Here is a list of all functions with links to the files they belong to:
- s -
- Sanctum_ChooseRestartOption() : sanctum.c
- Sanctum_FaceActorNamedByTimer() : sanctum.c
- Sanctum_GetEntrances() : sanctum.c, sanctum.h
- Sanctum_GetEvents() : sanctum.c, sanctum.h
- Sanctum_GetExits() : sanctum.c, sanctum.h
- Sanctum_GetPlacements() : sanctum.c, sanctum.h
- Sanctum_GetRegions() : sanctum.c, sanctum.h
- Sanctum_HideHealerAfterimage() : sanctum.c
- Sanctum_Initialize() : sanctum.c, sanctum.h
- Sanctum_IsLeaderFacingHealer() : sanctum.c
- Sanctum_MatchLeaderPriority() : sanctum.c
- Sanctum_NodCeremonyGroup() : sanctum.c
- Sanctum_RaiseItemIcon() : sanctum.c
- Sanctum_ReceiveWiseOnesMission() : sanctum.c
- Sanctum_ReenactSolSanctum() : sanctum.c
- Sanctum_RequestQuestAcceptance() : sanctum.c
- Sanctum_RestoreCeremonyFloor() : sanctum.c
- Sanctum_RunPartyService() : sanctum.c, shop.h
- Sanctum_ShowCeremonyGroupEmotes() : sanctum.c
- Sanctum_ShowHealerAfterimage() : sanctum.c
- Sanctum_SpawnActorSpark() : sanctum.c
- Sanctum_SpawnOrbitingEffect() : sanctum.c
- Sanctum_StartCeremonyGroupMotion() : sanctum.c
- Sanctum_UpdateHealerAfterimage() : sanctum.c
- Sanctum_UpdateOrbitingEffect() : sanctum.c
- Sanctum_UpdateRisingSpark() : sanctum.c
- SandMonster_Return() : lamakan_desert.c
- Save_WriteSelectedSlot() : save.c, battle_command.h
- Save_WriteSelectedSlotFar() : window.h
- SaveMenu_DrawDjinnCounts() : save.c, battle_command.h
- SaveMenu_DrawFileSummary() : save.c, battle_command.h
- SaveMenu_FillTileBlock() : clear.c
- SaveMenu_FillTileGrid() : clear.c
- SaveMenu_HideDjinnSprites() : save.c, battle_command.h
- SaveMenu_HidePartySprites() : save.c, battle_command.h
- SaveMenu_PlaceDjinnSprites() : save.c, battle_command.h
- SaveMenu_PlacePartySprites() : save.c, battle_command.h
- SaveMenu_Run() : clear.c, clear.h
- SaveMenu_SelectSlot() : save.c, battle_command.h
- SaveMenu_ShowDjinnSprites() : save.c, battle_command.h
- SaveMenu_ShowPartySprites() : save.c, battle_command.h
- SaveState_BuildSummaryHeader() : save.c, battle_command.h
- SaveState_CaptureObjectTableFar() : object.h
- SaveState_ChecksumWorkspace() : save.c, runtime.h
- SaveState_CompareBytes() : save.c, runtime.h
- SaveState_ConfirmAndProcessSelectedSlot() : save.c, battle_command.h
- SaveState_CopySlotPair() : save.c, battle_command.h
- SaveState_CopySlotPairFar() : window.h
- SaveState_CountRecordsExcludingFlagged() : save.c, battle_command.h
- SaveState_CountRecordsExcludingFlaggedFar() : window.h
- SaveState_DeleteRecord() : save.c, runtime.h
- SaveState_DeleteSelectedSlot() : save.c, battle_command.h
- SaveState_DeleteSelectedSlotFar() : window.h
- SaveState_EraseSlotSector() : save.c, runtime.h
- SaveState_FindFreeSummarySlot() : save.c, battle_command.h
- SaveState_FindLatestSlot() : save.c, runtime.h
- SaveState_GetLatestSequence() : save.c, runtime.h
- SaveState_InitializeWorkspace() : save.c, runtime.h
- SaveState_InvalidateSlot() : save.c, runtime.h
- SaveState_LoadRecordIntoWork() : save.c, battle_command.h
- SaveState_LoadRecordIntoWorkFar() : window.h
- SaveState_LoadSummaryRecords() : save.c, runtime.h
- SaveState_ProcessSelectedSlot() : save.c, battle_command.h
- SaveState_ProcessSelectedSlotFar() : window.h
- SaveState_ReadRecordPayload() : save.c, runtime.h
- SaveState_ReadSlotAndCheckChecksum() : save.c, runtime.h
- SaveState_ReleaseWorkspace() : save.c, runtime.h
- SaveState_ScanRecordFlags() : save.c, battle_command.h
- SaveState_ScanRecordFlagsFar() : window.h
- SaveState_SelectWriteSlot() : save.c, runtime.h
- SaveState_WriteCurrentSlotPair() : save.c, battle_command.h
- SaveState_WriteRecord() : save.c, runtime.h
- SaveState_WriteSlotPair() : save.c, battle_command.h
- SaveState_WriteWorkspaceSlot() : save.c, runtime.h
- Scene_ApplyEntrance() : run_scene.c, object.h
- Scene_AssignViewFlags() : actors.c, object.h
- Scene_AssignViewFlagsFar() : object.h
