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event_work.h File Reference

EventWork, the running scene's event work. More...

Go to the source code of this file.

Data Structures

struct  EventWork
 The running scene's event work: its placement and event tables, its actors, the triggers and exit it has hit, encounters, transitions and the message on show. More...

Functions

 STATIC_ASSERT (offsetof(struct EventWork, placedActors)==0x34)
 STATIC_ASSERT (offsetof(struct EventWork, touchedTrigger)==0x16c)
 STATIC_ASSERT (offsetof(struct EventWork, requestedExit)==0x170)
 STATIC_ASSERT (offsetof(struct EventWork, facingTrigger)==0x17a)
 STATIC_ASSERT (offsetof(struct EventWork, encounterEnemyGroup)==0x17c)
 STATIC_ASSERT (offsetof(struct EventWork, psynergyRequest)==0x17e)
 STATIC_ASSERT (offsetof(struct EventWork, raisedTrigger)==0x182)
 STATIC_ASSERT (offsetof(struct EventWork, blockedSteps)==0x19c)
 STATIC_ASSERT (offsetof(struct EventWork, mode)==0x19e)
 STATIC_ASSERT (offsetof(struct EventWork, encounterGroups)==0x1a0)
 STATIC_ASSERT (offsetof(struct EventWork, encounterBias)==0x1a8)
 STATIC_ASSERT (offsetof(struct EventWork, encounterThreshold)==0x1ac)
 STATIC_ASSERT (offsetof(struct EventWork, startTransition)==0x1c0)
 STATIC_ASSERT (offsetof(struct EventWork, transitionFrames)==0x1c8)
 STATIC_ASSERT (offsetof(struct EventWork, message)==0x1d8)
 STATIC_ASSERT (offsetof(struct EventWork, viewCenter)==0x1e0)
 STATIC_ASSERT (offsetof(struct EventWork, choiceMessage)==0xcc2)

Detailed Description

EventWork, the running scene's event work.

Definition in file event_work.h.

Function Documentation

◆ STATIC_ASSERT() [1/17]

STATIC_ASSERT ( offsetof(struct EventWork, placedActors) = =0x34)

◆ STATIC_ASSERT() [2/17]

STATIC_ASSERT ( offsetof(struct EventWork, touchedTrigger) = =0x16c)

◆ STATIC_ASSERT() [3/17]

STATIC_ASSERT ( offsetof(struct EventWork, requestedExit) = =0x170)

◆ STATIC_ASSERT() [4/17]

STATIC_ASSERT ( offsetof(struct EventWork, facingTrigger) = =0x17a)

◆ STATIC_ASSERT() [5/17]

STATIC_ASSERT ( offsetof(struct EventWork, encounterEnemyGroup) = =0x17c)

◆ STATIC_ASSERT() [6/17]

STATIC_ASSERT ( offsetof(struct EventWork, psynergyRequest) = =0x17e)

◆ STATIC_ASSERT() [7/17]

STATIC_ASSERT ( offsetof(struct EventWork, raisedTrigger) = =0x182)

◆ STATIC_ASSERT() [8/17]

STATIC_ASSERT ( offsetof(struct EventWork, blockedSteps) = =0x19c)

◆ STATIC_ASSERT() [9/17]

STATIC_ASSERT ( offsetof(struct EventWork, mode) = =0x19e)

◆ STATIC_ASSERT() [10/17]

STATIC_ASSERT ( offsetof(struct EventWork, encounterGroups) = =0x1a0)

◆ STATIC_ASSERT() [11/17]

STATIC_ASSERT ( offsetof(struct EventWork, encounterBias) = =0x1a8)

◆ STATIC_ASSERT() [12/17]

STATIC_ASSERT ( offsetof(struct EventWork, encounterThreshold) = =0x1ac)

◆ STATIC_ASSERT() [13/17]

STATIC_ASSERT ( offsetof(struct EventWork, startTransition) = =0x1c0)

◆ STATIC_ASSERT() [14/17]

STATIC_ASSERT ( offsetof(struct EventWork, transitionFrames) = =0x1c8)

◆ STATIC_ASSERT() [15/17]

STATIC_ASSERT ( offsetof(struct EventWork, message) = =0x1d8)

◆ STATIC_ASSERT() [16/17]

STATIC_ASSERT ( offsetof(struct EventWork, viewCenter) = =0x1e0)

◆ STATIC_ASSERT() [17/17]

STATIC_ASSERT ( offsetof(struct EventWork, choiceMessage) = =0xcc2)