BattleFxScene, the work of a battle or field Psynergy effect scene, and its arc objects. More...
Go to the source code of this file.
Data Structures | |
| struct | ArcEffectObject |
| A field object as Avoid's caster: its facing, its animation records and the phase and frame count of its per-frame callback. More... | |
| struct | BattleFxScene |
| The work of a Psynergy effect scene: its caster and target, where it takes place, the map state it restores and its 24 effect slots. More... | |
Functions | |
| STATIC_ASSERT (sizeof(struct BattleFxScene)==0x720) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, mainObject)==0x10) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, action)==0x1c) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, savedCallback)==0x38) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, tileSlot)==0x46) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, savedShakeX)==0x4c) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, slots)==0x58) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, arcTileSlot)==0x71a) | |
| STATIC_ASSERT (offsetof(struct BattleFxScene, messageMode)==0x71c) | |
| static __inline__ s32 | BattleFx_Interpolate (s32 to, s32 from, s32 step) |
BattleFxScene, the work of a battle or field Psynergy effect scene, and its arc objects.
Definition in file fx_scene.h.
| STATIC_ASSERT | ( | sizeof(struct BattleFxScene) | = =0x720 | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, mainObject) | = =0x10 | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, action) | = =0x1c | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, savedCallback) | = =0x38 | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, tileSlot) | = =0x46 | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, savedShakeX) | = =0x4c | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, slots) | = =0x58 | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, arcTileSlot) | = =0x71a | ) |
| STATIC_ASSERT | ( | offsetof(struct BattleFxScene, messageMode) | = =0x71c | ) |
Definition at line 90 of file fx_scene.h.
Referenced by BattleEffect_RunFallbackObjectTransition(), BattleFx_Interpolate(), FieldFx_RunCatch(), and FieldFx_RunDouse().