The pushable actors' movement probes and footprint bounds. More...
Go to the source code of this file.
Data Structures | |
| struct | StagedActorProbe |
| Where a large thing ahead of the leader would roll to: its footprint, its actor, that position, and a callback during the leader's follow-through. More... | |
| struct | StagedActorFootprint |
| A footprint's bounds, as gStagedActor_FootprintBounds holds four words a footprint; no TBS code names this struct. More... | |
Functions | |
| STATIC_ASSERT (sizeof(struct StagedActorProbe)==0x18) | |
| STATIC_ASSERT (offsetof(struct StagedActorProbe, position.x)==0x08) | |
| STATIC_ASSERT (offsetof(struct StagedActorProbe, position.z)==0x10) | |
| STATIC_ASSERT (sizeof(struct StagedActorFootprint)==0x10) | |
The pushable actors' movement probes and footprint bounds.
Definition in file staged_actor.h.
| STATIC_ASSERT | ( | sizeof(struct StagedActorProbe) | = =0x18 | ) |
| STATIC_ASSERT | ( | offsetof(struct StagedActorProbe, position.x) | = =0x08 | ) |
| STATIC_ASSERT | ( | offsetof(struct StagedActorProbe, position.z) | = =0x10 | ) |
| STATIC_ASSERT | ( | sizeof(struct StagedActorFootprint) | = =0x10 | ) |