- Scene_BeginCutscenePsynergy() : effect_psynergy.h
- Scene_EndCutscenePsynergy() : effect_psynergy.h
- Scene_FindActorPlacement() : events.c, object.h
- Scene_FindActorTalkEvent() : events.c, object.h
- Scene_FindEvent() : events.c, object.h
- Scene_FloatNut() : object_orbit.h
- Scene_GetAreaNameIndex() : encounter.c, object.h
- Scene_GetAreaNameIndexFar() : object.h
- Scene_GetEntrances() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, babi_palace.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, venus_lighthouse.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, babi_palace.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, venus_lighthouse.h, west_lunpa_cave.h
- Scene_GetEvents() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, babi_palace.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, venus_lighthouse.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, babi_palace.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, venus_lighthouse.h, west_lunpa_cave.h
- Scene_GetExits() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, west_lunpa_cave.h
- Scene_GetPlacements() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, babi_palace.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, venus_lighthouse.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, babi_palace.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, venus_lighthouse.h, west_lunpa_cave.h
- Scene_GetRegions() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, west_lunpa_cave.h
- Scene_GiveAndEquipItem() : item_equip.h
- Scene_Initialize() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lalivero_interiors.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lalivero_interiors.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, west_lunpa_cave.h
- Scene_LoadOverlay() : scene.c, object.h
- Scene_LookAboutRandomly() : object_heading.h
- Scene_ResetFlagsOnEnter() : scene.c, object.h
- Scene_ResolveInteractionResult() : encounter.c, object.h
- Scene_ReturnFromBattle() : scene.c, object.h
- Scene_RunEmptyScene() : rooms.c, rooms.h
- Scene_RunEntrySetup() : venus_lighthouse.c, venus_lighthouse.h
- Scene_RunRaisedEvent() : events.c, object.h
- Scene_RunTouchOrExit() : events.c, object.h
- Scene_SetDefeatReturnPoint() : encounter.c, object.h
- Scene_SquashAndStretch() : object_pulse.h
- Scene_TakeExit() : scene.c, object.h
- Scene_TalkToActor() : events.c, object.h
- Scene_TurnTowardTarget() : object_facing.h
- SceneActor_FindActorAtCell() : object_findcell.h
- SceneActor_FindNearestSlotOfKindF2() : object_nearest.h
- SceneActor_MoveAndRedraw() : object_staged_actor.h
- SceneActor_PlacePairAtOffset() : object_pairmove.h
- SceneActor_ResetActorRun() : vale.c
- SceneActor_SetFlagBitByRelativeDepth() : object_depth.h
- SceneActor_SwapPositionsByDepth() : object_depth.h
- SceneActor_WaitObjectBelowHeight() : object_waitdown.h
- SceneData_FindSlotAtPosition() : object_findslot.h
- SceneData_GetPrimaryTable() : venus_lighthouse.c, venus_lighthouse.h
- SceneData_ReturnZero() : level.c, rooms.c, test.c, clear.c, lobby.c, title.c, venus_lighthouse.c, level.h, rooms.h, test.h, clear.h, lobby.h, title.h, venus_lighthouse.h
- SceneDialogue_ShowMessageAndWait() : test.c
- SceneEffect_AdjustColorChannels() : kolima_palette.h
- SceneEffect_AdvanceAnchoredRiseFrame() : mercury_lighthouse_pillar.h
- SceneEffect_AdvanceAngleUntilIdle() : kolima_grow.h
- SceneEffect_SpawnNineRadialEffects() : effect_radial.h
- SceneEffect_SpawnParticleEveryFourthFrame() : mercury_lighthouse.c
- SceneEffect_SpawnParticleRowsAndDrawTiles() : mercury_lighthouse.c
- SceneEffect_SpawnRandomEveryFourFrames() : mercury_lighthouse.c
- SceneEffect_SpawnRandomizedBurst() : mercury_lighthouse.c
- SceneEffect_SpawnWithRandomOffset() : mercury_lighthouse.c
- SceneEffect_UpdateArcPosition() : mercury_lighthouse_aerie.c
- SceneEffect_UpdateOrbitPosition() : object_orbit.h
- SceneEvents_UpdateInView() : import.h
