Every function, variable, type, enumerator and macro.
- a -
- ABILITY_ANNIHILATION : plan.c
- ABILITY_ATALANTA : ability_ids.h
- ABILITY_ATTACK : battle_internal.h
- ABILITY_AVOID : ability_ids.h
- ABILITY_BOREAS : ability_ids.h
- ABILITY_CARRY : ability_ids.h
- ABILITY_CATCH : ability_ids.h
- ABILITY_CLOAK : ability_ids.h
- ABILITY_COUNT : level.c
- ABILITY_CYBELE : ability_ids.h
- ABILITY_DOUSE : ability_ids.h
- ABILITY_DROWN : ability_ids.h
- ABILITY_EFFECT_ACT_TWICE : battle_unit.h
- ABILITY_EFFECT_AGILITY_DOWN : battle_unit.h
- ABILITY_EFFECT_AGILITY_UP : battle_unit.h
- ABILITY_EFFECT_ATTACK_DOWN : battle_unit.h
- ABILITY_EFFECT_ATTACK_DOWN_2 : battle_unit.h
- ABILITY_EFFECT_ATTACK_UP : battle_unit.h
- ABILITY_EFFECT_ATTACK_UP_2 : battle_unit.h
- ABILITY_EFFECT_BREAK : battle_unit.h
- ABILITY_EFFECT_CALL_ALLY : battle_unit.h
- ABILITY_EFFECT_CALL_HELP : battle_unit.h
- ABILITY_EFFECT_CHALLENGE : battle_unit.h
- ABILITY_EFFECT_CHARM : battle_unit.h
- ABILITY_EFFECT_CONFUSION : battle_unit.h
- ABILITY_EFFECT_CRITICAL_1_IN_16 : battle_unit.h
- ABILITY_EFFECT_CRITICAL_1_IN_32 : battle_unit.h
- ABILITY_EFFECT_CRITICAL_1_IN_4 : battle_unit.h
- ABILITY_EFFECT_CRITICAL_1_IN_64 : battle_unit.h
- ABILITY_EFFECT_CRITICAL_1_IN_8 : battle_unit.h
- ABILITY_EFFECT_CURE_ALL : battle_unit.h
- ABILITY_EFFECT_CURE_POISON : battle_unit.h
- ABILITY_EFFECT_CURSE : battle_unit.h
- ABILITY_EFFECT_DEADLY_POISON : battle_unit.h
- ABILITY_EFFECT_DEFEND : battle_unit.h
- ABILITY_EFFECT_DEFENSE_DOWN : battle_unit.h
- ABILITY_EFFECT_DEFENSE_DOWN_2 : battle_unit.h
- ABILITY_EFFECT_DEFENSE_UP : battle_unit.h
- ABILITY_EFFECT_DEFENSE_UP_2 : battle_unit.h
- ABILITY_EFFECT_DELUSION : battle_unit.h
- ABILITY_EFFECT_DOUBLE_BLOW_1_IN_4 : battle_unit.h
- ABILITY_EFFECT_DOUBLE_BLOW_1_IN_8 : battle_unit.h
- ABILITY_EFFECT_DOUBLE_BLOW_60 : battle_unit.h
- ABILITY_EFFECT_DRAIN_HALF_HP : battle_unit.h
- ABILITY_EFFECT_DRAIN_HP : battle_unit.h
- ABILITY_EFFECT_DRAIN_PP : battle_unit.h
- ABILITY_EFFECT_FLEE : battle_unit.h
- ABILITY_EFFECT_GROUND : battle_unit.h
- ABILITY_EFFECT_HALVE_DEFENSE : battle_unit.h
- ABILITY_EFFECT_HAUNT : battle_unit.h
- ABILITY_EFFECT_HEAL_HP_30 : battle_unit.h
- ABILITY_EFFECT_HEAL_HP_60 : battle_unit.h
- ABILITY_EFFECT_HEAL_PP_7 : battle_unit.h
- ABILITY_EFFECT_INSTANT_DEATH : battle_unit.h
- ABILITY_EFFECT_LEAVE_ONE_HP : battle_unit.h
- ABILITY_EFFECT_NONE : battle_unit.h
- ABILITY_EFFECT_POISON : battle_unit.h
- ABILITY_EFFECT_PSY_LEECH : battle_unit.h
- ABILITY_EFFECT_REFLECT : battle_unit.h
- ABILITY_EFFECT_REGENERATE : battle_unit.h
- ABILITY_EFFECT_RESISTANCE_DOWN : battle_unit.h
- ABILITY_EFFECT_RESISTANCE_DOWN_2 : battle_unit.h
- ABILITY_EFFECT_RESISTANCE_UP : battle_unit.h
- ABILITY_EFFECT_RESISTANCE_UP_2 : battle_unit.h
- ABILITY_EFFECT_RESTORE : battle_unit.h
- ABILITY_EFFECT_REVIVE : battle_unit.h
- ABILITY_EFFECT_REVIVE_80 : battle_unit.h
- ABILITY_EFFECT_REVIVE_HALF : battle_unit.h
- ABILITY_EFFECT_SEAL : battle_unit.h
- ABILITY_EFFECT_SEAL_2_TURNS : battle_unit.h
- ABILITY_EFFECT_SELF_DESTRUCT : battle_unit.h
- ABILITY_EFFECT_SLEEP : battle_unit.h
- ABILITY_EFFECT_STUN : battle_unit.h
- ABILITY_EFFECT_THREATEN : battle_unit.h
- ABILITY_EFFECT_TOTAL_DEFENSE : battle_unit.h
- ABILITY_EFFECT_TRIPLE_BLOW_1_IN_4 : battle_unit.h
- ABILITY_EFFECT_TRIPLE_BLOW_1_IN_8 : battle_unit.h
- ABILITY_EFFECT_TRIPLE_BLOW_60 : battle_unit.h
- ABILITY_FORCE : ability_ids.h
- ABILITY_FROST : ability_ids.h
- Ability_GetData() : menu.h
- ABILITY_GROWTH : ability_ids.h
- ABILITY_HALT : ability_ids.h
- ABILITY_ID : object_internal.h
- Ability_IsPsynergy() : target_exec.c, battle.h
- ABILITY_JUDGMENT : ability_ids.h
- ABILITY_JUPITER : ability_ids.h
- ABILITY_KIND_ATTACK : battle_unit.h
- ABILITY_KIND_ATTACK_MULTIPLIED : battle_unit.h
- ABILITY_KIND_DAMAGE : battle_unit.h
- ABILITY_KIND_EFFECT : battle_unit.h
- ABILITY_KIND_HEAL_HP : battle_unit.h
- ABILITY_KIND_HEAL_PP : battle_unit.h
- ABILITY_KIND_MASK : battle_unit.h
- ABILITY_KIND_PP_DAMAGE : battle_unit.h
- ABILITY_KIND_SUMMON : battle_unit.h
- ABILITY_KIND_UNLEASHED_DAMAGE : battle_unit.h
- ABILITY_KIRIN : ability_ids.h
- ABILITY_LIFT : ability_ids.h
- Ability_LoadGlyph() : icons.c, window.h
- Ability_LoadGlyphFar() : window.h
- ABILITY_MARS : ability_ids.h
- ABILITY_MERCURY : ability_ids.h
- ABILITY_METEOR : ability_ids.h
- ABILITY_MIND_READ : ability_ids.h
- ABILITY_MOVE : ability_ids.h
- ABILITY_NEPTUNE : ability_ids.h
- ABILITY_NEREID : ability_ids.h
- Ability_PlayUseAnimation() : use.c, menu.h
- ABILITY_PLY : ability_ids.h
- ABILITY_PROCNE : ability_ids.h
- ABILITY_PSY_DRAIN : target_exec.c
- ABILITY_RAMSES : ability_ids.h
- ABILITY_RANGE_ALL : battle_unit.h
- Ability_RequestGlyph() : icons.c, window.h
- ABILITY_RETREAT : ability_ids.h
- ABILITY_REVEAL : ability_ids.h
- ABILITY_SPEED_SURGE : ability_ids.h
- ABILITY_THOR : ability_ids.h
- ABILITY_TIAMAT : ability_ids.h
- ABILITY_VENUS : ability_ids.h
- ABILITY_WHIRLWIND : ability_ids.h
- AbilityEffect : battle_unit.h
- AbilityId : ability_ids.h
- AbilityKind : battle_unit.h
- ABOVE : psynergy_effects_internal.h
