Status motes: Taint, Delude, Paralyze, Sleep, Curse .... More...
Go to the source code of this file.
Macros | |
| #define | TARGET_MOTES_START_WIDE(mode) |
| Styles whose motes start in a wide ball and last 64 frames more. | |
| #define | TARGET_MOTES_CLOSE_IN(mode) |
| Styles whose motes close in on the target; the others rise. | |
| #define | TARGET_MOTES_RIPPLE(mode) |
| Modes other than 0, 1 and 3 ripple the canvas: BG2's x is set line by line from work->bg2xLines (BattleFx_ArmBg2AffineHBlankDma). | |
| #define | TARGET_MOTES 512 |
| motes scattered at the start | |
| #define | TARGET_MOTES_SLOTS 64 |
| particles reserved for each target | |
| #define | TARGET_MOTES_CYCLE 24 |
| frames of a mote's image cycle | |
| #define | SLEEP_FRAMES 148 |
| #define | SLEEP_SEEDED 32 |
| particles cleared at the start | |
| #define | SLEEP_SHEEP 12 |
| sheep dropped | |
| #define | CURSE_MARKER_CELLS 1728 |
| the marker picture in the sheet | |
Enumerations | |
| enum | { TARGET_MOTES_GLINT_CELLS = 0x2580 } |
| Where mode 3 keeps its glint images in work->sheet. More... | |
Functions | |
| void | BattleFx_RunTaint (struct BattleEffectArgument *effect) |
| Lime smoke (effect->variant 0) or pink smoke. | |
| UNUSED void | BattleFx_RunTargetMotesMode1 (struct BattleEffectArgument *effect) |
| Pink smoke; no ☀️ effect table entry points here. | |
| void | BattleFx_RunDelude (struct BattleEffectArgument *effect) |
| Cyan smoke that rises. | |
| void | BattleFx_RunParalyze (struct BattleEffectArgument *effect) |
| Rising smoke with glints. | |
| void | BattleFx_RunHeartrender (struct BattleEffectArgument *effect) |
| Hearts. | |
| void | BattleFx_RunMysticFlame (struct BattleEffectArgument *effect) |
| Glowing orbs. | |
| void | BattleFx_RunDemonFire (struct BattleEffectArgument *effect) |
| Glowing orbs in Mars Djinn colours, and the user strikes. | |
| void | BattleFx_RunDrown (struct BattleEffectArgument *effect) |
| Vortex motes. | |
| void | BattleFx_RunTargetMotes (struct BattleEffectArgument *effect, u32 mode) |
| Around each target in turn, 8 frames apart, motes (smoke, hearts, orbs) turn about a point 20 pixels up, either closing in on it or rising, and the target flashes until the end; the battle shows the damage 32 frames before the end. | |
| void | BattleFx_RunSleep (struct BattleEffectArgument *effect) |
| Twelve sheep drop onto the targets' side, one every 4 frames, tumbling through eight images (the last four mirrored both ways); each target takes its damage pose in turn from frame 64, and the battle shows the result on frame 80. | |
| void | BattleFx_RunCurse (struct BattleEffectArgument *effect) |
| A small flame burns above each target in turn, 16 frames apart, for 72 frames each, over a marker at its feet; the battle shows the result on frame 32. | |
Status motes: Taint, Delude, Paralyze, Sleep, Curse ....
Part of effect.c, the battle effect object, compiled only through it.
Definition in file target_motes.c.
| #define TARGET_MOTES_START_WIDE | ( | mode | ) |
Styles whose motes start in a wide ball and last 64 frames more.
Definition at line 70 of file target_motes.c.
Referenced by BattleFx_RunTargetMotes().
| #define TARGET_MOTES_CLOSE_IN | ( | mode | ) |
Styles whose motes close in on the target; the others rise.
Definition at line 73 of file target_motes.c.
Referenced by BattleFx_RunTargetMotes().
| #define TARGET_MOTES_RIPPLE | ( | mode | ) |
Modes other than 0, 1 and 3 ripple the canvas: BG2's x is set line by line from work->bg2xLines (BattleFx_ArmBg2AffineHBlankDma).
Definition at line 78 of file target_motes.c.
Referenced by BattleFx_RunTargetMotes().
| #define TARGET_MOTES 512 |
motes scattered at the start
Definition at line 83 of file target_motes.c.
Referenced by BattleFx_RunTargetMotes().
| #define TARGET_MOTES_SLOTS 64 |
particles reserved for each target
Definition at line 84 of file target_motes.c.
Referenced by BattleFx_RunTargetMotes().
| #define TARGET_MOTES_CYCLE 24 |
frames of a mote's image cycle
Definition at line 85 of file target_motes.c.
Referenced by BattleFx_RunTargetMotes().
| #define SLEEP_FRAMES 148 |
Definition at line 341 of file target_motes.c.
Referenced by BattleFx_RunSleep().
| #define SLEEP_SEEDED 32 |
particles cleared at the start
Definition at line 342 of file target_motes.c.
Referenced by BattleFx_RunSleep().
| #define SLEEP_SHEEP 12 |
| #define CURSE_MARKER_CELLS 1728 |
the marker picture in the sheet
Definition at line 459 of file target_motes.c.
