRIKE : effect.h
- BATTLE_FX_TWIN_BEAKS : effect.h
- BATTLE_FX_UNDEAD_SWORD : effect.h
- BATTLE_FX_VAMPIRIC_FANG : effect.h
- BATTLE_FX_VENUS : effect.h
- BATTLE_FX_VINE : effect.h
- BATTLE_FX_VOLCANO : effect.h
- BATTLE_FX_VORPAL_SLASH : effect.h
- BATTLE_FX_WAR_CRY : effect.h
- BATTLE_FX_WARD : effect.h
- BATTLE_FX_WARD_215 : effect.h
- BATTLE_FX_WATER_BLESSING : effect.h
- BATTLE_FX_WEAKEN : effect.h
- BATTLE_FX_WHIRLWIND : effect.h
- BATTLE_FX_WICKED_HOWL : effect.h
- BATTLE_FX_WING_BEAT : effect.h
- BATTLE_FX_WING_FLUTTER : effect.h
- BATTLE_FX_WING_STROKE : effect.h
- BATTLE_FX_WISH : effect.h
- BATTLE_FX_WISH_206 : effect.h
- BATTLE_FX_WISH_44 : effect.h
- BATTLE_FX_WISH_45 : effect.h
- BATTLE_FX_ZEPHYR : effect.h
- Battle_GetElementMultiplier() : battle_calc.c, game.h
- Battle_GetTaggedSlotValue() : round.c, battle.h
- Battle_GetWorkEntryPair() : objects.c, battle.h
- Battle_IsReviveEffect() : battle_calc.c, game.h
- Battle_IsReviveEffectFar() : game.h
- BATTLE_ITEM_WINDOW_WIDTH : battle_command_internal.h
- BATTLE_LIST_ROWS : menu_list.h
- BATTLE_MENU_GET_CURSOR : menu_list.h
- BATTLE_MENU_MESSAGE_CAPACITY : battle_command_internal.h
- BATTLE_MENU_MESSAGE_COPY : battle_command_internal.h
- BATTLE_MENU_SET_CURSOR : menu_list.h
- BATTLE_OBJ_NO_EFFECT : placement.c
- BATTLE_OK : battle_command_internal.h
- BATTLE_OPTIONS : battle_command.h
- Battle_PlaceActorsByFormationKind() : sprite_viewer.c, field.h
- BATTLE_PLAN_SIZE : battle_type.h
- BATTLE_PLAYBACK_DISPATCH : battle_event.h
- BATTLE_PLAYBACK_IDLE : battle_event.h
- BATTLE_PLAYBACK_READY : battle_event.h
- BATTLE_PLAYBACK_RESOLVE_TARGET : battle_event.h
- Battle_ProcessRoundEnd() : turn_end.c, battle.h
- Battle_ReservedNoOp2A08() : spoils.c, battle.h
- Battle_ReservedNoOp9B2C() : round.c, battle.h
- Battle_ReservedNoOpF674() : turn_end.c, battle.h
- Battle_ResetEffectCounter() : targets.c, object.h
- Battle_ResetEffectCounterFar() : object.h
- Battle_RunEncounter() : encounter.c, battle.h
- Battle_RunEncounterFar() : battle.h
- Battle_SelectAbility() : djinn_menu.c, battle_command.h
- Battle_SelectSceneBackdrop() : encounter.c, object.h
- Battle_SelectTerrainBackdrop() : encounter.c, object.h
- Battle_SetStart : game_state.h
- Battle_ShowPairedUnitWorkAndWait() : messages.c, psynergy_effects.h
- Battle_ShowPairedUnitWorkAndWaitFar() : object.h
- BATTLE_SIDE_BOTH : battle_party.h
- BATTLE_SIDE_ENEMIES : battle_party.h
- BATTLE_SIDE_PARTY : battle_party.h
- BATTLE_START_NO_ESCAPE : round.c
- BATTLE_SUMMON_COST_COLUMN : battle_command_internal.h
- BATTLE_SUMMON_ELEMENT_COLUMN : battle_command_internal.h
- BATTLE_SUMMON_ICON_X : battle_command_internal.h
- BATTLE_SUMMON_WINDOW_WIDTH : battle_command_internal.h
- BATTLE_TARGET_CAPACITY : battle_type.h
- BATTLE_UNIT_ABSENT : battle_party.h
- BATTLE_UNIT_ENEMY : battle_party.h
- BATTLE_UNIT_LIST_END : battle_party.h
- BATTLE_UNIT_PARTY : battle_party.h
- BATTLE_UNIT_REMOVED : battle_party.h
- BATTLE_UNIT_SIZE : battle_unit.h
- BATTLE_WININ : battle_internal.h
- BATTLE_WINOUT : battle_internal.h
- BattleActGet() : game.h
- BattleAction_GetDirect() : levels.c, game.h
- BattleActionUse : battle_unit.h
- BattleActor_CommitPlacementFar() : battle.h
- BattleActor_DestroyTemporaryObject() : events.c, battle.h
- BattleActor_RemoveFromLists() : staging.c, battle.h
- BattleActor_ResetRuntimeFields() : events.c, battle.h
- BattleActor_SpawnObjectsForList() : objects.c, battle.h
- BattleActor_SpawnObjectsForListFar() : battle.h
- BattleActor_UpdateSpritePriorities() : objects.c, battle.h
- BattleAtkCalc() : game.h
- BattleBackground_Load() : background.c, battle.h
- BattleBackground_LoadFar() : battle.h
- BattleCamera_SetRange() : background.c, battle.h
- BattleClass_GetAttackEffect() : classes.c, battle.h
- BattleClass_GetAttackHop() : classes.c, battle.h
- BattleClass_GetDefeatSoundKind() : classes.c, battle.h
- BattleClass_GetEffectHeight() : classes.c, battle.h
- BattleClass_GetPalette() : classes.c, battle.h
- BattleClass_GetSprite() : classes.c, battle.h
- BattleClass_IsSmall() : classes.c, battle.h
- BattleCommand : battle_session.h
- BattleCommand_BuildPlan() : plan.c, battle.h
- BattleCommand_SelectAutomatic() : enemy_ai.c, battle.h
- BattleCritical : battle_type.h
- BattleEffect_ApplyToTargets() : use.c, menu.h
- BattleEffect_CleanupSceneObjects() : setup.c, psynergy_effects.h
- BattleEffect_CleanupSceneObjectsFar() : object.h
- BattleEffect_ClearAllObjects() : actors.c, object.h
- BattleEffect_ClearOutOfBoundsObjects() : actors.c, object.h
- BattleEffect_Expand : graphics.h
- BattleEffect_ExpandCodeSize : graphics.h
- BattleEffect_InitializeBuffers() : color.c, object.h
- BattleEffect_InitializeSharedScene() : setup.c, psynergy_effects.h
- BattleEffect_LoadWorkFar() : effect.h
- BattleEffect_PauseObject() : halt.c, psynergy_effects.h
- BattleEffect_PauseObjectFar() : object.h
- BattleEffect_RunFallbackObjectTransition() : halt.c, psynergy_effects.h
- BattleEffect_SetRandomTableValueOnObject() : halt.c, psynergy_effects.h
- BattleEffect_SpawnBurstParticleField() : growth.c, psynergy_effects.h
- BattleEffect_UpdatePhasedRadialParticle() : jupiter.c, psynergy_effects.h
- BattleEffectDeadCheck() : target_exec.c, battle.h
