BattleEffectWork, the running battle effect's work, and its animation objects.
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| struct | BattleCanvasOrigin |
| | Two adjacent affine background coordinates, queued together for BG2X/BG2Y. More...
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| struct | BattleEffectWork |
| | The running battle effect's work: its canvas image, 64 particles, the display registers it stages and its animation objects. More...
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| | STATIC_ASSERT (sizeof(struct BattleCanvasOrigin)==0x0c) |
| | STATIC_ASSERT (offsetof(struct BattleCanvasOrigin, y)==0x04) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, bg2xLines)==0x6980) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, imageStorage)==0) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, trackedCanvas.origin)==0x13c4) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, particles)==0x7080) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, transferMode)==0x7780) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, transferValue)==0x7784) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, frame)==0x778c) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, scrollTimer)==0x7790) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, scrollStepX)==0x7798) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, savedBg1X)==0x77a0) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, shakeFrames)==0x77a8) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, cameraDelta)==0x77ac) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, fadeFrames)==0x77b4) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, fadeStep)==0x77b8) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, win0h)==0x77bc) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, bg2x)==0x77d0) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, objects)==0x77d8) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, actorTimers)==0x7818) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, framesSinceTransfer)==0x7820) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, transferPending)==0x7824) |
| | STATIC_ASSERT (offsetof(struct BattleEffectWork, effect)==0x7828) |
| | STATIC_ASSERT (sizeof(struct BattleEffectWork)==0x782c) |
BattleEffectWork, the running battle effect's work, and its animation objects.
Definition in file battle_effect_work.h.
◆ STATIC_ASSERT() [1/24]
◆ STATIC_ASSERT() [2/24]
◆ STATIC_ASSERT() [3/24]
◆ STATIC_ASSERT() [4/24]
◆ STATIC_ASSERT() [5/24]
◆ STATIC_ASSERT() [6/24]
◆ STATIC_ASSERT() [7/24]
◆ STATIC_ASSERT() [8/24]
◆ STATIC_ASSERT() [9/24]
◆ STATIC_ASSERT() [10/24]
◆ STATIC_ASSERT() [11/24]
◆ STATIC_ASSERT() [12/24]
◆ STATIC_ASSERT() [13/24]
◆ STATIC_ASSERT() [14/24]
◆ STATIC_ASSERT() [15/24]
◆ STATIC_ASSERT() [16/24]
◆ STATIC_ASSERT() [17/24]
◆ STATIC_ASSERT() [18/24]
◆ STATIC_ASSERT() [19/24]
◆ STATIC_ASSERT() [20/24]
◆ STATIC_ASSERT() [21/24]
◆ STATIC_ASSERT() [22/24]
◆ STATIC_ASSERT() [23/24]
◆ STATIC_ASSERT() [24/24]