Here is a list of all functions with links to the files they belong to:
- c -
- CalculateFacingAngle() : field.h
- Call1() : call.h
- Call11() : call.h
- Call2() : call.h
- Call3() : call.h
- Call4() : call.h
- Call6() : call.h
- Call7() : call.h
- Camera_ApplyPhasedDelta() : djinn_heal.c, effect.h
- Camera_ApplyShake() : hail.c, effect.h
- Camera_ApplyTransformByFlag() : objects.c, battle.h
- Camera_ConfigureScene() : round.c, battle.h
- Camera_ConfigureSceneFar() : battle.h
- Camera_FollowActor() : camera.c, psynergy_effects.h
- Camera_FollowActorFar() : object.h
- Camera_FollowLeaderInBounds() : script_commands.c, field.h
- Camera_FollowObject() : camera.c, psynergy_effects.h
- Camera_GetEventObject() : camera.c, psynergy_effects.h
- Camera_GetEventObjectFar() : object.h
- Camera_InitDefaultTransform() : objects.c, battle.h
- Camera_MoveTo() : field_event.h
- Camera_MoveWithinMapBounds() : camera.c, psynergy_effects.h
- Camera_MoveWithinMapBoundsFar() : object.h
- Camera_ResetSceneDefaults() : lucky_dice.c, lucky_dice.h
- Camera_SetSpeed() : field_event.h
- Camera_SetSpeedParameters() : camera.c, psynergy_effects.h
- Camera_SetSpeedParametersFar() : object.h
- Camera_WaitForArrival() : camera.c, psynergy_effects.h
- Camera_WaitForArrivalFar() : object.h
- Camera_WaitForMove() : field_service.h
- Camera_WorldToScreen() : setup.c, psynergy_effects.h
- Camera_WorldToScreenFar() : object.h
- CastingImpact_DrawCroppedImage() : casting_impact.c
- CastingImpact_DrawImage() : casting_impact.c
- CastingImpact_DrawScrolledImage() : casting_impact.c
- CastingImpact_DrawTallImage() : casting_impact.c
- CastingImpact_EndPrelude() : casting_impact.c
- CastingImpact_LoadResource() : casting_impact.c
- CastingImpact_PackRows() : casting_impact.c
- Cgb_KeyToFrequency() : audio.c, engine.c, sound.h
- Cgb_UpdateChannels() : audio.c, engine.c, sound.h
- CgbAudio_Initialize() : audio.c, audio_engine_types.h
- CgbChannel_Mute() : audio.c, engine.c, sound.h
- CgbNote_UpdatePanEnvelope() : engine.c, audio_engine_types.h
- Character_GetDefinition() : levels.c, game.h
- CharacterMenu_BuildAvailability() : status.c, menu.h
- CharacterMenu_DrawSelectionCursor() : status.c, menu.h
- CharacterMenu_DrawSelectionLabels() : status.c, menu.h
- CharacterMenu_DrawStatusAilments() : status.c, menu.h
- CharacterMenu_SelectCommand() : status.c, menu.h
- CharacterMenu_SelectOwner() : status.c, menu.h
- CharacterMenu_SetSelectedOwnerRow() : status.c
- CharacterMenu_UpdateSelectionIcons() : status.c, menu.h
- CharacterSelector_MoveEntry() : status.c, menu.h
- CharacterSelector_Run() : status.c, menu.h
- CharacterSelector_RunRearrange() : status.c, menu.h
- CheckMapPositionCellOccupied() : terrain.c, field.h
- CheckMapPositionCellOccupiedFar() : field.h
- CheckWorldMapWalkable() : terrain.c, field.h
- Class_Determine() : classes.c, game.h
- Class_GetDefinition() : classes.c, game.h
- Class_GetSeries() : classes.c, game.h
- Clear_CheckButtonCodes() : clear.c
- Clear_ComputePasswordCrc16() : clear.c
- Clear_EncodePassword() : clear.c
- Clear_GetEntrances() : clear.c, clear.h
- Clear_GetEvents() : clear.c, clear.h
- Clear_GetExits() : clear.c, clear.h
- Clear_GetPlacements() : clear.c, clear.h
- Clear_GetSaveRecoveryBlockMask() : clear.c
- Clear_LoadBackground() : clear.c
- Clear_NameEntryCharacter() : clear.c
- Clear_PackPasswordData() : clear.c
- Clear_UpdateBlend() : clear.c
- Code_ResolveLongBranches() : system.c, runtime.h
- CollapseFromHeat() : lamakan_desert.c
- Color_ScaleComponents() : options.c, window.h
