Vale's plaza and the paths around it in daytime: the game opens here three years after the storm with Isaac mending his roof (entrances 16 and 17), and the villagers talk of the story before the party leaves, after it has left and after its return from Kalay. More...
Go to the source code of this file.
Macros | |
| #define | VALE_GARET_REUNION_Z 827 |
| #define | VALE_SOUTH_VILLAGER_Z 889 |
| #define | DIRECTION_STEP(dx, dz) |
| Pixel step by direction: X in the upper halfword, Z in the lower. | |
Enumerations | |
| enum | HouseActor { ACTOR_BOARD = 23 , ACTOR_LAST_BOARD = 24 } |
| enum | { ANIM_HAMMER = 11 } |
Functions | |
| static void | Vale_HaveJennaStopTheAlephDetour (void) |
| Brings Jenna out to remind Isaac that Kraden is waiting. | |
| static void | Vale_AskAboutSneakingToAleph (const s32 *leaderActions, const s32 *villagerActions) |
| Asks about the Aleph detour, then resumes each actor's response actions. | |
| static void | Vale_MoveActorAlongLowerZPath (s32 actorId, s32 approachAnimationId, s32 departureAnimationId, s32 resumeMotion) |
| Traverses the passage toward lower Z, changing animations at its lip. | |
| static void | Vale_MoveActorAlongHigherZPath (s32 actorId, s32 approachAnimationId, s32 departureAnimationId, s32 resumeMotion) |
| Traverses the passage toward higher Z and restores falling motion if requested. | |
| static void | SceneActor_ResetActorRun (s32 first, u32 count, s32 mode) |
| Resets consecutive repair actors to their staging position or hides them. | |
| static void | Event_MendingTheRoof (void) |
| Arriving by entrance 16, the game's opening: Isaac is mending the roof. | |
| static void | Event_RoofMended (void) |
| Arriving by entrance 17 after the opening: Dora praises the mended roof. | |
| static void | Vale_UpdateGaretPaletteAndEffects (void) |
| Cycles palettes on Garet and periodically spawns attached effects. | |
| static void | Vale_UpdateLeaderPaletteAndEffects (void) |
| Cycles the leader palette and periodically spawns attached effects. | |
| static void | Vale_CycleVillagerNinePalette (void) |
| Cycles actor 9 palette during the repair scene. | |
| static void | Vale_CycleFirstBoardPalette (void) |
| Cycles the first board palette while its repair effect runs. | |
| static void | Vale_CycleSecondBoardPalette (void) |
| Cycles the second board palette while its repair effect runs. | |
| static void | Vale_CycleActor25Palette (void) |
| Cycles actor 25 palette during the repair scene. | |
| static s32 | Vale_HaveVillagerWatchTheLeader (union FieldObject *fieldObject) |
| static void | Effect_ConfigureSpawnedParticle (union FieldObject *fieldObject) |
| Emits one dust particle below the moving source actor. | |
| static void | Effect_SpawnRisingDustBurst (struct FieldActor *emitter) |
| Shrinks and raises the emitter, scatters dust, then clears its motion targets. | |
| static void | Effect_UpdateParticlePosition (struct FieldActor *particle, s32 distance, s32 angle) |
| Moves a particle outward in the horizontal plane without changing its height. | |
| static void | Event_SettleMovedObject (void) |
| After Move or a push, record the object's column in group flags 0x314 to 0x316 and block the cell it now stands on. | |
| static void | Effect_PlayStepSound (void) |
| static void | Vale_SynchronizeAlephVillagerPause (void) |
| Pauses the Aleph villager while the corresponding event flag is set. | |
| static void | Vale_AdjustVillagerPriorityForLeaderHeight (void) |
| Keeps raised villager priority consistent with the leader height. | |
| static void | Vale_FlashActorAndSpawnEffects (struct FieldActor *actor) |
| static void | Vale_CycleActorPaletteAndSpawnEffects (struct FieldActor *actor) |
