Go to the source code of this file.
Functions | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | BabiPalace_GetRegions (void) |
| The palace has no regions; the table is empty. | |
| const u32 * | BabiPalace_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| const struct SceneEvent * | Scene_GetEvents (void) |
| s32 | BabiPalace_ApplyEntryState (void) |
| Sets up the scene being entered: the doors, the Cloak Ball on show, and the scenes that play on arrival (Babi after Colosso, the attendant during the finals, waking after a night's rest). | |
Variables | |
| u16 | gBabiPalace_DoorCells [] |
| s32 | gBabiPalace_IndigestionScript [] |
| struct SceneEntrance | gBabiPalace_EntrancesOther [] |
| struct SceneEntrance | gBabiPalace_Entrances2 [] |
| struct SceneRegion | gBabiPalace_Regions [] |
| u32 | gBabiPalace_Exits [] |
| struct ScenePlacement | gBabiPalace_Placements2 [] |
| struct ScenePlacement | gBabiPalace_PlacementsOther [] |
| struct ScenePlacement | gBabiPalace_PlacementsColosso [] |
| struct ScenePlacement | gBabiPalace_PlacementsAfterColosso [] |
| struct SceneEvent | gBabiPalace_EventsOther [] |
| struct SceneEvent | gBabiPalace_EventsColosso [] |
| struct SceneEvent | gBabiPalace_EventsAfterColosso [] |
| struct SceneEvent | gBabiPalace_Events2 [] |
| struct SceneEvent | gBabiPalace_Events2Colosso [] |
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 150 of file alpine_crossing_lama_temple.c.
| const struct SceneRegion * BabiPalace_GetRegions | ( | void | ) |
The palace has no regions; the table is empty.
Definition at line 97 of file babi_palace.c.
Referenced by BabiPalace_GetRegions().
| const u32 * BabiPalace_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 102 of file babi_palace.c.
Referenced by BabiPalace_GetExits().
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
Definition at line 162 of file alpine_crossing_lama_temple.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
Definition at line 796 of file alpine_crossing_lama_temple.c.
| s32 BabiPalace_ApplyEntryState | ( | void | ) |
Sets up the scene being entered: the doors, the Cloak Ball on show, and the scenes that play on arrival (Babi after Colosso, the attendant during the finals, waking after a night's rest).
Returns 0.
Definition at line 2293 of file babi_palace.c.
Referenced by BabiPalace_ApplyEntryState().
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Definition at line 2364 of file babi_palace.c.
Referenced by BabiPalace_LeaveThroughAnimatedDoor().
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Definition at line 2368 of file babi_palace.c.
Referenced by BabiPalace_TalkToIndigestedWarrior().
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Definition at line 2386 of file babi_palace.c.
Referenced by Scene_GetEntrances().
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Definition at line 2432 of file babi_palace.c.
Referenced by Scene_GetEntrances().
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Definition at line 2439 of file babi_palace.c.
Referenced by BabiPalace_GetRegions().
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Definition at line 2443 of file babi_palace.c.
Referenced by BabiPalace_GetExits().
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Definition at line 2490 of file babi_palace.c.
Referenced by Scene_GetPlacements().
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Definition at line 2498 of file babi_palace.c.
Referenced by Scene_GetPlacements().
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Definition at line 2540 of file babi_palace.c.
Referenced by Scene_GetPlacements().
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Definition at line 2564 of file babi_palace.c.
Referenced by Scene_GetPlacements().
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Definition at line 2600 of file babi_palace.c.
Referenced by Scene_GetEvents().
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Definition at line 2679 of file babi_palace.c.
Referenced by Scene_GetEvents().
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Definition at line 2745 of file babi_palace.c.
Referenced by Scene_GetEvents().
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Definition at line 2820 of file babi_palace.c.
Referenced by Scene_GetEvents().
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Definition at line 2831 of file babi_palace.c.
Referenced by Scene_GetEvents().