Shops, inns and the cursors used by their screens. More...
Go to the source code of this file.
Functions | |
| s32 | Battle_ApplyPresetItemsAndFlagsFar (s32 unused) |
| s32 | Shop_RunFar (s32 row, s32 keeper_id) |
| s32 | Shop_ConfirmActFar (s32 unitId) |
| s32 | Inn_CheckInFar (s32 mode, s32 objectId) |
| void | ShopCursor_AdvanceFar (struct ShopCursor *cursor) |
| void | ShopCursor_MoveTowardTargetFar (struct ShopCursor *cursor) |
| void | Shop_SetCursorFar (struct ShopCursor *cursor, s32 targetX, s32 targetY, s32 kind) |
| void | ShopCursor_SetPositionImmediateFar (struct ShopCursor *cursor, s32 x, s32 y) |
| void | Shop_FillSelectorFar (s32 count, s32 selector, u8 *base) |
| void | Shop_SaveAndTintFieldPaletteFar (s32 layer) |
| void | Shop_RestoreFieldPaletteFar (void) |
| s32 | Shop_PickUnitItemFar (s32 *selected_unit, s32 *selectedItem) |
| void | AudioCommand_WaitForStateByteClearFar (void) |
| void | Inn_PlaySleepFar (s32 room_price) |
Shops, inns and the cursors used by their screens.
Far-call interfaces; their ordered jump stubs live in games/tbs/src/system/far_call/SHOP.S.
Definition in file shop.h.
Referenced by Battle_ApplyPresetItemsAndFlagsFar().
Referenced by Shop_RunFar().
Referenced by Shop_ConfirmActFar().
Referenced by Inn_CheckInFar().
| void ShopCursor_AdvanceFar | ( | struct ShopCursor * | cursor | ) |
| void ShopCursor_MoveTowardTargetFar | ( | struct ShopCursor * | cursor | ) |
Referenced by NameEntry_EditOwnerName(), OptionMenu_AnimateCursors(), and ShopCursor_MoveTowardTargetFar().
| void Shop_SetCursorFar | ( | struct ShopCursor * | cursor, |
| s32 | targetX, | ||
| s32 | targetY, | ||
| s32 | kind ) |
| void ShopCursor_SetPositionImmediateFar | ( | struct ShopCursor * | cursor, |
| s32 | x, | ||
| s32 | y ) |
Referenced by ItemMenu_SelectGiveQuantity(), and Shop_FillSelectorFar().
| void Shop_SaveAndTintFieldPaletteFar | ( | s32 | layer | ) |
| void Shop_RestoreFieldPaletteFar | ( | void | ) |
Referenced by PartyInventory_GiveItem(), and Shop_PickUnitItemFar().
| void AudioCommand_WaitForStateByteClearFar | ( | void | ) |
Referenced by AudioCommand_WaitForStateByteClearFar().
| void Inn_PlaySleepFar | ( | s32 | room_price | ) |
Referenced by Inn_PlaySleepFar().