Every function, variable, type, enumerator and macro.
- u -
- u16 : types.h
- u32 : types.h
- u64 : types.h
- u8 : types.h
- Ui_AdjustValueWithoutLimit() : messages.c, window.h
- Ui_AdjustValueWithoutLimitFar() : window.h
- Ui_ApplyTableScaleToObject() : pictures.c, battle_command.h
- UI_AREA_NOTICE_FRAMES : window_internal.h
- UI_ARGUMENT_SLOT_COUNT : window_internal.h
- Ui_BuildPairedPatternsToSlot() : icons.c, window.h
- Ui_BuildPatternToSlot() : icons.c, window.h
- UI_BYTE_STRING_BUFFER_SIZE : window_internal.h
- UI_CANVAS_BACKGROUND_WORD : window_internal.h
- UI_CANVAS_FIRST_TILE : window.h
- UI_CANVAS_SIZE : window.h
- UI_CANVAS_VRAM : window.h
- Ui_ClearVramBlock() : windows.c, window.h
- Ui_CreateOutputFromResourceSlot() : djinn_preview.c, battle_command.h
- UI_DEFINE_SET_GRID_COLUMN : sprite_viewer.c
- Ui_DrawValuePairRows() : common.c, menu.h
- Ui_FillBank15PaletteGrey() : mind_read.c, psynergy_effects.h
- Ui_FillGridColumnFromMetadata() : sprite_viewer.c, field.h
- Ui_FillVramBlockPattern() : windows.c, window.h
- Ui_FindNextSpriteWithImage() : sprite_viewer.c, field.h
- Ui_GetTableWordZero() : pictures.c, battle_command.h
- Ui_GetTableWordZeroFar() : window.h
- Ui_LoadCharacterEntryForSlot() : outputs.c, battle_command.h
- Ui_LoadCharacterEntryForSlotFar() : window.h
- Ui_LoadWindowGraphics() : text.c, runtime.h
- Ui_LoadWindowGraphicsFar() : runtime.h
- UI_MESSAGE_CHANNEL_COUNT : window_internal.h
- UI_MESSAGE_LINE_COUNT : window_internal.h
- UI_MESSAGE_NAME_HALFWORDS : window_internal.h
- UI_NUMBER_BUFFER_SIZE : window_internal.h
- UI_OUTPUT_COUNT : window.h
- UI_PAGE_ARROW_LEFT : window.h
- UI_PAGE_ARROW_RIGHT : window.h
- UI_PAGE_ARROW_TILE : window.h
- UI_PAGE_ARROW_VRAM : window.h
- UI_PALETTE_SLOT_FREE : window_internal.h
- Ui_PrepareTransferForItem() : icons.c, window.h
- Ui_PrepareTransferForItemFar() : window.h
- Ui_PrepareTransferFromTableEntry() : icons.c, window.h
- Ui_RunIconMonitor() : sprite_viewer.c, field.h
- Ui_RunOwnerStatusScreen() : status.c, battle_command.h
- UI_SELECTION_ENTRY_LIMIT : window_internal.h
- Ui_SetBank15PaletteAndClearRenderMode() : mind_read.c, psynergy_effects.h
- Ui_SetBank15PaletteAndClearRenderModeFar() : object.h
- Ui_SetGridColumnNumber() : sprite_viewer.c, field.h
- Ui_SetGridColumnParameter() : sprite_viewer.c, field.h
- Ui_SetGridColumnPriority() : sprite_viewer.c, field.h
- Ui_SetMessageVoiceFromActor() : messages.c, psynergy_effects.h
- Ui_SetMessageVoiceFromActorFar() : object.h
- Ui_SetRectHighlight() : command_row.c, battle_command.h
- UI_SPRITE_HIDDEN : window.h
- UI_SPRITE_HOP_DOWN : window.h
- UI_SPRITE_HOP_DOWN_LEFT : window.h
- UI_SPRITE_HOP_UP : window.h
- UI_SPRITE_PAGE_ARROW : window.h
- UI_SPRITE_POP : window.h
- UI_SPRITE_PULSE : window.h
- UI_SPRITE_SHAKE : window.h
- UI_SPRITE_SHRINK : window.h
- UI_SPRITE_SHRINK_HALF : window.h
- UI_SPRITE_SPACE_WIDTH : window_internal.h
- UI_SPRITE_SPIN : window.h
- UI_SPRITE_STILL : window.h
- UI_SPRITE_SWELL : window.h
