Here is a list of all functions with links to the files they belong to:
- l -
- Lalivero_GetEntrances() : lalivero.c, lalivero.h
- Lalivero_GetEvents() : lalivero.c, lalivero.h
- Lalivero_GetExits() : lalivero.c, lalivero.h
- Lalivero_GetPlacements() : lalivero.c, lalivero.h
- Lalivero_GetRegions() : lalivero.c, lalivero.h
- Lalivero_Initialize() : lalivero.c, lalivero.h
- LaliveroInteriors_GetEntrances() : lalivero_interiors.c, lalivero_interiors.h
- LaliveroInteriors_GetEvents() : lalivero_interiors.c, lalivero_interiors.h
- LaliveroInteriors_GetExits() : lalivero_interiors.c, lalivero_interiors.h
- LaliveroInteriors_GetPlacements() : lalivero_interiors.c, lalivero_interiors.h
- LaliveroInteriors_GetRegions() : lalivero_interiors.c, lalivero_interiors.h
- LamakanDesert_GetEntrances() : lamakan_desert.c, lamakan_desert.h
- LamakanDesert_GetEvents() : lamakan_desert.c, lamakan_desert.h
- LamakanDesert_GetExits() : lamakan_desert.c, lamakan_desert.h
- LamakanDesert_GetPlacements() : lamakan_desert.c, lamakan_desert.h
- LamakanDesert_GetRegions() : lamakan_desert.c, lamakan_desert.h
- LamakanDesert_Initialize() : lamakan_desert.c, lamakan_desert.h
- LamaTemple_EnterHamasRoom() : alpine_crossing_lama_temple.c
- LamaTemple_ReadWallWriting() : alpine_crossing_lama_temple.c
- LamaTemple_RevealPassage() : alpine_crossing_lama_temple.c
- LamaTemple_RunHamasFarewell() : alpine_crossing_lama_temple.c
- LamaTemple_ShowFalseWall() : alpine_crossing_lama_temple.c
- LamaTemple_TalkToChiMonk() : alpine_crossing_lama_temple.c
- LamaTemple_TalkToEastwardMonk() : alpine_crossing_lama_temple.c
- LamaTemple_TalkToHealer() : alpine_crossing_lama_temple.c
- LamaTemple_TalkToMeditatingMonk() : alpine_crossing_lama_temple.c
- Leader_AnswersYes() : west_lunpa_cave.c
- Leader_FaceFeizhi() : alpine_crossing_lama_temple.c
- Leader_FacesCounter() : altin.c
- Leader_GetSide() : lalivero_interiors.c
- Leader_SpraySand() : lamakan_desert.c
- Leader_StepOnDeck() : lemurian_ship.c
- Leader_StopMoving() : events.c, psynergy_effects.h
- Leader_StopMovingFar() : object.h
- LeaveBuilding() : lalivero_interiors.c
- LeaveForTheWorldMap() : lamakan_desert.c
- LeaveTheShip() : lemurian_ship.c
- LemurianShip_GetEntrances() : lemurian_ship.c, lemurian_ship.h
- LemurianShip_GetEvents() : lemurian_ship.c, lemurian_ship.h
- LemurianShip_GetExits() : lemurian_ship.c, lemurian_ship.h
- LemurianShip_GetPlacements() : lemurian_ship.c, lemurian_ship.h
- LemurianShip_GetRegions() : lemurian_ship.c, lemurian_ship.h
- LemurianShip_SetupScene() : lemurian_ship.c, lemurian_ship.h
- LiftBlock() : crossbone_isle_platform_rooms.c
- Link_CreateCountdownLabelWindow() : pictures.c, battle_command.h
- Link_DrawShiftedTilePair() : pictures.c, battle_command.h
- Link_DrawShiftedTilePairFar() : window.h
