Party menus and their interactive selection screens. More...
Go to the source code of this file.
Functions | |
| s32 | ItemMenu_RunFar (void) |
| s32 | PsynergyMenu_RunFar (void) |
| s32 | StatusMenu_RunFar (void) |
| s32 | Menu_OpenCharacterSelectorFar (void) |
| void | PsynergyMenu_InitializeEntryObjectsFar (void *source, s32 originX, s32 originY, s32 spacing, s32 unused) |
| void | Menu_ReleaseEntryObjectsFar (void) |
| void | UiIcon_PrepareObjectFar (struct RenderOutput *object) |
| s32 | DjinnMenu_RunFar (void) |
| void | ItemMenu_DrawItemDetailsFar (s32 window, s32 item) |
Party menus and their interactive selection screens.
Far-call interfaces; their ordered jump stubs live in games/tbs/src/system/far_call/MENU.S.
Definition in file menu.h.
| s32 ItemMenu_RunFar | ( | void | ) |
Referenced by ItemMenu_RunFar(), and Menu_RunTopSelection().
| s32 PsynergyMenu_RunFar | ( | void | ) |
Referenced by Menu_RunTopSelection(), and PsynergyMenu_RunFar().
| s32 StatusMenu_RunFar | ( | void | ) |
Referenced by Menu_RunTopSelection(), and StatusMenu_RunFar().
| s32 Menu_OpenCharacterSelectorFar | ( | void | ) |
Referenced by Menu_OpenCharacterSelectorFar().
| void Menu_ReleaseEntryObjectsFar | ( | void | ) |
Referenced by Menu_ReleaseEntryObjectsFar(), Sanctum_RunPartyService(), Shop_PickUnit(), Shop_PickUnitItem(), and Shop_SelectBuy().
| void UiIcon_PrepareObjectFar | ( | struct RenderOutput * | object | ) |
| s32 DjinnMenu_RunFar | ( | void | ) |
Referenced by DjinnMenu_RunFar(), and Menu_RunTopSelection().
Referenced by ItemMenu_DrawItemDetailsFar().