- UI_SPRITE_SWELL_HALF : window.h
- UI_SPRITE_VIEWER_ANIMATION_LIMIT : sprite_viewer.c
- UI_SPRITE_VIEWER_COPY_COUNT : sprite_viewer.c
- UI_SPRITE_VIEWER_EDIT_ANIMATION : sprite_viewer.c
- UI_SPRITE_VIEWER_EDIT_COLOR : sprite_viewer.c
- UI_SPRITE_VIEWER_EDIT_COUNT : sprite_viewer.c
- UI_SPRITE_VIEWER_EDIT_PRIORITY : sprite_viewer.c
- UI_SPRITE_VIEWER_EDIT_SPRITE : sprite_viewer.c
- UI_SPRITE_VIEWER_HIDDEN_PRIORITY : sprite_viewer.c
- UI_SPRITE_VIEWER_SPRITE_LIMIT : sprite_viewer.c
- UI_SPRITE_WOBBLE : window.h
- UI_TEXT_DEFAULT_COLOUR : window_internal.h
- UI_TEXT_DEFAULT_LINE_SPACING : window_internal.h
- UI_TILE : window.h
- UI_TILE_BATTLE_FRAME_BOTTOM : window.h
- UI_TILE_BATTLE_FRAME_BOTTOM_LEFT : window.h
- UI_TILE_BATTLE_FRAME_BOTTOM_RIGHT : window.h
- UI_TILE_BLANK : window.h
- UI_TILE_DIVIDER_CROSS : window.h
- UI_TILE_DIVIDER_HORIZONTAL : window.h
- UI_TILE_DIVIDER_TEE_DOWN : window.h
- UI_TILE_DIVIDER_TEE_LEFT : window.h
- UI_TILE_DIVIDER_TEE_RIGHT : window.h
- UI_TILE_DIVIDER_TEE_UP : window.h
- UI_TILE_DIVIDER_VERTICAL : window.h
- UI_TILE_FRAME_BOTTOM : window.h
- UI_TILE_FRAME_BOTTOM_LEFT : window.h
- UI_TILE_FRAME_BOTTOM_RIGHT : window.h
- UI_TILE_FRAME_BOTTOM_TEE : window.h
- UI_TILE_FRAME_LEFT : window.h
- UI_TILE_FRAME_LEFT_TEE : window.h
- UI_TILE_FRAME_RIGHT : window.h
- UI_TILE_FRAME_RIGHT_TEE : window.h
- UI_TILE_FRAME_ROUND_CORNER : window.h
- UI_TILE_FRAME_TOP : window.h
- UI_TILE_FRAME_TOP_LEFT : window.h
- UI_TILE_FRAME_TOP_RIGHT : window.h
- UI_TILE_FRAME_TOP_TEE : window.h
- UI_TILE_PAIR : window.h
- UI_TILE_WINDOW_FILL : window.h
- UI_TILEMAP_PALETTE : window_internal.h
- UI_TILEMAP_VRAM : window.h
- UI_WINDOW_ANCHOR_BOTTOM : window.h
- UI_WINDOW_CLOSE_FRAMES : window_internal.h
- UI_WINDOW_EFFECT_SWELL : window_internal.h
- UI_WINDOW_FIXED_X : window.h
- UI_WINDOW_FRAMED_CANVAS : window.h
- UI_WINDOW_INSTANT : window.h
- UI_WINDOW_OPEN : window.h
- UI_WINDOW_OPEN_FRAMES : window_internal.h
- UI_WINDOW_OUTLINED_TEXT : window.h
- UI_WINDOW_TEXT_CANVAS : window.h
- UI_WORK : window.h
- UiGlyph_LoadEntryWithPalette() : icons.c, window.h
- UiGlyph_LoadPortrait() : pictures.c, battle_command.h
- UiGlyph_ReservedNoOp() : icons.c, window.h
- UiGlyph_ResetWorkState() : selection.c, window.h
- UiIcon_BuildAbilityIconTiles() : icons.c, window.h
- UiIcon_BuildItemIconTiles() : icons.c, window.h
- UiIcon_CopyResourceToSlot() : icons.c, window.h
- UiIcon_CountItemIcons() : icons.c, window.h
- UiIcon_CountPsynergyIcons() : icons.c, window.h
- UiIcon_CreateStatChangeArrow() : icons.c, menu.h
- UiIcon_CreateWithLoadedResource() : icons.c, menu.h
- UiIcon_CreateWithResource() : common.c, menu.h
- UiIcon_CreateWithResourceVariant() : common.c, menu.h
- UiIcon_Decode() : icons.c, window.h
- UiIcon_Decompress() : pictures.c, battle_command.h
- UiIcon_DrawVariantWithTileOffset() : icons.c, menu.h
- UiIcon_LoadResourceIntoSlot() : icons.c, menu.h
- UiIcon_PrepareObject() : common.c, menu.h
- UiIcon_PrepareObjectFar() : menu.h