- BattleEffectDrawRectangle : battle_effect.h
- BattleEncounterAdvantage : battle_intro.h
- BattleEnemy_AdjustLevel() : formation.c, battle.h
- BattleEnemy_CalculateCoinReward() : spoils.c
- BattleEnemy_CalculateExperienceReward() : spoils.c
- BattleEnemy_ClaimNameLetter() : formation.c, battle.h
- BattleEnemy_LetterFirstOfClass() : formation.c, battle.h
- BattleEnemy_RecordDefeat() : spoils.c, battle.h
- BattleEnemy_ReleaseNameLetter() : formation.c, battle.h
- BattleEnemyList() : encounter.c, battle.h
- BattleEscape_CheckSuccess() : round.c, battle.h
- BattleEscape_PlayRun() : auto_battle.c, battle.h
- BattleEv_DispatchQueued() : events.c, battle.h
- BattleEv_GrantDjinnBonus() : events.c, battle.h
- BattleEv_MarkDisplay() : events.c, battle.h
- BattleEvent_Playback() : playback.c, battle.h
- BattleEventOpcode : battle_event.h
- BattleEventRuntime_BeginPhase() : playback.c, battle.h
- BattleEventRuntime_BeginPhaseFar() : battle.h
- BattleEventRuntime_EmptyCallback() : messages.c, psynergy_effects.h
- BattleEventRuntime_Reset() : playback.c, battle.h
- BattleEventRuntime_SchedulePhase() : playback.c, battle.h
- BattleEventRuntime_WaitForReady() : playback.c, battle.h
- BattleEvPush() : events.c, battle.h
- BattleFormation_AverageLevel() : formation.c, battle.h
- BattleFormation_BuildEnemyList() : formation.c, battle.h
- BattleFormation_SelectLevelMatchedCandidate() : formation.c, battle.h
- BattleFx_AdditiveForward : system.h
- BattleFx_AdditiveReverse : system.h
- BattleFx_AdvanceAngleWithRamp() : jupiter.c, psynergy_effects.h
- BattleFx_AdvanceBg2OnInterval() : display.c, effect.h
- BattleFx_AdvanceHueCycle() : mind_read.c, psynergy_effects.h
- BattleFx_AdvanceScrollOnInterval() : display.c, effect.h
- BattleFx_AdvanceSpinAngle() : djinni.c, psynergy_effects.h
- BattleFx_ApplyColorToSourceBuffer() : color.c, object.h
- BattleFx_ApplyColorToSourceBufferFar() : object.h
- BattleFx_ApplyColorToTargetBuffer() : color.c, object.h
- BattleFx_ApplyColorToTargetBufferFar() : object.h
- BattleFx_ArmBg0HBlankDma() : mind_read.c, psynergy_effects.h
- BattleFx_ArmBg2AffineHBlankDma() : burst_shower.c, effect.h
- BattleFx_ArmPaletteHBlankDma() : particle_streams.c, effect.h
- BattleFx_ArmWin0HBlankDma() : display.c, effect.h
- BattleFx_BeginCanvasLayer() : canvas.c, effect.h
- BattleFx_BeginTiledCanvas() : canvas.c, effect.h
- BattleFx_BuildBlitter() : blitter.c, effect.h
- BattleFx_BuildBuffer() : color.c
- BattleFx_BuildCenteredIndexList() : flare.c, effect.h
- BattleFx_BuildWindowEdgeTable() : dispatch.c, effect.h
- BattleFx_CallDoNothing() : dispatch.c, effect.h
- BattleFx_CheckRaisedTargetCollision() : carry.c
- BattleFx_CircleAnchor() : whirlwind.c, psynergy_effects.h
- BattleFx_ClampRgb555Channel() : color.c, object.h
- BattleFx_ClampRgb555Component() : color.c, object.h
- BattleFx_CleanupResourcesAndWindow() : world_map.c, psynergy_effects.h
- BattleFx_ClearActiveSlotsAndScheduleUpdates() : djinni.c, psynergy_effects.h
- BattleFx_ClearActiveSlotsAndScheduleUpdatesFar() : object.h
- BattleFx_ClearActorTimers() : canvas.c, effect.h
- BattleFx_ClearChildValueOnMismatch() : dispatch.c, psynergy_effects.h
- BattleFx_ClearOwnedSlot() : effect_slot.c, psynergy_effects.h
- BattleFx_ClearOwnedSlotFar() : object.h
- BattleFx_ClearRandomParticles() : object.h
- BattleFx_ColorForward : system.h
- BattleFx_ColorReverse : system.h
- BattleFx_Composite : battle.h
- BattleFx_ConfigureEffectDisplay() : display.c, effect.h
- BattleFx_ConfigureLinkedObject() : view.c, psynergy_effects.h
- BattleFx_ConfigureLinkedObjectFar() : object.h
- BattleFx_CopyForward : system.h
- BattleFx_CopyLinkedObjectPosition() : view.c, psynergy_effects.h
- BattleFx_CopyReverse : system.h
- BattleFx_DispatchByIdRange() : positions.c, effect.h
- BattleFx_DispatchByIdRangeFar() : effect.h
- BattleFx_DispatchRequestKind() : dispatch.c, psynergy_effects.h
- BattleFx_DoNothing() : eruption.c, effect.h
- BattleFx_DrawClippedCanvasLine() : canvas.c, effect.h
- BattleFx_DrawScaledObject() : effect_slot.c, psynergy_effects.h
- BattleFx_DrawStreaks() : death_plunge.c, effect.h
- BattleFx_EndCanvasLayer() : canvas.c, effect.h
- BattleFx_EndElementStreaks() : death_plunge.c, effect.h
- BattleFx_EndElementStreaksFar() : effect.h
- BattleFx_FetchRectangleBlitters() : mirrored_wall.c, effect.h
- BattleFx_FilterObjectIdByFlags() : halt.c, psynergy_effects.h
- BattleFx_FindDefinition() : speakers.c, object.h
- BattleFx_FindMatchingEvent() : items.c, object.h
- BattleFx_FinishSceneAndReleaseHeapBlock() : mind_read.c, psynergy_effects.h
- BattleFx_FinishSceneAndReleaseHeapBlockFar() : object.h
- BattleFx_FlickerObjectAndTick() : arcs.c, psynergy_effects.h
- BattleFx_FlushPendingGraphicsTransfer() : canvas.c, effect.h
- BattleFx_GetAnimationValue() : speakers.c, object.h
- BattleFx_GetBaseSuccessRate() : battle_calc.c, game.h
- BattleFx_GetFlags() : speakers.c, object.h
- BattleFx_GetPositionAboveActor() : force.c
- BattleFx_GetResourceGroup() : scene.c, object.h
- BattleFx_GetResourceId() : speakers.c, object.h
- BattleFx_GetResourceIdFar() : object.h
- BattleFx_HalveDistanceToTarget() : venus.c, psynergy_effects.h
- BattleFx_HasMatchingEvent5() : psynergy.c, object.h
- BattleFx_HasMatchingEvent5Far() : object.h
