The parts of a battle sprite id. More...
Go to the source code of this file.
Macros | |
| #define | SPRITE_ID_MASK 0xfff |
| A battle sprite id's low twelve bits; the two-part sprites' second part is their id + 0x2001. | |
| #define | SPRITE_SECOND_PART 0x2001 |
The parts of a battle sprite id.
Definition in file resource.h.
| #define SPRITE_ID_MASK 0xfff |
A battle sprite id's low twelve bits; the two-part sprites' second part is their id + 0x2001.
Definition at line 13 of file resource.h.
Referenced by BattleActor_SpawnObjectsForList().
| #define SPRITE_SECOND_PART 0x2001 |
Definition at line 14 of file resource.h.
Referenced by BattleActor_SpawnObjectsForList(), and BattleFx_RunParticleStreams().