- ScenePlacement_ClipToView() : field.h
- SceneState_EmptyHook() : colosso_wall.c
- SceneState_StoreStep() : crossbone_isle_platform_rooms.c
- SceneTable_Prepare() : field.h
- SceneTransform_ApplyPitch() : transform.c, runtime.h
- SceneTransform_ApplyPosition() : transform.c, runtime.h
- SceneTransform_ApplyRoll() : transform.c, runtime.h
- SceneTransform_ApplyRotation() : transform.c, runtime.h
- SceneTransform_ApplyRotationTranslation() : transform.c, runtime.h
- SceneTransform_ApplyScale() : transform.c, runtime.h
- SceneTransform_ApplyScaledRotation() : transform.c, runtime.h
- SceneTransform_ApplyYaw() : transform.c, runtime.h
- SceneTransform_ResetMatrix() : transform.c, runtime.h
- SceneTransform_RewindStack() : transform.h
- Scheduler_AddOrUpdateCallback() : scheduler.c, runtime.h
- Scheduler_AddOrUpdateCallbackFar() : runtime.h
- Scheduler_CopyWords() : scheduler.c, runtime.h
- Scheduler_CountCallbacksByKey() : callback_scheduler.h
- Scheduler_EmptyCallback() : scheduler.c, runtime.h
- Scheduler_FindCallback() : scheduler.c, runtime.h
- Scheduler_Idle() : scheduler.c, runtime.h
- Scheduler_RemoveCallback() : scheduler.c, runtime.h
- Scheduler_RemoveCallbackFar() : runtime.h
- Scheduler_ResetTaskTable() : scheduler.c, runtime.h
- Scheduler_ResumeOverlayTasks() : scheduler.c, runtime.h
- Scheduler_ResumeTasks() : scheduler.c, runtime.h
- Scheduler_RunCallbacksBeforeBoundary() : callback_scheduler.h
- Scheduler_RunCallbacksByKey() : callback_scheduler.h
- Scheduler_RunPass() : scheduler.c, runtime.h
- Scheduler_SetTaskFlags() : scheduler.c, runtime.h
- Scheduler_SetTaskFlagsFar() : runtime.h
- Scheduler_SortTasks() : scheduler.c, runtime.h
- Scheduler_SuspendOverlayTasks() : scheduler.c, runtime.h
- Scheduler_SuspendTasks() : scheduler.c, runtime.h
- Script_ApplyAbsolutePosition() : script_commands.c, field.h
- Script_ApplyLinkedObjectPosition() : script_commands.c, field.h
- Script_ApplyLocalOffsetPosition() : script_commands.c, field.h
- Script_ApplyOperandAdd() : script_commands.c, field.h
- Script_ApplyOperandCommand() : script_commands.c
- Script_ApplyOperandCompare() : script_commands.c, field.h
- Script_ApplyOperandSet() : script_commands.c, field.h
- Script_ApplyPositionCommand() : script_commands.c
- Script_ApplyRelativePosition() : script_commands.c, field.h
- Script_ClearByte54() : object_motion.c, field.h
- Script_ClearFlagAndTest() : script_commands.c, field.h
- Script_End() : script_commands.c, field.h
- Script_FindLabel() : script_commands.c, field.h
- Script_FreeObject() : script_commands.c, field.h
- Script_InvokeCallback() : script_commands.c, field.h
- Script_JumpIfFalse() : script_commands.c, field.h
- Script_JumpIfTrue() : script_commands.c, field.h
- Script_JumpToLabel() : script_commands.c, field.h
- Script_Nop() : script_commands.c, field.h
- Script_PlaySound() : script_commands.c, field.h
- Script_RepeatOrJump() : script_commands.c, field.h
- Script_SetAnimation() : script_commands.c, field.h
- Script_SetBase() : object_motion.c, field.h
- Script_SetByte54() : object_motion.c, field.h
- Script_SetFlagAndTest() : script_commands.c, field.h
- Script_SetOrCompareAcceleration() : script_commands.c, field.h
- Script_SetOrCompareAddress() : script_commands.c, field.h
- Script_SetOrCompareAddress50() : script_commands.c, field.h
- Script_SetOrCompareArrivalAxis() : script_commands.c, field.h
- Script_SetOrCompareByte54() : script_commands.c, field.h
- Script_SetOrCompareByte62() : script_commands.c, field.h
- Script_SetOrCompareByte63() : script_commands.c, field.h
- Script_SetOrCompareCollisionFlags() : script_commands.c, field.h
- Script_SetOrCompareComparisonResult() : script_commands.c, field.h
- Script_SetOrCompareCursor() : script_commands.c, field.h
- Script_SetOrCompareGravity() : script_commands.c, field.h
- Script_SetOrCompareHalfword5e() : script_commands.c, field.h
- Script_SetOrCompareMotionFlags() : script_commands.c, field.h