- BattleFx_HasTrigger() : psynergy.c, object.h
- BattleFx_HasTriggerFar() : object.h
- BattleFx_HideBg1AndRestoreBackdrop() : canvas.c, effect.h
- BattleFx_HueChannelRamp() : mind_read.c, psynergy_effects.h
- BattleFx_InitializeFallingFragment() : psynergy_effects_internal.h
- BattleFx_InitializeRisingObject() : projectiles.c, effect.h
- BattleFx_InitializeSlots() : djinni.c, psynergy_effects.h
- BattleFx_InitializeSlotsFar() : object.h
- BattleFx_InitializeStarField() : star_field.c, battle.h
- BattleFx_InitTilemapAndFlushQueue() : dispatch.c, effect.h
- BattleFx_Interpolate() : fx_scene.h
- BattleFx_InterpolateBuffers() : color.c, object.h
- BattleFx_LoadActionEffectResources() : setup.c, psynergy_effects.h
- BattleFx_LoadActionEffectResourcesFar() : object.h
- BattleFx_MarkChildAndRunFallbackTransition() : halt.c, psynergy_effects.h
- BattleFx_Mask : system.h
- BattleFx_Max4Forward : system.h
- BattleFx_Max4Reverse : system.h
- BattleFx_MaxForward : system.h
- BattleFx_MaxReverse : system.h
- BattleFx_MoveAfterimageHalfway() : psynergy_effects_internal.h
- BattleFx_OpenCanvasLayer() : canvas.c, effect.h
- BattleFx_PlaceFormationObjects() : helm_splitter.c, effect.h
- BattleFx_PlayCueAndStartEmitterOnTarget() : targets.c, object.h
- BattleFx_PlayCueAndStartEmitterOnTargetFar() : object.h
- BattleFx_PlayQueuedSound() : requests.c, psynergy_effects.h
- BattleFx_PlayQueuedSoundFar() : object.h
- BattleFx_PlayUnitElementEffect() : star_field.c
- BattleFx_PrepareBufferInterpolation() : setup.c, psynergy_effects.h
- BattleFx_ProbeKeysForExtendedActor() : positions.c, effect.h
- BattleFx_ProcessPendingGraphicsTransfer() : canvas.c, effect.h
- BattleFx_ResumeObject() : halt.c, psynergy_effects.h
- BattleFx_RollSuccess() : battle_calc.c, game.h
- BattleFx_Run() : dispatch.c, psynergy_effects.h
- BattleFx_RunAcidBite() : target_strike.c, effect.h
- BattleFx_RunAcidBlessing() : burst_shower.c, effect.h
- BattleFx_RunAngledApproachPhases() : djinni.c, psynergy_effects.h
- BattleFx_RunAnnihilation() : annihilation.c, effect.h
- BattleFx_RunAstralBlast() : stars.c, effect.h
- BattleFx_RunAtalanta() : atalanta.c, effect.h
- BattleFx_RunBacteriaRush() : burst_scene.c, effect.h
- BattleFx_RunBansheeHowl() : streaks.c, effect.h
- BattleFx_RunBeamSequence() : beams.c, effect.h
- BattleFx_RunBearClaw() : burst_scene.c, effect.h
- BattleFx_RunBerserk() : mirrored_wall.c, effect.h
- BattleFx_RunBind() : bind.c, effect.h
- BattleFx_RunBladeRain() : death_plunge.c, effect.h
- BattleFx_RunBlast() : eruption.c, effect.h
- BattleFx_RunBlizzard() : projectiles.c, effect.h
- BattleFx_RunBolt() : bolt.c, effect.h
- BattleFx_RunBoneCharge() : rushing_strike.c, effect.h
- BattleFx_RunBoneChiller() : lobbed_shells.c, effect.h
- BattleFx_RunBoreas() : boreas.c, effect.h
- BattleFx_RunBreak() : drain.c, effect.h
- BattleFx_RunBruteForce() : rushing_strike.c, effect.h
- BattleFx_RunBurstScene() : burst_scene.c, effect.h
- BattleFx_RunBurstShower() : burst_shower.c, effect.h
- BattleFx_RunCannibalFang() : target_strike.c, effect.h
- BattleFx_RunCastingImpact() : casting_impact.c, effect.h
- BattleFx_RunCondemn() : condemn.c, effect.h
- BattleFx_RunCrazyVoice() : projectiles.c, effect.h
- BattleFx_RunCure() : healing.c, effect.h
- BattleFx_RunCurePoison() : healing.c, effect.h
- BattleFx_RunCurse() : target_motes.c, effect.h
- BattleFx_RunCuttingEdge() : projectiles.c, effect.h
- BattleFx_RunCybele() : cybele.c, effect.h
- BattleFx_RunDarkBlessing() : burst_shower.c, effect.h
- BattleFx_RunDeadlyGas() : burst_shower.c, effect.h
- BattleFx_RunDeathPlunge() : death_plunge.c, effect.h
- BattleFx_RunDecompose() : lobbed_shells.c, effect.h
- BattleFx_RunDelude() : target_motes.c, effect.h
- BattleFx_RunDemonFire() : target_motes.c, effect.h
- BattleFx_RunDemonNight() : gathering_lights.c, effect.h
- BattleFx_RunDew() : djinn_beams.c, effect.h
- BattleFx_RunDjinnBeams() : djinn_beams.c, effect.h
- BattleFx_RunDjinnHeal() : djinn_heal.c, effect.h
- BattleFx_RunDjinniEntrance() : projectiles.c, effect.h
- BattleFx_RunDoubleFang() : target_strike.c, effect.h
- BattleFx_RunDouse() : falling.c, effect.h
- BattleFx_RunDragonCloud() : dragon_cloud.c, effect.h
- BattleFx_RunDragonDriver() : tiamat.c, effect.h
- BattleFx_RunDrain() : drain.c, effect.h
- BattleFx_RunDrainFang() : target_strike.c, effect.h
- BattleFx_RunDrown() : target_motes.c, effect.h
- BattleFx_RunDull() : stat_change.c, effect.h
- BattleFx_RunDynamite() : plasma.c, effect.h
- BattleFx_RunElectricBite() : target_strike.c, effect.h
- BattleFx_RunElementBurst() : death_plunge.c, effect.h
- BattleFx_RunElementBurstFar() : effect.h
- BattleFx_RunElementPillar() : death_plunge.c, effect.h
- BattleFx_RunElementPillarFar() : effect.h
- BattleFx_RunEruption() : eruption.c, effect.h
- BattleFx_RunEvilBlessing() : burst_shower.c, effect.h
- BattleFx_RunFire() : fire.c, effect.h
- BattleFx_RunFireBlessing() : burst_shower.c, effect.h
- BattleFx_RunFlare() : flare.c, effect.h
- BattleFx_RunFlash() : stat_change.c, effect.h
- BattleFx_RunFlashingStrike() : thrash.c, effect.h
- BattleFx_RunFlyingAttack() : burst_scene.c, effect.h
- BattleFx_RunFreebiteRush() : burst_scene.c, effect.h
- BattleFx_RunFrost() : frost.c, effect.h