| static void | Vale_CycleActorPalette (struct FieldActor *actor) |
| const struct SceneEntrance * | Vale_GetEntrances (void) |
| const struct SceneRegion * | Vale_GetRegions (void) |
| const u32 * | Vale_GetExits (void) |
| const struct ScenePlacement * | Vale_GetPlacements (void) |
| Places the villagers for the story so far, or for the roof repair (entrance 16). | |
| static void | Event_CatchNut (void) |
| Catch on the Nut hanging in the plaza: the party gets it. | |
| static void | Event_CatchNutAfterKalay (void) |
| The same Nut after Kalay, where it is actor 20. | |
| const struct SceneEvent * | Vale_GetEvents (void) |
| The villagers talk of the story so far. | |
| static void | Event_TalkAboutTheMayorAndTremors (void) |
| Asks about the mayor before departure, or the tremors after returning. | |
| static void | Event_WarnAboutGoingBeyondKradensCottage (void) |
| Warns about the mountain path, with a shorter repeat greeting. | |
| static void | Event_ArgueWithTheAngryVillager (void) |
| A villager scolds Garet; afterwards the villager only threatens him. | |
| static void | Event_TalkAboutTheWeather (void) |
| A villager talks of the weather, differently right after the roof repair. | |
| static void | Event_AskWhetherJennaHasReturned (void) |
| Back from Kalay, a villager asks whether Jenna is back. | |
| static void | Event_ReactToAnotherTremor (void) |
| Shakes the view before the villager reacts to another tremor. | |
| static void | Event_AskAboutTheLackOfTravelers (void) |
| Asks about the quiet roads after the eruption. | |
| static void | Event_SetPathCellOverride (void) |
| Walking onto the upper path: its collision cells change, remembered in FLAG_SCENE_TEMP_10. | |
| static void | Event_ClearPathCellOverride (void) |
| Walking off the upper path restores its collision cells. | |
| static void | Event_EnterSanctum (void) |
| Opens the sanctum door, walks inside and takes its scene exit. | |
| static void | Event_ApproachMtAleph (void) |
| The mountain path: Jenna stops Isaac until Kraden has planned the visit. | |
| static void | Event_LeaveByNorthPath (void) |
| The northern path toward Kraden's cottage. | |
| static void | Event_LeaveBySouthPath (void) |
| The southern path toward Kraden's cottage. | |
| static void | Event_LeaveTowardHome (void) |
| Leaves through the exit leading back to the house. | |
| static void | Event_EnterEastHouse (void) |
| Animates the eastern house door before entering. | |
| static void | Event_EnterCentralHouse (void) |
| Animates the central house door before entering. | |
| static void | Event_EnterIsaacsHouse (void) |
| Isaac's house: after the party has left and before Kalay, Dora will not open. | |
| static void | Event_EnterSoutheastHouse (void) |
| Opens the southeastern door and enters its interior. | |
| static void | Event_EnterFarSouthHouse (void) |
| Opens the far southern door and enters its interior. | |
| static void | Event_EnterSouthwestHouse (void) |
| Opens the southwestern door and enters its interior. | |
| static void | Event_WatchThePuppies (void) |
| Pans down to the puppies and returns the camera to the leader. | |
| static void | Event_TurnBackFromThePuppies (void) |
| Shows the puppies message from the opposite approach. | |
| static void | Event_EnterNorthernPassage (void) |
| Changes the passage collision and moves through its northern end. | |
| static void | Event_ReturnThroughSouthernPassage (void) |
| Moves back through the passage and restores its collision attributes. | |
| static void | Event_WarnAgainstSneakingUpMtAleph (void) |
| A villager jumps out in front of Isaac, then keeps watching him. | |
| static void | Event_RepeatMtAlephWarningFromFirstApproach (void) |