- Script_SetOrComparePaused() : script_commands.c, field.h
- Script_SetOrCompareRadius() : script_commands.c, field.h
- Script_SetOrCompareRepeatCount() : script_commands.c, field.h
- Script_SetOrCompareScaleX() : script_commands.c, field.h
- Script_SetOrCompareScaleY() : script_commands.c, field.h
- Script_SetOrCompareSignedHalfword64() : script_commands.c, field.h
- Script_SetOrCompareSignedHalfword66() : script_commands.c, field.h
- Script_SetOrCompareSnapToTarget() : script_commands.c, field.h
- Script_SetOrCompareSpeedLimit() : script_commands.c, field.h
- Script_SetOrCompareSteeringFlags() : script_commands.c, field.h
- Script_SetOrCompareTargetX() : script_commands.c, field.h
- Script_SetOrCompareTargetY() : script_commands.c, field.h
- Script_SetOrCompareTargetZ() : script_commands.c, field.h
- Script_SetOrCompareTerrainHeight() : script_commands.c, field.h
- Script_SetOrCompareUnsignedHalfword() : script_commands.c, field.h
- Script_SetOrCompareUpdateAddress() : script_commands.c, field.h
- Script_SetOrCompareVelocityX() : script_commands.c, field.h
- Script_SetOrCompareVelocityY() : script_commands.c, field.h
- Script_SetOrCompareVelocityZ() : script_commands.c, field.h
- Script_SetOrCompareVerticalMotion() : script_commands.c, field.h
- Script_SetOrCompareWord4c() : script_commands.c, field.h
- Script_SetOrCompareWord68() : script_commands.c, field.h
- Script_SetOrCompareX() : script_commands.c, field.h
- Script_SetOrCompareY() : script_commands.c, field.h
- Script_SetOrCompareZ() : script_commands.c, field.h
- Script_SetPositionAndResetMotion() : script_commands.c, field.h
- Script_StoreAngleToLinkedObject() : script_commands.c, field.h
- Script_TestFlag() : script_commands.c, field.h
- Script_ToggleFlagAndTest() : script_commands.c, field.h
- Script_Wait() : script_commands.c, field.h
- Script_WaitForArrival() : script_commands.c, field.h
- ScriptObject_CheckOverlap() : script_commands.c, field.h
- ScriptObject_CheckOverlapFar() : field.h
- ScriptObject_FindOverlappingEntry() : script_commands.c, field.h
- ScriptObject_FindOverlappingEntryFar() : field.h
- ScriptObject_WanderNearHome() : script_commands.c, field.h
- ScrollFar_Entry00() : menu.h
- Selection_GetCursorNode() : selection.c, window.h
- SelectionScreen_CreateEmpty() : selection.c, window.h
- SelectionScreen_Draw() : selection.c, window.h
- SelectionScreen_DrawArrow() : selection.c, window.h
- SelectionScreen_FindFreeIcon() : selection.c, window.h
- SelectionScreen_HighlightIcon() : selection.c, window.h
- SelectionScreen_LoadLargeIcon() : selection.c, window.h
- SelectionScreen_RedrawIcon() : selection.c, window.h
- SelectionScreen_SetupArrow() : selection.c, window.h
- SelectionScreen_SetupIcon() : selection.c, window.h
- SerialRuntime_AddParentFlag() : serial_runtime.h
- SerialRuntime_BeginReceive() : serial.c, runtime.h
- SerialRuntime_BeginReceiveFar() : runtime.h
- SerialRuntime_BeginSend() : serial.c, runtime.h
- SerialRuntime_BeginSendFar() : runtime.h
- SerialRuntime_CollectReceivedPayloads() : serial.c, runtime.h
- SerialRuntime_DisableTransfer() : serial.c, runtime.h
- SerialRuntime_EnableTransferTimer() : serial.c, runtime.h
- SerialRuntime_ExchangePayloads() : serial.c, runtime.h
- SerialRuntime_GetActiveTransfers() : serial.c, runtime.h
- SerialRuntime_GetActiveTransfersFar() : runtime.h
- SerialRuntime_HandleTransferInterrupt() : serial.c, runtime.h
- SerialRuntime_Initialize() : serial.c, runtime.h
- SerialRuntime_InitializeFar() : runtime.h
- SerialRuntime_PollAndTransfer() : serial.c, runtime.h
- SerialRuntime_PollAndTransferFar() : runtime.h
- SerialRuntime_PollStatus() : serial.c, runtime.h
- SerialRuntime_PrepareSendPacket() : serial.c, runtime.h
- SerialRuntime_RemoveIrqHandlers() : serial.c, runtime.h
- SerialRuntime_RemoveIrqHandlersFar() : runtime.h
- SerialRuntime_ResetTransferState() : serial_runtime.h
- SerialRuntime_StepBlockTransfer() : serial.c, runtime.h