- BattleFx_RunFroth() : vortices.c, effect.h
- BattleFx_RunGaia() : gaia.c, effect.h
- BattleFx_RunGatheringLights() : gathering_lights.c, effect.h
- BattleFx_RunGranite() : stat_change.c, effect.h
- BattleFx_RunGround() : hail.c, effect.h
- BattleFx_RunGrowingColumns() : growth.c, effect.h
- BattleFx_RunGrowth() : growth.c, effect.h
- BattleFx_RunGuard() : stat_change.c, effect.h
- BattleFx_RunGust() : burst_scene.c, effect.h
- BattleFx_RunHail() : hail.c, effect.h
- BattleFx_RunHaunt() : planet_diver.c, effect.h
- BattleFx_RunHaunting() : gathering_lights.c, effect.h
- BattleFx_RunHeadbutt() : rushing_strike.c, effect.h
- BattleFx_RunHealingMotes() : healing.c, effect.h
- BattleFx_RunHealingMotesMode4() : healing.c, effect.h
- BattleFx_RunHeartrender() : target_motes.c, effect.h
- BattleFx_RunHeatWave() : projectiles.c, effect.h
- BattleFx_RunHelmSplitter() : helm_splitter.c, effect.h
- BattleFx_RunIce() : falling.c, effect.h
- BattleFx_RunIceBlessing() : projectiles.c, effect.h
- BattleFx_RunImpact() : stat_change.c, effect.h
- BattleFx_RunImpactBurst() : helm_splitter.c, effect.h
- BattleFx_RunImpair() : stat_change.c, effect.h
- BattleFx_RunJudgment() : judgment.c, effect.h
- BattleFx_RunJupiter() : djinn_attacks.c, effect.h
- BattleFx_RunKirin() : kirin.c, effect.h
- BattleFx_RunKite() : torch.c, effect.h
- BattleFx_RunLimeStreaks() : streaks.c, effect.h
- BattleFx_RunLobbedShells() : lobbed_shells.c, effect.h
- BattleFx_RunMadSpatter() : lobbed_shells.c, effect.h
- BattleFx_RunMars() : djinn_attacks.c, effect.h
- BattleFx_RunMercury() : djinn_attacks.c, effect.h
- BattleFx_RunMercuryDjinnCapture() : mercury.c, psynergy_effects.h
- BattleFx_RunMeteor() : particle_streams.c, effect.h
- BattleFx_RunMirroredWall() : mirrored_wall.c, effect.h
- BattleFx_RunMortalBlow() : target_strike.c, effect.h
- BattleFx_RunMoteFountain() : streaks.c, effect.h
- BattleFx_RunMysticFlame() : target_motes.c, effect.h
- BattleFx_RunNeptune() : neptune.c, effect.h
- BattleFx_RunNereid() : nereid.c, effect.h
- BattleFx_RunNova() : plasma.c, effect.h
- BattleFx_RunNumbingSting() : target_strike.c, effect.h
- BattleFx_RunOnslaught() : rushing_strike.c, effect.h
- BattleFx_RunOrbitingSkulls() : orbiting.c, effect.h
- BattleFx_RunOrbitingSpirals() : planet_diver.c, effect.h
- BattleFx_RunOuterSpace() : particle_streams.c, effect.h
- BattleFx_RunPaletteParticles() : tiamat.c, effect.h
- BattleFx_RunParalyze() : target_motes.c, effect.h
- BattleFx_RunParticleStreams() : particle_streams.c, effect.h
- BattleFx_RunPlanetDiver() : planet_diver.c, effect.h
- BattleFx_RunPlasma() : plasma.c, effect.h
- BattleFx_RunPly() : healing.c, effect.h
- BattleFx_RunPoisonBeat() : spider_web.c, effect.h
- BattleFx_RunPoisonInk() : lobbed_shells.c, effect.h
- BattleFx_RunPoisonousBite() : target_strike.c, effect.h
- BattleFx_RunPoisonTail() : target_strike.c, effect.h
- BattleFx_RunPrism() : prism.c, effect.h
- BattleFx_RunProcne() : procne.c, effect.h
- BattleFx_RunProjectileVolley() : projectiles.c, effect.h
- BattleFx_RunPsyCrystal() : healing.c, effect.h
- BattleFx_RunPunji() : growth.c, effect.h
- BattleFx_RunQuake() : quake.c, effect.h
- BattleFx_RunQuickStrike() : thrash.c, effect.h
- BattleFx_RunRabidFang() : target_strike.c, effect.h
- BattleFx_RunRagnarok() : ragnarok.c, effect.h
- BattleFx_RunRamses() : ramses.c, effect.h
- BattleFx_RunRansack() : burst_scene.c, effect.h
- BattleFx_RunRay() : ray.c, effect.h
- BattleFx_RunRecovery() : mirrored_wall.c, effect.h
- BattleFx_RunRevive() : djinn_beams.c, effect.h
- BattleFx_RunRingAndSparkScene() : beams.c, effect.h
- BattleFx_RunRottenBlood() : lobbed_shells.c, effect.h
- BattleFx_RunRumble() : gathering_lights.c, effect.h
- BattleFx_RunRushingStrike() : rushing_strike.c, effect.h
- BattleFx_RunSceneEffect() : dispatch.c, effect.h
- BattleFx_RunSceneEffectFar() : effect.h
- BattleFx_RunShatteringOpening() : death_plunge.c, effect.h
- BattleFx_RunShatteringOpeningFar() : effect.h
- BattleFx_RunShiningStar() : stars.c, effect.h
- BattleFx_RunShriek() : streaks.c, effect.h
- BattleFx_RunShuriken() : projectiles.c, effect.h
- BattleFx_RunSlash() : projectiles.c, effect.h
- BattleFx_RunSleep() : target_motes.c, effect.h
- BattleFx_RunSleepStar() : streaks.c, effect.h
- BattleFx_RunSleet() : projectiles.c, effect.h
- BattleFx_RunSmokeBomb() : eruption.c, effect.h
- BattleFx_RunSonicWave() : streaks.c, effect.h
- BattleFx_RunSoothingStar() : streaks.c, effect.h
- BattleFx_RunSparkApproachVariant3() : thrash.c, effect.h
- BattleFx_RunSparkEmitter() : ply.c, psynergy_effects.h
- BattleFx_RunSparkGroups() : plasma.c, effect.h
- BattleFx_RunSpasm() : mirrored_wall.c, effect.h
- BattleFx_RunSpiderWeb() : spider_web.c, effect.h
- BattleFx_RunSpinningBeat() : spider_web.c, effect.h
- BattleFx_RunSpire() : spire.c, effect.h
- BattleFx_RunStatBoost() : stat_change.c, effect.h
- BattleFx_RunStatReduction() : stat_change.c, effect.h
- BattleFx_RunStatReductionMode3() : stat_change.c, effect.h
- BattleFx_RunStickyGoo() : lobbed_shells.c, effect.h
- BattleFx_RunStickyPoison() : lobbed_shells.c, effect.h
- BattleFx_RunStormBlessing() : burst_shower.c, effect.h
- BattleFx_RunStreakVolley() : streaks.c, effect.h
- BattleFx_RunSwirlingStars() : orbiting.c, effect.h