- UiMenu_CreateCursor() : common.c, menu.h
- UiMenu_PositionCursor() : common.c, menu.h
- UiMenu_SlideCursor() : common.c, menu.h
- UiMessage_ShowAndRestoreState() : run.c, shop.h
- UiMessage_ShowAndWait() : run.c, shop.h
- UiMessage_ShowChoice() : run.c, shop.h
- UiMessage_ShowChoiceVariant() : run.c, shop.h
- UiMessage_ShowResolvedAndRestoreState() : sanctum.c, shop.h
- UiMessage_ShowResolvedAndWait() : sanctum.c, shop.h
- UiPalette_SetColor15() : common.c, menu.h
- UiPalette_SetColor2() : common.c, menu.h
- UiPalette_SetColor4() : common.c, menu.h
- UiRender_MarkRow : uiwindow.h
- UiRender_ReservedNoOp() : text_tiles.c, window.h
- UiSpriteViewerEditMode : sprite_viewer.c
- UiText_AppendArticleName() : decode.c, window.h
- UiText_ApplyChannelStyle() : windows.c, window.h
- UiText_BuildRenderEntries() : decode.c, window.h
- UiText_BuildRenderEntriesMode1() : messages.c, window.h
- UiText_CheckPauseSkipped() : messages.c, window.h
- UiText_CheckTextDismissed() : messages.c, window.h
- UiText_CopyMessageString() : messages.c, window.h
- UiText_CopyMessageStringFar() : window.h
- UiText_DecodeMessage() : messages.c, window.h
- UiText_DecodeMessageFar() : window.h
- UiText_DecodeSymbol() : messages.c, window.h
- UiText_DrawAt() : menu.h
- UiText_DrawCharacter() : pictures.c, battle_command.h
- UiText_DrawCharacterAtOffset() : text_tiles.c, window.h
- UiText_DrawCharacterAtOffsetFar() : window.h
- UiText_DrawGlyph() : sprites.c, window.h
- UiText_DrawGlyphArm() : glyph_arm.c, glyph_arm.h
- UiText_DrawGlyphCodeSize : graphics.h
- UiText_DrawNumber() : text_tiles.c, window.h
- UiText_DrawNumberAtOffset() : text_tiles.c, window.h
- UiText_DrawNumberAtOffsetFar() : window.h
- UiText_DrawNumberFar() : window.h
- UiText_DrawNumberInWindow() : text_tiles.c, window.h
- UiText_DrawNumberInWindowFar() : window.h
- UiText_DrawNumberRightAligned() : common.c, menu.h
- UiText_DrawPaddedLabel() : name_entry.c, battle_command.h
- UiText_DrawPrefixedNumberAtOffset() : text_tiles.c
- UiText_DrawQuantity() : import.h
- UiText_DrawResource() : text_tiles.c, window.h
- UiText_DrawResourceFar() : window.h
- UiText_DrawStatComparison() : common.c, menu.h
- UiText_DrawString() : text_tiles.c, window.h
- UiText_DrawStringAtOffset() : text_tiles.c, window.h
- UiText_DrawStringAtOffsetFar() : window.h
- UiText_DrawStringFar() : window.h
- UiText_DrawStringInWindow() : text_tiles.c, window.h
- UiText_DrawStringInWindowFar() : window.h
- UiText_DrawWorkValueWithLabel() : common.c, menu.h
- UiText_FormatNumber() : glyphs.c, window.h
- UiText_FormatNumberToHalfwords() : djinn_preview.c, battle_command.h
- UiText_GetResourceDimensions() : window.h
- UiText_GetResourceDimensionsAlt() : window.h
- UiText_GetResourceDimensionsAltFar() : window.h
- UiText_GetResourceDimensionsFar() : window.h
- UiText_GetWideStringWidth() : glyphs.c, window.h
- UiText_LoadRemappedGlyph() : pictures.c, battle_command.h
- UiText_LookupArgument() : messages.c, window.h
