Alchemy
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menu.h File Reference

Party menus and their interactive selection screens. More...

Go to the source code of this file.

Functions

s32 ItemMenu_RunFar (void)
s32 PsynergyMenu_RunFar (void)
s32 StatusMenu_RunFar (void)
s32 Menu_OpenCharacterSelectorFar (void)
void PsynergyMenu_InitializeEntryObjectsFar (void *source, s32 originX, s32 originY, s32 spacing, s32 unused)
void Menu_ReleaseEntryObjectsFar (void)
void UiIcon_PrepareObjectFar (struct RenderOutput *object)
s32 DjinnMenu_RunFar (void)
void ItemMenu_DrawItemDetailsFar (s32 window, s32 item)

Detailed Description

Party menus and their interactive selection screens.

Far-call interfaces; their ordered jump stubs live in games/tbs/src/system/far_call/MENU.S.

Definition in file menu.h.

Function Documentation

◆ ItemMenu_RunFar()

s32 ItemMenu_RunFar ( void )

◆ PsynergyMenu_RunFar()

s32 PsynergyMenu_RunFar ( void )

◆ StatusMenu_RunFar()

s32 StatusMenu_RunFar ( void )

◆ Menu_OpenCharacterSelectorFar()

s32 Menu_OpenCharacterSelectorFar ( void )

◆ PsynergyMenu_InitializeEntryObjectsFar()

void PsynergyMenu_InitializeEntryObjectsFar ( void * source,
s32 originX,
s32 originY,
s32 spacing,
s32 unused )

◆ Menu_ReleaseEntryObjectsFar()

void Menu_ReleaseEntryObjectsFar ( void )

◆ UiIcon_PrepareObjectFar()

◆ DjinnMenu_RunFar()

s32 DjinnMenu_RunFar ( void )

◆ ItemMenu_DrawItemDetailsFar()

void ItemMenu_DrawItemDetailsFar ( s32 window,
s32 item )