ScriptObjectRuntime, the work of an object a script moves. More...
Go to the source code of this file.
Data Structures | |
| struct | ScriptObjectRuntime |
| A field object as its object script commands see it: the script and its place, position, motion toward a target, and the home it wanders around. More... | |
Functions | |
| STATIC_ASSERT (sizeof(struct ScriptObjectRuntime)==0x70) | |
| STATIC_ASSERT (offsetof(struct ScriptObjectRuntime, script)==0x00) | |
| STATIC_ASSERT (offsetof(struct ScriptObjectRuntime, scriptCursor)==0x04) | |
| STATIC_ASSERT (offsetof(struct ScriptObjectRuntime, scriptValue)==0x06) | |
| STATIC_ASSERT (offsetof(struct ScriptObjectRuntime, x)==0x08) | |
| STATIC_ASSERT (offsetof(struct ScriptObjectRuntime, speedLimit)==0x30) | |
| STATIC_ASSERT (offsetof(struct ScriptObjectRuntime, linkedObject)==0x68) | |
ScriptObjectRuntime, the work of an object a script moves.
Definition in file script_object_runtime.h.
| STATIC_ASSERT | ( | sizeof(struct ScriptObjectRuntime) | = =0x70 | ) |
| STATIC_ASSERT | ( | offsetof(struct ScriptObjectRuntime, script) | = =0x00 | ) |
| STATIC_ASSERT | ( | offsetof(struct ScriptObjectRuntime, scriptCursor) | = =0x04 | ) |
| STATIC_ASSERT | ( | offsetof(struct ScriptObjectRuntime, scriptValue) | = =0x06 | ) |
| STATIC_ASSERT | ( | offsetof(struct ScriptObjectRuntime, x) | = =0x08 | ) |
| STATIC_ASSERT | ( | offsetof(struct ScriptObjectRuntime, speedLimit) | = =0x30 | ) |
| STATIC_ASSERT | ( | offsetof(struct ScriptObjectRuntime, linkedObject) | = =0x68 | ) |