| Repeats the warning when the villager reaches the first pause. | |
| static void | Event_RepeatMtAlephWarningFromSecondApproach (void) |
| Repeats the warning when the villager reaches the second pause. | |
| static void | Event_RepeatMtAlephWarningAtEitherPause (void) |
| Chooses the warning approach matching the current villager pause. | |
| static UNUSED void | HouseScene_RunRepairMorning (void) |
| s32 | Vale_Initialize (void) |
| Arriving: play the roof mending (entrance 16) or its end (entrance 17, once), place the Nut and the movable object, and restore the paths' cells. | |
| static void | Event_GaretMeetsHisSister (void) |
| Back from Kalay, Garet meets his sister. | |
| static void | Event_GaretAsksToProtectFamily (void) |
| Back from Kalay, Garet asks a villager to protect his family. | |
| static UNUSED void | FieldScene_RunCompanionActorSequence (void) |
| static s32 | Runtime_ComputeFixedPointDistance (s32 *first_position, s32 *second_position) |
| static s32 | Vale_TestFacing (struct FieldActor *obj, struct FieldActor *target, s32 range, s32 force) |
| static void | Event_PushObject (void) |
| Pushing the movable object (actor 20; 21 after Kalay) moves it a cell. | |
| static void | Event_SearchTheLockedDoor (void) |
| Tells the player that this door will not open. | |
Variables | |
| s32 | gStagedActor_DirectionSteps [] |
| Pixel step by direction: X in the upper halfword, Z in the lower. | |
| u32 | gStagedActor_FootprintKinds [] |
| s32 | gStagedActor_FootprintBounds [] |
| s32 | gValeActor22Actions [] |
| s32 | gLeaderHammerAction [] |
| s32 | gGaretAction [] |
| s32 | gJennaAction [] |
| s32 | gVillagerAction [] |
| s32 | gDustBurstScript [] |
| struct SceneEntrance | gVale_Entrances [] |
| u32 | gVale_Exits [] |
| struct ScenePlacement | gVale_Placements [] |
| struct ScenePlacement | gVale_PlacementsAfterLeaving [] |
| struct ScenePlacement | gVale_PlacementsAfterKalay [] |
| struct ScenePlacement | gVale_RepairPlacements [] |
| struct SceneEvent | gVale_Events [] |
| struct SceneEvent | gVale_EventsAfterLeaving [] |
| struct SceneEvent | gVale_EventsAfterKalay [] |
| u16 | gValeCellAnimC [] |
| u16 | gValeCellAnimA [] |
| u16 | gValeCellAnimB [] |
| u16 | gValeCellAnimD [] |
| s32 | gValeLeaderWalkActions [] |
| s32 | gValeActor22WalkActions [] |
| s32 | gValePairTableA [] |
| s32 | gValePairTableB [] |
| s32 | gValePairTableC [] |
| s32 | gValePairTableD [] |
Vale's plaza and the paths around it in daytime: the game opens here three years after the storm with Isaac mending his roof (entrances 16 and 17), and the villagers talk of the story before the party leaves, after it has left and after its return from Kalay.
FLAG_SCENE_TEMP_02: the roof has just been mended. FLAG_SCENE_TEMP_04: Isaac is in the northern passage. FLAG_SCENE_TEMP_10: the upper path's cells are in place. FLAG_SCENE_TEMP_41: the villager watching Isaac is paused. Group flags 0x303 and 0x304: Garet has talked with his sister and with the villager he asks to protect his family. 0x305: set by an unused scene. 0x307: a villager asked about the lack of travelers. 0x308: the roof-mending end has played. 0x314 to 0x316: the movable object's column.
Definition in file vale.c.
| #define VALE_GARET_REUNION_Z 827 |
Definition at line 61 of file vale.c.
Referenced by Event_RoofMended().
| #define DIRECTION_STEP | ( | dx, | |
| dz ) |
| enum HouseActor |
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Brings Jenna out to remind Isaac that Kraden is waiting.
Definition at line 383 of file vale.c.
Referenced by Event_ApproachMtAleph(), and Vale_HaveJennaStopTheAlephDetour().
Asks about the Aleph detour, then resumes each actor's response actions.
Definition at line 570 of file vale.c.