- LinkBattle_ReceiveParty() : link.c, battle.h
- LinkBattle_SendParty() : link.c, battle.h
- LinkLobby_ChooseBattleMode() : lobby.c
- LinkLobby_ChooseDebugPartyPreset() : lobby.c
- LinkLobby_CopyPartyOwnerIds() : lobby.c
- LinkLobby_DrawThreeDigitValue() : lobby.c
- LinkLobby_EnterBattle() : lobby.c
- LinkLobby_ExchangePartyRecords() : lobby.c
- LinkLobby_ExplainPartyOrder() : lobby.c
- LinkLobby_GetEntrances() : lobby.c, lobby.h
- LinkLobby_GetEvents() : lobby.c, lobby.h
- LinkLobby_GetExits() : lobby.c, lobby.h
- LinkLobby_InitializeSerial() : lobby.c
- LinkLobby_LeaveArena() : lobby.c
- LinkLobby_OpenSanctum() : lobby.c
- LinkLobby_PartyContains() : lobby.c
- LinkLobby_PeerSlotMatches() : lobby.c
- LinkLobby_PollPeerReady() : lobby.c
- LinkLobby_PromptToParticipate() : lobby.c
- LinkLobby_ReceivePartyRecords() : lobby.c
- LinkLobby_ReportDisconnection() : lobby.c
- LinkLobby_ReportMonsterRecord() : lobby.c
- LinkLobby_ReportWinTallies() : lobby.c
- LinkLobby_RunRoundResult() : lobby.c, lobby.h
- LinkLobby_SaveBattleResults() : lobby.c
- LinkLobby_SaveMonsterBattleResults() : lobby.c
- LinkLobby_SelectPlacements() : lobby.c, lobby.h
- LinkLobby_SendPartyRecords() : lobby.c
- LinkLobby_TalkByProgress() : lobby.c
- LinkLobby_TalkToAttendant() : lobby.c
- LinkLobby_WriteSlotValue() : lobby.c
- Localization_LookupEntryId() : messages.c, window.h
- Localization_LookupEntryIdFar() : window.h
- LuckyDice_Run() : lucky_dice.c, lucky_dice.h
- Lunpa_ApplyFrozenPuddleCollision() : lunpa.c
- Lunpa_CheckAhead() : lunpa.c
- Lunpa_CopyGatewayCollision() : lunpa.c
- Lunpa_DoNothing() : lunpa.c
- Lunpa_DrawHiddenPassageFrame() : lunpa.c
- Lunpa_KickUpLeaderDust() : lunpa.c
- Lunpa_PlayRevealCue() : lunpa.c
- Lunpa_ReopenGateway() : lunpa.c
- Lunpa_UpdateIcePillarDrawOrder() : lunpa.c
- Lunpa_WatchForFortressApproach() : lunpa.c
- Lunpa_WatchForUncloakedParty() : lunpa.c
- LunpaFortress_ActivateLeverTrap() : lunpa_fortress.c
- LunpaFortress_ActOutGuardShiftDialogue() : lunpa_fortress.c
- LunpaFortress_ActOutIntruderDialogue() : lunpa_fortress.c
- LunpaFortress_ActOutScoundrelDialogue() : lunpa_fortress.c
- LunpaFortress_ActOutWhosThereDialogue() : lunpa_fortress.c
- LunpaFortress_CanGuardSeeLeader() : lunpa_fortress.c
- LunpaFortress_CheckEntranceGuard() : lunpa_fortress.c
- LunpaFortress_CheckFirstEntranceSentry() : lunpa_fortress.c
- LunpaFortress_CheckGuardDoorApproach() : lunpa_fortress.c
- LunpaFortress_CheckOuterDoorApproach() : lunpa_fortress.c
- LunpaFortress_CheckSecondEntranceSentry() : lunpa_fortress.c
- LunpaFortress_CheckUpperHallGuard() : lunpa_fortress.c
- LunpaFortress_DoNothingA() : lunpa_fortress.c
- LunpaFortress_DoNothingB() : lunpa_fortress.c
- LunpaFortress_DoNothingC() : lunpa_fortress.c
- LunpaFortress_DoNothingD() : lunpa_fortress.c
