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Functions | |
| static s32 | SceneActor_SetFlagBitByRelativeDepth (union FieldObject *fieldObject) |
| static void | SceneActor_SwapPositionsByDepth (s32 first, s32 second) |
| Unless actor first is south of actor second, swaps their positions and waits a frame. | |
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static |
Definition at line 19 of file object_depth.h.
Referenced by Scene_RunEntrySetup(), and SceneActor_SetFlagBitByRelativeDepth().
Unless actor first is south of actor second, swaps their positions and waits a frame.
Definition at line 49 of file object_depth.h.
Referenced by Event_MoveDepthBlock(), SceneActor_SwapPositionsByDepth(), TunnelRuins_UpdateFirstPillarCells(), and TunnelRuins_UpdateSecondPillarCells().