Referenced by BattleFx_RunCurse().
| anonymous enum |
Where mode 3 keeps its glint images in work->sheet.
| Enumerator | |
|---|---|
| TARGET_MOTES_GLINT_CELLS | |
Definition at line 81 of file target_motes.c.
| void BattleFx_RunTaint | ( | struct BattleEffectArgument * | effect | ) |
Lime smoke (effect->variant 0) or pink smoke.
Abilities: Taint, Poison (kind 32).
Definition at line 20 of file target_motes.c.
Referenced by BattleFx_RunTaint().
| UNUSED void BattleFx_RunTargetMotesMode1 | ( | struct BattleEffectArgument * | effect | ) |
Pink smoke; no ☀️ effect table entry points here.
Definition at line 29 of file target_motes.c.
Referenced by BattleFx_RunTargetMotesMode1().
| void BattleFx_RunDelude | ( | struct BattleEffectArgument * | effect | ) |
Cyan smoke that rises.
Abilities: Delude, Confuse, Mist (kind 33).
Definition at line 36 of file target_motes.c.
Referenced by BattleFx_RunDelude().
| void BattleFx_RunParalyze | ( | struct BattleEffectArgument * | effect | ) |
Rising smoke with glints.
Abilities: Paralyze (kind 36).
Definition at line 42 of file target_motes.c.
Referenced by BattleFx_RunParalyze().
| void BattleFx_RunHeartrender | ( | struct BattleEffectArgument * | effect | ) |
Hearts.
Abilities: Heartrender (kind 346); kind 35 is used by no ability.
Definition at line 48 of file target_motes.c.
Referenced by BattleFx_RunHeartrender().
| void BattleFx_RunMysticFlame | ( | struct BattleEffectArgument * | effect | ) |
Glowing orbs.
Abilities: Mystic Flame (kind 312).
Definition at line 54 of file target_motes.c.
Referenced by BattleFx_RunCastingImpact(), and BattleFx_RunMysticFlame().
| void BattleFx_RunDemonFire | ( | struct BattleEffectArgument * | effect | ) |
Glowing orbs in Mars Djinn colours, and the user strikes.
Abilities: Demon Fire (kind 64).
Definition at line 60 of file target_motes.c.
Referenced by BattleFx_RunDemonFire().
| void BattleFx_RunDrown | ( | struct BattleEffectArgument * | effect | ) |
Vortex motes.
Abilities: Drown (kind 66).
Definition at line 66 of file target_motes.c.
Referenced by BattleFx_RunDrown().
| void BattleFx_RunTargetMotes | ( | struct BattleEffectArgument * | effect, |
| u32 | mode ) |
Around each target in turn, 8 frames apart, motes (smoke, hearts, orbs) turn about a point 20 pixels up, either closing in on it or rising, and the target flashes until the end; the battle shows the damage 32 frames before the end.
The effect layer ripples, except in modes 0, 1 and 3. mode : 0 lime smoke, 1 pink smoke, 2 cyan smoke, 3 smoke with glints, 4 hearts, 5 glowing orbs, 6 vortex motes, 7 orbs in Mars Djinn colours, with the user stepping up to strike the first target.
Called by the wrappers above: BattleFx_RunTaint (mode 0 or 1), BattleFx_RunDelude (2), BattleFx_RunParalyze (3), BattleFx_RunHeartrender (4), BattleFx_RunMysticFlame (5), BattleFx_RunDrown (6) and BattleFx_RunDemonFire (7).
Overwrites PARTICLES 0 to 511, loads the mode's palette into the first 64 background colours, and in the rippling modes writes work->bg2xLines each frame for BattleFx_ArmBg2AffineHBlankDma, which it schedules and removes. It builds both blitters afresh for each target every frame and releases them again, mode 3 a mirrored one for each glint too, so it ends with none held. Mode 7 sets work->shakeFrames.
Definition at line 106 of file target_motes.c.
Referenced by BattleFx_RunDelude(), BattleFx_RunDemonFire(), BattleFx_RunDrown(), BattleFx_RunHeartrender(), BattleFx_RunMysticFlame(), BattleFx_RunParalyze(), BattleFx_RunTaint(), BattleFx_RunTargetMotes(), and BattleFx_RunTargetMotesMode1().
| void BattleFx_RunSleep | ( | struct BattleEffectArgument * | effect | ) |
Twelve sheep drop onto the targets' side, one every 4 frames, tumbling through eight images (the last four mirrored both ways); each target takes its damage pose in turn from frame 64, and the battle shows the result on frame 80.
Abilities: Sleep (kind 37).
148 frames. PARTICLES 0 to 31 are the sheep, canvas pixels in 16.16; only the first twelve fall. Loads the sheep palette into the first 64 background colours and sets REG_BLDCNT and BG2's affine registers (the narrow canvas, moved over the party's side when side is 1).
Definition at line 356 of file target_motes.c.
Referenced by BattleFx_RunSleep().
| void BattleFx_RunCurse | ( | struct BattleEffectArgument * | effect | ) |
A small flame burns above each target in turn, 16 frames apart, for 72 frames each, over a marker at its feet; the battle shows the result on frame 32.
Abilities: Curse (kind 41); Lucid Prophecy (kind 354).
work->particles' variants give each flame its starting point in its animation. Loads the flame column palette into the first 64 background colours and sets REG_BLDCNT and BG2's affine registers (the narrow canvas, moved over the party's side when side is 1).
Definition at line 471 of file target_motes.c.
Referenced by BattleFx_RunCurse().