- ColorBuffer_ApplySource() : field_event.h
- ColorBuffer_ApplyTarget() : field_event.h
- ColorBuffer_BackupAndBrighten() : decompress.c, runtime.h
- ColorBuffer_BackupAndBrightenPartial() : decompress.c, runtime.h
- ColorBuffer_BackupAndDarken() : decompress.c, runtime.h
- ColorBuffer_BackupAndDarkenPartial() : decompress.c, runtime.h
- ColorBuffer_BackupAndHalve() : decompress.c, runtime.h
- ColorBuffer_BackupAndHalveNonzero() : decompress.c, runtime.h
- ColorBuffer_BackupAndScaleNonzeroThreeQuarters() : decompress.c, runtime.h
- ColorBuffer_BackupAndScaleThreeQuarters() : decompress.c, runtime.h
- ColorBuffer_Interpolate() : field_service.h
- ColosseumEntrance_AnnounceFinals() : colosseum_entrance.c
- ColosseumEntrance_ApplyArrivalState() : colosseum_entrance.c
- ColosseumEntrance_CelebrateAdvancement() : colosseum_entrance.c
- ColosseumEntrance_CelebrateBothWins() : colosseum_entrance.c
- ColosseumEntrance_EscortToEastExit() : colosseum_entrance.c
- ColosseumEntrance_EscortToWestExit() : colosseum_entrance.c
- ColosseumEntrance_ExplainPartySupport() : colosseum_entrance.c
- ColosseumEntrance_ExplainTrial() : colosseum_entrance.c
- ColosseumEntrance_FaceDirection() : colosseum_entrance.c
- ColosseumEntrance_GetEntrances() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetEvents() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetExits() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetPlacements() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetRegions() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_Initialize() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_InitializeContestants() : colosseum_entrance.c
- ColosseumEntrance_PositionPartyForBriefing() : colosseum_entrance.c
- ColosseumEntrance_ShowClearedTrial() : colosseum_entrance.c
- ColosseumEntrance_ShowFailedTrial() : colosseum_entrance.c
- ColosseumEntrance_ShowMessageAndPause() : colosseum_entrance.c
- ColosseumEntrance_Turn() : colosseum_entrance.c
- ColosseumEntrance_UpdateEntranceCells() : colosseum_entrance.c
- ColosseumEntrance_WalkToEastExit() : colosseum_entrance.c
- ColosseumEntrance_WalkToWestExit() : colosseum_entrance.c
- Colosso_AskDoneCheering() : colosso_solo.h
- Colosso_AskReadyToRace() : colosso_solo.h
- Colosso_ClearCheeringSpots() : colosso_solo.h
- Colosso_ControlCharacterAlone() : colosso_solo.h
- Colosso_DrawGauge() : colosso_path_rival.h
- Colosso_EnsureMarkerSlot() : colosso_marker.h
- Colosso_FadeInCompetitor() : colosso_marker.h
- Colosso_FindActorAhead() : colosso_occupant.h
- Colosso_GreetAtStage() : colosso_solo.h
- Colosso_HidePointer() : colosso_marker.h
- Colosso_LoadLettering() : colosso_task.h
- Colosso_MovePointer() : colosso_marker.h
- Colosso_OfferCheeringSpot() : colosso_solo.h
- Colosso_PlaceFriendsAtCheeringSpots() : colosso_solo.h
- Colosso_RaiseTakePlaceOnPsynergy() : colosso_solo.h
- Colosso_RepeatStageNumber() : colosso_solo.h
- Colosso_RestoreCompetitor() : colosso_marker.h
- Colosso_SetGaugeHold() : colosso_scene_state.h
- Colosso_ShowItemIcon() : colosso_item_icon.h
- Colosso_ShowPointer() : colosso_marker.h
- Colosso_StartRaceGauge() : colosso_setup.h
- Colosso_StartRival() : colosso_setup.h
- Colosso_TakePlaceForMatch() : colosso_solo.h
- Colosso_UpdateLettering() : colosso_task.h
- Colosso_UpdateMarker() : colosso_marker.h
- Colosso_UpdatePathRival() : colosso_path_rival.h
- Colosso_WalkActorTo() : colosso_marker.h
- Colosso_WalkActorToAndStand() : colosso_marker.h
- ColossoLog_CollectFinishEquipment() : colosso_log.c
- ColossoLog_GetEntrances() : colosso_log.c, colosso_log.h