Referenced by Event_RepeatMtAlephWarningAtEitherPause(), Event_RepeatMtAlephWarningFromFirstApproach(), Event_RepeatMtAlephWarningFromSecondApproach(), and Vale_AskAboutSneakingToAleph().
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Traverses the passage toward lower Z, changing animations at its lip.
Definition at line 1489 of file vale.c.
Referenced by Event_EnterNorthernPassage(), Event_RoofMended(), HouseScene_RunRepairMorning(), and Vale_MoveActorAlongLowerZPath().
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Traverses the passage toward higher Z and restores falling motion if requested.
Definition at line 1525 of file vale.c.
Referenced by Event_ReturnThroughSouthernPassage(), Event_RoofMended(), HouseScene_RunRepairMorning(), and Vale_MoveActorAlongHigherZPath().
Resets consecutive repair actors to their staging position or hides them.
Definition at line 1560 of file vale.c.
Referenced by HouseScene_RunRepairMorning(), and SceneActor_ResetActorRun().
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Arriving by entrance 16, the game's opening: Isaac is mending the roof.
"Three years later... Isaac! Haven't you finished mending the roof yet?"
Definition at line 1586 of file vale.c.
Referenced by Event_MendingTheRoof(), and Vale_Initialize().
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Arriving by entrance 17 after the opening: Dora praises the mended roof.
"Good job, Isaac. You patched it nicely."
Definition at line 1901 of file vale.c.
Referenced by Event_RoofMended(), and Vale_Initialize().
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Cycles palettes on Garet and periodically spawns attached effects.
Definition at line 2528 of file vale.c.
Referenced by Event_MendingTheRoof(), and Vale_UpdateGaretPaletteAndEffects().
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Cycles the leader palette and periodically spawns attached effects.
Definition at line 2533 of file vale.c.
Referenced by Event_RoofMended(), and Vale_UpdateLeaderPaletteAndEffects().
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Cycles actor 9 palette during the repair scene.
Definition at line 2538 of file vale.c.
Referenced by Event_MendingTheRoof(), and Vale_CycleVillagerNinePalette().
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Cycles the first board palette while its repair effect runs.
Definition at line 2543 of file vale.c.
Referenced by Event_RoofMended(), and Vale_CycleFirstBoardPalette().
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Cycles the second board palette while its repair effect runs.
Definition at line 2548 of file vale.c.
Referenced by Event_RoofMended(), and Vale_CycleSecondBoardPalette().
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Cycles actor 25 palette during the repair scene.
Definition at line 2553 of file vale.c.
Referenced by Event_RoofMended(), and Vale_CycleActor25Palette().
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Definition at line 2616 of file vale.c.
Referenced by Event_WarnAgainstSneakingUpMtAleph(), Vale_AskAboutSneakingToAleph(), Vale_HaveVillagerWatchTheLeader(), and Vale_Initialize().
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Emits one dust particle below the moving source actor.
Definition at line 2636 of file vale.c.
Referenced by Effect_ConfigureSpawnedParticle(), and Event_MendingTheRoof().
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Shrinks and raises the emitter, scatters dust, then clears its motion targets.
Definition at line 2669 of file vale.c.
Referenced by Effect_SpawnRisingDustBurst(), and Event_MendingTheRoof().
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Moves a particle outward in the horizontal plane without changing its height.
Definition at line 2719 of file vale.c.
Referenced by Effect_SpawnRisingDustBurst(), and Effect_UpdateParticlePosition().
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After Move or a push, record the object's column in group flags 0x314 to 0x316 and block the cell it now stands on.
Definition at line 2746 of file vale.c.
Referenced by Event_PushObject(), Event_SettleMovedObject(), and Vale_Initialize().
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Definition at line 2773 of file vale.c.
Referenced by Effect_PlayStepSound(), and Event_RoofMended().
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Pauses the Aleph villager while the corresponding event flag is set.
Definition at line 2786 of file vale.c.
Referenced by Vale_Initialize(), and Vale_SynchronizeAlephVillagerPause().
