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Alchemy
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Alchemy
Source
Reference
Structures
All names A–Z
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
b
d
e
f
g
i
k
m
o
p
q
s
t
u
w
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Here is a list of all typedefs with links to the files they belong to:
- b -
BattleEffectDrawRectangle :
battle_effect.h
BattleFxHandler :
effect.h
BattleItemCallback :
items.c
BitDecoder :
background.c
BlitterPair :
effect.h
- d -
Dot3Fn :
transform.c
DrawFunc :
star_field.c
DrawRectangle :
battle_effect.h
DrawRectangleFn :
battle_effect.h
- e -
EffectCallback :
effect_slot.h
EraseSectorProc :
save.c
ExperienceDifference :
status.c
- f -
FlashByteRead :
flash.c
FlashReadCore :
flash.c
FlashVerifyCore :
flash.c
FlashWaitProc :
flash_data.h
- g -
GlyphRoutine :
sprites.c
- i -
InterruptHandler :
irq.h
ItemWordCopyFn :
item.c
- k -
KeyCallbackFn :
scheduler.c
- m -
MapCopyCommandSize :
map_layers.c
MenuBackdropResult :
menu.h
- o -
OamBuildRoutine :
render.c
OperandFunc :
operand.h
OrbitingSceneObject :
orbit.h
OrbitingSceneObjectSprite :
orbit.h
- p -
PackedDecoder :
credits.c
ptrdiff_t :
stddef.h
- q -
QueueFlushRoutine :
io_queue.c
- s -
s16 :
types.h
s32 :
types.h
s64 :
types.h
s8 :
types.h
SceneTask :
colosso_river.c
SceneTaskEntry :
colosso_log.c
SchedulerCallback :
callback_scheduler.h
ScriptCommand :
script.h
ScriptMotionWords :
script_motion.h
size_t :
stddef.h
SoundCommand :
tables.c
SoundFunc :
tables.c
SpriteDrawFn :
sprite_draw.c
SpriteUploadFn :
sprite_draw.c
- t -
TerrainHeightFn :
mapdata.h
TerrainRule :
encounter.c
TilemapConvertFn :
map_layers.c
TileMapRowDrawer :
view.c
- u -
u16 :
types.h
u32 :
types.h
u64 :
types.h
u8 :
types.h
- w -
wchar_t :
stddef.h
WindowSpanRoutine :
outputs.c
WorldMapPlaneFn :
world_map.c