- BattleFx_RunSwirlSwipe() : spider_web.c, effect.h
- BattleFx_RunTableEffect() : dispatch.c, effect.h
- BattleFx_RunTableEffectFar() : effect.h
- BattleFx_RunTaint() : target_motes.c, effect.h
- BattleFx_RunTargetBursts() : orbiting.c, effect.h
- BattleFx_RunTargetMotes() : target_motes.c, effect.h
- BattleFx_RunTargetMotesMode1() : target_motes.c, effect.h
- BattleFx_RunTargetStrike() : target_strike.c, effect.h
- BattleFx_RunThor() : thor.c, effect.h
- BattleFx_RunThorn() : growth.c, effect.h
- BattleFx_RunThrash() : thrash.c, effect.h
- BattleFx_RunTiamat() : tiamat.c, effect.h
- BattleFx_RunTitanBlade() : titan_blade.c, effect.h
- BattleFx_RunTonic() : healing.c, effect.h
- BattleFx_RunTorch() : torch.c, effect.h
- BattleFx_RunTriangleStrike() : bind.c, effect.h
- BattleFx_RunTwinBeaks() : target_strike.c, effect.h
- BattleFx_RunUndeadSword() : undead_sword.c, effect.h
- BattleFx_RunVampiricFang() : target_strike.c, effect.h
- BattleFx_RunVenus() : djinn_attacks.c, effect.h
- BattleFx_RunVenusDjinnCapture() : venus.c, psynergy_effects.h
- BattleFx_RunVine() : growth.c, effect.h
- BattleFx_RunVisibilityTransition() : world_map.c, psynergy_effects.h
- BattleFx_RunVolcano() : volcano.c, effect.h
- BattleFx_RunVolleyWithAction() : projectiles.c
- BattleFx_RunVorpalSlash() : thrash.c, effect.h
- BattleFx_RunWarCry() : streaks.c, effect.h
- BattleFx_RunWard() : stat_change.c, effect.h
- BattleFx_RunWaterBlessing() : burst_shower.c, effect.h
- BattleFx_RunWeaken() : stat_change.c, effect.h
- BattleFx_RunWhirlwind() : vortices.c, effect.h
- BattleFx_RunWickedHowl() : streaks.c, effect.h
- BattleFx_RunWingBeat() : projectiles.c, effect.h
- BattleFx_RunWingFlutter() : projectiles.c, effect.h
- BattleFx_RunWingStroke() : projectiles.c, effect.h
- BattleFx_RunWish() : healing.c, effect.h
- BattleFx_RunZephyr() : stat_change.c, effect.h
- BattleFx_ScheduleRatioTransition() : view.c, psynergy_effects.h
- BattleFx_ScheduleRatioTransitionFar() : object.h
- BattleFx_SelectBattleCue() : encounter.c
- BattleFx_SelectLivingTargets() : dispatch.c, effect.h
- BattleFx_SetApproachMotion() : projectiles.c, effect.h
- BattleFx_SetCallbackWhenTargetUnset() : mind_read.c, psynergy_effects.h
- BattleFx_SetObjectAlternatingWords() : jupiter.c, psynergy_effects.h
- BattleFx_SetPrimaryBufferValue() : color.c, object.h
- BattleFx_SetQueuedSoundAndPlay() : requests.c, psynergy_effects.h
- BattleFx_SetQueuedSoundAndPlayFar() : object.h
- BattleFx_SetupBlendedDisplay() : dispatch.c, effect.h
- BattleFx_SetupCanvasTileMap() : canvas.c, effect.h
- BattleFx_SetupObjectPair() : setup.c, psynergy_effects.h
- BattleFx_SetupObjectPairFar() : object.h
- BattleFx_SetupResourcesAndWindow() : world_map.c, psynergy_effects.h
- BattleFx_ShrinkObjectAndDestroyFast() : mars.c, object.h
- BattleFx_ShrinkObjectAndDestroySlow() : jupiter.c, object.h
- BattleFx_ShrinkObjectScaleUntilHalf() : whirlwind.c, psynergy_effects.h
- BattleFx_SnapScaleToFull() : move.c, psynergy_effects.h
- BattleFx_SpawnDescendingArcParticles() : retreat.c, psynergy_effects.h
- BattleFx_SpawnFallingParticles() : carry.c, psynergy_effects.h
- BattleFx_SpawnItemBreakMode1() : carry.c, psynergy_effects.h
- BattleFx_SpawnItemBreakMode3() : lift.c, psynergy_effects.h
- BattleFx_SpawnLinked() : view.c, psynergy_effects.h
- BattleFx_SpawnLinkedFar() : object.h
- BattleFx_SpawnObjects() : eruption.c, effect.h
- BattleFx_SpawnRadialParticleRing() : whirlwind.c, psynergy_effects.h
- BattleFx_SpawnScaledArcObjects() : arcs.c, psynergy_effects.h
- BattleFx_StartBufferBlend() : weather.c, psynergy_effects.h
- BattleFx_StartBufferBlendFar() : object.h
- BattleFx_StartBufferInterpolation() : color.c, object.h
- BattleFx_StartBufferInterpolationFar() : object.h
- BattleFx_StartEffectObject22() : field_fx.c, object.h
- BattleFx_StartEffectObject22Far() : object.h
- BattleFx_StartElementStreaks() : death_plunge.c, effect.h
- BattleFx_StartElementStreaksFar() : effect.h
- BattleFx_StartFadeOverlay() : fade_overlay.c, object.h
- BattleFx_StartFadeOverlayFar() : object.h
- BattleFx_StartItemBreak() : move.c, psynergy_effects.h
- BattleFx_StartRandomParticleEmitter() : field_fx.c, object.h
- BattleFx_StartWindowHBlankDma() : transition.c, object.h
- BattleFx_SteerLiftedTarget() : carry.c, psynergy_effects.h
- BattleFx_SteerPushedTarget() : move.c, psynergy_effects.h
- BattleFx_StepPaletteToResource() : casting_impact.c, effect.h
- BattleFx_SwayParticle() : ply.c, psynergy_effects.h
- BattleFx_Transparent8Forward : system.h
- BattleFx_Transparent8Reverse : system.h
- BattleFx_TransparentForward : system.h
- BattleFx_TransparentReverse : system.h
- BattleFx_UpdateAllEffectSlots() : setup.c, psynergy_effects.h
- BattleFx_UpdateAllSlots() : djinni.c, psynergy_effects.h
- BattleFx_UpdateDescendingObject() : retreat.c, psynergy_effects.h
- BattleFx_UpdateDescendingOrbitObject() : mars.c, psynergy_effects.h
- BattleFx_UpdateDescendingParticleNegativeArc() : retreat.c, psynergy_effects.h
- BattleFx_UpdateDescendingParticlePositiveArc() : retreat.c, psynergy_effects.h
- BattleFx_UpdateDriftingFallObject() : douse.c, psynergy_effects.h
- BattleFx_UpdateItemBreakFragment() : move.c, psynergy_effects.h