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Keeps raised villager priority consistent with the leader height.
Definition at line 2804 of file vale.c.
Referenced by Vale_AdjustVillagerPriorityForLeaderHeight(), and Vale_Initialize().
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Definition at line 2821 of file vale.c.
Referenced by Event_MendingTheRoof(), Event_RoofMended(), and Vale_FlashActorAndSpawnEffects().
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Definition at line 2831 of file vale.c.
Referenced by Vale_CycleActorPaletteAndSpawnEffects(), Vale_UpdateGaretPaletteAndEffects(), and Vale_UpdateLeaderPaletteAndEffects().
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Definition at line 2838 of file vale.c.
Referenced by Vale_CycleActor25Palette(), Vale_CycleActorPalette(), Vale_CycleFirstBoardPalette(), Vale_CycleSecondBoardPalette(), and Vale_CycleVillagerNinePalette().
| const struct SceneEntrance * Vale_GetEntrances | ( | void | ) |
Definition at line 111 of file vale.c.
Referenced by Vale_GetEntrances().
| const struct SceneRegion * Vale_GetRegions | ( | void | ) |
Definition at line 113 of file vale.c.
Referenced by Vale_GetRegions().
| const u32 * Vale_GetExits | ( | void | ) |
Definition at line 115 of file vale.c.
Referenced by Vale_GetExits().
| const struct ScenePlacement * Vale_GetPlacements | ( | void | ) |
Places the villagers for the story so far, or for the roof repair (entrance 16).
Definition at line 119 of file vale.c.
Referenced by Vale_GetPlacements().
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The same Nut after Kalay, where it is actor 20.
Definition at line 141 of file vale.c.
Referenced by Event_CatchNutAfterKalay().
| const struct SceneEvent * Vale_GetEvents | ( | void | ) |
The villagers talk of the story so far.
Definition at line 151 of file vale.c.
Referenced by Vale_GetEvents().
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Asks about the mayor before departure, or the tremors after returning.
Definition at line 160 of file vale.c.
Referenced by Event_TalkAboutTheMayorAndTremors().
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Warns about the mountain path, with a shorter repeat greeting.
Definition at line 174 of file vale.c.
Referenced by Event_WarnAboutGoingBeyondKradensCottage().
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A villager scolds Garet; afterwards the villager only threatens him.
"Garet, you make me so mad sometimes!"
Definition at line 195 of file vale.c.
Referenced by Event_ArgueWithTheAngryVillager().
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A villager talks of the weather, differently right after the roof repair.
Definition at line 219 of file vale.c.
Referenced by Event_TalkAboutTheWeather().
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Back from Kalay, a villager asks whether Jenna is back.
Definition at line 231 of file vale.c.
Referenced by Event_AskWhetherJennaHasReturned().
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Shakes the view before the villager reacts to another tremor.
Definition at line 241 of file vale.c.
Referenced by Event_ReactToAnotherTremor().
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Asks about the quiet roads after the eruption.
Definition at line 254 of file vale.c.
Referenced by Event_AskAboutTheLackOfTravelers().
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Walking onto the upper path: its collision cells change, remembered in FLAG_SCENE_TEMP_10.
Definition at line 267 of file vale.c.
Referenced by Event_SetPathCellOverride(), Event_SetPathCellOverride(), Vale_Initialize(), and ValeStorm_Initialize().
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Walking off the upper path restores its collision cells.
Definition at line 273 of file vale.c.
Referenced by Event_ClearPathCellOverride(), Event_ClearPathCellOverride(), and ValeStorm_ShowBoulderSweepingDownriver().
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Opens the sanctum door, walks inside and takes its scene exit.
Definition at line 279 of file vale.c.
Referenced by Event_EnterSanctum().
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The mountain path: Jenna stops Isaac until Kraden has planned the visit.
The path leads to Mt. Aleph; Jenna says "Kraden is waiting for us".
Definition at line 288 of file vale.c.
Referenced by Event_ApproachMtAleph().
