Scene commands: the all-caps macros the scene scripts are written in. More...
Go to the source code of this file.
Macros | |
| #define | WAIT(n) |
| #define | MESSAGE_SET(m) |
| #define | MESSAGE_PUT(no, f) |
| #define | MESSAGE_OPEN(no, f) |
| #define | OBJ_POS_SET(no, x, z) |
| #define | OBJ_WALK(no, x, z) |
| #define | OBJ_SPEED(no, s, a) |
| #define | OBJ_DIR(no, d, t) |
| #define | OBJ_FACE(no, to, t) |
| #define | OBJ_MODE(no, m) |
| #define | OBJ_EMOTE(no, e, t) |
| #define | OBJ_GET(no) |
| Gets an object by index as the same union FieldObject passed to update hooks. | |
| #define | FLAG_CHECK(f) |
| #define | FLAG_SET(f) |
| #define | SE(n) |
| #define | EV_BEGIN() |
| #define | EV_END() |
Scene commands: the all-caps macros the scene scripts are written in.
Definition in file event.h.
| #define WAIT | ( | n | ) |
Definition at line 7 of file event.h.
Referenced by CrossboneIsle_LeaveClearedRoom(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_ColumnSinks(), Event_DodgeFirstPursuer(), Event_DodgeFourthPursuer(), Event_DodgeSecondPursuer(), Event_DodgeThirdPursuer(), Event_DonpaJudgesDodonpa(), Event_EnterNyunpasHall(), Event_EntranceGuardThrowsPartyOut(), Event_FehAsksToSeeChi(), Event_FightThreeGuards(), Event_FightTret(), Event_FindHammet(), Event_FlipFirstSwitch(), Event_FlipSecondSwitch(), Event_FlipWaterSwitch(), Event_FreezeThirdPool(), Event_IodemAsksWhyTurningBack(), Event_IodemRejoins(), Event_IvanRejoins(), Event_LeaveThroughDoor(), Event_MonkAsksWhetherTestIsDone(), Event_MonkLetsPartyIntoGrotto(), Event_MoveBlock(), Event_MoveEastPillar(), Event_MoveLadyStatue(), Event_MoveSecondObject(), Event_MoveSinkingPillar(), Event_NyunpaOffersTest(), Event_OpenLockedDoor(), Event_PushStumpOver(), Event_PushTreeByHand(), Event_PushWestPillar(), Event_ReadSentrysThoughts(), Event_SentriesThrowPartyOut(), Event_ShowRedKey(), Event_SinkPillarA(), Event_SinkPillarB(), Event_TakeCellKey(), Event_TalkToAttendant(), Event_TalkToDonpa(), Event_TalkToSentry(), Event_TalkToStartledResident(), Event_WitnessCheersForgeCaught(), FuchinTemple_AnimateRevealLesson(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), FuchinTemple_SpawnNyunpasParticles(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), GomaCaveEntrance_SayThenWait(), GondowanCave_RunSpinningLeap(), HammetPalace_FacePartyNorth(), HammetPalace_FacePartyOutward(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_ActivateLeverTrap(), LunpaFortress_ActOutGuardShiftDialogue(), LunpaFortress_FlipHiddenSwitch(), LunpaFortress_GatherPartyAroundHammet(), LunpaFortress_GuardThrowsPartyOut(), LunpaFortress_RevealMonster(), Scene_Initialize(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_StepOnCrackedFloor(), TunnelRuins_DropBlockOnStack(), TunnelRuins_Initialize(), and TunnelRuins_SettleBalance().
| #define MESSAGE_SET | ( | m | ) |
Definition at line 9 of file event.h.