- ABS : macros.h
- AbsoluteDifference() : icon_menu.c
- ACT_PACKED : object_internal.h
- ACT_UNIT : object_internal.h
- ACTION_ID_MASK : window.h
- ACTION_TABLE_STOP : field_event.h
- ACTION_USABLE_IN_BATTLE : menu_internal.h, battle_unit.h
- ACTION_USABLE_IN_FIELD : menu_internal.h, battle_unit.h
- ACTOR : world_map.c
- ACTOR_15 : lalivero_interiors.c
- ACTOR_A : vale.h
- ACTOR_ACTION_FACE_SELECTED_ACTOR : psynergy_effects.h
- ACTOR_ACTION_FOLLOW_LINKED_OBJECT : psynergy_effects.h
- ACTOR_ACTION_IDLE : psynergy_effects.h
- ACTOR_ACTION_RESET : psynergy_effects.h
- ACTOR_AERIE_EAST_SECTION_A : venus_lighthouse_aerie.h
- ACTOR_AERIE_EAST_SECTION_B : venus_lighthouse_aerie.h
- ACTOR_AERIE_WEST_SECTION_A : venus_lighthouse_aerie.h
- ACTOR_AERIE_WEST_SECTION_B : venus_lighthouse_aerie.h
- ACTOR_ALEX : mercury_lighthouse_aerie.c, sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.h
- ACTOR_ANGRY_PASSENGER : kalay_tolbi_docks.c
- ACTOR_ANXIOUS_MONK : alpine_crossing_lama_temple.c
- ACTOR_APPRENTICE : imil.c
- ACTOR_APPROACH_SENTRY : sol_sanctum_entrance.h
- ACTOR_ARMOR_COUNTER : lunpa_suhalla.h
- ACTOR_ARMOR_MERCHANT : imil.c, kalay.c, kolima_interiors.c, lunpa_suhalla.h, vault_interiors.c
- ACTOR_ARMOR_SELLER : altin.c
- ACTOR_ARMOR_SHOPKEEPER : vale_interiors.c
- ACTOR_ARRIVALS_GREETER : kalay_tolbi_docks.c
- ACTOR_ATTIC_ESCORT : vault_interiors.c
- ACTOR_ATTIC_MAYOR : vault_interiors.c
- ACTOR_ATTIC_ROOFER : vault_interiors.c
- ACTOR_ATTIC_SEARCHER : vault_interiors.c
- ACTOR_B : vale.h
- ACTOR_BABI : altmiller_cave.c, babi_palace.c
- ACTOR_BALANCE_EAST : tunnel_ruins.c
- ACTOR_BALANCE_WEST : tunnel_ruins.c
- ACTOR_BARRICADE_KEY : mccoy_palace.c
- ACTOR_BEACON_FLAME : mercury_lighthouse_aerie.c
- ACTOR_BEAM_1 : venus_lighthouse_aerie.h
- ACTOR_BEAM_2 : venus_lighthouse_aerie.h
- ACTOR_BEAM_3 : venus_lighthouse_aerie.h
- ACTOR_BEAM_4 : venus_lighthouse_aerie.h
- ACTOR_BEAM_5 : venus_lighthouse_aerie.h
- ACTOR_BED_ATTENDANT : babi_palace.c
- ACTOR_BEHIND_COUNTER : lalivero_interiors.c
- ACTOR_BLACK_ORB : lalivero.c
- ACTOR_BLOCK_A : tunnel_ruins.c
- ACTOR_BLOCK_B : tunnel_ruins.c
- ACTOR_BLOCK_C : tunnel_ruins.c
- ACTOR_BLUE_LIGHT : altmiller_cave.c
- ACTOR_BLUE_ROCK : altmiller_cave.c
- ACTOR_BOARD : vale.c
- ACTOR_BODYGUARD : kalay_tolbi_docks.c
- ACTOR_BONE_GIVER : vault_interiors.c
- ACTOR_BOULDER : alpine_crossing_lama_temple.c, vale_storm.c
- ACTOR_BOULDER_GLOW : vale_storm.c
- ACTOR_BOULDER_SHADOW : altin_peak.c
- ACTOR_BREEZE : tret_tree_branch.c
- ACTOR_BUNZA : kalay.c, west_lunpa_cave.h, world_map.c
- ACTOR_BUSH_A : tunnel_ruins.c
- ACTOR_BUSH_B : tunnel_ruins.c
- ACTOR_BUSH_C : tunnel_ruins.c
- ACTOR_C : vale.h
- ACTOR_CARRY_BLOCK_A : tunnel_ruins.c
- ACTOR_CARRY_BLOCK_B : tunnel_ruins.c
- ACTOR_CARRY_BLOCK_C : tunnel_ruins.c
- ACTOR_CAVE_GUARD : kalay.c
- ACTOR_CAVE_NUT : kalay.c
- ACTOR_CENTER_STATUE : sol_sanctum_statue.c
- Actor_CenterAndWalk() : field_event.h
- ACTOR_CHANNEL_BLOCK_1 : mercury_lighthouse.c
- ACTOR_CHANNEL_BLOCK_2 : mercury_lighthouse.c
- ACTOR_CHANNEL_BLOCK_3 : mercury_lighthouse.c
- ACTOR_CHEF : lunpa_suhalla.h
- ACTOR_CHI_MONK : alpine_crossing_lama_temple.c
- ACTOR_CHILD : vault_interiors.c, vault_interiors_revisit.c
- ACTOR_CLOAK_BALL : babi_palace.c
- ACTOR_COLD_VILLAGER : imil.c
- ACTOR_COLOSSO_HUSBAND : vault_interiors_revisit.c
- ACTOR_COLOSSO_WIFE : vault_interiors_revisit.c
- ACTOR_COOK : altin.c, vault_interiors_revisit.c
- Actor_CopyPosition() : venus_lighthouse.c
- ACTOR_COTTAGE_VISITOR : vale_kraden.c
- ACTOR_COUNTING_CHILD : imil.c
- ACTOR_CRATE : vault_interiors.c
- ACTOR_CURIOUS_VILLAGER : altin.c
- ACTOR_D : vale.h
- ACTOR_DJINNI : altin_peak.c, altmiller_cave.c, babi_lighthouse.c, xian.c
- ACTOR_DJINNI_FLAG_COUNT : actors.c
- ACTOR_DOCK_WORKER : kalay_tolbi_docks.c
- ACTOR_DOOR_ROOM_BLOCK : mercury_lighthouse.c
- ACTOR_DOOR_SCHOLAR : venus_lighthouse.c
- ACTOR_DOOR_STATUE : mercury_lighthouse.c
- ACTOR_DOOR_SWITCH_BLOCK : mercury_lighthouse.c
- ACTOR_DORA : sanctum.c, vale.h, vale_babi.c, vale_eruption.c, vale_storm.c
- ACTOR_DOUSE_PILLAR : tunnel_ruins.c
- ACTOR_DOUSE_PUDDLE : tunnel_ruins.c
- Actor_DrawBehindScenery() : alpine_crossing_lama_temple.c
- ACTOR_EAST_GUARD : lunpa.h, mccoy_palace_garden.c
- ACTOR_EAST_PILLAR_A : tunnel_ruins.c
- ACTOR_EAST_PILLAR_B : tunnel_ruins.c
- ACTOR_EAST_ROCK : vale_kraden.c
- ACTOR_EASTWARD_MONK : alpine_crossing_lama_temple.c
- ACTOR_ENTRANCE_MAN : venus_lighthouse.c
- ACTOR_ENTRANCE_SCHOLAR : venus_lighthouse.c
- ACTOR_ERUPTION_WITNESS : vault.c
- ACTOR_ESCORT : mccoy_palace.c
- ACTOR_EXHAUSTED_VILLAGER : vale_storm.c
- Actor_FaceActor() : field_event.h
- Actor_FaceDirection() : field_event.h
- Actor_FaceEachOther() : field_service.h
- ACTOR_FACES_MOTION : field_obj.h
- ACTOR_FALLEN_STATUE : mercury_lighthouse.c
- ACTOR_FALLING_BOULDER : altin_peak.c
- ACTOR_FALLS : field_obj.h
- ACTOR_FALSE_STATUE_A : tunnel_ruins.c
- ACTOR_FALSE_STATUE_B : tunnel_ruins.c
- ACTOR_FALSE_WALL : alpine_crossing_lama_temple.c
- ACTOR_FARAN : babi_lighthouse.c
- ACTOR_FEH : xian_interiors.c
