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suhalla_desert.c File Reference

The Suhalla Desert in three scenes. More...

Go to the source code of this file.

Macros

#define SUHALLA_REVEAL_PALETTE_COLOR   (*(volatile u16 *)0x0500019e)

Enumerations

enum  { FLAG_FIRST_SCENE_STORM_DOUSED = 0x301 , FLAG_SECOND_SCENE_STORM_DOUSED = 0x311 , FLAG_STORMS_RISEN = 0x340 }
 Storms doused in the first and second scenes, one flag per storm from the first; each storm stays away once doused. More...
enum  {
  STORM_FIRST = 8 , STORM_FOURTH = 11 , STORM_LAST = 12 , STORM_CHASING = 12 ,
  IODEM = 13 , REVEALED_OBJECT = 14 , DJINNI = 15
}
 The actors this scene's code names, by their place in the placement tables. More...
enum  { STORM_CAPTURE_FRAMES = 180 }
 Frames a caught party spins before the storm carries it away. More...
enum  { WORLD_MAP_STORM_DROP = 27 , WORLD_MAP_STORM_DROP_FOURTH = 77 }
 Where a storm drops the party on the world map: the second scene's fourth storm drops it elsewhere. More...

Functions

static void SuhallaDesert_SetUpFirstSceneStorms (void)
 The first scene's storms on entry: a doused storm counts as risen, the others start small (unless the party is coming back to where it stood), and the sand haze is faded in if a storm has risen before.
static void SuhallaDesert_SetUpSecondSceneStorms (void)
 The second scene's storms on entry, as the first scene's; the fourth storm's first sprite part takes parameter 10, and once the chasing storm has been doused it is gone for good.
void QueueSceneSound (s32 cue)
static void Event_FightDjinni (void)
 Talking to the Djinni starts its battle.
static s32 SuhallaDesert_ClearActorSpriteAndCollisionFlags (struct ScriptInterpreter *interpreter)
 A storm's placement script: clears its sprite and collision flags.
static s32 SuhallaDesert_ToggleActorActive (struct ScriptInterpreter *interpreter)
 A storm's placement script: toggles its single-sprite storage.
const struct SceneEntrance * Scene_GetEntrances (void)
const struct SceneRegion * Scene_GetRegions (void)
const u32 * Scene_GetExits (void)
 Where each exit of the three scenes leads.
const struct ScenePlacement * Scene_GetPlacements (void)
 The storms, Iodem, and in the second scene the Djinni and what Reveal shows.
static void SuhallaDesert_UpdateCaptureTimer (void)
 Each frame while caught: spins the leader, and counts down to raising event 99, the storm carrying the party away.
static void SuhallaDesert_CatchInStorm (s32 stormId)
 The leader walks into a storm: drawn to its centre and lifted, the party spins until Douse stops the storm or it carries them away.
static void Event_CaughtByFirstStorm (void)
 The leader walks into the first storm of the scene.
static void Event_CaughtBySecondStorm (void)
 The leader walks into the second storm.
static void Event_CaughtByThirdStorm (void)
 The leader walks into the third storm.
static void Event_CaughtByFourthStorm (void)
 The leader walks into the fourth storm.
static void Event_CaughtByFifthStorm (void)
 The leader walks into the first scene's fifth storm, or the chasing storm reaches the moving leader.
static void SuhallaDesert_RaiseStorm (s32 stormId)
 As the party nears a storm it rises, growing to full size with the sand haze fading in the first time.
static void Event_FirstStormRises (void)
 The party nears the first storm.
static void Event_SecondStormRises (void)
 The party nears the second storm.
static void Event_ThirdStormRises (void)
 The party nears the third storm.
static void Event_FourthStormRises (void)
 The party nears the fourth storm.
static void Event_FifthStormRises (void)
 The party nears the fifth storm.
static void Event_IodemAsksWhetherToPressOn (void)
 Near the second scene's way out to the world map, once Iodem has heard the wounded soldiers: he steps out of the party.
static s32 SuhallaDesert_ChaseLeader (struct ScriptInterpreter *interpreter)
 The chasing storm's script: it follows the leader, throwing up sand every eight frames, and catches a moving leader it comes within 8 pixels of (event 55).
static void Event_StormGivesChase (void)
 In the second scene, until the chasing storm has been doused: it appears behind the party and gives chase.
static void Event_DouseCastAtStorm (void)
 Douse cast at the storm that caught the leader: sets the Psynergy effect's child option (its meaning unknown).
static void Event_DouseStorm (s32 unused, s32 stormId)
 Douse stops the storm that caught the leader: it is doused for good, and the monster in it attacks.
static void Event_StormCarriesPartyAway (void)
 The spinning runs out: the storm rises into the sky with the party, the screen closes, and the party lands on the world map.
static void SuhallaDesert_PulseRevealPalette (void)
 While Reveal lasts: one palette color pulses, brightening and dimming over 64 frames.
static s32 Event_RevealEnds (void)
 Reveal ends, or a scene is entered: in the second scene, what Reveal showed is hidden again and the pulsing color is put back.
static s32 Event_RevealStarts (void)
 Reveal in the second scene: the hidden object appears at 248, 712, map cells and the map object at 100 change, and a palette color pulses.
const struct SceneEvent * Scene_GetEvents (void)
 The third scene's exits, or the storms, Iodem, treasure and Reveal of the first two.
s32 Scene_Initialize (void)
 Sets a scene up as the party enters: a capture goes on spinning, Reveal's color is saved, and the first two scenes set up their storms.