- ColossoLog_GetEvents() : colosso_log.c, colosso_log.h
- ColossoLog_GetExits() : colosso_log.c, colosso_log.h
- ColossoLog_GetPlacements() : colosso_log.c, colosso_log.h
- ColossoLog_GetRegions() : colosso_log.c, colosso_log.h
- ColossoLog_Initialize() : colosso_log.c, colosso_log.h
- ColossoLog_IntroduceFinalCourse() : colosso_log.c
- ColossoLog_MarkRivalFinished() : colosso_log.c
- ColossoLog_MoveOnScales() : colosso_log.c
- ColossoLog_PlayPostBattleReunion() : colosso_log.c
- ColossoLog_PushActorAhead() : colosso_log.c
- ColossoLog_RunCompetitorTalk() : colosso_log.c
- ColossoLog_ShowActivatedSidewalkLayer() : colosso_log.c
- ColossoLog_UpdateEastEndCollision() : colosso_log.c
- ColossoLog_WaitForRivalToFinish() : colosso_log.c
- ColossoLogRollingStage_AdvanceParticleMotion() : colosso_log.c
- ColossoLogRollingStage_CheckObstacleDestination() : colosso_log.c
- ColossoLogRollingStage_CheckPathClearance() : colosso_log.c
- ColossoLogRollingStage_InitializeModeTask() : colosso_log.c
- ColossoLogRollingStage_NoopSceneEventHook() : colosso_log.c
- ColossoLogRollingStage_NoopSceneHook() : colosso_log.c
- ColossoLogRollingStage_PositionActor() : colosso_log.c
- ColossoLogRollingStage_PositionAndActivateActor() : colosso_log.c
- ColossoLogRollingStage_RaiseLinkedSceneEffect() : colosso_log.c
- ColossoLogRollingStage_ResetAndRunSceneTask() : colosso_log.c
- ColossoLogRollingStage_RunScriptedTransition() : colosso_log.c
- ColossoLogRollingStage_SceneTask() : colosso_log.c
- ColossoLogRollingStage_SpawnPeriodicParticle() : colosso_log.c
- ColossoLogRollingStage_SpawnRandomSceneEffect() : colosso_log.c
- ColossoLogRollingStage_StartSceneTask() : colosso_log.c
- ColossoLogRollingStage_WaitForSceneTask() : colosso_log.c
- ColossoRiver_AnimatePipeworksWater() : colosso_river.c
- ColossoRiver_CollectFinishItem() : colosso_river.c
- ColossoRiver_ExplainFinalsRules() : colosso_river.c
- ColossoRiver_GetEntrances() : colosso_river.c, colosso_river.h
- ColossoRiver_GetEvents() : colosso_river.c, colosso_river.h
- ColossoRiver_GetExits() : colosso_river.c, colosso_river.h
- ColossoRiver_GetPlacements() : colosso_river.c, colosso_river.h
- ColossoRiver_GetRegions() : colosso_river.c, colosso_river.h
- ColossoRiver_Initialize() : colosso_river.c, colosso_river.h
- ColossoRiver_MarkCourseTerrain() : colosso_river.c
- ColossoRiver_MarkStageReady() : colosso_river.c
- ColossoRiver_MoveActorPairByOffset() : colosso_river.c
- ColossoRiver_NoOp() : colosso_river.c
- ColossoRiver_PlaceFinishItemAboveActor() : colosso_river.c
- ColossoRiver_PushObjectAhead() : colosso_river.c
- ColossoRiver_ResetBrokenBridge() : colosso_river.c
- ColossoRiver_RestoreMatchResult() : colosso_river.c
- ColossoRiver_SelectPresentationScript() : colosso_river.c
- ColossoRiver_SetCourseFlag() : colosso_river.c
- ColossoRiver_SetPipeHeight() : colosso_river.c
- ColossoRiver_ShowMatchResult() : colosso_river.c
- ColossoRiver_ShowRoundIntroduction() : colosso_river.c
- ColossoRiver_SpawnRandomEffect() : colosso_river.c
- ColossoRiver_StartBrokenBridge() : colosso_river.c
- ColossoRiver_UpdateBrokenBridge() : colosso_river.c
- ColossoRiver_WaitForBridgeOpening() : colosso_river.c
- ColossoRiver_WaitForStageReady() : colosso_river.c
- ColossoWall_ApproachFinishAndTakeItem() : colosso_wall.c
- ColossoWall_Initialize() : colosso_wall.c, colosso_wall.h
- ColossoWall_IntroduceSecondFinals() : colosso_wall.c
- ColossoWall_MarkRivalFinished() : colosso_wall.c
- ColossoWall_MovePusherAndLog() : colosso_wall.c