- SerialRuntime_WaitForReceive() : serial.c, runtime.h
- SerialRuntime_WaitForSend() : serial.c, runtime.h
- SerialRuntime_WaitForStatusMask() : serial.c, runtime.h
- SerialRuntime_WaitForTransfers() : serial.c, runtime.h
- SerialTest_Delay() : serial.c, runtime.h
- SerialTest_Run() : serial.c, runtime.h
- SetBlendAlpha() : vale_babi.c
- SetBlendTarget() : vale_babi.c
- SetEffectRecordMode() : effect_create.h
- SetFlagBits() : venus_lighthouse.c
- SetFlashTimerIntr() : flash.c, flash.h
- SetMapCellCollision() : terrain.c, field.h
- SetMapCellCollisionFar() : field.h
- SetMarkerAnimationAndPlaySound() : markers.c
- SetSail() : lemurian_ship.c
- SetSceneValue() : lunpa_fortress_staging.h
- Ship_UpdateSwell() : lemurian_ship.c
- ShipGlow_CyclePalette() : lemurian_ship.c
- Shop_BuyDone() : buy.c, shop.h
- Shop_BuySpecialItem() : artifacts.c, shop.h
- Shop_CanServe() : sanctum.c, shop.h
- Shop_ConfirmAct() : sanctum.c, shop.h
- Shop_ConfirmActFar() : shop.h
- Shop_ConfirmEquip() : buy.c, shop.h
- Shop_CopyGlyphs() : cursor.c, shop.h
- Shop_CountUnits() : sanctum.c, shop.h
- Shop_CreatePriceSprite() : cursor.c, shop.h
- Shop_DrawEquipComparison() : buy.c, shop.h
- Shop_DrawItemPage() : status.c, menu.h
- Shop_DrawItemPrice() : buy.c, shop.h
- Shop_DrawMoney() : buy.c, shop.h
- Shop_DrawMsg() : buy.c, shop.h
- Shop_DrawParty() : buy.c, shop.h
- Shop_DrawSelectMsg() : sanctum.c, shop.h
- Shop_DrawStock() : buy.c, shop.h
- Shop_DrawUnitGrid() : sell.c, shop.h
- Shop_DrawUnitItem() : buy.c, shop.h
- Shop_DrawUseItem() : item_picker.c, shop.h
- Shop_FillSelector() : cursor.c, shop.h
- Shop_FillSelectorFar() : shop.h
- Shop_GetSelectionState() : game.h
- Shop_HiliteUnit() : sanctum.c, shop.h
- Shop_InitializeCursorWork() : run.c, shop.h
- Shop_ListAvailableArtifacts() : run.c, shop.h
- Shop_MsgByMode() : sanctum.c, shop.h
- Shop_PickUnit() : sell.c, shop.h
- Shop_PickUnitItem() : item_picker.c, shop.h
- Shop_PickUnitItemFar() : shop.h
- Shop_PlaceCursor() : cursor.c, shop.h
- Shop_ReleaseCursorWork() : run.c, shop.h
- Shop_RepairItem() : repair.c, shop.h
- Shop_RepairPrice() : repair.c, shop.h
- Shop_ResetEffects() : sanctum.c, shop.h
- Shop_RestoreFieldPalette() : cursor.c, shop.h
- Shop_RestoreFieldPaletteFar() : shop.h
- Shop_Run() : run.c, shop.h
- Shop_RunFar() : shop.h
- Shop_RunPartyMemberIconBurst() : sanctum.c, shop.h
- Shop_SalePrice() : buy.c, shop.h
- Shop_SaveAndTintFieldPalette() : cursor.c, shop.h
- Shop_SaveAndTintFieldPaletteFar() : shop.h
- Shop_SelectBuy() : buy.c, shop.h
- Shop_SelectBuyNum() : buy.c, shop.h
- Shop_SelectQuantity() : buy.c, shop.h
- Shop_SelectRepair() : repair.c, shop.h
- Shop_SelectSell() : sell.c, shop.h
- Shop_SelectSellNum() : sell.c, shop.h
- Shop_SelectUnit() : repair.c, shop.h
- Shop_SelectUse() : item_picker.c, shop.h
- Shop_SellItem() : sell.c, shop.h
- Shop_SellOld() : buy.c, shop.h
- Shop_ServicePrice() : sanctum.c, shop.h
- Shop_SetCursor() : cursor.c, shop.h
- Shop_SetCursorFar() : shop.h
- Shop_StepCursor() : run.c, shop.h
- ShopCursor_Advance() : cursor.c, shop.h
- ShopCursor_AdvanceFar() : shop.h
- ShopCursor_MoveTowardTarget() : cursor.c, shop.h
- ShopCursor_MoveTowardTargetFar() : shop.h
- ShopCursor_SetPositionImmediate() : cursor.c, shop.h
- ShopCursor_SetPositionImmediateFar() : shop.h
- SideObject_CreateFar() : window.h
- SlideDownDune() : lamakan_desert.c
- SolSanctum_StartFloatingLights() : sol_sanctum_elemental_star_ring_setup.h
- SolSanctum_UpdateRing() : sol_sanctum_elemental_star_ring_setup.h
