Sol Sanctum's corridor and maze: the scenes' initialization. More...
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Functions | |
| s32 | SolSanctumRooms_Initialize (void) |
| The scene opens in the window transition over 16 frames. | |
Sol Sanctum's corridor and maze: the scenes' initialization.
Definition in file sol_sanctum_init_zoom.h.
| s32 SolSanctumRooms_Initialize | ( | void | ) |
The scene opens in the window transition over 16 frames.
Once Mt. Aleph has erupted (FLAG_SOL_SANCTUM_ERUPTED), the rooms rumble (SE_141), the map shakes without end and sparkles start.
Definition at line 11 of file sol_sanctum_init_zoom.h.
Referenced by SolSanctumRooms_Initialize().