- UiText_LookupMessage() : messages.c, window.h
- UiText_LookupMessageArm : graphics.h
- UiText_LookupMessageCodeSize : graphics.h
- UiText_MeasureAllPages() : measure.c, window.h
- UiText_MeasureEntryDimensions() : measure.c, window.h
- UiText_MeasureResourceEntries() : measure.c, window.h
- UiText_MeasureResourceEntriesFar() : window.h
- UiText_OpenEntryMessage() : frames.c, window.h
- UiText_OpenEntryMessageFar() : window.h
- UiText_OpenMessageAtObject() : messages.c, psynergy_effects.h
- UiText_OpenMessageAtObjectFar() : object.h
- UiText_OpenMessageWindow() : frames.c, window.h
- UiText_OpenMessageWindowFar() : window.h
- UiText_PrepareMessageWork() : frames.c, window.h
- UiText_PrepareMessageWorkFar() : window.h
- UiText_QueueRenderEntries() : windows.c
- UiText_RenderGlyphPair() : glyphs.c, window.h
- UiText_RenderGlyphTileAtWorkOffset() : glyphs.c, window.h
- UiText_RenderStringTiles() : text_tiles.c, window.h
- UiText_RenderWideStringAtOffset() : glyphs.c, window.h
- UiText_RenderWideStringAtOffsetFar() : window.h
- UiText_RenderWideStringInWindow() : glyphs.c
- UiText_ScrollCanvasUp() : typing.c, window.h
- UiText_SetCanvasPixel() : glyph_arm.c
- UiText_SetRenderString() : name_entry.c, battle_command.h
- UiText_ShowCenteredMessage() : messages.c, window.h
- UiText_ShowCenteredMessageFar() : window.h
- UiText_ShowLocalizedMessageAndWait() : link_timer.c, battle_command.h
- UiText_ShowMessageAndWaitComplete() : command_row.c, battle_command.h
- UiText_ShowMessageAndWaitCore() : frames.c, window.h
- UiText_ShowMessageAndWaitCoreFar() : window.h
- UiText_ShowPositionedMessageAndWait() : frames.c, window.h
- UiText_ShowPositionedMessageAndWaitFar() : window.h
- UiText_StartBattleMessage() : windows.c, window.h
- UiText_StartCanvasScroll() : windows.c, window.h
- UiText_WidenByteString() : text_tiles.c
- UiTextResource_Initialize() : selection.c, window.h
- UiTextResource_InitializeFar() : window.h
- UiTextResource_NoOpCallback() : selection.c, window.h
- UiTextResource_NoOpCallback1() : selection.c, window.h
- UiTextResource_NoOpCallback2() : selection.c, window.h
- UiTextResource_NoOpCallback3() : selection.c, window.h
- UiTextResource_NoOpCallback4() : selection.c, window.h
- UiTextResource_NoOpCallbackBank() : selection.c, window.h
- UiTextResource_Release() : selection.c, window.h
- UiTextResource_ReleaseFar() : window.h
- UiTextResource_SetPosition() : selection.c, window.h
- UiTextResource_SetPositionFar() : window.h
- UiTimedNotice_CloseIfActive() : shortcuts.c, window.h
- UiTimedNotice_CloseIfActiveFar() : window.h
- UiTimedNotice_Create() : shortcuts.c, window.h
- UiTimedNotice_CreateFar() : window.h
- UiTimedNotice_Tick() : shortcuts.c, window.h
- UiWindow_BuildLayoutBounds() : party_status.c, battle_command.h
- UiWindow_Clear() : menu.h
- UiWindow_ClearInteriorTiles() : windows.c, window.h
- UiWindow_ClearInteriorTilesFar() : window.h
- UiWindow_ClearTileAttributesInRect() : text_tiles.c
- UiWindow_CloseIfOpen() : common.c, menu.h
