Alchemy
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object_pulse.h File Reference

Go to the source code of this file.

Functions

static s32 Scene_SquashAndStretch (struct ScriptInterpreter *interpreter)
 An object script call, each frame: every 60 to 149 frames the actor squashes and stretches back to its own shape over six frames.

Function Documentation

◆ Scene_SquashAndStretch()

s32 Scene_SquashAndStretch ( struct ScriptInterpreter * interpreter)
static

An object script call, each frame: every 60 to 149 frames the actor squashes and stretches back to its own shape over six frames.

Definition at line 9 of file object_pulse.h.

Referenced by Scene_SquashAndStretch().