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effect_create.h File Reference

Go to the source code of this file.

Functions

static UNUSED void SetEffectRecordMode (struct FieldActor *work, s32 mode)
 Sets the actor's sprite priority (0 in front of the backgrounds, 3 behind).
static UNUSED void * OverlayObject_PrepareObject (s32 x, s32 y, s32 z, s32 type)
 A still, translucent effect in palette 14, at sprite priority 0.
static UNUSED void * OverlayObject_CreateConfiguredObject (s32 x, s32 y, s32 z, s32 type)
 A still effect in palette 15, at sprite priority 1, drawn under the actors.

Function Documentation

◆ SetEffectRecordMode()

UNUSED void SetEffectRecordMode ( struct FieldActor * work,
s32 mode )
static

Sets the actor's sprite priority (0 in front of the backgrounds, 3 behind).

Definition at line 8 of file effect_create.h.

Referenced by MercuryLighthouse_Initialize(), MercuryLighthouse_MiaOpensEntranceWithPly(), and SetEffectRecordMode().

◆ OverlayObject_PrepareObject()

UNUSED void * OverlayObject_PrepareObject ( s32 x,
s32 y,
s32 z,
s32 type )
static

A still, translucent effect in palette 14, at sprite priority 0.

Definition at line 13 of file effect_create.h.

◆ OverlayObject_CreateConfiguredObject()

UNUSED void * OverlayObject_CreateConfiguredObject ( s32 x,
s32 y,
s32 z,
s32 type )
static

A still effect in palette 15, at sprite priority 1, drawn under the actors.

Definition at line 29 of file effect_create.h.

Referenced by MogallForest_Initialize(), OverlayObject_CreateConfiguredObject(), Scene_Initialize(), ValeCave_ApplyEntryState(), and XianInteriors_Initialize().