- ACTOR_FEIZHI : alpine_crossing_lama_temple.c, xian.c, xian_interiors.c
- ACTOR_FELIX : mercury_lighthouse_aerie.c, sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.h, vale_storm.c, venus_lighthouse_aerie.h
- ACTOR_FELIX_MASKED : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.h
- ACTOR_FENCE_ONLOOKER : vale_kraden.c
- ACTOR_FINALS_ATTENDANT : babi_palace.c
- ACTOR_FIRST_AREA_EAST_APE : mogall_forest.c
- ACTOR_FIRST_AREA_EAST_HIDEOUT : mogall_forest.c
- ACTOR_FIRST_AREA_HOSTILE_APE : mogall_forest.c
- ACTOR_FIRST_AREA_HOSTILE_HIDEOUT : mogall_forest.c
- ACTOR_FIRST_AREA_NORTH_APE : mogall_forest.c
- ACTOR_FIRST_AREA_NORTH_HIDEOUT : mogall_forest.c
- ACTOR_FIRST_AREA_RIVER_LOG : mogall_forest.c
- ACTOR_FIRST_BLOCK : kalay.c, kalay_tolbi_docks.c
- ACTOR_FIRST_CHEST : vault_interiors.c
- ACTOR_FIRST_CROSSING_BLOCK : mercury_lighthouse.c
- ACTOR_FIRST_DECORATION : xian.c
- ACTOR_FIRST_DRIFTING_SPRITE : vale_interiors.c
- ACTOR_FIRST_FALLEN_MAN : babi_lighthouse.c
- ACTOR_FIRST_GROUND_SPRITE : altin.c
- ACTOR_FIRST_GUARD : altmiller_cave.c, babi_palace.c
- ACTOR_FIRST_HOME_RESIDENT_A : lunpa_suhalla.h
- ACTOR_FIRST_HOME_RESIDENT_B : lunpa_suhalla.h
- ACTOR_FIRST_LIGHT : altmiller_cave.c
- ACTOR_FIRST_OBSTACLE : altmiller_cave.c
- ACTOR_FIRST_ONLOOKER : babi_lighthouse.c
- ACTOR_FIRST_PILLAR : venus_lighthouse_aerie.h
- ACTOR_FIRST_PILLAR_A : tunnel_ruins.c
- ACTOR_FIRST_PILLAR_B : tunnel_ruins.c
- ACTOR_FIRST_PLACED : field_scene.h
- ACTOR_FIRST_PLATFORM : imil_fuchin_falls.c, mercury_lighthouse_aerie.c
- ACTOR_FIRST_ROCK : altmiller_cave.c, sol_sanctum_eruption.c, vale_storm.c
- ACTOR_FIRST_SOLDIER : babi_palace.c
- ACTOR_FIRST_THIEF : vault_interiors.c
- ACTOR_FIRST_TRAVELER : vale_home.c
- ACTOR_FIRST_VILLAGER : kolima_interiors.c
- ACTOR_FIRST_VISITOR : mercury_lighthouse.c
- ACTOR_FIRST_WALKER : vault.c, vault_revisit.c
- ACTOR_FIRST_WORKER : alpine_crossing_lama_temple.c
- ACTOR_FLOAT : lunpa.h
- ACTOR_FLOATING_NUT : lunpa.h, mccoy_palace_garden.c
- ACTOR_FLOODED_ARMOR_SELLER : altin.c
- ACTOR_FLOODED_ITEM_SELLER : altin.c
- ACTOR_FOLLOWS_TERRAIN : field_obj.h
- ACTOR_FORCE_TARGET : xian.c
- ACTOR_FOUND_STATUE : vault_interiors.c
- ACTOR_FOUND_URN : vault_interiors.c
- ACTOR_FOUNTAIN_BLOCK : mercury_lighthouse.c
- ACTOR_FOURTH_PLATFORM : imil_fuchin_falls.c
- ACTOR_FROST_TARGET : kalay.c
- ACTOR_FUCHIN_DJINNI : imil_fuchin_falls.c
- ACTOR_GAP_BLOCK : mercury_lighthouse.c
- ACTOR_GARET : vale_storm.c
- ACTOR_GARETS_CHEST : vale_storm.c
- ACTOR_GARETS_FATHER : vale_interiors.c
- ACTOR_GARETS_GRANDFATHER : vale_eruption.c, vale_interiors.c
- ACTOR_GARETS_GRANDMOTHER : vale_interiors.c
- ACTOR_GARETS_MOTHER : vale_interiors.c
- ACTOR_GARETS_SISTER : vale_eruption.c
- ACTOR_GATE_GARET : lunpa.h
- ACTOR_GATE_PUDDLE : west_lunpa_cave.h
- ACTOR_GATE_STATUE : mercury_lighthouse.c
- ACTOR_GATEKEEPER : kalay_tolbi_docks.c
- ACTOR_GEM_OWNER : vault_interiors.c, vault_interiors_revisit.c
- ACTOR_GEM_OWNERS_WIFE : vault_interiors.c, vault_interiors_revisit.c
- Actor_Get() : field_event.h
- ACTOR_GRANDPA : vault_interiors.c
- ACTOR_GRANDPAS_WIFE : vault_interiors.c
- ACTOR_GREAT_HEALER : vale_eruption.c
- ACTOR_GREEN_LIGHT : altmiller_cave.c
- ACTOR_GREEN_ROCK : altmiller_cave.c
- ACTOR_GREETER : imil.c, vault.c, vault_revisit.c
- ACTOR_GREETING_MONK : alpine_crossing_lama_temple.c
- ACTOR_GREETING_VILLAGER : altin.c
- ACTOR_GUARD : vale_eruption.c
- ACTOR_HAMA : alpine_crossing_lama_temple.c
- ACTOR_HAMMET : kalay.c, west_lunpa_cave.h, world_map.c
- ACTOR_HAMMET_GOSSIP : vault.c
- ACTOR_HEAD_GUIDE : kalay.c
- ACTOR_HEALER : sanctum.c
- ACTOR_HEALER_AFTERIMAGE : sanctum.c
- ACTOR_HIDDEN_PUDDLE : lunpa.h, west_lunpa_cave.h
- ACTOR_HSU : alpine_crossing_lama_temple.c, xian_interiors.c
- ACTOR_IMIL_DJINNI : imil_fuchin_falls.c
- ACTOR_INN_CLERK : lunpa_suhalla.h
- ACTOR_INN_STAFF : vault_interiors.c
- ACTOR_INN_WORKER : lunpa_suhalla.h
- ACTOR_INNER_BLOCK_1 : sol_sanctum_entrance.h
- ACTOR_INNER_BLOCK_2 : sol_sanctum_entrance.h
- ACTOR_INNER_BLOCK_3 : sol_sanctum_entrance.h
- ACTOR_INNER_BLOCK_4 : sol_sanctum_entrance.h
- ACTOR_INNER_BLOCK_5 : sol_sanctum_entrance.h
- ACTOR_INNER_BLOCK_6 : sol_sanctum_entrance.h
- ACTOR_INNKEEPER : altin.c, imil.c, kalay_interiors.c, kolima_interiors.c, lunpa_suhalla.h, vale_babi.c, vault_interiors.c
- ACTOR_INVISIBLE_BABI : altmiller_cave.c
- ACTOR_IODEM : babi_lighthouse.c, babi_palace.c
- Actor_IsParked() : venus_lighthouse_aerie.c
- ACTOR_ITEM_COUNTER : lunpa_suhalla.h
- ACTOR_ITEM_MERCHANT : imil.c, kalay.c, kolima_interiors.c, lunpa_suhalla.h, vault_interiors.c
- ACTOR_ITEM_SELLER : altin.c
- ACTOR_ITEM_SHOP_CHILD : imil.c
- ACTOR_ITEM_SHOPKEEPER : vale_interiors.c
- ACTOR_IVAN_GOSSIP : vault.c
- ACTOR_JENNA : vale_storm.c
- ACTOR_JENNAS_GRANDMOTHER : vale_interiors.c
- ACTOR_JENNAS_PARENT_A : vale_storm.c
- ACTOR_JENNAS_PARENT_B : vale_storm.c
- Actor_Jump() : field_service.h
- Actor_JumpDownLedge() : actor_commands.c, psynergy_effects.h
- Actor_JumpDownLedgeFar() : object.h
- ACTOR_KISSING_VILLAGER : altin.c
- ACTOR_KITE : vale_cave.c
- ACTOR_KOLIMA_ASKER : mccoy_palace.c