Referenced by Event_AskWhereDodonpaIs(), Event_AskWhetherHammetWillBeReleased(), Event_AskWhetherSilkTradeHasEnded(), Event_DonpaJudgesDodonpa(), Event_EntranceGuardThrowsPartyOut(), Event_FehAsksToSeeChi(), Event_FightThreeGuards(), Event_FightTret(), Event_FindHammet(), Event_IodemAsksWhyTurningBack(), Event_IodemRejoins(), Event_IvanRejoins(), Event_LayanaScoldsLunpaVisit(), Event_MonkAsksWhetherTestIsDone(), Event_MonkLetsPartyIntoGrotto(), Event_MonkSpeaksOfNyunpa(), Event_NyunpaFeelsMindRead(), Event_NyunpaOffersTest(), Event_ReadAttendantsThoughts(), Event_ReadDonpasThoughts(), Event_ReadJailedDodonpasThoughts(), Event_ReadNyunpasLastWish(), Event_ReadSentrysThoughts(), Event_ReadSoldierMind(), Event_ReadStartledResidentsThoughts(), Event_SentriesThrowPartyOut(), Event_SoldierAsksAboutCrossing(), Event_StudentAsksAboutAltin(), Event_StudentAsksAboutFeh(), Event_StudentWelcomesToSchool(), Event_TalkToAttendant(), Event_TalkToBeatenGuardA(), Event_TalkToBeatenGuardB(), Event_TalkToBeatenGuardC(), Event_TalkToDonpa(), Event_TalkToHealer(), Event_TalkToJailedDodonpa(), Event_TalkToJumpingStudent(), Event_TalkToSentry(), Event_TalkToStartledResident(), Event_VisitorAsksAboutBridge(), Event_WitnessCheersForgeCaught(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_ActOutGuardShiftDialogue(), LunpaFortress_ActOutIntruderDialogue(), LunpaFortress_ActOutScoundrelDialogue(), LunpaFortress_ActOutWhosThereDialogue(), LunpaFortress_FirstPatrolThrowsPartyOut(), LunpaFortress_GuardThrowsPartyOut(), LunpaFortress_RevealMonster(), and TretTreeInteriors_PlayPostBattleConversation().
| #define MESSAGE_PUT | ( | no, | |
| f ) |
Definition at line 10 of file event.h.
Referenced by Event_DonpaJudgesDodonpa(), Event_EntranceGuardThrowsPartyOut(), Event_FightThreeGuards(), Event_FightTret(), Event_FindHammet(), Event_IodemRejoins(), Event_MonkSpeaksOfNyunpa(), Event_ReadAttendantsThoughts(), Event_ReadDonpasThoughts(), Event_ReadJailedDodonpasThoughts(), Event_ReadNyunpasLastWish(), Event_ReadSentrysThoughts(), Event_ReadSoldierMind(), Event_ReadStartledResidentsThoughts(), Event_SentriesThrowPartyOut(), Event_SoldierAsksAboutCrossing(), Event_TalkToAttendant(), Event_TalkToBeatenGuardA(), Event_TalkToBeatenGuardB(), Event_TalkToBeatenGuardC(), Event_TalkToDonpa(), Event_TalkToHealer(), Event_TalkToJailedDodonpa(), Event_TalkToJumpingStudent(), Event_TalkToSentry(), Event_TalkToStartledResident(), GomaCaveEntrance_SayThenWait(), LunpaFortress_ActOutGuardShiftDialogue(), LunpaFortress_ActOutIntruderDialogue(), LunpaFortress_ActOutScoundrelDialogue(), LunpaFortress_ActOutWhosThereDialogue(), LunpaFortress_FirstPatrolThrowsPartyOut(), LunpaFortress_GuardThrowsPartyOut(), and LunpaFortress_RevealMonster().
| #define MESSAGE_OPEN | ( | no, | |
| f ) |
Definition at line 11 of file event.h.
Referenced by Event_DonpaJudgesDodonpa(), Event_FehAsksToSeeChi(), Event_MonkSpeaksOfNyunpa(), Event_SoldierAsksAboutCrossing(), Event_TalkToAttendant(), and Event_TalkToStartledResident().
| #define OBJ_POS_SET | ( | no, | |
| x, | |||
| z ) |
Definition at line 13 of file event.h.