Variables

static u16 sSuhallaDesertSavedColor
s32 gEffectScript0 []
s32 gEffectScript1 []
s32 gEffectScript2 []
const s32 * gEffectScripts []
s32 gSuhallaDesertStormScript []
s32 gSuhallaDesertFourthStormScript []
struct SceneEntrance gSuhallaDesertEntrancesOther []
struct SceneEntrance gSuhallaDesertEntrances1 []
struct SceneEntrance gSuhallaDesertEntrances2 []
struct SceneEntrance gSuhallaDesertEntrances3 []
u32 gSuhallaDesertExits []
struct ScenePlacement gSuhallaDesertPlacementsOther []
struct ScenePlacement gSuhallaDesertPlacements1 []
struct ScenePlacement gSuhallaDesertPlacements2 []
struct ScenePlacement gSuhallaDesertPlacements3 []
s32 gSuhallaDesertChaseScript []
struct SceneEvent gSuhallaDesertEventsOther []
struct SceneEvent gSuhallaDesertEvents3 []

Detailed Description

The Suhalla Desert in three scenes.

Sandstorms rise as the party nears them; one that catches the leader spins the party and, unless Douse stops it and its monster is fought, carries the party off to the world map. In the second scene one storm gives chase, and Reveal shows what the sand hides. Travelling with the party, Iodem warns of the storms, and, once he has heard the wounded soldiers in Suhalla, asks whether to search on for Sheba or press on to Lalivero.

Definition in file suhalla_desert.c.

Macro Definition Documentation

◆ SUHALLA_REVEAL_PALETTE_COLOR

#define SUHALLA_REVEAL_PALETTE_COLOR   (*(volatile u16 *)0x0500019e)

Enumeration Type Documentation

◆ anonymous enum

anonymous enum

Storms doused in the first and second scenes, one flag per storm from the first; each storm stays away once doused.

Enumerator
FLAG_FIRST_SCENE_STORM_DOUSED 
FLAG_SECOND_SCENE_STORM_DOUSED 
FLAG_STORMS_RISEN 

A storm has risen: the sand haze stays faded in.

Definition at line 60 of file suhalla_desert.c.

◆ anonymous enum

anonymous enum

The actors this scene's code names, by their place in the placement tables.

Enumerator
STORM_FIRST 

the storms are actors 8 to 12

STORM_FOURTH 
STORM_LAST 
STORM_CHASING 

in the second scene the last storm gives chase

IODEM 
REVEALED_OBJECT 

in the second scene, seen with Reveal

DJINNI 

Definition at line 68 of file suhalla_desert.c.

◆ anonymous enum

anonymous enum

Frames a caught party spins before the storm carries it away.

Enumerator
STORM_CAPTURE_FRAMES 

Definition at line 79 of file suhalla_desert.c.

◆ anonymous enum

anonymous enum

Where a storm drops the party on the world map: the second scene's fourth storm drops it elsewhere.

Enumerator
WORLD_MAP_STORM_DROP 
WORLD_MAP_STORM_DROP_FOURTH 

Definition at line 83 of file suhalla_desert.c.

Function Documentation

◆ SuhallaDesert_SetUpFirstSceneStorms()

void SuhallaDesert_SetUpFirstSceneStorms ( void )
static

The first scene's storms on entry: a doused storm counts as risen, the others start small (unless the party is coming back to where it stood), and the sand haze is faded in if a storm has risen before.

Definition at line 677 of file suhalla_desert.c.