- BattleFx_UpdateObjectMotionScaleAndLinkedAngle() : effect_spawn.h
- BattleFx_UpdateOrbitAndReturn() : move.c, psynergy_effects.h
- BattleFx_UpdateOrbitingParticleFade() : frost.c, psynergy_effects.h
- BattleFx_UpdateOrbitingParticleLeft() : frost.c, psynergy_effects.h
- BattleFx_UpdateOrbitingParticleMain() : frost.c, psynergy_effects.h
- BattleFx_UpdateOrbitingParticleRight() : frost.c, psynergy_effects.h
- BattleFx_UpdatePairedArcSpawner() : avoid.c, psynergy_effects.h
- BattleFx_UpdateRadialBurst() : lift.c, psynergy_effects.h
- BattleFx_UpdateRadialCamera() : halt.c, psynergy_effects.h
- BattleFx_UpdateRadialLaunch() : retreat.c, psynergy_effects.h
- BattleFx_UpdateRadialMotion() : sanctum.c, shop.h
- BattleFx_UpdateRadialSpread() : mars.c, psynergy_effects.h
- BattleFx_UpdateRandomTargetParticle() : venus.c, psynergy_effects.h
- BattleFx_UpdateShrinkingOrbitObject() : ply.c, psynergy_effects.h
- BattleFx_UpdateStarField() : star_field.c, battle.h
- BattleFx_UploadStarField() : star_field.c, battle.h
- BattleFx_WanderAroundAnchor() : whirlwind.c, psynergy_effects.h
- BattleFx_WipeCanvas() : canvas.c, effect.h
- BattleFxHandler : effect.h
- BattleFxKind : effect.h
- BattleGroupRandom() : formation.c, battle.h
- BattleHitCheck() : game.h
- BattleIntro_AnnounceEncounter() : setup.c, battle.h
- BattleItemCallback : items.c
- BattleLayout_HighlightPartyPanels() : command_row.c, battle_command.h
- BattleLayout_HighlightPartyPanelsFar() : window.h
- BattleLink_ResetTransferState() : serial.c, runtime.h
- BattleMenu_RunActionSelection() : psynergy_menu.c, battle_command.h
- BattleMotion_ApplyPairMidpoint() : motion.c, battle.h
- BattleMotion_ApplyVariantMotion() : motion.c, battle.h
- BattleMotion_ApplyVariantMotionFar() : battle.h
- BattleMotion_ApproachTarget() : motion.c, battle.h
- BattleMotion_ApproachTargetFar() : battle.h
- BattleMotion_DestroyAllSlotObjects() : objects.c, battle.h
- BattleMotion_FlashHit() : staging.c, battle.h
- BattleMotion_GetSlotPalette() : sprites.c, battle.h
- BattleMotion_GetSlotPaletteFar() : battle.h
- BattleMotion_InitializeObject() : motion.c, battle.h
- BattleMotion_InterpolatePosition() : motion.c, battle.h
- BattleMotion_ProjectConditionalPosition() : motion.c, battle.h
- BattleMotion_ProjectConditionalPositionFar() : battle.h
- BattleMotion_ProjectPosition() : objects.c, battle.h
- BattleMotion_ProjectPositionFar() : battle.h
- BattleMotion_ProjectScaledPosition() : motion.c, battle.h
- BattleMotion_ProjectScaledPositionFar() : battle.h
- BattleMotion_ReleaseObjectSlotByValue() : sprites.c, battle.h
- BattleMotion_ReservedNoOp83B0() : motion.c, battle.h
- BattleMotion_ResetObjectAtScaledAnchor() : motion.c, battle.h
- BattleMotion_ResetSlotObjectMode2() : motion.c, battle.h
- BattleMotion_SetMode5AndActivateSlot() : auto_battle.c, battle.h
- BattleMotion_SetObjectPosition() : motion.c, battle.h
- BattleMotion_SetRecordChildValues() : staging.c, battle.h
- BattleMotion_SetupEscapeObject() : motion.c, battle.h
- BattleMotion_ShowDowned() : staging.c, battle.h
- BattleMotion_SpawnSlotEffectAndWait() : motion.c, battle.h
- BattleObj_MarkForRelease() : objects.c, battle.h
- BattleObject_IsValidId() : auto_battle.c, battle.h
- BattleObjGet() : objects.c, battle.h
- BattleObjMake() : placement.c, battle.h
- BattleObjPut() : sprites.c, battle.h
- BattlePalette_StopBlendAndReleaseBuffer() : color.c, object.h
- BattlePalette_UpdateBlend() : color.c, object.h
- BattleParty_ApplyDrain() : step.c, object.h
- BattleParty_ApplyDrainFar() : object.h
- BattleParty_ApplyHealthDelta() : step.c, object.h
- BattleParty_ApplyStatusDamage() : step.c, object.h
- BattleParty_AssignMemberSlots() : link.c, battle.h
- BattleParty_CollectUnitList() : setup.c, battle.h
- BattleParty_CountStandbyDjinn() : plan.c, battle.h
- BattleParty_CountStandbyDjinnFar() : battle.h
- BattleParty_IsUnitListed() : plan.c, battle.h
- BattleParty_ListActorIds() : encounter.c, battle.h
- BattleParty_ListActorIdsFar() : battle.h
- BattleParty_ListAllUnitsAndSubmit() : sprites.c, battle.h
- BattleParty_ListLivingUnits() : encounter.c, battle.h
- BattleParty_PrepareActiveOwners() : encounter.c, battle.h
- BattleParty_PrepareActiveOwnersFar() : battle.h
- BattleParty_ReconcileDjinnRecovery() : setup.c, battle.h
- BattleParty_ResetActiveRuntimeFields() : setup.c, battle.h
- BattlePlacement_ContainsId() : placement.c, battle.h
- BattlePlacement_GetStepPair() : placement.c, battle.h
- BattlePlanStaging : battle_internal.h
- BattlePlaybackPhase : battle_event.h
- BattlePose : battle.h
- BattlePowerCalc() : game.h
- BattlePres_AdjustCameraByShoulderKeys() : auto_battle.c, battle.h
- BattlePres_AdjustCameraByShoulderKeysAlt() : round.c, battle.h
- BattlePres_AdvanceTransitionTimer() : transition.c, battle.h
- BattlePres_BuildOpponentEntries() : round.c, battle.h
- BattlePres_BuildTargetList() : staging.c, battle.h
- BattlePres_BuildUnitEntries() : round.c, battle.h
- BattlePres_ClearAllActorRecordModes() : background.c, battle.h
- BattlePres_DivideBy16() : background.c, battle.h
- BattlePres_DrawTransitionRows() : transition.c, battle.h
- BattlePres_RestorePalette() : star_field.c, battle.h
- BattlePres_RunAction() : auto_battle.c, battle.h