- LunpaFortress_DoNothingE() : lunpa_fortress.c
- LunpaFortress_DoNothingF() : lunpa_fortress.c
- LunpaFortress_FirstPatrolThrowsPartyOut() : lunpa_fortress.c
- LunpaFortress_FlipHiddenSwitch() : lunpa_fortress.c
- LunpaFortress_GatherPartyAroundHammet() : lunpa_fortress.c
- LunpaFortress_GuardChallengesParty() : lunpa_fortress.c
- LunpaFortress_GuardThrowsPartyOut() : lunpa_fortress.c
- LunpaFortress_InitializeColumnRoom() : lunpa_fortress.c
- LunpaFortress_InitializeGuardRooms() : lunpa_fortress.c
- LunpaFortress_InitializeOuterRooms() : lunpa_fortress.c
- LunpaFortress_IsGuardNearViewCenter() : lunpa_fortress.c
- LunpaFortress_IsLeaderInGuardHorizontalSight() : lunpa_fortress.c
- LunpaFortress_IsLeaderInGuardVerticalSight() : lunpa_fortress.c
- LunpaFortress_IsLeaderInOuterPatrolSafeZone() : lunpa_fortress.c
- LunpaFortress_IsLeaderInPatrolSafeZone() : lunpa_fortress.c
- LunpaFortress_IsLeaderNearGuard() : lunpa_fortress.c
- LunpaFortress_IsLeaderOutsideUpperHall() : lunpa_fortress.c
- LunpaFortress_IsLeaderPassingPatrollingGuard() : lunpa_fortress.c
- LunpaFortress_LowerColumn() : lunpa_fortress.c
- LunpaFortress_OpenColumnRoomDoor() : lunpa_fortress.c
- LunpaFortress_OpenCoveredPassage() : lunpa_fortress.c
- LunpaFortress_OpenFirstSwitchPassage() : lunpa_fortress.c
- LunpaFortress_OpenGuardRoomDoor() : lunpa_fortress.c
- LunpaFortress_OpenOuterDoor() : lunpa_fortress.c
- LunpaFortress_OpenRescueRoomDoor() : lunpa_fortress.c
- LunpaFortress_OpenSecondSwitchPassage() : lunpa_fortress.c
- LunpaFortress_PlaceThreeBeatenGuards() : lunpa_fortress.c
- LunpaFortress_PositionPartyForMonster() : lunpa_fortress.c
- LunpaFortress_RestoreColumnRoomDoors() : lunpa_fortress.c
- LunpaFortress_RestoreGuardRoomDoors() : lunpa_fortress.c
- LunpaFortress_RestoreLoweredColumn() : lunpa_fortress.c
- LunpaFortress_RestoreOuterDoors() : lunpa_fortress.c
- LunpaFortress_RestoreRescueRoomDoors() : lunpa_fortress.c
- LunpaFortress_RevealMonster() : lunpa_fortress.c
- LunpaFortress_TryCollectActorEightItem() : lunpa_fortress.c
- LunpaFortress_TryCollectActorElevenItem() : lunpa_fortress.c
- LunpaFortress_TryCollectActorNineItem() : lunpa_fortress.c
- LunpaFortress_TryCollectActorTenItem() : lunpa_fortress.c
- LunpaFortress_TryCollectDisplayedItem() : lunpa_fortress.c
- LunpaFortress_UpdateHallGuardDetection() : lunpa_fortress.c
- LunpaFortress_UpdateOuterGuardDetection() : lunpa_fortress.c
- LunpaFortress_UpdatePairedGuardDetection() : lunpa_fortress.c
- LzPack_ConsumeSlotBytes() : colorfx.c, colorfx.h
- LzPack_CopyBufferedBytes() : colorfx.c, colorfx.h
- LzPack_FindWindowMatch() : colorfx.c
- LzPack_InsertSlotNode() : colorfx.c, colorfx.h
- LzPack_PackStream() : colorfx.c, colorfx.h
- LzPack_RemoveSlotNode() : colorfx.c, colorfx.h
- LzPack_ResetSlotBuckets() : colorfx.c, colorfx.h