Referenced by CrossboneIsle_RestoreIvy(), CrossboneIsle_RestoreMovedRoomBlock(), CrossboneIslePlatformRooms_InitializeScene1(), CrossboneIslePlatformRooms_InitializeScene3(), CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform(), CrossboneIslePlatformRooms_UpdateItemIcons(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_DonpaJudgesDodonpa(), Event_FightThreeGuards(), Event_FindHammet(), Event_FlipWaterSwitch(), Event_HideRedKey(), Event_IodemAsksWhyTurningBack(), Event_IvanRejoins(), Event_ShowFalseStatues(), Event_SinkPillarA(), Event_SinkPillarB(), Event_WitnessCheersForgeCaught(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_RunHamasRevealLesson(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), GondowanCave_PlaceMovedSecondObject(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_InitializeGuardRooms(), LunpaFortress_PlaceThreeBeatenGuards(), LunpaFortress_RestoreLoweredColumn(), Scene_Initialize(), TretTreeInteriors_PlayPostBattleConversation(), and TunnelRuins_Initialize().
| #define OBJ_WALK | ( | no, | |
| x, | |||
| z ) |
Definition at line 14 of file event.h.
Referenced by Event_DonpaJudgesDodonpa(), Event_FightThreeGuards(), Event_FindHammet(), Event_IodemAsksWhyTurningBack(), Event_IvanRejoins(), Event_OpenLockedDoor(), Event_TalkToDonpa(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_GatherPartyAroundHammet(), LunpaFortress_PositionPartyForMonster(), and LunpaFortress_RevealMonster().
| #define OBJ_SPEED | ( | no, | |
| s, | |||
| a ) |
Definition at line 15 of file event.h.
Referenced by CrossboneIsle_LeaveClearedRoom(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_ColumnSinks(), Event_DodgeFifthPursuer(), Event_DodgeFirstPursuer(), Event_DodgeFourthPursuer(), Event_DodgeSecondPursuer(), Event_DodgeThirdPursuer(), Event_DonpaJudgesDodonpa(), Event_EnterNyunpasHall(), Event_FightTret(), Event_FindHammet(), Event_IvanRejoins(), Event_LeaveThroughDoor(), Event_MonkLetsPartyIntoGrotto(), Event_NyunpaOffersTest(), Event_OpenLockedDoor(), Event_PushWestPillar(), Event_TalkToDonpa(), Event_WitnessCheersForgeCaught(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_HopLeaderByOffset(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), GondowanCave_RunSpinningLeap(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_GatherPartyAroundHammet(), LunpaFortress_PositionPartyForMonster(), LunpaFortress_RevealMonster(), TretTreeInteriors_PlayPostBattleConversation(), TunnelRuins_DropBlockOnStack(), and TunnelRuins_SettleBalance().
| #define OBJ_DIR | ( | no, | |
| d, | |||
| t ) |
Definition at line 16 of file event.h.
Referenced by Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_DonpaJudgesDodonpa(), Event_FightThreeGuards(), Event_FightTret(), Event_FindHammet(), Event_IodemAsksWhyTurningBack(), Event_IvanRejoins(), Event_MonkAsksWhetherTestIsDone(), Event_NyunpaOffersTest(), Event_TalkToDonpa(), Event_TalkToSentry(), Event_WitnessCheersForgeCaught(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_RunHamasRevealLesson(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), FuchinTemple_StudentWalksAroundTree(), GomaCavePillar_FidgetWhileForgeFights(), HammetPalace_FacePartyNorth(), HammetPalace_FacePartyOutward(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_GatherPartyAroundHammet(), LunpaFortress_PositionPartyForMonster(), Scene_Initialize(), and TretTreeInteriors_PlayPostBattleConversation().
| #define OBJ_FACE | ( | no, | |
| to, | |||
| t ) |
Definition at line 17 of file event.h.
Referenced by Event_DonpaJudgesDodonpa(), Event_EntranceGuardThrowsPartyOut(), Event_FightThreeGuards(), Event_FindHammet(), Event_IodemRejoins(), Event_MonkAsksWhetherTestIsDone(), Event_PatrolPairThrowsPartyOut(), Event_SentriesThrowPartyOut(), Event_TalkToAttendant(), Event_TalkToDonpa(), Event_TalkToJumpingStudent(), Event_TalkToStartledResident(), FuchinTemple_StudentsSeeTreeFall(), LunpaFortress_GatherPartyAroundHammet(), LunpaFortress_GuardChallengesParty(), LunpaFortress_GuardThrowsPartyOut(), and LunpaFortress_PlaceThreeBeatenGuards().
| #define OBJ_MODE | ( | no, | |
| m ) |
Definition at line 18 of file event.h.