- ACTOR_KOLIMA_WATCHER : mccoy_palace.c
- ACTOR_KRADEN : mercury_lighthouse_aerie.c, sol_sanctum_elemental_star_room.c, sol_sanctum_entrance.h, sol_sanctum_eruption.h, sol_sanctum_luna_sol_rooms.h, sol_sanctum_statue.c, vale_babi.c, vale_kraden.c
- ACTOR_KUNG_FU_STUDENT : xian.c
- ACTOR_KYLE : vale_babi.c, vale_storm.c
- ACTOR_LADY_STATUE_A : tunnel_ruins.c
- ACTOR_LADY_STATUE_B : tunnel_ruins.c
- ACTOR_LADY_STATUE_C : tunnel_ruins.c
- ACTOR_LADY_STATUE_D : tunnel_ruins.c
- ACTOR_LADY_STATUE_E : tunnel_ruins.c
- ACTOR_LANDING_TIMEOUT : vale_cave.c
- ACTOR_LAST_BOARD : vale.c
- ACTOR_LAST_CROSSING_BLOCK : mercury_lighthouse.c
- ACTOR_LAST_PILLAR : venus_lighthouse_aerie.h
- ACTOR_LAST_PLACED : altin.c, lunpa.h
- ACTOR_LAST_VILLAGER : kolima_interiors.c
- ACTOR_LATE_TOURIST : kalay.c
- ACTOR_LAUREL : kolima_forest_tree.c
- ACTOR_LAUREL_AUXILIARY : kolima_forest_tree.c
- ACTOR_LEFT_BEAM_STATUE : sol_sanctum_statue.c
- ACTOR_LEFT_BLOCK : babi_lighthouse.c
- ACTOR_LEFT_DOOR : babi_lighthouse.c
- ACTOR_LEFT_GUARD : lunpa.h
- ACTOR_LEFT_THIEF : vault_jail.c
- ACTOR_LIFT_PLATFORM_1 : mercury_lighthouse_aerie.c
- ACTOR_LIFT_PLATFORM_2 : mercury_lighthouse_aerie.c
- ACTOR_LIFT_STATUE : mercury_lighthouse.c, mercury_lighthouse_aerie.c
- ACTOR_LINK_KEEP_MOTION : field_obj.h
- ACTOR_LIZARD_MAN : mercury_lighthouse_entrance.c
- ACTOR_LOG : altin_peak.c
- ACTOR_LOITERING_THIEF : vault.c
- ACTOR_LORD_MCCOY : mccoy_palace.c, mccoy_palace_garden.c
- ACTOR_LUNPA_GOSSIP : vault_revisit.c
- ACTOR_MARS_DJINNI : world_map.c
- ACTOR_MAYOR : vault_interiors.c, vault_interiors_revisit.c
- ACTOR_MAYORS_VISITOR : vault_revisit.c
- ACTOR_MAYORS_WIFE : vault_interiors.c, vault_interiors_revisit.c
- ACTOR_MEDITATING_MONK : alpine_crossing_lama_temple.c
- ACTOR_MENARDI : mercury_lighthouse_aerie.c, sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.h, vale_kraden.c, venus_lighthouse_aerie.h
- ACTOR_MERCURY_DJINNI : world_map.c
- ACTOR_MINE_WORKER : altin.c
- ACTOR_MOVABLE_BLOCK : altin.c
- ACTOR_MOVED_CENTER_STATUE : sol_sanctum_statue.c
- Actor_MoveToAndWait() : field_event.h
- ACTOR_MOVING_PILLAR : venus_lighthouse_aerie.h
- ACTOR_NEIGHBOR : vale_babi.c
- ACTOR_NO_TARGET : field_obj.h
- ACTOR_NORTH_PUDDLE : west_lunpa_cave.h
- ACTOR_NORTH_WORKER : mccoy_palace_garden.c
- ACTOR_NORTHEAST_STATUE : sol_sanctum_statue.c
- ACTOR_NORTHWEST_STATUE : sol_sanctum_statue.c
- ACTOR_NUT : mogall_forest.c
- ACTOR_OLD_MAN : imil.c
- ACTOR_OLD_WOMAN : imil.c
- ACTOR_OUTER_LEFT_BLOCK : sol_sanctum_entrance.h
- ACTOR_OUTER_RIGHT_BLOCK : sol_sanctum_entrance.h
- ACTOR_PALACE_GUARD : kalay.c
- ACTOR_PARTICLE_SOURCE : venus_lighthouse_aerie.h
- ACTOR_PARTY_ADMIRER : mccoy_palace.c
- ACTOR_PARTY_LEADER : field_scene.h
- Actor_Place() : battle_obj.h
- ACTOR_PLY_TARGET : mercury_lighthouse.c, mercury_lighthouse_entrance.c
- ACTOR_POTION_CHEST : mccoy_palace.c
- ACTOR_PRIEST : kalay_interiors.c
- ACTOR_PRIORITY_AUTOMATIC : field_obj.h
- ACTOR_PRIORITY_UNDERFOOT : field_obj.h
- ACTOR_PRISONER : vault_jail.c
- ACTOR_PSY_CRYSTAL_CHEST : mccoy_palace.c
- ACTOR_PUDDLE : alpine_crossing_lama_temple.c, xian.c
- ACTOR_PUDDLE_A : tunnel_ruins.c
- ACTOR_PUDDLE_B : tunnel_ruins.c
- ACTOR_QUARTZ : mogall_forest.c
- ACTOR_RED_LIGHT : altmiller_cave.c
- ACTOR_RED_ROCK : altmiller_cave.c
- ACTOR_RESTAURANT_OWNER : imil.c
- ACTOR_RETURNING_VILLAGER_A : altin.c
- ACTOR_RETURNING_VILLAGER_B : altin.c
- ACTOR_RETURNING_VILLAGER_C : altin.c
- ACTOR_REWARD_KEEPER : mccoy_palace.c
- ACTOR_RIGHT_BEAM_STATUE : sol_sanctum_statue.c
- ACTOR_RIGHT_BLOCK : babi_lighthouse.c
- ACTOR_RIGHT_DOOR : babi_lighthouse.c
- ACTOR_RIGHT_GUARD : lunpa.h
- ACTOR_RIGHT_THIEF : vault_jail.c
- ACTOR_ROCKSLIDE_SURVIVOR : vale_kraden.c
- ACTOR_ROOF_COMPLAINER : vault.c
- ACTOR_ROOFER : vault.c
- ACTOR_ROOM11_BLOCK : altin_peak.c
- ACTOR_ROOM11_BOULDER : altin_peak.c
- ACTOR_ROOM1_BEAST : altin_peak.c
- ACTOR_ROOM1_PUDDLE : altin_peak.c
- ACTOR_ROOM1_WIDE_PUDDLE : altin_peak.c
- ACTOR_ROOM3_BEAST : altin_peak.c
- ACTOR_ROOM3_BOULDER : altin_peak.c
- ACTOR_ROOM4_BLOCK : altmiller_cave.c
- ACTOR_ROOM4_PUDDLE : altmiller_cave.c
- ACTOR_ROOM5_BEAST : altin_peak.c
- ACTOR_ROOM5_PUDDLE : altin_peak.c
- ACTOR_ROOM6_PUDDLE : altin_peak.c
- ACTOR_ROOM7_BLOCK : altin_peak.c
- ACTOR_ROOM7_PUDDLE : altin_peak.c
- ACTOR_ROOM7_SECOND_PUDDLE : altin_peak.c
- ACTOR_ROOM7_THIRD_PUDDLE : altin_peak.c
- ACTOR_ROOM8_BOULDER : altin_peak.c
- ACTOR_ROOM_ONE_GUEST : altin.c
- ACTOR_ROOM_ONE_SECOND_GUEST : altin.c
- ACTOR_ROOM_TWO_GUEST : altin.c
- ACTOR_ROOM_TWO_SECOND_GUEST : altin.c
- Actor_RunActionScriptAndWait() : field_event.h
- Actor_RunRepeatedMotion() : field_service.h
- ACTOR_SATUROS : mercury_lighthouse_aerie.c, sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.h, vale_kraden.c, venus_lighthouse_aerie.h
- ACTOR_SECOND_APPRENTICE : imil.c
- ACTOR_SECOND_AREA_EAST_APE : mogall_forest.c
- ACTOR_SECOND_AREA_EAST_HIDEOUT : mogall_forest.c
- ACTOR_SECOND_AREA_LOG : mogall_forest.c
- ACTOR_SECOND_AREA_NORTH_APE : mogall_forest.c
- ACTOR_SECOND_AREA_NORTH_HIDEOUT : mogall_forest.c
