Here is a list of all functions with links to the files they belong to:
- p -
- Palette_BrightenBgEntries() : particle_streams.c, effect.h
- Palette_CopyBanksWithBrightnessOffset() : round.c, battle.h
- Palette_CopyObjectBankToBackground14() : common.c, menu.h
- Palette_DarkenSceneStep() : colorfx.c, colorfx.h
- Palette_GetBasicObjColors() : math.c, runtime.h
- Palette_LightenBankHighlight() : common.c, menu.h
- Palette_LoadBasicObjColors() : text.c, runtime.h
- Palette_StepFadeTransfer() : canvas.c, effect.h
- Palette_StepTowardResource() : colorfx.c, colorfx.h
- Palette_Transform() : intro.c, intro.h
- Palette_UpdatePulseBrightness() : round.c, battle.h
- PaletteFade_ComputeSteps() : intro.c, intro.h
- PaletteFade_Init() : intro.c, intro.h
- PaletteFade_Release() : intro.c, intro.h
- PaletteFade_SetBackdrop() : intro.c, intro.h
- PaletteFade_SetCurrent() : intro.c
- PaletteFade_SetTarget() : intro.c, intro.h
- PaletteFade_Start() : intro.c, intro.h
- PaletteFade_Update() : intro.c, intro.h
- PaletteFar_Entry00() : menu.h
- PaletteFar_Entry20() : menu.h
- PaletteGlow_Start() : save.c, battle_command.h
- PaletteGlow_Stop() : save.c, battle_command.h
- PaletteGlow_Update() : options.c, window.h
- PaletteGlow_UpdateFar() : window.h
- PaletteGlow_UpdateSine() : save.c, battle_command.h
- PaletteQueue_Add() : map_animation.c, field.h
- PaletteQueue_Initialize() : map_animation.c, field.h
- PaletteQueue_Start() : map_animation.c, field.h
- PaletteQueue_StepCycles() : map_animation.c, field.h
- PaletteQueue_Stop() : map_animation.c, field.h
- Party_AddActiveOwner() : party.c, game.h
- Party_AddActiveOwnerFar() : game.h
- Party_AdjustCoins() : party.c, game.h
- Party_AdjustCoinsFar() : game.h
- Party_AdjustShopCredit() : party.c, game.h
- Party_AdjustShopCreditFar() : game.h
- Party_AdjustShopGifts() : party.c, game.h
- Party_AdjustShopGiftsFar() : game.h
- Party_BeginChildhood() : units.c, game.h
- Party_BeginChildhoodFar() : game.h
- Party_CheckItemLimit() : events.c, psynergy_effects.h
- Party_ConfirmsStaying() : west_lunpa_cave.c
- Party_CountActiveOwners() : party.c, game.h
- Party_CountActiveOwnersFar() : game.h
- Party_EndChildhood() : units.c, game.h
- Party_EndChildhoodFar() : game.h
- Party_GetAverageLevel() : units.c, game.h
- Party_GetAverageLevelFar() : game.h
- Party_GiveItem() : field_service.h
- Party_InitCharacters() : levels.c, game.h
- Party_LearnAbility() : events.c, psynergy_effects.h
- Party_LearnAbilityFar() : object.h
- Party_ListActiveOwners() : party.c, game.h
- Party_ListActiveOwnersFar() : game.h
- Party_ListPsynergy() : shortcuts.c, window.h
- Party_LookupCharacterValueByFlag32() : joined.c, battle_command.h
- Party_RemapCharacterIdByFlags() : actors.c, object.h
- Party_RemapCharacterIdByFlagsFar() : object.h
- Party_RemapCharacterIdIfEnabled() : actors.c, object.h
- Party_RemapCharacterIdIfEnabledFar() : object.h
- Party_RemoveActiveOwner() : party.c, game.h
- Party_RemoveActiveOwnerFar() : game.h
- Party_RemoveOwnerRestored() : events.c, psynergy_effects.h
- Party_RemoveOwnerRestoredFar() : object.h
- Party_ReservedNoOp5B14() : setup.c, battle.h
- Party_RestoreHpPp() : units.c, game.h
- Party_RestoreHpPpFar() : game.h
- Party_RestorePpOfLitElements() : units.c, game.h
- Party_RestorePpOfLitElementsFar() : game.h
- Party_RidesWagon() : west_lunpa_cave.c
- Party_ShowJoinedMessage() : joined.c, battle_command.h
- Party_ShowJoinedMessageFar() : window.h
- Party_ShowPairJoinedMessage() : joined.c, battle_command.h
