The buildings of Lunpa, and the house by the gate to Suhalla: homes, the weapon, armor and item shops, the inn and the temple. More...
Go to the source code of this file.
Functions | |
| static void | Event_TalkToInnkeeper (void) |
| Across the counter after Lunpa reopens, a room at the inn; otherwise the innkeeper offers a room or, while Lunpa is sealed, a bed at home. | |
| static void | Event_TalkToChef (void) |
| The chef offers the story of taking meals to the fortress; either way the party has heard of the prisoner. | |
| static void | Event_ReadChefsThoughts (void) |
| Mind Read on the chef, who pities the prisoner in the dungeon. | |
| static void | Event_TalkToInnClerk (void) |
| The inn's clerk asks whether the party is Donpa's guest. | |
| static void | Event_TalkToTemplePriest (void) |
| Across the counter, the sanctum; otherwise the priest talks about Dodonpa. | |
| static void | Event_ReadItemMerchantsThoughts (void) |
| Mind Read on the item merchant. | |
| static void | Event_TalkToItemMerchant (void) |
| Across the counter, the item shop; otherwise small talk. | |
| static void | Event_ReadWeaponMerchantsThoughts (void) |
| Mind Read on the weapon merchant. | |
| static void | Event_TalkToWeaponMerchant (void) |
| After Lunpa reopens, across the counter, the weapon shop; otherwise small talk. | |
| static void | Event_ReadArmorMerchantsThoughts (void) |
| Mind Read on the armor merchant. | |
| static void | Event_TalkToArmorMerchant (void) |
| After Lunpa reopens, across the counter, the armor shop; otherwise small talk. | |
| static void | Event_TalkToTravelingPriest (void) |
| The traveling priest: across the counter, the temple priest's sanctum; otherwise his good will. | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | Scene_GetRegions (void) |
| const u32 * | Scene_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| The townsfolk, shopkeepers and the counters. | |
| const struct SceneEvent * | Scene_GetEvents (void) |
| The gate house's events, or the town's before and after it reopens. | |
| s32 | Scene_Initialize (void) |
| Sets the buildings up: the gate house is where a defeated party wakes, and the counters are drawn behind their keepers. | |
Variables | |
| const struct SceneEntrance | gInteriorEntrances [] |
| const u32 | gInteriorExits [] |
| const struct ScenePlacement | gInteriorPlacements [] |
| const struct SceneEvent | gInteriorSealedEvents [] |
| const struct SceneEvent | gInteriorReopenedEvents [] |
| const struct SceneEvent | gSuhallaGateHouseEvents [] |
The buildings of Lunpa, and the house by the gate to Suhalla: homes, the weapon, armor and item shops, the inn and the temple.
The shops and the inn only trade once Lunpa has reopened.
Definition in file lunpa_suhalla.c.
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Across the counter after Lunpa reopens, a room at the inn; otherwise the innkeeper offers a room or, while Lunpa is sealed, a bed at home.
Definition at line 272 of file lunpa_suhalla.c.
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The chef offers the story of taking meals to the fortress; either way the party has heard of the prisoner.
Definition at line 295 of file lunpa_suhalla.c.
Referenced by Event_TalkToChef().
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Mind Read on the chef, who pities the prisoner in the dungeon.
Definition at line 304 of file lunpa_suhalla.c.
Referenced by Event_ReadChefsThoughts().
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The inn's clerk asks whether the party is Donpa's guest.
Definition at line 313 of file lunpa_suhalla.c.
Referenced by Event_TalkToInnClerk().
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Across the counter, the sanctum; otherwise the priest talks about Dodonpa.
Definition at line 322 of file lunpa_suhalla.c.
Referenced by Event_TalkToTemplePriest().
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Mind Read on the item merchant.
Definition at line 342 of file lunpa_suhalla.c.
Referenced by Event_ReadItemMerchantsThoughts().
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Across the counter, the item shop; otherwise small talk.
Definition at line 357 of file lunpa_suhalla.c.
Referenced by Event_TalkToItemMerchant(), Event_TalkToItemMerchant(), and Event_TalkToItemMerchant().
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Mind Read on the weapon merchant.
Definition at line 377 of file lunpa_suhalla.c.
Referenced by Event_ReadWeaponMerchantsThoughts().
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After Lunpa reopens, across the counter, the weapon shop; otherwise small talk.
Definition at line 389 of file lunpa_suhalla.c.
Referenced by Event_TalkToWeaponMerchant(), Event_TalkToWeaponMerchant(), and Event_TalkToWeaponMerchant().
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Mind Read on the armor merchant.
Definition at line 411 of file lunpa_suhalla.c.
Referenced by Event_ReadArmorMerchantsThoughts().
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After Lunpa reopens, across the counter, the armor shop; otherwise small talk.
Definition at line 423 of file lunpa_suhalla.c.
Referenced by Event_TalkToArmorMerchant(), Event_TalkToArmorMerchant(), and Event_TalkToArmorMerchant().
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The traveling priest: across the counter, the temple priest's sanctum; otherwise his good will.
Definition at line 464 of file lunpa_suhalla.c.
Referenced by Event_TalkToTravelingPriest().
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 246 of file lunpa_suhalla.c.
| const struct SceneRegion * Scene_GetRegions | ( | void | ) |
Definition at line 250 of file lunpa_suhalla.c.
| const u32 * Scene_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 252 of file lunpa_suhalla.c.
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
The townsfolk, shopkeepers and the counters.
Definition at line 255 of file lunpa_suhalla.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
The gate house's events, or the town's before and after it reopens.
Definition at line 260 of file lunpa_suhalla.c.
| s32 Scene_Initialize | ( | void | ) |
Sets the buildings up: the gate house is where a defeated party wakes, and the counters are drawn behind their keepers.
Sets up whichever scene is being entered and runs its arrival events.
Definition at line 446 of file lunpa_suhalla.c.
| const struct SceneEntrance gInteriorEntrances[] |
Definition at line 29 of file lunpa_suhalla.c.
Referenced by Scene_GetEntrances().
| const u32 gInteriorExits[] |
| const struct ScenePlacement gInteriorPlacements[] |
Definition at line 59 of file lunpa_suhalla.c.
Referenced by Scene_GetPlacements().
| const struct SceneEvent gInteriorSealedEvents[] |
Definition at line 99 of file lunpa_suhalla.c.
Referenced by Scene_GetEvents().
| const struct SceneEvent gInteriorReopenedEvents[] |
Definition at line 168 of file lunpa_suhalla.c.
Referenced by Scene_GetEvents().
| const struct SceneEvent gSuhallaGateHouseEvents[] |
Definition at line 237 of file lunpa_suhalla.c.
Referenced by Scene_GetEvents().