- ACTOR_SECOND_AREA_OBSTACLE : mogall_forest.c
- ACTOR_SECOND_AREA_RIVER_LOG : mogall_forest.c
- ACTOR_SECOND_AREA_SOUTH_APE : mogall_forest.c
- ACTOR_SECOND_AREA_SOUTH_HIDEOUT : mogall_forest.c
- ACTOR_SECOND_BLOCK : kalay.c, kalay_tolbi_docks.c
- ACTOR_SECOND_CHEST : vault_interiors.c
- ACTOR_SECOND_GROUND_SPRITE : altin.c
- ACTOR_SECOND_GUARD : altmiller_cave.c, babi_palace.c
- ACTOR_SECOND_GUIDE : kalay.c
- ACTOR_SECOND_HOME_RESIDENT_A : lunpa_suhalla.h
- ACTOR_SECOND_HOME_RESIDENT_B : lunpa_suhalla.h
- ACTOR_SECOND_ONLOOKER : babi_lighthouse.c
- ACTOR_SECOND_PALACE_GUARD : kalay.c
- ACTOR_SECOND_PILLAR_A : tunnel_ruins.c
- ACTOR_SECOND_PILLAR_B : tunnel_ruins.c
- ACTOR_SECOND_PLATFORM : imil_fuchin_falls.c
- ACTOR_SECOND_SOLDIER : babi_palace.c
- ACTOR_SECOND_THIEF : vault_interiors.c
- ACTOR_SECOND_TRAVELER : vale_home.c
- ACTOR_SECOND_WALKER : vault.c, vault_revisit.c
- ACTOR_SECOND_WORKER : alpine_crossing_lama_temple.c
- ACTOR_SECRET_KEEPER : vault_interiors.c
- Actor_SetActionScript() : field_event.h
- Actor_SetAnimation() : field_service.h
- Actor_SetAnimationAndWait() : field_service.h
- Actor_SetAttachedEffect() : field_event.h
- Actor_SetBuiltinAction() : field_event.h
- Actor_SetChildValue() : field_event.h
- Actor_SetDestination() : field_event.h
- Actor_SetDestinationOffset() : field_event.h
- Actor_SetPosition() : field_event.h
- Actor_SetSpeed() : field_event.h
- Actor_SetSpriteFlags() : field_service.h
- Actor_SetSpritePriority() : field_service.h
- ACTOR_SHOVING_VILLAGER : vale_storm.c
- Actor_ShowEmote() : field_event.h
- ACTOR_SINKING_PILLAR_A : tunnel_ruins.c
- ACTOR_SINKING_PILLAR_B : tunnel_ruins.c
- ACTOR_SITE_BLOCK : babi_lighthouse.c
- ACTOR_SLEET : mercury_lighthouse.c
- ACTOR_SLIDING_STATUE : mercury_lighthouse.c
- ACTOR_SNOWMAN : imil.c
- ACTOR_SOUTH_PUDDLE : west_lunpa_cave.h
- ACTOR_SOUTHEAST_STATUE : sol_sanctum_statue.c
- ACTOR_SOUTHWEST_STATUE : sol_sanctum_statue.c
- ACTOR_SPRITE : lemurian_ship.c
- ACTOR_SPROUT : alpine_crossing_lama_temple.c, babi_lighthouse.c
- ACTOR_STAIR_BLOCK : mercury_lighthouse.c
- ACTOR_STAND : field_scene.h
- ACTOR_STAR_CARRIER : venus_lighthouse_aerie.h
- ACTOR_STARTLED_RESIDENT : mccoy_palace.c
- Actor_StartRepeatedMotion() : field_service.h
- ACTOR_STATUE : altin_peak.c
- ACTOR_STATUE_BLOCKING_MIA : mercury_lighthouse.c
- ACTOR_STATUE_SHADOW : altin_peak.c
- Actor_Stop() : field_service.h
- ACTOR_STORM_GARET : vale_home.c
- ACTOR_STRANDED_PASSENGER : kalay_tolbi_docks.c
- ACTOR_STRANDED_TRAVELER : vault.c
- ACTOR_SUSPECTED_LEADER : vault_interiors.c
- ACTOR_SUSPECTED_THIEF : vault_interiors.c
- ACTOR_SWITCH_BLOCK : venus_lighthouse.c
- ACTOR_SWITCH_GLINT : lunpa.h
- ACTOR_TELEPORT_GLOW : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.h
- ACTOR_TEMPLE_HAMA : alpine_crossing_lama_temple.c
- ACTOR_TEMPLE_PRIEST : lunpa_suhalla.h
- ACTOR_THEFT_GOSSIP : vault.c
- ACTOR_THIEF_LEADER : vault_interiors.c, vault_jail.c
- ACTOR_THIRD_AREA_CENTRAL_APE : mogall_forest.c
- ACTOR_THIRD_AREA_CENTRAL_HIDEOUT : mogall_forest.c
- ACTOR_THIRD_AREA_EAST_APE : mogall_forest.c
- ACTOR_THIRD_AREA_EAST_HIDEOUT : mogall_forest.c
- ACTOR_THIRD_AREA_HOSTILE_APE : mogall_forest.c
- ACTOR_THIRD_AREA_HOSTILE_HIDEOUT : mogall_forest.c
- ACTOR_THIRD_AREA_LOG : mogall_forest.c
- ACTOR_THIRD_AREA_NORTH_OBSTACLE : mogall_forest.c
- ACTOR_THIRD_AREA_RIVER_LOG_1 : mogall_forest.c
- ACTOR_THIRD_AREA_RIVER_LOG_2 : mogall_forest.c
- ACTOR_THIRD_AREA_SOUTH_OBSTACLE : mogall_forest.c
- ACTOR_THIRD_AREA_WEST_APE : mogall_forest.c
- ACTOR_THIRD_AREA_WEST_HIDEOUT : mogall_forest.c
- ACTOR_THIRD_CHEST : vault_interiors.c
- ACTOR_THIRD_GROUND_SPRITE : altin.c
- ACTOR_THIRD_HOME_RESIDENT_A : lunpa_suhalla.h
- ACTOR_THIRD_HOME_RESIDENT_B : lunpa_suhalla.h
- ACTOR_THIRD_PLATFORM : imil_fuchin_falls.c
- ACTOR_THIRSTY_VILLAGER : altin.c
- ACTOR_TICKET_SELLER : kalay_tolbi_docks.c
- ACTOR_TOLBI_EMIGRANT : kalay.c
- ACTOR_TOPPLING_ROCK : altin_peak.c
- ACTOR_TOUR_GUIDE : kalay_interiors.c, kalay_tolbi_docks.c
- ACTOR_TOWN_NUT : kalay.c
- ACTOR_TRAINING_TREE : xian.c
- ACTOR_TRAVELER_WATCHER : vault.c
- ACTOR_TRAVELING_HEALER : alpine_crossing_lama_temple.c
- ACTOR_TRAVELING_PRIEST : lunpa_suhalla.h
- ACTOR_TRET : kolima_forest_tree.c, tret_tree_interiors.c
- ACTOR_TRET_AUXILIARY : kolima_forest_tree.c
- ACTOR_TRET_SPEAKER : tret_tree_interiors.c
- ACTOR_TRETS_DARK_SIDE : kolima_forest_tree.c
- ACTOR_TUNIC_ANIMATION : actors.c
- ACTOR_TUNNEL_DJINNI : kalay.c
- ACTOR_UPDATE_IDLE : tunnel_ruins.c
- ACTOR_UPDATE_RIDE_BLOCK : tunnel_ruins.c
- ACTOR_VAULT_ARMOR_MERCHANT : vault_interiors_revisit.c
- ACTOR_VAULT_BONE_GIVER : vault_interiors_revisit.c
- ACTOR_VAULT_DOG : vault.c, vault_revisit.c
- ACTOR_VAULT_INNKEEPER : vault_interiors_revisit.c
- ACTOR_VAULT_ITEM_MERCHANT : vault_interiors_revisit.c
- ACTOR_VAULT_VENUS_DJINNI : vault.c, vault_revisit.c
- ACTOR_VAULT_WEAPON_MERCHANT : vault_interiors_revisit.c
- ACTOR_VENUS_DJINNI : kalay_tolbi_docks.c, world_map.c
- ACTOR_VIAL_CHEST : mccoy_palace.c
- ACTOR_VILLAGER_A : lunpa.h
- ACTOR_VILLAGER_B : lunpa.h
- ACTOR_VILLAGER_C : lunpa.h