Referenced by CrossboneIsle_AnimateTouchedBlock(), CrossboneIslePlatformRooms_CollectKey(), CrossboneIslePlatformRooms_InitializeScene3(), Event_DonpaJudgesDodonpa(), Event_EnterNyunpasHall(), Event_EnterWaterfallGrotto(), Event_EntranceGuardThrowsPartyOut(), Event_FightEastGuard(), Event_FightHallGuard(), Event_FightThreeGuards(), Event_FightTret(), Event_FightWestGuard(), Event_FindHammet(), Event_FlipWaterSwitch(), Event_FreezeDousePuddle(), Event_FreezePuddleA(), Event_FreezePuddleB(), Event_FreezeThirdPool(), Event_HaltBane(), Event_IodemAsksWhyTurningBack(), Event_IodemRejoins(), Event_IvanRejoins(), Event_LeaveThroughDoor(), Event_NyunpaOffersTest(), Event_PatrolPairThrowsPartyOut(), Event_PushTreeByHand(), Event_PushWestPillar(), Event_ReadFirstStatue(), Event_ReadSecondStatue(), Event_SentriesThrowPartyOut(), Event_SinkPillarA(), Event_SinkPillarB(), Event_TakeCellKey(), Event_TalkToDonpa(), Event_TalkToSentry(), Event_TalkToStartledResident(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_FinishMindReadDemonstration(), FuchinTemple_HopLeaderByOffset(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), GomaCaveEntrance_LeapStump(), GomaCavePillar_FidgetWhileForgeFights(), GomaCaveWaterway_LeapStump(), GondowanCave_PlaceMovedSecondObject(), GondowanCave_RunSpinningLeap(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_FirstPatrolThrowsPartyOut(), LunpaFortress_GuardThrowsPartyOut(), LunpaFortress_PlaceThreeBeatenGuards(), LunpaFortress_RevealMonster(), LunpaFortress_TryCollectDisplayedItem(), Scene_Initialize(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayGesture(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_StepOnCrackedFloor(), and TunnelRuins_Initialize().
| #define OBJ_EMOTE | ( | no, | |
| e, | |||
| t ) |
Definition at line 19 of file event.h.
Referenced by Event_DonpaJudgesDodonpa(), Event_FightForge(), Event_FightThreeGuards(), Event_FightTret(), Event_FindHammet(), Event_IvanRejoins(), Event_MonkAsksWhetherTestIsDone(), Event_NyunpaOffersTest(), Event_SentriesThrowPartyOut(), Event_TalkToAttendant(), Event_TalkToSentry(), Event_TalkToStartledResident(), Event_WitnessCheersForgeCaught(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_ActivateLeverTrap(), LunpaFortress_ActOutGuardShiftDialogue(), LunpaFortress_ActOutIntruderDialogue(), and TretTreeInteriors_PlayPostBattleConversation().
| #define OBJ_GET | ( | no | ) |
Gets an object by index as the same union FieldObject passed to update hooks.
Definition at line 23 of file event.h.
Referenced by VenusLighthouseAerie_SpawnSideOrbitParticles().
| #define FLAG_CHECK | ( | f | ) |
Definition at line 25 of file event.h.
Referenced by CrossboneIsle_RestoreIvy(), CrossboneIsle_RestoreMovedRoomBlock(), CrossboneIslePillarRooms_RestoreFlaggedPillar(), CrossboneIslePlatformRooms_CheckFifthPursuerTrigger(), CrossboneIslePlatformRooms_CheckFirstPursuerTrigger(), CrossboneIslePlatformRooms_CheckSecondPursuerTrigger(), CrossboneIslePlatformRooms_InitializeScene1(), CrossboneIslePlatformRooms_InitializeScene3(), CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_BlowAwayBushA(), Event_BlowAwayBushB(), Event_FightTret(), Event_FindHammet(), Event_FlipFirstSwitch(), Event_FlipSecondSwitch(), Event_FlipWaterSwitch(), Event_FreezeThirdPool(), Event_IodemAsksWhyTurningBack(), Event_IvanRejoins(), Event_LeaveThroughEntrance(), Event_MoveLadyStatue(), Event_MoveSinkingPillar(), Event_NyunpaOffersTest(), Event_OpenLockedDoor(), Event_ReadFirstStatue(), Event_SetBlockOnBalance(), Event_SinkPillarB(), Event_TalkToAttendant(), Event_TalkToDonpa(), Event_TalkToStartledResident(), Event_UnlockRescueRoomDoor(), Event_UpdateThirdBlockTerrain(), Event_UseRedKey(), Event_VisitorAsksAboutBridge(), LunpaFortress_CheckFirstEntranceSentry(), LunpaFortress_CheckSecondEntranceSentry(), LunpaFortress_CheckUpperHallGuard(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_InitializeGuardRooms(), LunpaFortress_UpdateHallGuardDetection(), LunpaFortress_UpdateOuterGuardDetection(), LunpaFortress_UpdatePairedGuardDetection(), Scene_GetPlacements(), Scene_Initialize(), TretTreeInteriors_ApplyFlaggedMapPatches(), TretTreeInteriors_ApplyPostBattleState(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_StepOnCrackedFloor(), and TunnelRuins_Initialize().