- UiWindow_Commit() : menu.h
- UiWindow_CopyTilemapRegion() : name_entry.c, battle_command.h
- UiWindow_Create() : windows.c, window.h
- UiWindow_CreateFar() : window.h
- UiWindow_CreateWithLayoutBounds() : party_status.c, battle_command.h
- UiWindow_CreateWithLayoutBoundsFar() : window.h
- UiWindow_CreateWithSideObject() : messages.c, window.h
- UiWindow_CreateWithSideObjectFar() : window.h
- UiWindow_DrawColumnBorders() : party_status.c, battle_command.h
- UiWindow_DrawDividerLine() : text_tiles.c, window.h
- UiWindow_DrawDividerLineFar() : window.h
- UiWindow_DrawFrame() : frames.c, window.h
- UiWindow_DrawFrameFar() : window.h
- UiWindow_DrawOpened() : windows.c, window.h
- UiWindow_DrawStatusBarTiles() : party_status.c, battle_command.h
- UiWindow_DrawThreeTileColumn() : pictures.c, battle_command.h
- UiWindow_DrawZoomFrame() : frames.c, window.h
- UiWindow_EraseBorderRect() : windows.c, window.h
- UiWindow_EraseBorderRectFar() : window.h
- UiWindow_FillFromScene() : outputs.c, battle_command.h
- UiWindow_FillFromSceneFar() : window.h
- UiWindow_FillScreenBlockRect() : outputs.c, battle_command.h
- UiWindow_FillTilemapRect() : save.c, battle_command.h
- UiWindow_FitOnScreen() : measure.c, window.h
- UiWindow_InitializeWork() : common.c, menu.h
- UiWindow_MapTextCanvasTiles() : frames.c, window.h
- UiWindow_MarkVisibleTileAttributes() : text_tiles.c, window.h
- UiWindow_MarkVisibleTileAttributesFar() : window.h
- UiWindow_OpenMode1AndWaitFrame() : selection.c, window.h
- UiWindow_OverlayTilePattern() : text_tiles.c, window.h
- UiWindow_PutGlyph() : sprites.c
- UiWindow_SetBounds() : common.c, menu.h
- UiWindow_SetInteriorPaletteBitRect() : djinn.c, menu.h
- UiWindow_SetInteriorRectPalette() : djinn.c, menu.h
- UiWindow_SetPaletteBitRectFar() : window.h
- UiWindow_SetRectPalette() : djinn.c, menu.h
- UiWindow_SetTileAttributeBitRect() : party_status.c, battle_command.h
- UiWindow_SetTileAttributeRect() : name_entry.c, battle_command.h
- UiWindow_SetTilemapEntry() : sprites.c, window.h
- UiWindow_SetTilemapEntryFar() : window.h
- UiWindow_StepSwellEffect() : messages.c, window.h
- UiWindow_UpdateOrCreate() : common.c, menu.h
- UiWindow_WaitZoom() : windows.c, window.h
- UiWork_AnimateSpriteSlots() : sprites.c, window.h
- UiWork_ClearMenuBusy() : common.c, menu.h
- UiWork_ClearPortraitSlots() : messages.c, window.h
- UiWork_ClearValueNameTables() : messages.c, window.h
- UiWork_ClearValueNameTablesFar() : window.h
- UiWork_CloseAndRelease() : selection.c
- UiWork_DrainPending() : messages.c, window.h
- UiWork_DrainPendingFar() : window.h
- UiWork_Finalize() : windows.c, window.h
- UiWork_FinalizeEntityMatchingLocalizedId() : messages.c, window.h
- UiWork_FinalizeEntityMatchingLocalizedIdFar() : window.h
- UiWork_FinalizeFar() : window.h
- UiWork_FinalizePendingCore() : messages.c, window.h
- UiWork_FinalizePendingCoreFar() : window.h
- UiWork_FinalizeSharedSlot() : frames.c, window.h
- UiWork_FinalizeSharedSlotFar() : window.h