- ACTOR_VILLAGER_D : lunpa.h
- ACTOR_VILLAGER_E : lunpa.h
- ACTOR_VILLAGER_F : lunpa.h
- ACTOR_VILLAGER_G : lunpa.h
- ACTOR_VILLAGER_H : lunpa.h
- ACTOR_VOLCANO_WATCHER : vault_revisit.c
- ACTOR_WAGON : kalay.c, world_map.c
- Actor_WaitForAnimationEnd() : events.c, psynergy_effects.h
- Actor_WaitForMove() : field_service.h
- ACTOR_WAITING_DAUGHTER : kalay_tolbi_docks.c
- Actor_WalkBy() : field_event.h
- Actor_WalkByAndWait() : field_event.h
- Actor_WalkTo() : field_event.h
- Actor_WalkToAndWait() : field_event.h
- ACTOR_WALL : altin_peak.c
- ACTOR_WALL_BLOCK : venus_lighthouse.c
- ACTOR_WANDER : field_scene.h
- ACTOR_WARY_NEIGHBOR : vault_interiors.c
- ACTOR_WATCHMAN : vault.c, vault_revisit.c
- ACTOR_WATER_BEAST : altin.c
- ACTOR_WATER_CARRIER : xian.c
- ACTOR_WATER_OF_LIFE_CHEST : mccoy_palace.c
- ACTOR_WATERFALL_STATUE : mercury_lighthouse.c
- ACTOR_WEAPON_COUNTER : lunpa_suhalla.h
- ACTOR_WEAPON_MERCHANT : imil.c, kalay.c, kolima_interiors.c, lunpa_suhalla.h, vault_interiors.c
- ACTOR_WEAPON_SELLER : altin.c
- ACTOR_WEAPON_SHOPKEEPER : vale_interiors.c
- ACTOR_WEST_GUARD : lunpa.h, mccoy_palace_garden.c
- ACTOR_WEST_ROCK : vale_kraden.c
- ACTOR_WEST_WORKER : mccoy_palace_garden.c
- ACTOR_WHITE_LIGHT : altmiller_cave.c
- ACTOR_WHITE_ROCK : altmiller_cave.c
- ACTOR_WISE_ONE : sanctum.c, sol_sanctum_eruption.c
- ACTOR_WITNESS : babi_lighthouse.c
- ACTOR_WORRIED_FATHER : kalay_tolbi_docks.c
- ACTOR_WOULD_BE_HELPER : vault_interiors.c
- ACTOR_XIAN_ARMOR_MERCHANT : xian_interiors.c
- ACTOR_XIAN_INNKEEPER : xian_interiors.c
- ACTOR_XIAN_ITEM_MERCHANT : xian_interiors.c
- ACTOR_XIAN_WEAPON_MERCHANT : xian_interiors.c
- ACTOR_YELLOW_LIGHT : altmiller_cave.c
- ACTOR_YELLOW_ROCK : altmiller_cave.c
- ActorAnimation : field_event.h
- ActorBehavior : field_scene.h
- ActorLinkFlag : field_obj.h
- ActorMotionFlag : field_obj.h
- ActorPriorityFlag : field_obj.h
- ActorSteeringFlag : field_obj.h
- ActorTalkFacing : field_scene.h
- ADVANCE_ARROW_ATTR0 : events.c
- AdvanceMessage() : colosso_river.c
- AERIE : requests.c
- AERIE_ENTRANCE_AFTER_FIRST_BATTLE : venus_lighthouse_aerie.h
- AERIE_ENTRANCE_AFTER_SECOND_BATTLE : venus_lighthouse_aerie.h
- AERIE_ENTRANCE_ARRIVAL : venus_lighthouse_aerie.h
- AERIE_ENTRANCE_DEFEAT : venus_lighthouse_aerie.h
- AERIE_ENTRANCE_SHEBA_IN_DANGER : venus_lighthouse_aerie.h
- AERIE_ENTRANCE_SHEBAS_FALL : venus_lighthouse_aerie.h
- AERIE_EXIT_AFTER_DEFEAT : venus_lighthouse_aerie.h
- AERIE_EXIT_AFTER_SHEBAS_FALL : venus_lighthouse_aerie.h
- AERIE_EXIT_TO_WORLD_MAP : venus_lighthouse_aerie.h
- AerieEntrance : venus_lighthouse_aerie.h
- AerieExit : venus_lighthouse_aerie.h
- AffineEffect_InitializeWork() : icon_menu.c, battle_command.h
- AffineEffect_UpdateFrame() : icon_menu.c, battle_command.h
- AffineMatrix_BuildForEffect() : render.c, runtime.h
- AffineMatrix_BuildForEffectFar() : runtime.h
- AGILITY_CHANGE_TURNS : target_exec.c
- AGILITY_STAGE_DOUBLED : target_exec.c
- ALLY_MAX : battle_internal.h, object_internal.h
- AlpineCrossing_FeizhiArrives() : alpine_crossing_lama_temple.c
- AlpineCrossing_FreezePuddle() : alpine_crossing_lama_temple.c
- AlpineCrossing_GrowSprout() : alpine_crossing_lama_temple.c
- AlpineCrossing_HamaReachesHsu() : alpine_crossing_lama_temple.c
- AlpineCrossing_HidePath() : alpine_crossing_lama_temple.c
- AlpineCrossing_LiftBoulder() : alpine_crossing_lama_temple.c
- AlpineCrossing_PrepareFrost() : alpine_crossing_lama_temple.c
- AlpineCrossing_ReadSignpost() : alpine_crossing_lama_temple.c
- AlpineCrossing_RevealPath() : alpine_crossing_lama_temple.c
- AlpineCrossing_TalkToFeizhi() : alpine_crossing_lama_temple.c
- AlpineCrossingActor : alpine_crossing_lama_temple.c
- AlpineCrossingEntrance : alpine_crossing_lama_temple.c
- ALTIN_COOK_LAST_POT_X : altin.c
- ALTIN_FACES_COUNTER : altin.c
- Altin_TalkToArmorSeller() : altin.c
- Altin_TalkToItemSeller() : altin.c
- AltinHouseActor : altin.c
- AltinPeak_AdvanceLog() : altin_peak.c
- AltinPeak_AwardFrostJewelAndDrain() : altin_peak.c
- AltinPeak_BeastFreezesWidePuddle() : altin_peak.c
- AltinPeak_CelebrateHydrosVictory() : altin_peak.c
- AltinPeak_DrainAfterSecondBeast() : altin_peak.c
- AltinPeak_DrainAfterThirdBeast() : altin_peak.c
- AltinPeak_DrainFirstWater() : altin_peak.c
- AltinPeak_DrainSecondWater() : altin_peak.c
- AltinPeak_DrainThirdWater() : altin_peak.c
- AltinPeak_DriftSpray() : altin_peak.c
- AltinPeak_FightRoom1Beast() : altin_peak.c
- AltinPeak_FightRoom3Beast() : altin_peak.c
- AltinPeak_FightRoom5Beast() : altin_peak.c
- AltinPeak_FlickerStatue() : altin_peak.c
- AltinPeak_FlipRoom3Switch() : altin_peak.c
- AltinPeak_FlipRoom5Switch() : altin_peak.c
- AltinPeak_FlipRoom6Switch() : altin_peak.c
- AltinPeak_FlipRoom7Switch() : altin_peak.c
- AltinPeak_FlyDebris() : altin_peak.c
- AltinPeak_ForceRockOver() : altin_peak.c
- AltinPeak_FreezeRoom1Puddle() : altin_peak.c
- AltinPeak_FreezeRoom1WidePuddle() : altin_peak.c
- AltinPeak_FreezeRoom5Puddle() : altin_peak.c
- AltinPeak_FreezeRoom6Puddle() : altin_peak.c
- AltinPeak_FreezeRoom7Puddle() : altin_peak.c
- AltinPeak_FreezeRoom7SecondPuddle() : altin_peak.c