| #define FLAG_SET | ( | f | ) |
Definition at line 26 of file event.h.
Referenced by CrossboneIsle_LeaveClearedRoom(), CrossboneIslePillarRooms_FreezePool(), CrossboneIslePlatformRooms_CheckFifthPursuerTrigger(), CrossboneIslePlatformRooms_CheckSecondPursuerTrigger(), CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_BlowAwayBushA(), Event_BlowAwayBushB(), Event_BlowAwayBushC(), Event_ColumnSinks(), Event_DonpaJudgesDodonpa(), Event_DouseBeginsOnPillar(), Event_DousePillarB(), Event_FightThreeGuards(), Event_FindHammet(), Event_FlipFirstSwitch(), Event_FlipSecondSwitch(), Event_FlipWaterSwitch(), Event_FreezeDousePuddle(), Event_FreezePuddleA(), Event_FreezePuddleB(), Event_IvanRejoins(), Event_LeaveThroughEntrance(), Event_MoveColumn(), Event_MoveEastPillar(), Event_MoveLadyStatue(), Event_MoveSecondObject(), Event_MoveWestPillar(), Event_NyunpaOffersTest(), Event_SentriesThrowPartyOut(), Event_SetBlockOnBalance(), Event_SinkPillarA(), Event_SinkPillarB(), Event_TalkToAttendant(), Event_TalkToDonpa(), Event_TalkToStartledResident(), Event_UnlockColumnRoomDoor(), Event_UnlockGuardRoomDoor(), Event_UnlockOuterDoor(), Event_UnlockRescueRoomDoor(), Event_UseRedKey(), Event_VisitorAsksAboutBridge(), Event_WitnessCheersForgeCaught(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_CheckFirstEntranceSentry(), LunpaFortress_CheckSecondEntranceSentry(), LunpaFortress_CheckUpperHallGuard(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_UpdateHallGuardDetection(), LunpaFortress_UpdateOuterGuardDetection(), LunpaFortress_UpdatePairedGuardDetection(), Scene_Initialize(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_StepOnCrackedFloor(), and TunnelRuins_Initialize().
| #define SE | ( | n | ) |
Definition at line 28 of file event.h.
Referenced by CrossboneIslePlatformRooms_OpenPlatformPassage(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_ColumnSinks(), Event_DodgeFifthPursuer(), Event_DodgeFirstPursuer(), Event_DodgeSecondPursuer(), Event_DodgeThirdPursuer(), Event_DonpaJudgesDodonpa(), Event_EnterNyunpasHall(), Event_EntranceGuardThrowsPartyOut(), Event_FightEastGuard(), Event_FightHallGuard(), Event_FightThreeGuards(), Event_FightTret(), Event_FightWestGuard(), Event_FindHammet(), Event_FlipFirstSwitch(), Event_FlipSecondSwitch(), Event_FlipWaterSwitch(), Event_LeaveThroughDoor(), Event_MoveColumn(), Event_MoveSecondObject(), Event_NyunpaOffersTest(), Event_OpenLockedDoor(), Event_PushWestPillar(), Event_SentriesThrowPartyOut(), Event_TakeTouchedExit(), Event_UnlockColumnRoomDoor(), Event_UnlockGuardRoomDoor(), Event_UnlockOuterDoor(), Event_UnlockRescueRoomDoor(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_NyunpaTeachesKi(), LunpaFortress_ActivateLeverTrap(), LunpaFortress_TryCollectDisplayedItem(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_SpawnSwirlSparks(), and TretTreeInteriors_StepOnCrackedFloor().
| #define EV_BEGIN | ( | ) |
Definition at line 30 of file event.h.