- Party_ShowPairJoinedMessageFar() : window.h
- Party_StaysBehind() : west_lunpa_cave.c
- Party_SumDjinnCounts() : djinn.c, game.h
- Party_SumDjinnCountsFar() : game.h
- PartyInventory_Add() : inventory.c, game.h
- PartyInventory_AddFar() : game.h
- PartyInventory_CountFreeSlots() : inventory.c, game.h
- PartyInventory_CountFreeSlotsFar() : game.h
- PartyInventory_CountItem() : inventory.c, game.h
- PartyInventory_CountItemFar() : game.h
- PartyInventory_Discard() : inventory.c, game.h
- PartyInventory_DiscardFar() : game.h
- PartyInventory_FindOwner() : inventory.c, game.h
- PartyInventory_FindOwnerFar() : game.h
- PartyInventory_GiveItem() : events.c, psynergy_effects.h
- PartyInventory_GiveItemFar() : object.h
- PartyInventory_HasSpace() : inventory.c, game.h
- PartyInventory_HasSpaceFar() : game.h
- PartyInventory_Remove() : inventory.c, game.h
- PartyInventory_RemoveFar() : game.h
- PartyStatus_Close() : party_status.c, battle_command.h
- PartyStatus_CloseFar() : window.h
- PartyStatusDraw() : party_status.c, battle_command.h
- PartyStatusDrawFar() : window.h
- PartyTalkMenu_Choose() : joined.c, battle_command.h
- PartyTalkMenu_ChooseFar() : window.h
- Pcm_KeyToFrequency() : audio.c
- Pillar_SortAgainstLeader() : alpine_crossing_lama_temple.c
- ProgramAtmelFlashBlock() : atmel.c, flash.h
- ProgramAtmelFlashSector() : atmel.c, flash.h
- ProgramFlashByte() : sst.c, flash.h
- ProgramFlashSector() : program_flash_sector.c, flash.h
- ProgramFlashSectorWithEraseRetry() : sst.c, flash.h
- Projection_Set() : transform.c, runtime.h
- Projection_SetFieldOfView() : transform.c, runtime.h
- Psynergy_Cancel() : field_service.h
- PsynergyMenu_ActionReturnTrue() : status.c, menu.h
- PsynergyMenu_BuildPageResult() : psynergy.c, menu.h
- PsynergyMenu_CallIconRoutineWithValue() : common.c, menu.h
- PsynergyMenu_ClassifySelectedPsynergy() : psynergy.c, menu.h
- PsynergyMenu_CloseWindows() : psynergy.c, menu.h
- PsynergyMenu_CollectActions() : psynergy.c, menu.h
- PsynergyMenu_CreateEntryGrid() : psynergy.c, menu.h
- PsynergyMenu_DrawActionPage() : psynergy.c, menu.h
- PsynergyMenu_DrawDetailPage() : psynergy.c, menu.h
- PsynergyMenu_DrawListPage() : status.c, menu.h
- PsynergyMenu_DrawPreparedPsynergyIcons() : status.c, menu.h
- PsynergyMenu_DrawPsynergyIcons() : psynergy.c, menu.h
- PsynergyMenu_DrawRange() : status.c, menu.h
- PsynergyMenu_DrawRangePage() : status.c, menu.h
- PsynergyMenu_DrawShortcuts() : psynergy.c, menu.h
- PsynergyMenu_InitializeEntryObjects() : common.c, menu.h
- PsynergyMenu_InitializeEntryObjectsFar() : menu.h
- PsynergyMenu_IsActionRestricted() : psynergy.c, menu.h
- PsynergyMenu_NoOp() : psynergy.c, menu.h
- PsynergyMenu_PositionOwnerEntry() : common.c, menu.h
- PsynergyMenu_PreparedIconsNoOp() : status.c, menu.h
- PsynergyMenu_PreparedIconsSecondNoOp() : status.c, menu.h
- PsynergyMenu_RefreshOwnerEntries() : common.c, menu.h
- PsynergyMenu_RefreshOwnerEntriesDefault() : common.c, menu.h
- PsynergyMenu_RefreshOwnerPsynergy() : psynergy.c, menu.h
- PsynergyMenu_ReservedNoOp() : common.c, menu.h
- PsynergyMenu_ReturnTrue() : psynergy.c, menu.h
- PsynergyMenu_Run() : psynergy.c, menu.h
- PsynergyMenu_RunFar() : menu.h
- PsynergyMenu_RunList() : psynergy.c, menu.h
- PsynergyMenu_SelectAction() : status.c, menu.h
- PsynergyMenu_SelectMember() : psynergy.c, menu.h
- PsynergyMenu_SelectOwner() : status.c, menu.h
- PsynergyMenu_SelectPartySlot() : psynergy.c, menu.h
- PsynergyMenu_SelectTarget() : psynergy.c, menu.h
- PsynergyMenu_SetShortcut() : psynergy.c, menu.h