The view bounds, zoom transitions and objects linked to an actor. More...
Go to the source code of this file.
Macros | |
| #define | SPRITE_ATTR2_HIGH(sprite) |
| The high byte of the first sprite part's OAM attribute 2. | |
Functions | |
| void | Map_SetViewBounds (s32 minX, s32 minY, s32 maxX, s32 maxY) |
| The event command "set view bounds": the camera keeps the screen inside these map coordinates (Camera_MoveWithinMapBounds). | |
| s32 | FieldFx_StepRatioTransition (void) |
| void | BattleFx_ScheduleRatioTransition (s32 zoom, s32 frames) |
| Starts a zoom to zoom (16.16) over frames frames, on the world map (event mode 3) only. | |
| void | Event_WaitForZoomTransition (void) |
| Waits for a zoom transition to end (on the world map only, at most 300 frames). | |
| s32 | BattleFx_CopyLinkedObjectPosition (union FieldObject *fieldObject) |
| void | BattleFx_SpawnLinked (s32 actor, s32 emote, s32 wait) |
| The event command "actor show emote": shows an emote bubble (object 21) over an actor, then waits wait frames. | |
| void | BattleFx_ConfigureLinkedObject (s32 actor, s32 flags) |
| The event command "actor set attached effect": with mode (the low 2 bits) 0 removes the object attached to an actor; 1 attaches one (object 209, animation 1) that stays until removed; 2 shows a one-off one (animation 2) that ends by itself. | |
The view bounds, zoom transitions and objects linked to an actor.
Part of psynergy_effects.c, compiled only through it.
Definition in file view.c.
| #define SPRITE_ATTR2_HIGH | ( | sprite | ) |
The high byte of the first sprite part's OAM attribute 2.
Bits 2 and 3 are its priority.
Definition at line 9 of file view.c.
Referenced by BattleFx_ConfigureLinkedObject(), and BattleFx_SpawnLinked().
The event command "set view bounds": the camera keeps the screen inside these map coordinates (Camera_MoveWithinMapBounds).
Definition at line 13 of file view.c.
Referenced by FieldMap_SetViewBounds(), and Map_SetViewBounds().
| s32 FieldFx_StepRatioTransition | ( | void | ) |
Definition at line 30 of file view.c.
Referenced by BattleFx_ScheduleRatioTransition(), and FieldFx_StepRatioTransition().
Starts a zoom to zoom (16.16) over frames frames, on the world map (event mode 3) only.
Definition at line 69 of file view.c.
Referenced by BattleFx_RunVisibilityTransition(), BattleFx_ScheduleRatioTransition(), Event_MeetFlint(), Event_UseBlackOrb(), WorldMap_DepartWithTravelers(), WorldMap_MoveActorEightToExit(), WorldMap_RunBlackOrbScene(), WorldMap_RunOpeningRise(), WorldMap_ShowDjinnTutorial(), and WorldMap_ShowEndingScene().
| void Event_WaitForZoomTransition | ( | void | ) |
Waits for a zoom transition to end (on the world map only, at most 300 frames).
Definition at line 94 of file view.c.
Referenced by Event_MeetFlint(), Event_WaitForZoomTransition(), WorldMap_ShowDjinnTutorial(), and WorldMap_ShowEndingScene().
| s32 BattleFx_CopyLinkedObjectPosition | ( | union FieldObject * | fieldObject | ) |
Definition at line 119 of file view.c.
Referenced by BattleFx_ConfigureLinkedObject(), BattleFx_CopyLinkedObjectPosition(), and BattleFx_SpawnLinked().
The event command "actor show emote": shows an emote bubble (object 21) over an actor, then waits wait frames.
The low 4 bits of emote pick the bubble's animation (6 also plays sound 110); with 0x100 the bubble takes sprite priority 1, otherwise the actor's.
Definition at line 148 of file view.c.
Referenced by BattleFx_SpawnLinked().
The event command "actor set attached effect": with mode (the low 2 bits) 0 removes the object attached to an actor; 1 attaches one (object 209, animation 1) that stays until removed; 2 shows a one-off one (animation 2) that ends by itself.
With 0x100 the object takes sprite priority 1, otherwise the actor's.
Definition at line 211 of file view.c.
Referenced by BattleFx_ConfigureLinkedObject(), and Field_ProcessStep().