- BattlePres_RunActionThenWaitIfModeZero() : messages.c, psynergy_effects.h
- BattlePres_RunActionThenWaitIfModeZeroFar() : object.h
- BattlePres_RunActorEntries() : staging.c, battle.h
- BattlePres_RunApproachAction() : auto_battle.c, battle.h
- BattlePres_RunAttack() : staging.c, battle.h
- BattlePres_RunEntryTransition() : transition.c, battle.h
- BattlePres_RunEscape() : staging.c, battle.h
- BattlePres_RunItem() : staging.c, battle.h
- BattlePres_RunMosaicFadeOut() : transition.c, battle.h
- BattlePres_RunPlainAttack() : staging.c, battle.h
- BattlePres_RunPsynergyCast() : staging.c, battle.h
- BattlePres_RunUnitAction() : auto_battle.c, battle.h
- BattlePres_SetActorModeAndAction() : objects.c, battle.h
- BattlePres_SetActorModes() : background.c, battle.h
- BattlePres_SetActorModesFar() : battle.h
- BattlePres_SetActorRecordMode() : background.c, battle.h
- BattlePres_SetOtherActorRecordModes() : background.c, battle.h
- BattlePres_SetupTransitionAtPairMidpoint() : background.c, battle.h
- BattlePres_SetupTransitionAtPairMidpointFar() : battle.h
- BattlePres_SetupTransitionScene() : background.c, battle.h
- BattlePres_SetupTransitionSceneAtDepth() : background.c, battle.h
- BattlePres_SetupTransitionSceneFar() : battle.h
- BattlePres_ShowDefendMessage() : auto_battle.c, battle.h
- BattlePres_SyncTurn() : link.c, battle.h
- BattlePres_UpdateHBlankScroll() : transition.c, battle.h
- BattlePres_WaitSync() : link.c, battle.h
- BattlePresentation_AppendLinkedActions() : round.c, battle.h
- BattlePresentation_ApplyUnitDamage() : auto_battle.c, battle.h
- BattlePresentation_BuildActions() : round.c, battle.h
- BattlePresentation_BuildSortedUnitEntries() : auto_battle.c, battle.h
- BattlePresentation_BuildTilemap() : transition.c, battle.h
- BattlePresentation_ClearBg0VerticalOffset() : setup.c, battle.h
- BattlePresentation_ConfigurePaletteFade() : background.c, battle.h
- BattlePresentation_ConfigurePaletteFadeFar() : battle.h
- BattlePresentation_DispatchAction() : staging.c, battle.h
- BattlePresentation_InitializeTilePattern() : setup.c, battle.h
- BattlePresentation_InitializeTransitionEntries() : background.c, battle.h
- BattlePresentation_InitializeWorkAndResetState() : background.c, battle.h
- BattlePresentation_RunPairedUnitTransition() : auto_battle.c, battle.h
- BattlePresentation_RunUnitTransition() : staging.c, battle.h
- BattlePresentation_SetPaletteLevel() : background.c, battle.h
- BattlePresentation_SetPaletteLevelFar() : battle.h
- BattlePresentation_UpdateCamera() : setup.c, battle.h
- BattlePresentation_UploadTileVariant() : transition.c, battle.h
- BattlePresentation_WaitForAdvance() : events.c, battle.h
- BattlePresentation_WaitForPromptAt() : events.c, battle.h
- BattlePresentation_WaitForPromptAtFar() : battle.h
- BattleQueue_SortByPriority() : round.c, battle.h
- BattleRandom() : battle_calc.c, game.h
- BattleRandomFar() : game.h
- BattleRandomPercent() : battle_calc.c, game.h
- BattleRecoveryCalc() : game.h
- BattleSideMask : battle_party.h
- BattleSpoils_Clear() : spoils.c, battle.h
- BattleSpoils_RankItem() : spoils.c, battle.h
- BattleStatusIcon_Cycle() : objects.c, battle.h
- BattleSummon_ReservedNoOp() : setup.c, battle.h
- BattleSummon_UpdateAvailability() : setup.c, battle.h
- BattleTarget_IsWeakToEffect() : battle_calc.c, game.h
- BattleTarget_ReplaceDefeated() : auto_battle.c, battle.h
- BattleTarget_RunSelection() : targets.c, battle_command.h
- BattleTarget_SelectForAction() : targeting.c, battle.h
- BattleTarget_SelectRandomPosition() : targeting.c, battle.h
- BattleTargetExec() : target_exec.c, battle.h
- BattleUnit_BuildStatusFlags() : objects.c, battle.h
- BattleUnit_GetEffectHeight() : motion.c, battle.h
- BattleUnit_GetEffectHeightFar() : battle.h
- BattleUnit_GetWeaponKind() : sprites.c, battle.h
- BattleUnit_LookupWeaponValueByClass() : sprites.c, battle.h
- BattleUnit_ProcessTurnEnd() : turn_end.c, battle.h
- BattleUnit_ProjectToScreen() : positions.c, effect.h
- BattleUnit_Recalculate() : battle_system.h
- BattleUnit_RefreshPlacement() : placement.c, battle.h
- BattleUnit_ResetGuardLevels() : round.c, battle.h
- BattleUnit_ResetStateByMode() : sanctum.c, shop.h
- BattleUnit_RollCounterEarlyEnd() : turn_end.c, battle.h
- BattleUnit_TickAgilityModifier() : turn_end.c, battle.h
- BattleUnit_TickAttackModifier() : turn_end.c, battle.h
- BattleUnit_TickCharm() : turn_end.c, battle.h
- BattleUnit_TickConfusion() : turn_end.c, battle.h
- BattleUnit_TickDefenseModifier() : turn_end.c, battle.h
- BattleUnit_TickDelusion() : turn_end.c, battle.h
- BattleUnit_TickReflect() : turn_end.c, battle.h
- BattleUnit_TickRefrain() : turn_end.c, battle.h
- BattleUnit_TickResistanceModifier() : turn_end.c, battle.h
- BattleUnit_TickSleep() : turn_end.c, battle.h
- BattleUnit_TickStun() : turn_end.c, battle.h
- BattleUnitListMark : battle_party.h
- BattleUnitPresence : battle_party.h
- BattleUnitSet() : party.c, game.h
- BattleUnitSetFar() : game.h
- Beast_Hop() : altin.c
- Beast_HopAway() : altin.c
- Beast_SpawnSpray() : altin.c
- BG_CANVAS_MAP : io_reg.h
- BG_CHAR_BLOCK : io_reg.h
- BG_PALETTE_14 : round.c
- BG_PLTT : io_reg.h
- BG_PLTT_COLOR : io_reg.h
- BG_SCREEN_BLOCK : io_reg.h
- BGCNT_256_COLORS : io_reg.h
- BGCNT_CHAR_BASE : io_reg.h