Referenced by Scene_Initialize(), and SuhallaDesert_SetUpFirstSceneStorms().

◆ SuhallaDesert_SetUpSecondSceneStorms()

void SuhallaDesert_SetUpSecondSceneStorms ( void )
static

The second scene's storms on entry, as the first scene's; the fourth storm's first sprite part takes parameter 10, and once the chasing storm has been doused it is gone for good.

Definition at line 721 of file suhalla_desert.c.

Referenced by Scene_Initialize(), and SuhallaDesert_SetUpSecondSceneStorms().

◆ QueueSceneSound()

◆ Event_FightDjinni()

void Event_FightDjinni ( void )
static

Talking to the Djinni starts its battle.

Definition at line 98 of file suhalla_desert.c.

Referenced by Event_FightDjinni(), and Event_FightDjinni().

◆ SuhallaDesert_ClearActorSpriteAndCollisionFlags()

s32 SuhallaDesert_ClearActorSpriteAndCollisionFlags ( struct ScriptInterpreter * interpreter)
static

A storm's placement script: clears its sprite and collision flags.

Definition at line 103 of file suhalla_desert.c.

Referenced by SuhallaDesert_ClearActorSpriteAndCollisionFlags().

◆ SuhallaDesert_ToggleActorActive()

s32 SuhallaDesert_ToggleActorActive ( struct ScriptInterpreter * interpreter)
static

A storm's placement script: toggles its single-sprite storage.

Definition at line 113 of file suhalla_desert.c.

Referenced by SuhallaDesert_ToggleActorActive().

◆ Scene_GetEntrances()

const struct SceneEntrance * Scene_GetEntrances ( void )

Definition at line 119 of file suhalla_desert.c.

◆ Scene_GetRegions()

const struct SceneRegion * Scene_GetRegions ( void )

Definition at line 134 of file suhalla_desert.c.

◆ Scene_GetExits()

const u32 * Scene_GetExits ( void )

Where each exit of the three scenes leads.

Both scenes share one exit table.

Definition at line 137 of file suhalla_desert.c.

◆ Scene_GetPlacements()

const struct ScenePlacement * Scene_GetPlacements ( void )

The storms, Iodem, and in the second scene the Djinni and what Reveal shows.

Definition at line 140 of file suhalla_desert.c.

◆ SuhallaDesert_UpdateCaptureTimer()

void SuhallaDesert_UpdateCaptureTimer ( void )
static

Each frame while caught: spins the leader, and counts down to raising event 99, the storm carrying the party away.

Definition at line 157 of file suhalla_desert.c.

Referenced by Scene_Initialize(), SuhallaDesert_CatchInStorm(), and SuhallaDesert_UpdateCaptureTimer().

◆ SuhallaDesert_CatchInStorm()

void SuhallaDesert_CatchInStorm ( s32 stormId)
static

The leader walks into a storm: drawn to its centre and lifted, the party spins until Douse stops the storm or it carries them away.

Definition at line 179 of file suhalla_desert.c.

Referenced by Event_CaughtByFifthStorm(), Event_CaughtByFirstStorm(), Event_CaughtByFourthStorm(), Event_CaughtBySecondStorm(), Event_CaughtByThirdStorm(), and SuhallaDesert_CatchInStorm().

◆ Event_CaughtByFirstStorm()

void Event_CaughtByFirstStorm ( void )
static

The leader walks into the first storm of the scene.

Definition at line 223 of file suhalla_desert.c.

Referenced by Event_CaughtByFirstStorm().

◆ Event_CaughtBySecondStorm()

void Event_CaughtBySecondStorm ( void )
static

The leader walks into the second storm.

Definition at line 228 of file suhalla_desert.c.

Referenced by Event_CaughtBySecondStorm().

◆ Event_CaughtByThirdStorm()

void Event_CaughtByThirdStorm ( void )
static

The leader walks into the third storm.

Definition at line 233 of file suhalla_desert.c.

Referenced by Event_CaughtByThirdStorm().

◆ Event_CaughtByFourthStorm()

void Event_CaughtByFourthStorm ( void )
static

The leader walks into the fourth storm.

Definition at line 238 of file suhalla_desert.c.

Referenced by Event_CaughtByFourthStorm().

◆ Event_CaughtByFifthStorm()

void Event_CaughtByFifthStorm ( void )
static

The leader walks into the first scene's fifth storm, or the chasing storm reaches the moving leader.

Definition at line 244 of file suhalla_desert.c.

