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Functions | |
| static void | SceneActor_WaitObjectBelowHeight (struct FieldActor *object, s32 height) |
| Waits until the object has come down to height (16.16), a second at most. | |
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static |
Waits until the object has come down to height (16.16), a second at most.
Definition at line 7 of file object_waitdown.h.
Referenced by CollapseFromHeat(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), and SceneActor_WaitObjectBelowHeight().