Go to the source code of this file.
Functions | |
| const struct SceneEntrance * | KolimaForestRiver_GetEntrances (void) |
| const struct SceneRegion * | KolimaForestRiver_GetRegions (void) |
| const u32 * | KolimaForestRiver_GetExits (void) |
| const struct ScenePlacement * | KolimaForestRiver_GetPlacements (void) |
| The three logs. | |
| const struct SceneEvent * | KolimaForestRiver_GetEvents (void) |
| The logs, the two paths and the jump east from the bank. | |
| s32 | KolimaForestRiver_Initialize (void) |
| On entry a log already in the river floats there again, the logs mark the cells they cover, and the forest keeps its cursed colours until the curse is lifted. | |
Variables | |
| s32 | gStagedActor_DirectionSteps [] |
| Pixel step by direction: X in the upper halfword, Z in the lower. | |
| u32 | gStagedActor_FootprintKinds [] |
| s32 | gStagedActor_FootprintBounds [] |
| struct SceneEntrance | gKolimaForestRiverEntrances [] |
| u32 | gKolimaForestRiverExits [] |
| Exit 1 to the bend (scene 43), exit 2 to the clearing (scene 41). | |
| struct ScenePlacement | gKolimaForestRiverPlacements [] |
| struct SceneEvent | gKolimaForestRiverEvents [] |
| const struct SceneEntrance * KolimaForestRiver_GetEntrances | ( | void | ) |
Definition at line 42 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetEntrances().
| const struct SceneRegion * KolimaForestRiver_GetRegions | ( | void | ) |
Definition at line 46 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetRegions().
| const u32 * KolimaForestRiver_GetExits | ( | void | ) |
Definition at line 48 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetExits().
| const struct ScenePlacement * KolimaForestRiver_GetPlacements | ( | void | ) |
The three logs.
Definition at line 51 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetPlacements().
| const struct SceneEvent * KolimaForestRiver_GetEvents | ( | void | ) |
The logs, the two paths and the jump east from the bank.
Definition at line 84 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetEvents().
| s32 KolimaForestRiver_Initialize | ( | void | ) |
On entry a log already in the river floats there again, the logs mark the cells they cover, and the forest keeps its cursed colours until the curse is lifted.
Definition at line 91 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_Initialize().
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Pixel step by direction: X in the upper halfword, Z in the lower.
Definition at line 2131 of file altmiller_cave.c.
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Definition at line 2140 of file altmiller_cave.c.
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Definition at line 2144 of file altmiller_cave.c.
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Definition at line 141 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetEntrances().
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Exit 1 to the bend (scene 43), exit 2 to the clearing (scene 41).
Definition at line 149 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetExits().
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Definition at line 156 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetPlacements().
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Definition at line 167 of file kolima_forest_river.c.
Referenced by KolimaForestRiver_GetEvents().