Referenced by CrossboneIsle_LeaveClearedRoom(), CrossboneIsle_MoveSelectedActorAndBlock(), CrossboneIsle_TryHop(), CrossboneIslePillarRooms_FreezePool(), CrossboneIslePillarRooms_TryJumpAcrossPillar(), Event_AskWhetherHammetWillBeReleased(), Event_AskWhetherSilkTradeHasEnded(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_BlowAwayIvy(), Event_CatchNut(), Event_DodgeFifthPursuer(), Event_DodgeFirstPursuer(), Event_DodgeFourthPursuer(), Event_DodgeSecondPursuer(), Event_DodgeThirdPursuer(), Event_DonpaJudgesDodonpa(), Event_EnterGuardedRoom(), Event_EnterNyunpasHall(), Event_EnterWaterfallGrotto(), Event_EntranceGuardThrowsPartyOut(), Event_FehAsksToSeeChi(), Event_FightFinalGuards(), Event_FightTret(), Event_FindHammet(), Event_FlipWaterSwitch(), Event_ForceTree(), Event_FreezeDousePuddle(), Event_FreezeThirdPool(), Event_HaltBane(), Event_HopDownStep(), Event_IodemAsksWhyTurningBack(), Event_IodemRejoins(), Event_IvanRejoins(), Event_JumpGapWest(), Event_JumpOrPushPillar(), Event_JumpOrPushRoom4Pillar(), Event_LayanaScoldsLunpaVisit(), Event_LeaveThroughDoor(), Event_LeaveThroughEntrance(), Event_MonkAsksWhetherTestIsDone(), Event_MonkLetsPartyIntoGrotto(), Event_MonkSpeaksOfNyunpa(), Event_MoveDousePillar(), Event_MoveEastPillar(), Event_MoveEastPillar(), Event_MoveFirstObject(), Event_MoveLadyStatue(), Event_MoveSecondObject(), Event_MoveSinkingPillar(), Event_MoveStump(), Event_MoveTree(), Event_MoveWestPillar(), Event_NyunpaFeelsMindRead(), Event_NyunpaOffersTest(), Event_OpenLockedDoor(), Event_PatrolPairThrowsPartyOut(), Event_PushBlock(), Event_PushBlocks(), Event_PushDousePillar(), Event_PushEastPillar(), Event_PushEastPillar(), Event_PushFirstPillars(), Event_PushFirstRoomBlock(), Event_PushLadyStatue(), Event_PushObject(), Event_PushPillar(), Event_PushSecondPillars(), Event_PushSinkingPillar(), Event_PushSinkingPillarA(), Event_PushSinkingPillarB(), Event_PushStumpOver(), Event_PushTreeByHand(), Event_PushWestPillar(), Event_ReadFirstStatue(), Event_ReadNyunpasLastWish(), Event_ReadSecondStatue(), Event_SearchLockedDoor(), Event_SentriesThrowPartyOut(), Event_SetBlockOnBalance(), Event_SinkPillarA(), Event_SinkPillarB(), Event_StartMovingSinkingPillar(), Event_StudentAsksAboutAltin(), Event_StudentAsksAboutFeh(), Event_StudentWelcomesToSchool(), Event_TalkToAttendant(), Event_TalkToHealer(), Event_TalkToJumpingStudent(), Event_TalkToStartledResident(), Event_VisitorAsksAboutBridge(), Event_WitnessCheersForgeCaught(), FuchinTemple_HopLeaderByOffset(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_FirstPatrolThrowsPartyOut(), LunpaFortress_GuardThrowsPartyOut(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_PlaceThreeBeatenGuards(), LunpaFortress_TryCollectDisplayedItem(), TretTreeBranch_RunEmptyEvent(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_StepOnCrackedFloor(), and TunnelRuins_HopLeaderTo().
| #define EV_END | ( | ) |
Definition at line 31 of file event.h.
