Go to the source code of this file.
|
| enum | InteriorRoom {
ROOM_FIRST_HOME = 1
, ROOM_SECOND_HOME
, ROOM_THIRD_HOME
, ROOM_ARMS_SHOP
,
ROOM_ITEM_SHOP
, ROOM_INN
, ROOM_TEMPLE
, ROOM_EIGHTH
,
ROOM_NINTH
, ROOM_SUHALLA_GATE_HOUSE
, ROOM_TEMPLE_SECOND_ENTRANCE
} |
| enum | LunpaEntrance {
LUNPA_ENTRANCE_FROM_FIRST_HOME = 4
, LUNPA_ENTRANCE_FROM_SECOND_HOME
, LUNPA_ENTRANCE_FROM_THIRD_HOME
, LUNPA_ENTRANCE_FROM_ARMS_SHOP
,
LUNPA_ENTRANCE_FROM_ITEM_SHOP
, LUNPA_ENTRANCE_FROM_INN
, LUNPA_ENTRANCE_FROM_TEMPLE
, LUNPA_ENTRANCE_FROM_EIGHTH_ROOM
} |
| enum | { SUHALLA_GATE_ENTRANCE_FROM_LUNPA = 3
} |
| enum | InteriorTrigger { TRIGGER_WOODEN_BOX = 100
, TRIGGER_BARREL
, TRIGGER_FIRST_OVEN = 200
, TRIGGER_SECOND_OVEN
} |
| enum | InteriorActor {
ACTOR_FIRST_HOME_RESIDENT_A = ACTOR_FIRST_PLACED
, ACTOR_FIRST_HOME_RESIDENT_B
, ACTOR_SECOND_HOME_RESIDENT_A
, ACTOR_SECOND_HOME_RESIDENT_B
,
ACTOR_THIRD_HOME_RESIDENT_A
, ACTOR_THIRD_HOME_RESIDENT_B
, ACTOR_WEAPON_MERCHANT
, ACTOR_ARMOR_MERCHANT
,
ACTOR_ITEM_MERCHANT
, ACTOR_INNKEEPER
, ACTOR_INN_CLERK
, ACTOR_INN_WORKER
,
ACTOR_CHEF
, ACTOR_TEMPLE_PRIEST
, ACTOR_TRAVELING_PRIEST
, ACTOR_WEAPON_COUNTER
,
ACTOR_ARMOR_COUNTER
, ACTOR_ITEM_COUNTER
} |
| enum | InteriorSprite {
SPRITE_COUNTER = 0x16
, SPRITE_TOWNSPERSON_A = 0x65
, SPRITE_TOWNSPERSON_B = 0x67
, SPRITE_TOWNSPERSON_C = 0x6a
,
SPRITE_TOWNSPERSON_D = 0x6c
, SPRITE_TOWNSPERSON_E = 0x6f
, SPRITE_ITEM_MERCHANT = 0x76
, SPRITE_INNKEEPER = 0x77
,
SPRITE_PRIEST = 0x7a
, SPRITE_WEAPON_MERCHANT = 0x7c
, SPRITE_ARMOR_MERCHANT = 0x7d
, SPRITE_TOWNSPERSON_F = 0x80
,
SPRITE_CHEF = 0x84
} |
| enum | { SHOP_LUNPA_ITEMS = 25
, SHOP_LUNPA_WEAPONS = 29
, SHOP_LUNPA_ARMOR = 30
, INN_LUNPA = 8
} |
◆ ROOM_DOOR
| #define ROOM_DOOR |
( |
| room | ) |
|
◆ InteriorRoom
| Enumerator |
|---|
| ROOM_FIRST_HOME | |
| ROOM_SECOND_HOME | |
| ROOM_THIRD_HOME | |
| ROOM_ARMS_SHOP | |
| ROOM_ITEM_SHOP | |
| ROOM_INN | |
| ROOM_TEMPLE | |
| ROOM_EIGHTH | |
| ROOM_NINTH | |
| ROOM_SUHALLA_GATE_HOUSE | |
| ROOM_TEMPLE_SECOND_ENTRANCE | |
Definition at line 12 of file lunpa_suhalla.h.
◆ LunpaEntrance
| Enumerator |
|---|
| LUNPA_ENTRANCE_FROM_FIRST_HOME | |
| LUNPA_ENTRANCE_FROM_SECOND_HOME | |
| LUNPA_ENTRANCE_FROM_THIRD_HOME | |
| LUNPA_ENTRANCE_FROM_ARMS_SHOP | |
| LUNPA_ENTRANCE_FROM_ITEM_SHOP | |
| LUNPA_ENTRANCE_FROM_INN | |
| LUNPA_ENTRANCE_FROM_TEMPLE | |
| LUNPA_ENTRANCE_FROM_EIGHTH_ROOM | |
Definition at line 28 of file lunpa_suhalla.h.
◆ anonymous enum
| Enumerator |
|---|
| SUHALLA_GATE_ENTRANCE_FROM_LUNPA | |
Definition at line 39 of file lunpa_suhalla.h.
◆ InteriorTrigger
| Enumerator |
|---|
| TRIGGER_WOODEN_BOX | |
| TRIGGER_BARREL | |
| TRIGGER_FIRST_OVEN | |
| TRIGGER_SECOND_OVEN | |
Definition at line 41 of file lunpa_suhalla.h.
◆ InteriorActor
| Enumerator |
|---|
| ACTOR_FIRST_HOME_RESIDENT_A | |
| ACTOR_FIRST_HOME_RESIDENT_B | |
| ACTOR_SECOND_HOME_RESIDENT_A | |
| ACTOR_SECOND_HOME_RESIDENT_B | |
| ACTOR_THIRD_HOME_RESIDENT_A | |
| ACTOR_THIRD_HOME_RESIDENT_B | |
| ACTOR_WEAPON_MERCHANT | |
| ACTOR_ARMOR_MERCHANT | |
| ACTOR_ITEM_MERCHANT | |
| ACTOR_INNKEEPER | |
| ACTOR_INN_CLERK | |
| ACTOR_INN_WORKER | |
| ACTOR_CHEF | |
| ACTOR_TEMPLE_PRIEST | |
| ACTOR_TRAVELING_PRIEST | |
| ACTOR_WEAPON_COUNTER | |
| ACTOR_ARMOR_COUNTER | |
| ACTOR_ITEM_COUNTER | |
Definition at line 48 of file lunpa_suhalla.h.
◆ InteriorSprite
| Enumerator |
|---|
| SPRITE_COUNTER | |
| SPRITE_TOWNSPERSON_A | |
| SPRITE_TOWNSPERSON_B | |
| SPRITE_TOWNSPERSON_C | |
| SPRITE_TOWNSPERSON_D | |
| SPRITE_TOWNSPERSON_E | |
| SPRITE_ITEM_MERCHANT | |
| SPRITE_INNKEEPER | |
| SPRITE_PRIEST | |
| SPRITE_WEAPON_MERCHANT | |
| SPRITE_ARMOR_MERCHANT | |
| SPRITE_TOWNSPERSON_F | |
| SPRITE_CHEF | |
Definition at line 69 of file lunpa_suhalla.h.
◆ anonymous enum
| Enumerator |
|---|
| SHOP_LUNPA_ITEMS | |
| SHOP_LUNPA_WEAPONS | |
| SHOP_LUNPA_ARMOR | |
| INN_LUNPA | |
Definition at line 85 of file lunpa_suhalla.h.