- ColossoWall_PushAdjacentObstacle() : colosso_wall.c
- ColossoWall_PushBlockToCell() : colosso_wall.c
- ColossoWall_RaiseLinkedSceneEffect() : colosso_wall.c
- ColossoWall_ResetMovingPlatforms() : colosso_wall.c
- ColossoWall_RollCenterLogNorth() : colosso_wall.c
- ColossoWall_RollCenterLogSouth() : colosso_wall.c
- ColossoWall_RollLogToCell() : colosso_wall.c
- ColossoWall_ShowBattleResultLettering() : colosso_wall.c
- ColossoWall_ShowRoundStartLettering() : colosso_wall.c
- ColossoWall_SpawnRandomSceneEffect() : colosso_wall.c
- ColossoWall_StageBattleResult() : colosso_wall.c
- ColossoWall_StartLetteringAnimation() : colosso_wall.c
- ColossoWall_StartMovingPlatforms() : colosso_wall.c
- ColossoWall_StartRivalPath() : colosso_wall.c
- ColossoWall_UpdateMovingPlatforms() : colosso_wall.c
- ColossoWall_UpdateRollingLogCollision() : colosso_wall.c
- ColossoWall_WaitForPlatformCrossingPhase() : colosso_wall.c
- ColossoWall_WaitForRivalFinish() : colosso_wall.c
- CommandTable_ConfigureCommandList() : test.c, test.h
- ComplainAboutHeat() : lamakan_desert.c
- CopyFlashReadRoutineToRam() : flash.c, flash.h
- CountDigitsAtLeastTwo() : common.c
- CountRemainingErasedFlashBytes() : sst.c, system.h
- CreateSideObject() : outputs.c, battle_command.h
- CrossboneIsle_AnimateTouchedBlock() : crossbone_isle.c
- CrossboneIsle_DrawBlockPuzzleFootprints() : crossbone_isle.c
- CrossboneIsle_DrawHorizontalBlockFootprint() : crossbone_isle.c
- CrossboneIsle_DrawVerticalBlockFootprint() : crossbone_isle.c
- CrossboneIsle_LeaveClearedRoom() : crossbone_isle.c
- CrossboneIsle_MoveSelectedActorAndBlock() : crossbone_isle.c
- CrossboneIsle_RedrawHorizontalBlockRoute() : crossbone_isle.c
- CrossboneIsle_RedrawVerticalBlockRoute() : crossbone_isle.c
- CrossboneIsle_RestoreIvy() : crossbone_isle.c
- CrossboneIsle_RestoreMovedRoomBlock() : crossbone_isle.c
- CrossboneIsle_SpawnBlockMovedBurst() : crossbone_isle.c
- CrossboneIsle_TryHop() : crossbone_isle.c
- CrossboneIsle_UnusedCallback() : crossbone_isle.c
- CrossboneIslePillarRooms_AnimateWaterLevel() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_DrawRaisedFootprint() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_DrawRaisedPillars() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_FreezePool() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_InitializePillarPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_JitterBackgroundScroll() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_LowerActorToLedge() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_PrepareWaterScroll() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_PrepLoweredActor() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_QueryFootprint() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_ReadMapCell() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_RestoreFlaggedPillar() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_RestoreGroundFootprint() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SetCellAttributes() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SetChildValueFromTimer() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SettleActorOnGround() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_ShrinkPillar() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SortPillarActors() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SpawnFrostParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SpawnThawParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SpawnUnusedLeaderParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_StopAtGroundOrHeight() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SyncPriorityIfAhead() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SyncPriorityIfBehind() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_TryJumpAcrossPillar() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateActorPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateDampedParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateFrozenPoolPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateLeaderPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePlatformRooms_CheckFifthPursuerTrigger() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_CheckFirstPursuerTrigger() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_CheckSecondPursuerTrigger() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_CollectKey() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_FaceBaneTowardLeader() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_FollowSecondBlock() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_InitializeScene1() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_InitializeScene2() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_InitializeScene3() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_MoveFifthBlock() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_OpenPassage() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_OpenPlatformPassage() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_PositionSecondBlockMapObject() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RepaintFourthAndFifthBlockCells() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreEastUnderfootCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreFirstBlockTerrain() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreFourthAndFifthBlockTerrain() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreMiddleUnderfootCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreThirdBlockEastCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreThirdBlockTerrain() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreThirdBlockWestCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreWestUnderfootCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_TrackFifthPursuerColumn() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_TrackPursuerColumn() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UnusedCallback() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UnusedHook() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UpdateBlockPriorities() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UpdateItemIcons() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UseBlueKey() : crossbone_isle_platform_rooms.c
- Curtain_Close() : lemurian_ship.c
- Curtain_Start() : lemurian_ship.c
- Curve_GetFirstSampleA() : terrain.c, field.h
- Curve_GetFirstSampleB() : terrain.c, field.h
- Curve_GetFirstSampleC() : terrain.c, field.h
- Curve_LerpThreeSamplesAtDifference() : terrain.c, field.h
- Curve_LerpThreeSamplesAtHalf() : terrain.c, field.h
- Curve_LerpThreeSamplesAtHalfB() : terrain.c, field.h
- Curve_LerpThreeSamplesByRatio() : terrain.c, field.h
- Curve_LerpTwoSamples() : terrain.c, field.h
- Curve_LerpTwoSamplesB() : terrain.c, field.h
- Curve_LerpTwoSamplesByTable() : terrain.c, field.h
- Curve_LookupSampleByTable() : terrain.c, field.h
- Curve_LookupSampleByTableReversed() : terrain.c, field.h
- Curve_StepAtDifferencePosition() : terrain.c, field.h
- Curve_StepAtHalf() : terrain.c, field.h
- Curve_StepAtHalfB() : terrain.c, field.h
- Curve_StepAtSummedPosition() : terrain.c, field.h