Referenced by CrossboneIsle_LeaveClearedRoom(), CrossboneIsle_MoveSelectedActorAndBlock(), CrossboneIsle_TryHop(), CrossboneIslePillarRooms_FreezePool(), CrossboneIslePillarRooms_TryJumpAcrossPillar(), Event_AskWhetherHammetWillBeReleased(), Event_AskWhetherSilkTradeHasEnded(), Event_BaneFirstEscape(), Event_BaneLastEscape(), Event_BaneSecondEscape(), Event_BlowAwayIvy(), Event_CatchNut(), Event_DodgeFifthPursuer(), Event_DodgeFirstPursuer(), Event_DodgeFourthPursuer(), Event_DodgeSecondPursuer(), Event_DodgeThirdPursuer(), Event_DonpaJudgesDodonpa(), Event_EnterGuardedRoom(), Event_EnterNyunpasHall(), Event_EnterWaterfallGrotto(), Event_EntranceGuardThrowsPartyOut(), Event_FehAsksToSeeChi(), Event_FightEastGuard(), Event_FightFinalGuards(), Event_FightHallGuard(), Event_FightThreeGuards(), Event_FightTret(), Event_FightWestGuard(), Event_FindHammet(), Event_FlipWaterSwitch(), Event_ForceTree(), Event_FreezeDousePuddle(), Event_FreezeThirdPool(), Event_HallPatrolThrowsPartyOut(), Event_HaltBane(), Event_HopDownStep(), Event_IodemAsksWhyTurningBack(), Event_IodemRejoins(), Event_IvanRejoins(), Event_JumpGapWest(), Event_JumpOrPushPillar(), Event_JumpOrPushRoom4Pillar(), Event_LayanaScoldsLunpaVisit(), Event_LeaveThroughDoor(), Event_LeaveThroughEntrance(), Event_MonkAsksWhetherTestIsDone(), Event_MonkLetsPartyIntoGrotto(), Event_MonkSpeaksOfNyunpa(), Event_MoveDousePillar(), Event_MoveEastPillar(), Event_MoveEastPillar(), Event_MoveFirstObject(), Event_MoveLadyStatue(), Event_MoveSecondObject(), Event_MoveSinkingPillar(), Event_MoveStump(), Event_MoveTree(), Event_MoveWestPillar(), Event_NyunpaFeelsMindRead(), Event_NyunpaOffersTest(), Event_OpenLockedDoor(), Event_OuterPatrolThrowsPartyOut(), Event_PatrolPairThrowsPartyOut(), Event_PushBlock(), Event_PushBlocks(), Event_PushDousePillar(), Event_PushEastPillar(), Event_PushEastPillar(), Event_PushFirstPillars(), Event_PushFirstRoomBlock(), Event_PushLadyStatue(), Event_PushObject(), Event_PushPillar(), Event_PushSecondPillars(), Event_PushSinkingPillar(), Event_PushSinkingPillarA(), Event_PushSinkingPillarB(), Event_PushStumpOver(), Event_PushTreeByHand(), Event_PushWestPillar(), Event_ReadFirstStatue(), Event_ReadNyunpasLastWish(), Event_ReadSecondStatue(), Event_SearchLockedDoor(), Event_SentriesThrowPartyOut(), Event_SetBlockOnBalance(), Event_SinkPillarA(), Event_SinkPillarB(), Event_StartMovingSinkingPillar(), Event_StudentAsksAboutAltin(), Event_StudentAsksAboutFeh(), Event_StudentWelcomesToSchool(), Event_TalkToAttendant(), Event_TalkToHealer(), Event_TalkToJumpingStudent(), Event_TalkToStartledResident(), Event_UpperHallGuardThrowsPartyOut(), Event_VisitorAsksAboutBridge(), Event_WitnessCheersForgeCaught(), FuchinTemple_HopLeaderByOffset(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), LunpaFortress_FirstPatrolThrowsPartyOut(), LunpaFortress_GuardThrowsPartyOut(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_PlaceThreeBeatenGuards(), LunpaFortress_TryCollectDisplayedItem(), TretTreeBranch_RunEmptyEvent(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), and TunnelRuins_HopLeaderTo().