- UiWork_InitCountersAndScheduleRefresh() : frames.c, window.h
- UiWork_InitCountersWithResourceAndScheduleRefresh() : frames.c, window.h
- UiWork_Initialize() : windows.c, window.h
- UiWork_InitializeFar() : window.h
- UiWork_InitializeWithResourceCounters() : windows.c, window.h
- UiWork_InitializeWithResourceCountersFar() : window.h
- UiWork_IsComplete() : frames.c, window.h
- UiWork_IsCompleteFar() : window.h
- UiWork_IsIdle() : frames.c, window.h
- UiWork_IsIdleFar() : window.h
- UiWork_ProcessAll() : frames.c, window.h
- UiWork_ProcessDirectWork() : frames.c, window.h
- UiWork_ProcessRenderChannels() : typing.c, window.h
- UiWork_PushValueSlot() : messages.c, window.h
- UiWork_PushValueSlotFar() : window.h
- UiWork_ReservedNoOp() : selection.c, window.h
- UiWork_ResetCounters() : frames.c, window.h
- UiWork_ResetFreeChannel() : windows.c, window.h
- UiWork_ResetFreeChannelFar() : window.h
- UiWork_SetAltFlagAndClearTable() : text_tiles.c, window.h
- UiWork_SetAltFlagAndClearTableFar() : window.h
- UiWork_SetBusyFlags() : frames.c, window.h
- UiWork_SetBusyFlagsFar() : window.h
- UiWork_SetMenuBusy() : common.c, menu.h
- UiWork_SetParamNibble() : text_tiles.c, window.h
- UiWork_SetParamNibbleFar() : window.h
- UiWork_SetRenderWord() : text_tiles.c, window.h
- UiWork_StepChannelScript() : typing.c, window.h
- UiWork_UploadDirtyBlocks() : windows.c, window.h
- UNDEAD_SWORD_SPARK_SHEET : undead_sword.c
- Unit_AddHp() : units.c, game.h
- Unit_AddHpFar() : game.h
- Unit_AddPp() : units.c, game.h
- Unit_AddPpFar() : game.h
- Unit_CalcBaseElements() : classes.c, game.h
- Unit_CheckLevelUp() : levels.c, game.h
- Unit_ClampGaugeValue() : units.c
- Unit_Copy() : djinn.c
- Unit_GetElementLevel() : classes.c, game.h
- Unit_GetElementLevelFar() : game.h
- Unit_GetElementLevels() : classes.c, game.h
- Unit_GetExperienceForLevel() : levels.c, game.h
- Unit_GetExperienceForLevelFar() : game.h
- Unit_KnowsAction() : levels.c, game.h
- Unit_KnowsActionFar() : game.h
- Unit_LearnPsynergy() : levels.c, game.h
- Unit_LearnPsynergyFar() : game.h
- Unit_LevelUpTo() : levels.c, game.h
- Unit_LevelUpToFar() : game.h
- UNIT_MAX : objects.c
- UNIT_NAME_LENGTH : battle_internal.h
- UNIT_NONE : object_internal.h
- Unit_RefreshPsynergy() : levels.c, game.h
- Unit_RefreshPsynergyFar() : game.h
- Unit_SetHp() : units.c, game.h
- Unit_SetHpFar() : game.h
- Unit_SetPp() : units.c, game.h
- UNIT_STAT_DIFF : units.c
- Unit_TryLevelUp() : levels.c, game.h
- Unit_TryLevelUpFar() : game.h
- Unit_UpdateClass() : classes.c, game.h
- Unit_UpdateGauges : battle_unit.h
- UnitCalc() : units.c, game.h
- UnitCalcFar() : game.h
- UnitGet() : units.c, game.h
- UnitGetFar() : game.h
- UnitRatio() : units.c, game.h
- UnitRatioFar() : game.h
- UNUSED : types.h, tolbi_spring.c
- UpdateLinkSessionCountdown() : link_timer.c, battle_command.h
- UpdateRisingParticleBurst() : move.c, psynergy_effects.h
- USE_ITEM : field_scene.h
- USE_ITEM_ON_ACTOR : field_scene.h