- SolSanctumElementalStarRoom_AlexTakesStars() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_AnimateAlexTeleport() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_BagJupiterStar() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_DemandElementalStars() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_EnterStarRoom() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_GetEntrances() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetEvents() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetExits() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetPlacements() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetRegions() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GiveMythrilBags() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_Initialize() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_LineUpFollowers() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_OfferHostageGuarantee() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_PresentStar() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_RevealSaturosAndMenardi() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_ShowMessageAndWait() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_ShowPedestal() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_SkipMessages() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_UnmaskFelix() : sol_sanctum_elemental_star_room.c
- SolSanctumEntrance_ApplyEntryState() : sol_sanctum_entrance.c
- SolSanctumEntrance_GetEntrances() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetEvents() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetExits() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetPlacements() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetRegions() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_Initialize() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_InspectInnerStatues() : sol_sanctum_entrance.c
- SolSanctumEntrance_IntroduceSanctum() : sol_sanctum_entrance.c
- SolSanctumEntrance_KradenSuspectsHiddenPassage() : sol_sanctum_entrance.c
- SolSanctumEntrance_ReactToOpeningPassage() : sol_sanctum_entrance.c
- SolSanctumEntrance_RecordBlockColumn() : sol_sanctum_entrance.c
- SolSanctumEntrance_RestoreInnerBlockCells() : sol_sanctum_entrance.c
- SolSanctumEntrance_RestoreInteriorState() : sol_sanctum_entrance.c
- SolSanctumEntrance_UpdateEruptionRumbles() : sol_sanctum_entrance.c
- SolSanctumEruption_AlignEmberToHeading() : sol_sanctum_eruption.c
- SolSanctumEruption_CycleActorPalette() : sol_sanctum_eruption.c
- SolSanctumEruption_DrawFirstCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_DrawSecondCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_FadeCameraTo() : sol_sanctum_eruption.c
- SolSanctumEruption_FinishMaterialization() : sol_sanctum_eruption.c
- SolSanctumEruption_FlashMaterializingActor() : sol_sanctum_eruption.c
- SolSanctumEruption_FlickerFirstCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_FlickerSecondCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_GetEntrances() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetEvents() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetExits() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetPlacements() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetRegions() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_Initialize() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_PlaceBeforeStar() : sol_sanctum_eruption.c
- SolSanctumEruption_PlaceHostageGroup() : sol_sanctum_eruption.c
- SolSanctumEruption_PlayHostageScene() : sol_sanctum_eruption.c
- SolSanctumEruption_PlayWiseOneRescue() : sol_sanctum_eruption.c
- SolSanctumEruption_RaiseAndShrinkActor() : sol_sanctum_eruption.c
- SolSanctumEruption_RaiseElementalArcs() : sol_sanctum_eruption.c
- SolSanctumEruption_ResetEmberEmission() : sol_sanctum_eruption.c
- SolSanctumEruption_RestoreCornerCellAttributes() : sol_sanctum_eruption.c
- SolSanctumEruption_SetMaterializationTint() : sol_sanctum_eruption.c
- SolSanctumEruption_SpawnEffectPair() : sol_sanctum_eruption.c
- SolSanctumEruption_StepEmbers() : sol_sanctum_eruption.c
- SolSanctumEruption_ThrowEruptionRing() : sol_sanctum_eruption.c
- SolSanctumEruption_UnusedCallbackA() : sol_sanctum_eruption.c
- SolSanctumEruption_UnusedCallbackB() : sol_sanctum_eruption.c
