Summons and the battle sprite definitions of the enemy classes. More...
Go to the source code of this file.
Data Structures | |
| struct | BattleSpriteDefinition |
| An enemy class's battle sprite: its animation, size, attack effect, palette and defeat-sound kind. More... | |
| struct | SummonDefinition |
| A summon: its name's message and the Djinn of each element it needs. More... | |
| struct | BattleSummonState |
| The party's Djinn recovery table as summons read it: the mask of summons the party can call, bit n for summon n. More... | |
Functions | |
| STATIC_ASSERT (sizeof(struct BattleSpriteDefinition)==8) | |
Variables | |
| struct BattleSpriteDefinition | gSummon_EntryTable [] |
Summons and the battle sprite definitions of the enemy classes.
Definition in file battle_summon.h.
| STATIC_ASSERT | ( | sizeof(struct BattleSpriteDefinition) | = =8 | ) |
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extern |