- AltinPeak_FreezeRoom7ThirdPuddle() : altin_peak.c
- AltinPeak_InitSpray() : altin_peak.c
- AltinPeak_MarkActorTerrainCell() : altin_peak.c
- AltinPeak_PlaceBlockUnderLeader() : altin_peak.c
- AltinPeak_PlayHydrosRumble() : altin_peak.c
- AltinPeak_PlayLandingShake() : altin_peak.c
- AltinPeak_PushRoom7Block() : altin_peak.c
- AltinPeak_ReadFallingRockSign() : altin_peak.c
- AltinPeak_RequestPsynergy() : altin_peak.c
- AltinPeak_ReservedNoOp() : altin_peak.c
- AltinPeak_RestoreBlockAutomaticPriority() : altin_peak.c
- AltinPeak_RestoreRoom1() : altin_peak.c
- AltinPeak_RestoreRoom10() : altin_peak.c
- AltinPeak_RestoreRoom11() : altin_peak.c
- AltinPeak_RestoreRoom3() : altin_peak.c
- AltinPeak_RestoreRoom4() : altin_peak.c
- AltinPeak_RestoreRoom5() : altin_peak.c
- AltinPeak_RestoreRoom6() : altin_peak.c
- AltinPeak_RestoreRoom7() : altin_peak.c
- AltinPeak_RestoreRoom9() : altin_peak.c
- AltinPeak_RideLog() : altin_peak.c
- AltinPeak_RollLog() : altin_peak.c
- AltinPeak_RunBoulderChase() : altin_peak.c
- AltinPeak_SettleRoom7Block() : altin_peak.c
- AltinPeak_ShadowFollowBoulder() : altin_peak.c
- AltinPeak_ShowFirstBeastRoute() : altin_peak.c
- AltinPeak_ShowSecondBeastRoute() : altin_peak.c
- AltinPeak_SparkleIce() : altin_peak.c
- AltinPeak_SpawnDebris() : altin_peak.c
- AltinPeak_SpawnSpray() : altin_peak.c
- AltinPeak_StartHydrosBattle() : altin_peak.c
- AltinPeak_StartLogCountdown() : altin_peak.c
- AltinPeak_StartPaletteAnim() : altin_peak.c
- AltinPeak_StartSpitting() : altin_peak.c
- AltinPeak_StepPaletteAnim() : altin_peak.c
- AltinPeak_StopLogAndJumpOff() : altin_peak.c
- AltinPeak_TalkToDjinni() : altin_peak.c
- AltinPeak_ToggleRoom3SwitchCells() : altin_peak.c
- AltinPeak_ToggleRoom5SwitchCells() : altin_peak.c
- AltinPeak_TurnLogLeft() : altin_peak.c
- AltinPeak_TurnLogRight() : altin_peak.c
- AltinPeak_UpdateBeastHops() : altin_peak.c
- AltinPeak_UpdateFrostPillarPriority() : altin_peak.c
- AltinVillageActor : altin.c
- AltmillerCave_AdvanceObstacleAndCheckPassage() : altmiller_cave.c
- AltmillerCave_ApplyFadeBlend() : altmiller_cave.c
- AltmillerCave_BabiCallsPartyBack() : altmiller_cave.c
- AltmillerCave_BeginRetreat() : altmiller_cave.c
- AltmillerCave_CheckFrostTargetCollision() : altmiller_cave.c
- AltmillerCave_DarkenToLevel0() : altmiller_cave.c
- AltmillerCave_DarkenToLevel1() : altmiller_cave.c
- AltmillerCave_DarkenToLevel2() : altmiller_cave.c
- AltmillerCave_DarkenToLevel3() : altmiller_cave.c
- AltmillerCave_DarkenToLevel4() : altmiller_cave.c
- AltmillerCave_DarkenToLevel5() : altmiller_cave.c
- AltmillerCave_EndReveal() : altmiller_cave.c
- AltmillerCave_FacePartyNorth() : altmiller_cave.c
- AltmillerCave_FreezePuddle() : altmiller_cave.c
- AltmillerCave_GetEntrances() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetEvents() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetExits() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetPlacements() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetRegions() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_HopSelectedActor() : altmiller_cave.c
- AltmillerCave_Initialize() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_InitializeDarkness() : altmiller_cave.c
- AltmillerCave_MatchLeaderPriority() : altmiller_cave.c
- AltmillerCave_MeetInvisibleBabi() : altmiller_cave.c
- AltmillerCave_MoveStagedActorToClearPosition() : altmiller_cave.c
- AltmillerCave_PlaceLight() : altmiller_cave.c
- AltmillerCave_PlaceLights() : altmiller_cave.c
- AltmillerCave_PulseLight() : altmiller_cave.c
- AltmillerCave_RedrawObstacleFootprints() : altmiller_cave.c
- AltmillerCave_ReleaseWallBurst() : altmiller_cave.c
- AltmillerCave_RepeatRockOrder() : altmiller_cave.c
- AltmillerCave_RestoreBabiAndInviteParty() : altmiller_cave.c
- AltmillerCave_SetFadeLevel() : altmiller_cave.c
- AltmillerCave_SpinLights() : altmiller_cave.c
- AltmillerCave_StartDjinnBattle() : altmiller_cave.c
- AltmillerCave_StartReveal() : altmiller_cave.c
- AltmillerCave_TurnRock() : altmiller_cave.c
- AltmillerCave_UpdateMovedObstacle() : altmiller_cave.c
- AltmillerCave_UpdateWallFragment() : altmiller_cave.c
- ANIM_BEAST_SPIT : altin.c
- ANIM_CMD_BLANK : field_internal.h
- ANIM_CMD_END : field_internal.h
- ANIM_CMD_HOLD : field_internal.h
- ANIM_CMD_JUMP : field_internal.h
- ANIM_CMD_PLAY : field_internal.h
- ANIM_CMD_SET_KIND : field_internal.h
- ANIM_CMD_WAIT : field_internal.h
- ANIM_FEIZHI_PULL : alpine_crossing_lama_temple.c
- ANIM_FROZEN : alpine_crossing_lama_temple.c
- ANIM_GROWN : alpine_crossing_lama_temple.c
- ANIM_HAMA_PULL : alpine_crossing_lama_temple.c
- ANIM_HAMMER : vale.c
- ANIM_HSU_STRUGGLE : alpine_crossing_lama_temple.c
- ANIM_LEADER_JUMP : altin_peak.c
- ANIM_LEADER_LEAP : altin_peak.c
- ANIM_MONK_MEDITATE : alpine_crossing_lama_temple.c
- ANIM_NOD : field_event.h
- ANIM_PUDDLE_FROZEN : xian.c
- ANIM_SHAKE_HEAD : field_event.h
- ANIM_SPRAWLED : lunpa.h
- ANIM_STAND : field_event.h
- ANIM_WALK : field_event.h
- ANIMATE_ENTRIES_ROW : icon_menu.c
- Animation_ApplyChildArgumentFar() : battle.h