- SolSanctumEruption_UpdateElementalArcs() : sol_sanctum_eruption.c
- SolSanctumEruption_UpdateEmberFrequency() : sol_sanctum_eruption.c
- SolSanctumEruption_UpdateWiseOnePalette() : sol_sanctum_eruption.c
- SolSanctumLunaSolRooms_AnimateSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_AreAllStatueLightsLit() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DiscussFloorSymbolChangingToLuna() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawAlternateCurrentStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawAlternateSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawCurrentStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawStatueLightTiles() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_FlashCurrentStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_FlashSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_GetEntrances() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetEvents() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetExits() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetPlacements() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetRegions() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_Initialize() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_IntroduceSolAndLunaRooms() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_PrepareStatueTransition() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_RunStatueLightSequence() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_ShowFloatingEye() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_ShowMessageAndWait() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_SpringStatueTrap() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateFirstStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateFourthStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateSecondStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateThirdStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumRooms_Initialize() : sol_sanctum_init_zoom.h
- SolSanctumStatue_ExplainStatuePuzzle() : sol_sanctum_statue.c
- SolSanctumStatue_GetEntrances() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetEvents() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetExits() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetPlacements() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetRegions() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_Initialize() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_InitializeScrollingSprites() : sol_sanctum_statue.c
- SolSanctumStatue_IsActorAtCell() : sol_sanctum_statue.c
- SolSanctumStatue_MoveUnusedNorthwestStatue() : sol_sanctum_statue.c
- SolSanctumStatue_OpenCentralHole() : sol_sanctum_statue.c
- SolSanctumStatue_OpenNortheastSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenNorthwestSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenSoutheastSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenSouthwestSeal() : sol_sanctum_statue.c
- SolSanctumStatue_PushStatue() : sol_sanctum_statue.c
- SolSanctumStatue_RunSealOpenedSequence() : sol_sanctum_statue.c
- SolSanctumStatue_SelectStoryExit() : sol_sanctum_statue.c
- SolSanctumStatue_ShineLeftBeam() : sol_sanctum_statue.c
- SolSanctumStatue_ShineRightBeam() : sol_sanctum_statue.c
- SolSanctumStatue_UpdateScrollingSprites() : sol_sanctum_statue.c
- SolSanctumStatue_VisitStatueHall() : sol_sanctum_statue.c
- Sound_LoadCommandTable() : engine.c
- Sound_LoadPresetParameters() : frame.c, audio_engine_symbols.h, runtime.h
- Sound_LoadPresetParametersFar() : runtime.h
- Sound_Mixer() : audio.c, sound.h
- Sound_ReservedNoOpA() : frame.c, runtime.h
- Sound_ReservedNoOpB() : frame.c, runtime.h
- Sound_TickDmaRestartTimer() : sound.h
- SoundDriver_ClearBuffer() : tables.c
- SoundDriver_EnterMixer() : system.h
- SoundNote_Detach() : tables.c
- SpawnHeavyImpactEffect() : lift.c, psynergy_effects.h
