Vector3, a three-coordinate vector. More...
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Data Structures | |
| struct | Vector3 |
| Three coordinates, x, y and z: a position, a velocity or a direction. More... | |
Functions | |
| static const s32 * | Vector3_Coordinates (const struct Vector3 *vector) |
| Returns the vector's three coordinates as an array. | |
| STATIC_ASSERT (sizeof(struct Vector3)==0x0c) | |
| STATIC_ASSERT (offsetof(struct Vector3, x)==0x00) | |
| STATIC_ASSERT (offsetof(struct Vector3, y)==0x04) | |
| STATIC_ASSERT (offsetof(struct Vector3, z)==0x08) | |
Returns the vector's three coordinates as an array.
Definition at line 31 of file vector3.h.
Referenced by BattleFx_RunAstralBlast(), BattleFx_RunBind(), BattleFx_RunProcne(), BattleFx_RunTriangleStrike(), TolbiSpring_UpdateTossSimulation(), and Vector3_Coordinates().
| STATIC_ASSERT | ( | sizeof(struct Vector3) | = =0x0c | ) |