Kolima's forest bridge and river: the hop east onto actor 10 (the third placement). More...
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Functions | |
| static s32 | StagedActor_RunStepEffect (struct StagedActorEffectRequest *request) |
| Hops the leader to the pixel of the 16.16 position request, unless something blocks the way: the leader crouches, jumps (3 pixels a frame, rising at 4) and lands while actor 10 plays its animation 7; the leader is then nudged a pixel north-west twice and back. | |
| static void | KolimaForest_HopEast (void) |
| Touch trigger 11, walking east: hop 30 pixels east of the leader. | |
Kolima's forest bridge and river: the hop east onto actor 10 (the third placement).
Definition in file kolima_jump.h.
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static |
Hops the leader to the pixel of the 16.16 position request, unless something blocks the way: the leader crouches, jumps (3 pixels a frame, rising at 4) and lands while actor 10 plays its animation 7; the leader is then nudged a pixel north-west twice and back.
Returns 1 after a hop.
Definition at line 15 of file kolima_jump.h.
Referenced by KolimaForest_HopEast(), and StagedActor_RunStepEffect().
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static |
Touch trigger 11, walking east: hop 30 pixels east of the leader.
The patched editions hop from the centre of the moving character's cell, 40 pixels.
Definition at line 60 of file kolima_jump.h.
Referenced by KolimaForest_HopEast().