Go to the source code of this file.
Data Structures | |
| struct | LuckyDiceSprites |
| The used prefix of Lucky Dice's 0x618-byte work block (heap slot 45): its sprites and windows. More... | |
Macros | |
| #define | DICE_COIN_X 18 |
| #define | DICE_COIN_W 12 |
| #define | DICE_WIN_W 12 |
| #define | DICE_LABEL_X 48 |
| #define | DICE_HELP_X 22 |
| #define | DICE_HELP_W 8 |
| #define | DICE_WIN_X 9 |
| #define | DICE_WIN_NUM_X 48 |
| #define | DICE_WIN_LABEL_X DICE_LABEL_X |
| #define | DICE_KIND_X 0x278 |
| #define | DICE_COUNT 2 |
| #define | DICE_FACE_COUNT 6 |
| #define | DICE_RESULT_COUNT 4 |
| #define | DICE_BET_PER_LEVEL 10 |
Enumerations | |
| enum | LuckyDiceState { LUCKY_DICE_AIM , LUCKY_DICE_ROLL , LUCKY_DICE_RESULT , LUCKY_DICE_PAYOUT } |
| What the Lucky Dice screen is doing. More... | |
Functions | |
| s32 | Runtime_BlankDisplayAndRun (void) |
| Starts the Lucky Dice minigame: leaves only the backdrop on screen, starts song MUS_009 and plays until the player quits. | |
| void | Camera_ResetSceneDefaults (void) |
| Puts the 3D camera back at its scene defaults: at the origin, unturned, pitched to 152 and 510 units away, following nothing. | |
| UNUSED s32 | FixedPoint_Multiply8_8 (s32 leftValue, s32 rightValue) |
| Multiplies two 8.8 fixed-point values, rounding toward zero. | |
| UNUSED s16 | Math_ScaleByRatio (s16 numerator, s16 denominator) |
| Divides two 8.8 fixed-point values. | |
| UNUSED s16 | FixedPoint_Reciprocal (s16 value) |
| The reciprocal of an 8.8 fixed-point value. | |
| s32 | Graphics_ScaleRgb555Buffer (u16 *source, u16 *destination, s32 scale, s32 count) |
| Copies count RGB555 colours from source to destination with each channel multiplied by scale (16.16: 0 is black, 0x10000 unchanged), for fades. | |
| void | LuckyDice_Run (void) |
| Runs the Lucky Dice minigame until the player quits or cannot afford a throw. | |
| #define DICE_COIN_X 18 |
Definition at line 135 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_COIN_W 12 |
Definition at line 136 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_WIN_W 12 |
Definition at line 137 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_LABEL_X 48 |
Definition at line 149 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_HELP_X 22 |
Definition at line 159 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_HELP_W 8 |
Definition at line 160 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_WIN_X 9 |
Definition at line 167 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_WIN_NUM_X 48 |
Definition at line 168 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_WIN_LABEL_X DICE_LABEL_X |
Definition at line 169 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_KIND_X 0x278 |
Definition at line 170 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_COUNT 2 |
Definition at line 192 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_FACE_COUNT 6 |
Definition at line 193 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_RESULT_COUNT 4 |
Definition at line 194 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| #define DICE_BET_PER_LEVEL 10 |
Definition at line 195 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| enum LuckyDiceState |
What the Lucky Dice screen is doing.
Definition at line 198 of file lucky_dice.c.
| s32 Runtime_BlankDisplayAndRun | ( | void | ) |
Starts the Lucky Dice minigame: leaves only the backdrop on screen, starts song MUS_009 and plays until the player quits.
Returns 0. Reached through Runtime_BlankDisplayAndRunFar from RunLuckyDice (object/object/scene.c), which saves background palettes 14 and 15 around it and passes an entrance this function does not take.
Definition at line 31 of file lucky_dice.c.
Referenced by Runtime_BlankDisplayAndRun().
| void Camera_ResetSceneDefaults | ( | void | ) |
Puts the 3D camera back at its scene defaults: at the origin, unturned, pitched to 152 and 510 units away, following nothing.
Recomputes the eye and sets the projection's focal length (250), near plane and far plane. Called only by LuckyDice_Run, once the camera's heap block is allocated; writes gCameraWork's fields and gProjection.
Definition at line 43 of file lucky_dice.c.
Referenced by Camera_ResetSceneDefaults(), and LuckyDice_Run().
Multiplies two 8.8 fixed-point values, rounding toward zero.
Definition at line 77 of file lucky_dice.c.
Referenced by FixedPoint_Multiply8_8().
Divides two 8.8 fixed-point values.
Definition at line 99 of file lucky_dice.c.
Referenced by Math_ScaleByRatio().
The reciprocal of an 8.8 fixed-point value.
Definition at line 109 of file lucky_dice.c.
Referenced by FixedPoint_Reciprocal().
Copies count RGB555 colours from source to destination with each channel multiplied by scale (16.16: 0 is black, 0x10000 unchanged), for fades.
Returns 0. Called only by LuckyDice_Run, to fade both palettes in and out.
Definition at line 208 of file lucky_dice.c.
Referenced by Graphics_ScaleRgb555Buffer(), and LuckyDice_Run().
| void LuckyDice_Run | ( | void | ) |
Runs the Lucky Dice minigame until the player quits or cannot afford a throw.
Each throw costs ten coins per level of the party's average. Two dice are thrown onto a board of six rows; each die's face and the row it stops in give four numbers. Four of a kind pays 5 times the bet (15 or 25 times when it matches one of the two lucky numbers shown at the top), three of a kind 3 times, two pairs twice and one pair the bet back. Called by Runtime_BlankDisplayAndRun. Takes the bet from and pays the winnings into gGameState.coins, resets the scheduler's task table, and frees the five heap slots it allocates before it returns.
Definition at line 252 of file lucky_dice.c.
Referenced by LuckyDice_Run(), and Runtime_BlankDisplayAndRun().