Colosso Log, River and Wall, and Goma Cave's entrance: giving a character an item and putting it on. More...
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Functions | |
| static UNUSED void | Scene_GiveAndEquipItem (s32 character, s32 item) |
| Gives the character the item, then equip every slot of their 15 that holds it. | |
Colosso Log, River and Wall, and Goma Cave's entrance: giving a character an item and putting it on.
Definition in file item_equip.h.
Gives the character the item, then equip every slot of their 15 that holds it.
Definition at line 9 of file item_equip.h.
Referenced by Scene_GiveAndEquipItem().