Referenced by Event_CaughtByFifthStorm().

◆ SuhallaDesert_RaiseStorm()

void SuhallaDesert_RaiseStorm ( s32 stormId)
static

As the party nears a storm it rises, growing to full size with the sand haze fading in the first time.

The first time a storm rises with Iodem in the party, he steps out and warns of the sandstorms: "If we don't get past here, we'll never make it to Babi Lighthouse."

Definition at line 252 of file suhalla_desert.c.

Referenced by Event_FifthStormRises(), Event_FirstStormRises(), Event_FourthStormRises(), Event_SecondStormRises(), Event_ThirdStormRises(), and SuhallaDesert_RaiseStorm().

◆ Event_FirstStormRises()

void Event_FirstStormRises ( void )
static

The party nears the first storm.

Definition at line 335 of file suhalla_desert.c.

Referenced by Event_FirstStormRises().

◆ Event_SecondStormRises()

void Event_SecondStormRises ( void )
static

The party nears the second storm.

Definition at line 340 of file suhalla_desert.c.

Referenced by Event_SecondStormRises().

◆ Event_ThirdStormRises()

void Event_ThirdStormRises ( void )
static

The party nears the third storm.

Definition at line 345 of file suhalla_desert.c.

Referenced by Event_ThirdStormRises().

◆ Event_FourthStormRises()

void Event_FourthStormRises ( void )
static

The party nears the fourth storm.

Definition at line 350 of file suhalla_desert.c.

Referenced by Event_FourthStormRises().

◆ Event_FifthStormRises()

void Event_FifthStormRises ( void )
static

The party nears the fifth storm.

Definition at line 355 of file suhalla_desert.c.

Referenced by Event_FifthStormRises().

◆ Event_IodemAsksWhetherToPressOn()

void Event_IodemAsksWhetherToPressOn ( void )
static

Near the second scene's way out to the world map, once Iodem has heard the wounded soldiers: he steps out of the party.

"Sheba is nowhere to be found. Should we search the desert once more or press on to Lalivero?" Whatever the answer, Iodem decides to go on to Tolbi's guard gate ahead and leave the search to its soldiers, and rejoins the party.

Definition at line 364 of file suhalla_desert.c.

Referenced by Event_IodemAsksWhetherToPressOn().

◆ SuhallaDesert_ChaseLeader()

s32 SuhallaDesert_ChaseLeader ( struct ScriptInterpreter * interpreter)
static

The chasing storm's script: it follows the leader, throwing up sand every eight frames, and catches a moving leader it comes within 8 pixels of (event 55).

Definition at line 416 of file suhalla_desert.c.

Referenced by SuhallaDesert_ChaseLeader().

◆ Event_StormGivesChase()

void Event_StormGivesChase ( void )
static

In the second scene, until the chasing storm has been doused: it appears behind the party and gives chase.

Definition at line 472 of file suhalla_desert.c.

Referenced by Event_StormGivesChase().

◆ Event_DouseCastAtStorm()

void Event_DouseCastAtStorm ( void )
static

Douse cast at the storm that caught the leader: sets the Psynergy effect's child option (its meaning unknown).

Definition at line 482 of file suhalla_desert.c.

Referenced by Event_DouseCastAtStorm().

◆ Event_DouseStorm()

void Event_DouseStorm ( s32 unused,
s32 stormId )
static

Douse stops the storm that caught the leader: it is doused for good, and the monster in it attacks.

The second scene's fourth and chasing storms hold other monsters.

Definition at line 490 of file suhalla_desert.c.

Referenced by Event_DouseStorm().

◆ Event_StormCarriesPartyAway()

void Event_StormCarriesPartyAway ( void )
static

The spinning runs out: the storm rises into the sky with the party, the screen closes, and the party lands on the world map.

Definition at line 526 of file suhalla_desert.c.

Referenced by Event_StormCarriesPartyAway().

◆ SuhallaDesert_PulseRevealPalette()

void SuhallaDesert_PulseRevealPalette ( void )
static

While Reveal lasts: one palette color pulses, brightening and dimming over 64 frames.

Definition at line 569 of file suhalla_desert.c.

Referenced by Event_RevealEnds(), Event_RevealStarts(), and SuhallaDesert_PulseRevealPalette().

◆ Event_RevealEnds()

s32 Event_RevealEnds ( void )
static

Reveal ends, or a scene is entered: in the second scene, what Reveal showed is hidden again and the pulsing color is put back.

Definition at line 586 of file suhalla_desert.c.

