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kolima_forest_river.h File Reference

Go to the source code of this file.

Functions

const struct SceneEntrance * KolimaForestRiver_GetEntrances (void)
const struct SceneRegion * KolimaForestRiver_GetRegions (void)
const u32 * KolimaForestRiver_GetExits (void)
const struct ScenePlacement * KolimaForestRiver_GetPlacements (void)
 The three logs.
const struct SceneEvent * KolimaForestRiver_GetEvents (void)
 The logs, the two paths and the jump east from the bank.
s32 KolimaForestRiver_Initialize (void)
 On entry a log already in the river floats there again, the logs mark the cells they cover, and the forest keeps its cursed colours until the curse is lifted.

Variables

s32 gStagedActor_DirectionSteps []
 Pixel step by direction: X in the upper halfword, Z in the lower.
u32 gStagedActor_FootprintKinds []
s32 gStagedActor_FootprintBounds []
struct SceneEntrance gKolimaForestRiverEntrances []
u32 gKolimaForestRiverExits []
 Exit 1 to the bend (scene 43), exit 2 to the clearing (scene 41).
struct ScenePlacement gKolimaForestRiverPlacements []
struct SceneEvent gKolimaForestRiverEvents []

Function Documentation

◆ KolimaForestRiver_GetEntrances()

const struct SceneEntrance * KolimaForestRiver_GetEntrances ( void )

Definition at line 42 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetEntrances().

◆ KolimaForestRiver_GetRegions()

const struct SceneRegion * KolimaForestRiver_GetRegions ( void )

Definition at line 46 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetRegions().

◆ KolimaForestRiver_GetExits()

const u32 * KolimaForestRiver_GetExits ( void )

Definition at line 48 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetExits().

◆ KolimaForestRiver_GetPlacements()

const struct ScenePlacement * KolimaForestRiver_GetPlacements ( void )

The three logs.

Definition at line 51 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetPlacements().

◆ KolimaForestRiver_GetEvents()

const struct SceneEvent * KolimaForestRiver_GetEvents ( void )

The logs, the two paths and the jump east from the bank.

Definition at line 84 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetEvents().

◆ KolimaForestRiver_Initialize()

s32 KolimaForestRiver_Initialize ( void )

On entry a log already in the river floats there again, the logs mark the cells they cover, and the forest keeps its cursed colours until the curse is lifted.

Definition at line 91 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_Initialize().

Variable Documentation

◆ gStagedActor_DirectionSteps

s32 gStagedActor_DirectionSteps[]
extern

Pixel step by direction: X in the upper halfword, Z in the lower.

Definition at line 2131 of file altmiller_cave.c.

◆ gStagedActor_FootprintKinds

u32 gStagedActor_FootprintKinds[]
extern

Definition at line 2140 of file altmiller_cave.c.

◆ gStagedActor_FootprintBounds

s32 gStagedActor_FootprintBounds[]
extern

Definition at line 2144 of file altmiller_cave.c.

◆ gKolimaForestRiverEntrances

struct SceneEntrance gKolimaForestRiverEntrances[]
extern

Definition at line 141 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetEntrances().

◆ gKolimaForestRiverExits

u32 gKolimaForestRiverExits[]
extern

Exit 1 to the bend (scene 43), exit 2 to the clearing (scene 41).

Definition at line 149 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetExits().

◆ gKolimaForestRiverPlacements

struct ScenePlacement gKolimaForestRiverPlacements[]
extern

Definition at line 156 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetPlacements().

◆ gKolimaForestRiverEvents

struct SceneEvent gKolimaForestRiverEvents[]
extern

Definition at line 167 of file kolima_forest_river.c.

Referenced by KolimaForestRiver_GetEvents().