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object_waitdown.h File Reference

Go to the source code of this file.

Functions

static void SceneActor_WaitObjectBelowHeight (struct FieldActor *object, s32 height)
 Waits until the object has come down to height (16.16), a second at most.

Function Documentation

◆ SceneActor_WaitObjectBelowHeight()

void SceneActor_WaitObjectBelowHeight ( struct FieldActor * object,
s32 height )
static

Waits until the object has come down to height (16.16), a second at most.

Definition at line 7 of file object_waitdown.h.

Referenced by CollapseFromHeat(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), and SceneActor_WaitObjectBelowHeight().