Referenced by Event_RevealEnds(), and Scene_Initialize().

◆ Event_RevealStarts()

s32 Event_RevealStarts ( void )
static

Reveal in the second scene: the hidden object appears at 248, 712, map cells and the map object at 100 change, and a palette color pulses.

Definition at line 614 of file suhalla_desert.c.

Referenced by Event_RevealStarts().

◆ Scene_GetEvents()

const struct SceneEvent * Scene_GetEvents ( void )

The third scene's exits, or the storms, Iodem, treasure and Reveal of the first two.

Definition at line 636 of file suhalla_desert.c.

◆ Scene_Initialize()

s32 Scene_Initialize ( void )

Sets a scene up as the party enters: a capture goes on spinning, Reveal's color is saved, and the first two scenes set up their storms.

Sets up whichever scene is being entered and runs its arrival events.

Definition at line 645 of file suhalla_desert.c.

Variable Documentation

◆ sSuhallaDesertSavedColor

u16 sSuhallaDesertSavedColor
static

Definition at line 88 of file suhalla_desert.c.

Referenced by Event_RevealEnds(), and Scene_Initialize().

◆ gEffectScript0

s32 gEffectScript0[]
Initial value:
= {
SC_WAIT(1), SC_LOOP(22, SC_TOP), SC_WAIT(1),
SC_POS(0, 0, 0), SC_WAIT(1), SC_FREE,
}
#define SC_LOOP(n, to)
Repeat up to n times.
Definition objcmd.h:28
#define SC_POS(x, y, z)
Set position.
Definition objcmd.h:18
#define SC_FREE
Release.
Definition objcmd.h:43
#define SC_WAIT(n)
Wait n frames.
Definition objcmd.h:16
#define SC_TOP
Script start.
Definition objcmd.h:13

Definition at line 773 of file suhalla_desert.c.

◆ gEffectScript1

s32 gEffectScript1[]
Initial value:
= {
SC_WAIT(1), SC_LOOP(44, SC_TOP), SC_WAIT(1),
SC_POS(0, 0, 0), SC_WAIT(1), SC_FREE,
}

Definition at line 778 of file suhalla_desert.c.

◆ gEffectScript2

s32 gEffectScript2[]
Initial value:
= {
SC_WAIT(1), SC_LOOP(126, SC_TOP), SC_WAIT(1),
SC_POS(0, 0, 0), SC_WAIT(1), SC_FREE,
}

Definition at line 783 of file suhalla_desert.c.

◆ gEffectScripts

const s32* gEffectScripts[]
Initial value:
= {
}
s32 gEffectScript0[]
s32 gEffectScript1[]
s32 gEffectScript2[]

Definition at line 788 of file suhalla_desert.c.

◆ gSuhallaDesertStormScript

s32 gSuhallaDesertStormScript[]
Initial value:
= {
}
#define SC_END
Return to the main script.
Definition objcmd.h:32
#define SC_CALL(fn)
Definition objcmd.h:50
static s32 SuhallaDesert_ClearActorSpriteAndCollisionFlags(struct ScriptInterpreter *interpreter)
A storm's placement script: clears its sprite and collision flags.
static s32 SuhallaDesert_ToggleActorActive(struct ScriptInterpreter *interpreter)
A storm's placement script: toggles its single-sprite storage.

Definition at line 794 of file suhalla_desert.c.

◆ gSuhallaDesertFourthStormScript

s32 gSuhallaDesertFourthStormScript[]

◆ gSuhallaDesertEntrancesOther

struct SceneEntrance gSuhallaDesertEntrancesOther[]
Initial value:
= {
{0, CONDITION_ALWAYS, 256, 0, 100, FACING_SOUTH, 0, -1, -1, -1, -1, 0},
}
@ SCENE_TABLE_END
Definition field_scene.h:43
@ CONDITION_ALWAYS
Definition field_scene.h:44
@ FACING_SOUTH
Definition field_scene.h:28

Definition at line 806 of file suhalla_desert.c.

Referenced by Scene_GetEntrances().

◆ gSuhallaDesertEntrances1

struct SceneEntrance gSuhallaDesertEntrances1[]
Initial value:
= {
{1, CONDITION_ALWAYS, 264, 0, 56, FACING_SOUTH, 0, -1, -1, -1, -1, 0},
{2, CONDITION_ALWAYS, 24, 0, 936, FACING_EAST, 0, -1, -1, -1, -1, 0},
}
@ FACING_EAST
Definition field_scene.h:26

Definition at line 811 of file suhalla_desert.c.

