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metadata_lookup.h File Reference

Animation metadata and its lookup by resource. More...

Go to the source code of this file.

Data Structures

 An animation's metadata: the sprite's size, scale and offsets, how its frames are drawn and decoded, its frames and its animation scripts. More...

Functions

 STATIC_ASSERT (sizeof(struct AnimationMetadata)==0x14)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, scale)==0x02)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, animationCount)==0x05)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, boxX)==0x08)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, boxY)==0x09)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, frameCodec)==0x0a)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, frames)==0x0c)
 STATIC_ASSERT (offsetof(struct AnimationMetadata, animation)==0x10)
struct AnimationMetadata * Resource_GetMetadataRecordFarFar (u32 number)

Detailed Description

Animation metadata and its lookup by resource.

Definition in file metadata_lookup.h.

Function Documentation

◆ STATIC_ASSERT() [1/8]

STATIC_ASSERT ( sizeof(struct AnimationMetadata) = =0x14)

◆ STATIC_ASSERT() [2/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, scale) = =0x02)

◆ STATIC_ASSERT() [3/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, animationCount) = =0x05)

◆ STATIC_ASSERT() [4/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, boxX) = =0x08)

◆ STATIC_ASSERT() [5/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, boxY) = =0x09)

◆ STATIC_ASSERT() [6/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, frameCodec) = =0x0a)

◆ STATIC_ASSERT() [7/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, frames) = =0x0c)

◆ STATIC_ASSERT() [8/8]

STATIC_ASSERT ( offsetof(struct AnimationMetadata, animation) = =0x10)

◆ Resource_GetMetadataRecordFarFar()

struct AnimationMetadata * Resource_GetMetadataRecordFarFar ( u32 number)