- BGCNT_MOSAIC : io_reg.h
- BGCNT_PRIORITY : io_reg.h
- BGCNT_SCREEN_BASE : io_reg.h
- BGCNT_SIZE : io_reg.h
- BGCNT_WRAP : io_reg.h
- BILIBIN_ARMOR_SHOP : bilibin_interiors.c
- BILIBIN_ARMOR_SHOPKEEPER : bilibin_interiors.c
- BILIBIN_CHEF : bilibin_interiors.c
- BILIBIN_DINER : bilibin_interiors.c
- Bilibin_GetEntrances() : bilibin.c, bilibin.h
- Bilibin_GetEvents() : bilibin.c, bilibin.h
- Bilibin_GetExits() : bilibin.c, bilibin.h
- Bilibin_GetPlacements() : bilibin.c, bilibin.h
- Bilibin_GetRegions() : bilibin.c, bilibin.h
- BILIBIN_HUNGRY_DINER : bilibin_interiors.c
- Bilibin_Initialize() : bilibin.c, bilibin.h
- BILIBIN_INN : bilibin_interiors.c
- BILIBIN_INNKEEPER : bilibin_interiors.c
- BILIBIN_ITEM_SHOP : bilibin_interiors.c
- BILIBIN_ITEM_SHOPKEEPER : bilibin_interiors.c
- BILIBIN_KITCHEN_WORKER : bilibin_interiors.c
- BILIBIN_MIA_ADMIRER : bilibin_interiors.c
- Bilibin_RestoreRaisedEntrance() : bilibin.c
- Bilibin_RestoreRiverActors() : bilibin.c
- Bilibin_RestoreVillageActors() : bilibin.c
- Bilibin_SpawnRiverEffect() : bilibin.c
- Bilibin_UpdateRaisedBlockCells() : bilibin.c
- Bilibin_UpdateRiverBlockCells() : bilibin.c
- Bilibin_UpdateRiverEffect() : bilibin.c
- Bilibin_UpdateVillageBlockCells() : bilibin.c
- BILIBIN_WAITRESS : bilibin_interiors.c
- BILIBIN_WEAPON_SHOP : bilibin_interiors.c
- BILIBIN_WEAPON_SHOPKEEPER : bilibin_interiors.c
- BilibinCave_ClearActorSpriteFlags() : bilibin_cave.c
- BilibinCave_ClearScriptedActorSpriteFlags() : bilibin_cave.c
- BilibinCave_EmptyActorSetupHook() : bilibin_cave.c
- BilibinCave_FreezeTarget() : bilibin_cave.c
- BilibinCave_GetEntrances() : bilibin_cave.c, bilibin_cave.h
- BilibinCave_GetEvents() : bilibin_cave.c, bilibin_cave.h
- BilibinCave_GetExits() : bilibin_cave.c, bilibin_cave.h
- BilibinCave_GetPlacements() : bilibin_cave.c, bilibin_cave.h
- BilibinCave_GetRegions() : bilibin_cave.c, bilibin_cave.h
- BilibinCave_Initialize() : bilibin_cave.c, bilibin_cave.h
- BilibinCave_RestoreDouseSection() : bilibin_cave.c
- BilibinCave_RestoreGrowthSection() : bilibin_cave.c
- BilibinCave_RestoreIcePuzzleSection() : bilibin_cave.c
- BilibinCave_UpdateFrostTargetFromMovableActors() : bilibin_cave.c
- BilibinInteriors_GetEntrances() : bilibin_interiors.c, bilibin_interiors.h
- BilibinInteriors_GetEvents() : bilibin_interiors.c, bilibin_interiors.h
- BilibinInteriors_GetExits() : bilibin_interiors.c, bilibin_interiors.h
- BilibinInteriors_GetPlacements() : bilibin_interiors.c, bilibin_interiors.h
- BilibinInteriors_GetRegions() : bilibin_interiors.c, bilibin_interiors.h
- BilibinInteriors_Initialize() : bilibin_interiors.c, bilibin_interiors.h
- Bios_CpuSet() : audio_engine_symbols.h
- Bios_SoundBiasOff() : system.h
- Bios_SoundBiasOn() : system.h
- BitDecoder : background.c
- BitDecoder_DecodeImage() : battle.h
- BitDecoder_Size : battle.h
- BLADE_RAIN_FRAMES : death_plunge.c
- BLAST_CELL_SIZES : effect_table.c
- BLAST_CELLS : effect_table.c
- BLDCNT_EFFECT_BLEND : io_reg.h
- BLDCNT_EFFECT_DARKEN : io_reg.h
- BLDCNT_EFFECT_LIGHTEN : io_reg.h
- BLDCNT_EFFECT_NONE : io_reg.h
- BLDCNT_TGT1_ALL : io_reg.h
- BLDCNT_TGT1_BD : io_reg.h
- BLDCNT_TGT1_BG0 : io_reg.h
- BLDCNT_TGT1_BG1 : io_reg.h
- BLDCNT_TGT1_BG2 : io_reg.h
- BLDCNT_TGT1_BG3 : io_reg.h
- BLDCNT_TGT1_OBJ : io_reg.h
- BLDCNT_TGT2_ALL : io_reg.h
- BLDCNT_TGT2_BD : io_reg.h
- BLDCNT_TGT2_BG0 : io_reg.h
- BLDCNT_TGT2_BG1 : io_reg.h
- BLDCNT_TGT2_BG2 : io_reg.h
- BLDCNT_TGT2_BG3 : io_reg.h
- BLDCNT_TGT2_OBJ : io_reg.h
- BLEND_ALPHA : io_reg.h
- BLEND_SPRITES_OVER_ALL : battle_internal.h
- BLITTER_PARTIAL_RUN : blitter.c
- BLITTER_WALK : blitter.c
- BlitterPair : effect.h
- BLUE_RAMP_PIXELS : effect_internal.h
- BOARD_WALK_ATTENDANT : colosso_wall.c
- BOLT_CELLS : bolt.c
- BOLT_GLINT_BLITTER : bolt.c
- BOLT_GLINT_SPREAD : bolt.c
- BOLT_GLINTS : bolt.c
- BOLT_SPARKS : bolt.c
- BOLT_STRIKES : bolt.c
- BOREAS_BIG_BLOCK_CELLS : boreas.c
- BOREAS_FALLING_BLOCK_CELLS : boreas.c
- BOREAS_ICE_BLOCK_TRAILS : boreas.c
- BOREAS_POINT_X : boreas.c
- BOREAS_POINT_Y : boreas.c
- BRANCH_FIELD : blitter.c
- BRIDGE_ATTENDANT : colosso_river.c
- BRIDGE_OPERATOR : colosso_river.c
- BROWSER_PAGE_STEP : level.c
- BROWSER_ROW_STEP : level.c
- BUFORD : colosseum_entrance.c
- Bunza_AsksAboutUnfinishedBusiness() : west_lunpa_cave.c
- Bunza_CannotWait() : west_lunpa_cave.c
- BURST_SCENE_ARC_SHEET : burst_scene.c
- BURST_SCENE_FLASH : burst_scene.c
- BURST_SCENE_FLASH_CELLS : burst_scene.c
- BURST_SCENE_FRAMES : burst_scene.c
- BURST_SCENE_INTERVAL : burst_scene.c
- BURST_SCENE_MOTES : burst_scene.c
- BURST_SCENE_PALETTE : burst_scene.c
- BURST_SCENE_STRIKES : burst_scene.c
- BURST_SCENE_WAVE_CELLS : burst_scene.c
- BURST_SHOWER_BURST_LIFE : burst_shower.c
- BURST_SHOWER_BURSTS : burst_shower.c
- BURST_SHOWER_CELLS : burst_shower.c
- BURST_SHOWER_FRAMES : burst_shower.c
- BURST_SHOWER_MODE_DJINNI : burst_shower.c
- BURST_SHOWER_MODE_FACES : burst_shower.c
- BURST_SHOWER_MODE_FLASH : burst_shower.c
- BURST_SHOWER_MODE_GREY : burst_shower.c
- BURST_SHOWER_MODE_ICE : burst_shower.c
- BURST_SHOWER_MODE_LIGHTNING : burst_shower.c
- BURST_SHOWER_MODE_PINK : burst_shower.c
- BURST_SHOWER_MODE_SPRAY : burst_shower.c
- BurstField : burst_scene.c
- BurstShowerMode : burst_shower.c