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Variables | |
| const u16 | gUi_BounceScales [32] |
| A sprite's pulse, as a scale where 256 is its normal size: it swells to 1.5 times and back over 32 steps. | |
| const s8 | gUi_BounceScalesTail [8] |
| Nothing in the game reads these eight offsets. | |
| const s8 | gMenu_CursorBobOffsets [16] |
| The selection cursor's bob: a 16-step wave of up to 3 pixels each way. | |
| const u8 | gPaletteGlow_WaveTable [121] |
| The window colour wheel: one colour channel's level (0 to 31) over 96 hue steps. | |
| const u8 | gOptionMenu_HuePresets [6] |
| The window colour presets SELECT cycles through on the option screen: the colour (hue) and the brightness of each. | |
| const u8 | gOptionMenu_BrightnessPresets [6] |
| const s8 | gMenu_WorkspaceIconFrames [8] |
| The sprite frame of each entry's icon in the system menu (Save your quest, Sleep, Change settings, and the debug entries after them). | |
| const s16 | gPortrait_CharacterMap [20] |
| {character, portrait} pairs of the playable characters, ending in -1. | |
| const s16 | gPortrait_SpriteMap [100] |
| {sprite, portrait} pairs of the other speakers, ending in -1: portrait n of this list is portrait 128 + n. | |
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A sprite's pulse, as a scale where 256 is its normal size: it swells to 1.5 times and back over 32 steps.
Definition at line 10 of file scales.c.
Referenced by AffineEffect_UpdateFrame(), Menu_RunCommandRow(), and RenderOutput_UpdateScaleAnimation().
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The selection cursor's bob: a 16-step wave of up to 3 pixels each way.
Definition at line 23 of file scales.c.
Referenced by SelectionScreen_Draw().
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The window colour wheel: one colour channel's level (0 to 31) over 96 hue steps.
Red reads it at the hue, green 32 steps later and blue 64 steps later. Nothing reads the 25 entries after the first 96.
Definition at line 30 of file scales.c.
Referenced by PaletteGlow_Update(), and WindowColor_ComputeTint().
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The window colour presets SELECT cycles through on the option screen: the colour (hue) and the brightness of each.
Definition at line 57 of file scales.c.
Referenced by Menu_RunWorkspaceOptions().
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Definition at line 61 of file scales.c.
Referenced by Menu_RunWorkspaceOptions().
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The sprite frame of each entry's icon in the system menu (Save your quest, Sleep, Change settings, and the debug entries after them).
Definition at line 67 of file scales.c.
Referenced by Menu_RunWorkspaceSelectionLoop(), and SystemMenu_Open().
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{character, portrait} pairs of the playable characters, ending in -1.
Definition at line 72 of file scales.c.
Referenced by DebugMenu_BrowseEntryGlyphs(), and Localization_LookupEntryId().
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{sprite, portrait} pairs of the other speakers, ending in -1: portrait n of this list is portrait 128 + n.
Definition at line 87 of file scales.c.
Referenced by DebugMenu_BrowseEntryGlyphs(), and Localization_LookupEntryId().