The map's markers: chests and Psynergy stones. More...
Go to the source code of this file.
Data Structures | |
| struct | MarkerMap |
| The start of the map's work. More... | |
Functions | |
| void | ObjectMotion_SnapToTerrain (void *object) |
| Sets an actor's y and terrainHeight to the map's height at its x and z. | |
| void | Field_PlaceMapMarkers (void) |
| Places an actor at each of the map's markers (ids 100 to 239) that the scene has an event for, up to ten: a chest (actor 20) for a chest event, shown open once its flag is set and gone once its mimic was beaten, and a Psynergy stone (actor 28) for a search event giving one, until it is taken. | |
| s32 | Marker_FindSlot (s32 id) |
| Returns the marker slot (0 to 9) whose event trigger is id, or -1. | |
| UNUSED void | EffectRuntime_ReservedNoOp (void) |
| static __inline__ void | SetMarkerAnimationAndPlaySound (s32 id, s32 animation, s32 sound) |
| Gives the actor of marker id animation, plays sound and waits 12 frames. | |
| void | Marker_CloseChest (s32 id) |
| Closes the chest of marker id again (its item could not be carried), with SE_125. | |
| void | Marker_LaunchMimic (s32 id) |
| Makes the chest of marker id jump up as a mimic: after 18 frames it takes animation 7, plays SE_146 and gets an upward velocityY of 8 << 16. | |
| void | Marker_OpenChest (s32 id) |
| Opens the chest of marker id (animation 4) with SE_124, and waits 12 frames. | |
| void | Marker_ShowOpened (s32 id) |
| Shows the chest of marker id open (animation 2), with no sound. | |
| struct ObjectRuntime * | Marker_GetActor (s32 id) |
| Returns the actor of marker id, or NULL when no slot has it. | |
| void | Marker_Hide (s32 id) |
| Hides the actor of marker id by clearing its animationKind. | |
| void | Marker_SetActorPosition (s32 id, s32 x, s32 z) |
| Moves the actor of marker id to (x, z) on the ground; -1 keeps the centre of its cell on that axis. | |
The map's markers: chests and Psynergy stones.
Part of object.c, the field object, compiled only through it.
Definition in file markers.c.
| void ObjectMotion_SnapToTerrain | ( | void * | object | ) |
Sets an actor's y and terrainHeight to the map's height at its x and z.
Called by Field_PlaceMapMarkers for each marker it places.
Definition at line 9 of file markers.c.
Referenced by Field_PlaceMapMarkers(), and ObjectMotion_SnapToTerrain().
| void Field_PlaceMapMarkers | ( | void | ) |
Places an actor at each of the map's markers (ids 100 to 239) that the scene has an event for, up to ten: a chest (actor 20) for a chest event, shown open once its flag is set and gone once its mimic was beaten, and a Psynergy stone (actor 28) for a search event giving one, until it is taken.
A marker with no such event takes no slot. Called by Field_RunScene on scene load; clears and fills work->markers.
Definition at line 30 of file markers.c.
Referenced by Field_PlaceMapMarkers(), and Field_RunScene().
Returns the marker slot (0 to 9) whose event trigger is id, or -1.
Called by the Marker_ functions below.
Definition at line 138 of file markers.c.
Referenced by Marker_FindSlot(), Marker_GetActor(), Marker_Hide(), Marker_LaunchMimic(), Marker_SetActorPosition(), Marker_ShowOpened(), and SetMarkerAnimationAndPlaySound().
| UNUSED void EffectRuntime_ReservedNoOp | ( | void | ) |
Definition at line 154 of file markers.c.
Referenced by EffectRuntime_ReservedNoOp().
Gives the actor of marker id animation, plays sound and waits 12 frames.
Definition at line 157 of file markers.c.
Referenced by Marker_CloseChest(), Marker_OpenChest(), and SetMarkerAnimationAndPlaySound().
| void Marker_CloseChest | ( | s32 | id | ) |
Closes the chest of marker id again (its item could not be carried), with SE_125.
Called by Field_SearchTile.
Definition at line 176 of file markers.c.
Referenced by Field_SearchTile(), and Marker_CloseChest().
| void Marker_LaunchMimic | ( | s32 | id | ) |
Makes the chest of marker id jump up as a mimic: after 18 frames it takes animation 7, plays SE_146 and gets an upward velocityY of 8 << 16.
Called by Field_SearchTile before the mimic's battle.
Definition at line 183 of file markers.c.
Referenced by Field_SearchTile(), and Marker_LaunchMimic().
| void Marker_OpenChest | ( | s32 | id | ) |
Opens the chest of marker id (animation 4) with SE_124, and waits 12 frames.
Called by Field_SearchTile when a chest is searched.
Definition at line 205 of file markers.c.
Referenced by Field_SearchTile(), and Marker_OpenChest().
| void Marker_ShowOpened | ( | s32 | id | ) |
Shows the chest of marker id open (animation 2), with no sound.
Called by Field_SearchTile once a chest's contents are taken.
Definition at line 209 of file markers.c.
Referenced by Field_SearchTile(), and Marker_ShowOpened().
| struct ObjectRuntime * Marker_GetActor | ( | s32 | id | ) |
Returns the actor of marker id, or NULL when no slot has it.
Called by Field_SearchTile, and by the world map markers (field_fx.c) to skip a marker already placed.
Definition at line 226 of file markers.c.
Referenced by Field_SearchTile(), FieldEffect_SpawnNearbyMarkers(), and Marker_GetActor().
| void Marker_Hide | ( | s32 | id | ) |
Hides the actor of marker id by clearing its animationKind.
Called by Field_SearchTile once a Psynergy stone is taken.
Definition at line 238 of file markers.c.
Referenced by Field_SearchTile(), and Marker_Hide().
Moves the actor of marker id to (x, z) on the ground; -1 keeps the centre of its cell on that axis.
Positions are 16.16. Scene overlays call it as Engine_MapObjectSetPosition.
Definition at line 255 of file markers.c.
Referenced by Marker_SetActorPosition().