Referenced by Scene_GetEntrances().

◆ gSuhallaDesertEntrances2

struct SceneEntrance gSuhallaDesertEntrances2[]
Initial value:
= {
{1, CONDITION_ALWAYS, 488, 0, 456, FACING_WEST, 0, -1, -1, -1, -1, 0},
{2, CONDITION_ALWAYS, 488, 0, 1208, FACING_WEST, 0, -1, -1, -1, -1, 0},
{3, CONDITION_ALWAYS, 440, 0, 624, FACING_SOUTH, 0, -1, -1, -1, -1, 0},
{4, CONDITION_ALWAYS, 56, 0, 624, FACING_SOUTH, 0, -1, -1, -1, -1, 0},
}
@ FACING_WEST
Definition field_scene.h:30

Definition at line 817 of file suhalla_desert.c.

Referenced by Scene_GetEntrances().

◆ gSuhallaDesertEntrances3

struct SceneEntrance gSuhallaDesertEntrances3[]
Initial value:
= {
{1, CONDITION_ALWAYS, 72, 0, 248, FACING_NORTH, 0, -1, -1, -1, -1, 0},
{2, CONDITION_ALWAYS, 440, 0, 152, FACING_SOUTH, 0, -1, -1, -1, -1, 0},
{3, CONDITION_ALWAYS, 632, 0, 152, FACING_SOUTH, 0, -1, -1, -1, -1, 0},
{4, CONDITION_ALWAYS, 648, 0, 280, FACING_NORTH, 0, -1, -1, -1, -1, 0},
}
@ FACING_NORTH
Definition field_scene.h:32

Definition at line 825 of file suhalla_desert.c.

Referenced by Scene_GetEntrances().

◆ gSuhallaDesertExits

u32 gSuhallaDesertExits[]
Initial value:
= {
SCENE_EXITS(164), SCENE_EXIT(1, 2, 28), SCENE_EXIT(2, 165, 1),
SCENE_EXIT(0, 165, 0), SCENE_EXIT(1, 164, 2), SCENE_EXIT(2, 2, 55),
SCENE_EXIT(3, 166, 4), SCENE_EXIT(4, 166, 1), SCENE_EXIT(0, 166, 0),
SCENE_EXIT(1, 165, 4), SCENE_EXIT(2, 166, 3), SCENE_EXIT(3, 166, 2),
}
#define SCENE_EXITS(scene)
Definition field_scene.h:72
#define SCENE_EXIT(exit, scene, entrance)
Definition field_scene.h:73
#define SCENE_EXITS_END
Definition field_scene.h:77

Definition at line 833 of file suhalla_desert.c.

Referenced by Scene_GetExits().

◆ gSuhallaDesertPlacementsOther

struct ScenePlacement gSuhallaDesertPlacementsOther[]
Initial value:
= {
}

Definition at line 841 of file suhalla_desert.c.

Referenced by Scene_GetPlacements().

◆ gSuhallaDesertPlacements1

struct ScenePlacement gSuhallaDesertPlacements1[]
Initial value:

Definition at line 846 of file suhalla_desert.c.

Referenced by Scene_GetPlacements().

◆ gSuhallaDesertPlacements2

◆ gSuhallaDesertPlacements3

struct ScenePlacement gSuhallaDesertPlacements3[]
Initial value:
= {
}

Definition at line 882 of file suhalla_desert.c.

Referenced by Scene_GetPlacements().

◆ gSuhallaDesertChaseScript

s32 gSuhallaDesertChaseScript[]
Initial value:
= {
}
static s32 SuhallaDesert_ChaseLeader(struct ScriptInterpreter *interpreter)
The chasing storm's script: it follows the leader, throwing up sand every eight frames,...

Definition at line 886 of file suhalla_desert.c.

Referenced by Event_StormGivesChase().

◆ gSuhallaDesertEventsOther

struct SceneEvent gSuhallaDesertEventsOther[]

Definition at line 891 of file suhalla_desert.c.

Referenced by Scene_GetEvents().

◆ gSuhallaDesertEvents3

struct SceneEvent gSuhallaDesertEvents3[]
Initial value:
= {
{0x21, 2, CONDITION_ALWAYS, 2},
{0x31, 3, CONDITION_ALWAYS, 3},
}
#define SCENE_EVENTS_END
@ EVENT_EXIT

Definition at line 943 of file suhalla_desert.c.

Referenced by Scene_GetEvents().