Alchemy
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perspective.h File Reference

The world map's perspective view work. More...

Go to the source code of this file.

Data Structures

struct  PerspectiveWork
 The world map's perspective view: the followed position, screen shake, view position, window, pitch and yaw, tile ids and zoom. More...

Functions

 STATIC_ASSERT (sizeof(struct PerspectiveWork)==0x35c)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, viewX)==0xe4)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, pitch)==0x118)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, animationActive)==0xfc)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, resources)==0x11c)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, tileIds)==0x138)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, quarterTiles)==0x338)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, farPlane)==0x348)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, zoom)==0x354)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, previousZoom)==0x350)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, zoomTransitionFrames)==0x358)
 STATIC_ASSERT (offsetof(struct PerspectiveWork, zoomTransitionStep)==0x35a)

Detailed Description

The world map's perspective view work.

Definition in file perspective.h.

Function Documentation

◆ STATIC_ASSERT() [1/12]

STATIC_ASSERT ( sizeof(struct PerspectiveWork) = =0x35c)

◆ STATIC_ASSERT() [2/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, viewX) = =0xe4)

◆ STATIC_ASSERT() [3/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, pitch) = =0x118)

◆ STATIC_ASSERT() [4/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, animationActive) = =0xfc)

◆ STATIC_ASSERT() [5/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, resources) = =0x11c)

◆ STATIC_ASSERT() [6/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, tileIds) = =0x138)

◆ STATIC_ASSERT() [7/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, quarterTiles) = =0x338)

◆ STATIC_ASSERT() [8/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, farPlane) = =0x348)

◆ STATIC_ASSERT() [9/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, zoom) = =0x354)

◆ STATIC_ASSERT() [10/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, previousZoom) = =0x350)

◆ STATIC_ASSERT() [11/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, zoomTransitionFrames) = =0x358)

◆ STATIC_ASSERT() [12/12]

STATIC_ASSERT ( offsetof(struct PerspectiveWork, zoomTransitionStep) = =0x35a)