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Functions | |
| static UNUSED void | SetEffectRecordMode (struct FieldActor *work, s32 mode) |
| Sets the actor's sprite priority (0 in front of the backgrounds, 3 behind). | |
| static UNUSED void * | OverlayObject_PrepareObject (s32 x, s32 y, s32 z, s32 type) |
| A still, translucent effect in palette 14, at sprite priority 0. | |
| static UNUSED void * | OverlayObject_CreateConfiguredObject (s32 x, s32 y, s32 z, s32 type) |
| A still effect in palette 15, at sprite priority 1, drawn under the actors. | |
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static |
Sets the actor's sprite priority (0 in front of the backgrounds, 3 behind).
Definition at line 8 of file effect_create.h.
Referenced by MercuryLighthouse_Initialize(), MercuryLighthouse_MiaOpensEntranceWithPly(), and SetEffectRecordMode().
A still, translucent effect in palette 14, at sprite priority 0.
Definition at line 13 of file effect_create.h.
A still effect in palette 15, at sprite priority 1, drawn under the actors.
Definition at line 29 of file effect_create.h.
Referenced by MogallForest_Initialize(), OverlayObject_CreateConfiguredObject(), Scene_Initialize(), ValeCave_ApplyEntryState(), and XianInteriors_Initialize().