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The northern path toward Kraden's cottage.
Definition at line 298 of file vale.c.
Referenced by Event_LeaveByNorthPath().
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The southern path toward Kraden's cottage.
Definition at line 304 of file vale.c.
Referenced by Event_LeaveBySouthPath().
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Leaves through the exit leading back to the house.
Definition at line 310 of file vale.c.
Referenced by Event_LeaveTowardHome().
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Animates the eastern house door before entering.
Definition at line 316 of file vale.c.
Referenced by Event_EnterEastHouse().
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Animates the central house door before entering.
Definition at line 324 of file vale.c.
Referenced by Event_EnterCentralHouse(), Event_EnterCentralHouse(), and Event_EnterCentralHouse().
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Isaac's house: after the party has left and before Kalay, Dora will not open.
"My Isaac would keep his promise... Go away."
Definition at line 333 of file vale.c.
Referenced by Event_EnterIsaacsHouse().
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Opens the southeastern door and enters its interior.
Definition at line 359 of file vale.c.
Referenced by Event_EnterSoutheastHouse(), Event_EnterSoutheastHouse(), and Event_EnterSoutheastHouse().
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Opens the far southern door and enters its interior.
Definition at line 367 of file vale.c.
Referenced by Event_EnterFarSouthHouse().
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Opens the southwestern door and enters its interior.
Definition at line 375 of file vale.c.
Referenced by Event_EnterSouthwestHouse().
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Pans down to the puppies and returns the camera to the leader.
Definition at line 423 of file vale.c.
Referenced by Event_WatchThePuppies().
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Shows the puppies message from the opposite approach.
Definition at line 471 of file vale.c.
Referenced by Event_TurnBackFromThePuppies().
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Changes the passage collision and moves through its northern end.
Definition at line 489 of file vale.c.
Referenced by Event_EnterNorthernPassage().
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Moves back through the passage and restores its collision attributes.
Definition at line 498 of file vale.c.
Referenced by Event_ReturnThroughSouthernPassage().
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A villager jumps out in front of Isaac, then keeps watching him.
"You're not planning on sneaking up to Mt. Aleph...?"
Definition at line 508 of file vale.c.
Referenced by Event_WarnAgainstSneakingUpMtAleph().
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Repeats the warning when the villager reaches the first pause.
Definition at line 560 of file vale.c.
Referenced by Event_RepeatMtAlephWarningFromFirstApproach().
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Repeats the warning when the villager reaches the second pause.
Definition at line 609 of file vale.c.
Referenced by Event_RepeatMtAlephWarningFromSecondApproach().
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Chooses the warning approach matching the current villager pause.
Definition at line 619 of file vale.c.
Referenced by Event_RepeatMtAlephWarningAtEitherPause().
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Definition at line 632 of file vale.c.
Referenced by HouseScene_RunRepairMorning().
| s32 Vale_Initialize | ( | void | ) |
Arriving: play the roof mending (entrance 16) or its end (entrance 17, once), place the Nut and the movable object, and restore the paths' cells.
Definition at line 1179 of file vale.c.
Referenced by Vale_Initialize().
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Back from Kalay, Garet meets his sister.
"Ah! It's been a while... You're back?" ("Sis...").
Definition at line 1302 of file vale.c.
Referenced by Event_GaretMeetsHisSister().
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Back from Kalay, Garet asks a villager to protect his family.
"WHATEVER YOU DO, you must protect the family while I'm gone."
Definition at line 1377 of file vale.c.
Referenced by Event_GaretAsksToProtectFamily().
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Definition at line 1453 of file vale.c.
Referenced by FieldScene_RunCompanionActorSequence().
Definition at line 2557 of file vale.c.
Referenced by Runtime_ComputeFixedPointDistance(), and Vale_TestFacing().
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Definition at line 2569 of file vale.c.
Referenced by Vale_HaveVillagerWatchTheLeader(), and Vale_TestFacing().
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Tells the player that this door will not open.
Definition at line 2779 of file vale.c.
