The game flags: bits, bytes and nibbles. More...
Go to the source code of this file.
Functions | |
| s32 | GameFlag_Test (s32 flag) |
| Returns 1 when flag is set. | |
| s32 | GameFlag_SetBit (s32 flag) |
| Sets flag and returns its byte number. | |
| void | GameFlag_ClearBit (s32 flag) |
| Clears flag. | |
| u32 | GameFlag_Toggle (s32 flag) |
| Flips flag and returns its new value. | |
| s32 | GameFlag_GetByte (s32 flag) |
| Returns the whole byte flag is in, a counter kept among the flags. | |
| void | GameFlag_SetByte (s32 flag, s32 value) |
| Sets the whole byte flag is in. | |
| u8 | GameFlag_IncrementByte (s32 flag) |
| Adds 1 to the byte flag is in, stopping at 255, and returns it. | |
| u8 | GameFlag_DecrementByte (s32 flag) |
| Takes 1 from the byte flag is in, stopping at 0, and returns it. | |
| s32 | GameFlag_GetNibble (u32 flag) |
| Returns the four bits flag is in (bit 2 of the number picks the half). | |
| void | GameFlag_SetNibble (s32 flag, s32 value) |
| Sets the four bits flag is in. | |
The game flags: bits, bytes and nibbles.
Part of game.c, the game object, compiled only through it.
Definition in file flags.c.
Returns 1 when flag is set.
Every bank tests flags through it, as GameFlag_TestFar, and the scenes through the event layer.
Definition at line 13 of file flags.c.
Referenced by Class_Determine(), Djinn_AddToLeastLoadedOwner(), GameFlag_Test(), Party_CountActiveOwners(), Party_RestorePpOfLitElements(), and UnitCalc().
Sets flag and returns its byte number.
Called from every bank, as GameFlag_SetBitFar, and by the scenes through the event layer.
Definition at line 27 of file flags.c.
Referenced by Djinn_AddToLeastLoadedOwner(), GameFlag_RefreshLureCap(), GameFlag_SetBit(), InventorySnapshot_Save(), Party_AddActiveOwner(), Party_BeginChildhood(), and Party_EndChildhood().
| void GameFlag_ClearBit | ( | s32 | flag | ) |
Clears flag.
Called from every bank, as GameFlag_ClearBitFar, and by the scenes through the event layer.
Definition at line 40 of file flags.c.
Referenced by GameFlag_ClearBit(), GameFlag_RefreshLureCap(), InventorySnapshot_Restore(), Party_EndChildhood(), Party_RemoveActiveOwner(), and SaveMenu_Run().
Flips flag and returns its new value.
Only GAME.S's bare veneer reaches it; nothing calls it by name.
Definition at line 52 of file flags.c.
Referenced by GameFlag_Toggle().
Returns the whole byte flag is in, a counter kept among the flags.
Called by the battle encounter code and, through FieldGameFlag_GetByte, by the Colosso scenes and the Battle Arena.
Definition at line 68 of file flags.c.
Referenced by FieldGameFlag_GetByte(), and GameFlag_GetByte().
Sets the whole byte flag is in.
Reached through FieldGameFlag_SetByte by the Colosso scenes, the world map and the Battle Arena's win counts.
Definition at line 78 of file flags.c.
Referenced by FieldGameFlag_SetByte(), and GameFlag_SetByte().
Adds 1 to the byte flag is in, stopping at 255, and returns it.
Only GAME.S's bare veneer reaches it; nothing calls it by name.
Definition at line 86 of file flags.c.
Referenced by GameFlag_IncrementByte().
Takes 1 from the byte flag is in, stopping at 0, and returns it.
Only GAME.S's bare veneer reaches it; nothing calls it by name.
Definition at line 99 of file flags.c.
Referenced by GameFlag_DecrementByte().
Returns the four bits flag is in (bit 2 of the number picks the half).
Only GAME.S's bare veneer reaches it; nothing calls it by name.
Definition at line 112 of file flags.c.
Referenced by GameFlag_GetNibble().
Sets the four bits flag is in.
Only GAME.S's bare veneer reaches it; nothing calls it by name.
Definition at line 128 of file flags.c.
Referenced by GameFlag_SetNibble().