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Functions | |
| static s32 | SceneEffect_UpdateOrbitPosition (s32 *p) |
| The Nut's callback, each frame: it sways up to two pixels either side of its spot and dips up to two pixels below it, at a random pace. | |
| void | Scene_FloatNut (s32 id) |
| Draws actor id as the Nut's icon and starts it floating, 32 pixels up unless the party returns to where it was. | |
The Nut's callback, each frame: it sways up to two pixels either side of its spot and dips up to two pixels below it, at a random pace.
Definition at line 10 of file object_orbit.h.
Referenced by Scene_FloatNut(), and SceneEffect_UpdateOrbitPosition().
| void Scene_FloatNut | ( | s32 | id | ) |
Draws actor id as the Nut's icon and starts it floating, 32 pixels up unless the party returns to where it was.
Definition at line 27 of file object_orbit.h.
Referenced by Garden_ApplyProgress(), Kalay_PrepareCave(), KolimaForestClearing_Initialize(), MogallForest_Initialize(), Scene_FloatNut(), Scene_Initialize(), and Vale_Initialize().