- Animation_ApplyChildPalette() : targets.c, object.h
- Animation_ApplyChildValues() : objects.c, field.h
- Animation_ApplyChildValuesFar() : field.h
- Animation_InitializeObjects() : animation.c, field.h
- Animation_InitWorkFromMetadata() : animation.c, field.h
- ANIMATION_LAYER_COUNT : field_internal.h
- Animation_LookupValueByKey() : animation.c, field.h
- ANIMATION_NORMAL_STEP : field_internal.h
- ANIMATION_OAM_FULL_COLOR : animation.c
- ANIMATION_OAM_PRIORITY_2 : animation.c
- ANIMATION_OAM_WIDE : animation.c
- ANIMATION_OBJECT_COUNT : field_internal.h
- Animation_SetIndexAndInitObjects() : objects.c, field.h
- Animation_SetWorkEntry() : animation.c, field.h
- Animation_SetWorkEntryFar() : field.h
- ANIMATION_SHADOW_CACHE_ENTRY : animation.c
- ANIMATION_SHADOW_TILE_BYTES : animation.c
- AnimationCommand : field_internal.h
- AnimationObject_Allocate() : animation.c, field.h
- AnimationObjects_SelectAnimation() : animation.c, field.h
- AnimationObjects_SelectAnimationFar() : field.h
- AnimationObjects_SetActiveFrameTimers() : animation.c, field.h
- AnimationObjects_SetActiveTimerSteps() : animation.c, field.h
- AnimationObjects_SetActiveTimerStepsFar() : field.h
- ANNIHILATION_FRAMES : annihilation.c
- APPEND_NAME_SPACE : link.c
- ARC_SCAN_STILL_ACTIVE : sol_sanctum_eruption.c
- ArcTan2() : math.c, runtime.h
- ArcTan2Far() : runtime.h
- ArcTan2FarArm() : update.c
- ARM_IMMEDIATE_BIT : effect_bits.c
- ARM_IMMEDIATE_POWERS : effect_bits.c
- ARRIVAL_AXIS_NONE : update.h
- ARRIVAL_AXIS_X : update.h
- ARRIVAL_AXIS_Y : update.h
- ARRIVAL_AXIS_Z : update.h
- ArrivalAxis : update.h
- ARROW_SCROLL_FRAMES : selection.c
- ARTICLE_KIND_MASK : decode.c
- ARTICLE_KINDS : decode.c
- ASK_WIDTH : tolbi_spring.c
- ATALANTA_MATRICES : atalanta.c
- ATALANTA_SLASH_BOTTOM : atalanta.c
- ATALANTA_SLASH_FLASH_1 : atalanta.c
- ATALANTA_SLASH_FLASH_2 : atalanta.c
- ATALANTA_SLASH_FLASH_3_BOTTOM : atalanta.c
- ATALANTA_SLASH_FLASH_3_TOP : atalanta.c
- ATALANTA_SLASH_FLASH_4_BOTTOM : atalanta.c
- ATALANTA_SLASH_FLASH_4_MIDDLE : atalanta.c
- ATALANTA_SLASH_FLASH_4_TOP : atalanta.c
- ATALANTA_SLASH_FLASH_5_BOTTOM : atalanta.c
- ATALANTA_SLASH_FLASH_5_MIDDLE : atalanta.c
- ATALANTA_SLASH_FLASH_5_TOP : atalanta.c
- ATALANTA_SLASH_MIDDLE : atalanta.c
- ATALANTA_SLASH_TOP : atalanta.c
- Audio_Check() : game.h
- AUDIO_COMMAND_MASK : audio_engine_symbols.h
- AUDIO_COMMAND_TOGGLE : audio_engine_symbols.h
- AUDIO_CUE_FADE_BGM : audio_engine_symbols.h
- AUDIO_CUE_FADE_SLOT3 : audio_engine_symbols.h
- AUDIO_CUE_FLAGS_MASK : audio_engine_symbols.h
- AUDIO_CUE_ID_MASK : audio_engine_symbols.h
- AUDIO_CUE_KEEP_BGM : audio_engine_symbols.h
- AUDIO_CUE_START_SILENT : audio_engine_symbols.h
- Audio_EmptyCallback() : empty_callback.c, engine.c, empty_callback.h
- AUDIO_INITIAL_MODE : audio_engine_symbols.h
- Audio_Initialize() : audio.c, sound.h
- Audio_InitializeRuntimeDefaults() : sound.c, sound.h
- Audio_InitializeRuntimeDefaultsFar() : sound.h
- AUDIO_JINGLE_FIRST : audio_engine_symbols.h
- Audio_NoopStub() : audio.c
- Audio_PlayCueFromEventWork() : scene.c, object.h
- Audio_PlayCueFromEventWorkFar() : object.h
- Audio_PlayCueReturnOne() : common.c, menu.h
- Audio_PlayOrResumeSound() : audio.c
- Audio_PlaySound() : audio.c, sound.h
- Audio_PlaySoundIfInactive() : audio.c
- Audio_ResumeAllPlayers() : audio.c, sound.h
- Audio_ResumePlayer() : audio.c, sound.h
- Audio_ResumeSound() : audio.c
- Audio_SetMusicVolumeTargetAndStep() : sound.c, sound.h
- Audio_SetWorkPairB() : sound.c, sound.h
- AUDIO_SONG_FIRST : audio_engine_symbols.h
- Audio_StopAllPlayers() : audio.c, sound.h
- Audio_StopSound() : audio.c
- Audio_UmulHigh32() : audio.c, sound.h
- AudioCommand_GetSecondaryStateByte() : sound.c, sound.h
- AudioCommand_GetSecondaryStateByteFar() : sound.h
- AudioCommand_GetStateByte() : sound.c, sound.h
- AudioCommand_GetStateByteFar() : sound.h
- AudioCommand_GetWidth() : sound.c, sound.h
- AudioCommand_InvokeSlot34() : engine.c, audio_engine_types.h
- AudioCommand_InvokeSlot35() : engine.c, audio_engine_types.h
- AudioCommand_Play() : sound.c, sound.h
- AudioCommand_PlayFar() : sound.h
- AudioCommand_ResumeAllPlayers() : sound.c, sound.h
- AudioCommand_StopAllPlayers() : sound.c, sound.h
- AudioCommand_UpdateToggleMask() : sound.c, sound.h
- AudioCommand_WaitForCompletion() : sound.c, sound.h
- AudioCommand_WaitForCompletionFar() : sound.h
- AudioCommand_WaitForStateByteClear() : run.c, shop.h
- AudioCommand_WaitForStateByteClearFar() : shop.h
- AudioCommandMask : audio_engine_symbols.h
- AudioCueControl : audio_engine_symbols.h
- AudioEngine_Initialize() : audio.c, engine.c, sound.h
- AudioEngine_ResumeDirectSound() : engine.c, sound.h
- AudioEngine_RunMixer() : audio.c
- AudioEngine_RunMixerFar() : sound.h
- AudioEngine_RunMixerTick() : audio.c, sound.h
- AudioEngine_SetMode() : audio.c, engine.c, sound.h
- AudioEngine_SetPcmRate() : audio.c, engine.c, tables.c, sound.h
- AudioEngine_StopAllChannels() : engine.c
- AudioEngine_SuspendDirectSound() : engine.c, sound.h
- AudioTest_RunParameterController() : sound.c, sound.h
- AZART : colosseum_entrance.c