Referenced by Event_SearchTheLockedDoor().
| s32 gStagedActor_DirectionSteps[] |
Pixel step by direction: X in the upper halfword, Z in the lower.
| u32 gStagedActor_FootprintKinds[] |
| s32 gStagedActor_FootprintBounds[] |
| s32 gValeActor22Actions[] |
Definition at line 2872 of file vale.c.
Referenced by Event_WarnAgainstSneakingUpMtAleph(), Vale_AskAboutSneakingToAleph(), and Vale_Initialize().
| s32 gLeaderHammerAction[] |
Definition at line 2961 of file vale.c.
Referenced by Event_MendingTheRoof(), Event_RoofMended(), and HouseScene_RunRepairMorning().
| s32 gGaretAction[] |
Definition at line 2971 of file vale.c.
Referenced by Event_RoofMended(), and HouseScene_RunRepairMorning().
| s32 gJennaAction[] |
| s32 gVillagerAction[] |
Definition at line 2993 of file vale.c.
Referenced by FieldScene_RunCompanionActorSequence().
| s32 gDustBurstScript[] |
Definition at line 3009 of file vale.c.
Referenced by Effect_ConfigureSpawnedParticle(), and Effect_SpawnRisingDustBurst().
| struct SceneEntrance gVale_Entrances[] |
Definition at line 3018 of file vale.c.
Referenced by Vale_GetEntrances().
| u32 gVale_Exits[] |
Definition at line 3036 of file vale.c.
Referenced by Vale_GetExits().
| struct ScenePlacement gVale_Placements[] |
Definition at line 3053 of file vale.c.
Referenced by Vale_GetPlacements().
| struct ScenePlacement gVale_PlacementsAfterLeaving[] |
Definition at line 3099 of file vale.c.
Referenced by Vale_GetPlacements().
| struct ScenePlacement gVale_PlacementsAfterKalay[] |
Definition at line 3145 of file vale.c.
Referenced by Vale_GetPlacements().
| struct ScenePlacement gVale_RepairPlacements[] |
Definition at line 3179 of file vale.c.
Referenced by Vale_GetPlacements().
| struct SceneEvent gVale_Events[] |
Definition at line 3201 of file vale.c.
Referenced by Vale_GetEvents().
| struct SceneEvent gVale_EventsAfterLeaving[] |
Definition at line 3242 of file vale.c.
Referenced by Vale_GetEvents().
| struct SceneEvent gVale_EventsAfterKalay[] |
Definition at line 3292 of file vale.c.
Referenced by Vale_GetEvents().
| u16 gValeCellAnimC[] |
Definition at line 3340 of file vale.c.
Referenced by Event_EnterSanctum().
| u16 gValeCellAnimA[] |
Definition at line 3346 of file vale.c.
Referenced by Event_EnterEastHouse(), Event_EnterIsaacsHouse(), and Event_EnterSouthwestHouse().
| u16 gValeCellAnimB[] |
Definition at line 3352 of file vale.c.
Referenced by Event_EnterCentralHouse(), and Event_EnterSoutheastHouse().
| u16 gValeCellAnimD[] |
Definition at line 3358 of file vale.c.
Referenced by Event_EnterFarSouthHouse().
| s32 gValeLeaderWalkActions[] |
| s32 gValeActor22WalkActions[] |
| s32 gValePairTableA[] |
| s32 gValePairTableB[] |
Definition at line 3398 of file vale.c.
Referenced by Event_RepeatMtAlephWarningAtEitherPause(), and Event_RepeatMtAlephWarningFromFirstApproach().
| s32 gValePairTableC[] |
Definition at line 3414 of file vale.c.
Referenced by Event_RepeatMtAlephWarningAtEitherPause(), and Event_RepeatMtAlephWarningFromSecondApproach().
| s32 gValePairTableD[] |
Definition at line 3430 of file vale.c.
Referenced by Event_RepeatMtAlephWarningAtEitherPause(), and Event_RepeatMtAlephWarningFromSecondApproach().