- Spray_Drift() : altin.c
- Spray_Initialize() : altin.c
- Spray_Update() : lemurian_ship.c
- Sprite_ComposeAnimationFrame() : sprite_draw.c, field.h
- Sprite_ShareVramCache() : dispatch.c, psynergy_effects.h
- Sprite_ShareVramCacheFar() : object.h
- SpritePlacement_ReadValues() : render_placement.h
- SpritePlacement_Values() : render_placement.h
- StagedActor_AdvancePair() : object_staged_actor.h
- StagedActor_FillGridAttributeRectangle() : object_staged_actor.h, venus_lighthouse.c
- StagedActor_FindAtTile() : object_staged_actor.h
- StagedActor_FindClearPosition() : object_staged_actor.h
- StagedActor_RunStepEffect() : kolima_jump.h
- StagedActor_StopBlockedMotion() : object_staged_actor.h
- StartFlashTimer() : flash.c, system.h
- State_NoOp() : lobby.c
- State_StampRecordCells() : kolima_forest_bend.c
- STATIC_ASSERT() : star_field.c, vertices.c, credits.c, field_fx.c, object_internal.h, actor_commands.c, carry.c, world_map.c, crossbone_isle_pillar_rooms.c, imil_fuchin_falls.c, sol_sanctum_luna_sol_rooms.c, sol_sanctum_statue.c, sprites.c, affine.h, b5_context.h, battle_display.h, battle_effect_argument.h, battle_effect_work.h, battle_event.h, battle_party.h, battle_session.h, battle_summon.h, battle_unit.h, effect_slot.h, fx_scene.h, motobj.h, battle_type.h, battle_work.h, character.h, character_menu.h, cursor.h, djinn_menu.h, animspr.h, colosso_gauge.h, effect_step.h, event_work.h, facing_object.h, field_coordinate.h, perspective.h, script.h, script_object_runtime.h, field_obj.h, field_runtime.h, field_scene.h, four_object_motion.h, fxblend.h, item.h, game_state.h, display_transition.h, glyph.h, oam.h, palbuf.h, palqueue.h, render_input.h, render_placement.h, text_reader.h, uiwindow.h, vram_tab.h, heap_state.h, inn_runtime.h, inventory_menu.h, lzpack.h, map.h, map_render_work.h, map_scroll.h, mapframe.h, node_chain.h, resource_menu.h, select.h, menu_list.h, object_runtime.h, overlay_object.h, project.h, psynergy_menu.h, resource_388_runtime.h, resource_3a8_effect.h, save_state.h, script_motion.h, script_object_entry.h, scroll.h, shop.h, audio_engine_types.h, staged_actor.h, staged_actor_effect.h, callback_scheduler.h, field_effect.h, fixed_point_position.h, metadata_lookup.h, object_effect.h, serial_runtime.h, vector3.h, ui.h, mercury_lighthouse_lights.h, kolima_forest_bend.h, vault_interiors.h, window.h
- StatusMenu_Run() : status.c, menu.h
- StatusMenu_RunFar() : menu.h
- StatusMenu_ShowOwnerProgressMessage() : status.c, menu.h
- StopFlashTimer() : flash.c, flash.h
- Storm_SetActorFrameMode() : vale_storm.c
- SuhallaDesert_CatchInStorm() : suhalla_desert.c
- SuhallaDesert_ChaseLeader() : suhalla_desert.c
- SuhallaDesert_ClearActorSpriteAndCollisionFlags() : suhalla_desert.c
- SuhallaDesert_PulseRevealPalette() : suhalla_desert.c
- SuhallaDesert_RaiseStorm() : suhalla_desert.c
- SuhallaDesert_SetUpFirstSceneStorms() : suhalla_desert.c
- SuhallaDesert_SetUpSecondSceneStorms() : suhalla_desert.c
- SuhallaDesert_ToggleActorActive() : suhalla_desert.c
- SuhallaDesert_UpdateCaptureTimer() : suhalla_desert.c
- Summon_IsEntrySecondaryFlagged() : classes.c, battle.h
- Summon_IsEntrySecondaryFlaggedFar() : battle.h
- Summon_LayoutPositions() : placement.c, battle.h
- Summon_ListLearned() : party.c, game.h
- Summon_ListLearnedFar() : game.h
- SummonDefinition_Get() : game.h
- SummonDefinition_GetNear() : party.c, game.h
- SummonMenu_SelectSummon() : summon_menu.c, battle_command.h
- SummonSlot_RegisterActorSprites() : sprites.c, battle.h
- System_CopyBuildStamp() : system.c, runtime.h
- System_GetLanguage() : runtime.h
- System_Initialize() : system.c, runtime.h
- System_SoftReset() : frame.c
- System_VBlankHandler() : frame.c, runtime.h
- System_WaitForFrameInterrupt() : system.h
- SystemMenu_AnimateCursor() : options.c, window.h
- SystemMenu_Initialize() : options.c, window.h
- SystemMenu_Open() : options.c, window.h
- SystemMenu_Release() : options.c, window.h