Here is a list of all functions with links to the files they belong to:
- t -
- TakeTouchedExit() : lalivero.c
- TalkToInnkeeper() : lalivero_interiors.c
- TalkToIodem() : lalivero_interiors.c
- TalkToIodemAboutTheShip() : lalivero.c
- TalkToMaid() : lalivero_interiors.c
- TalkToMourner() : lalivero.c
- TalkToPriest() : lalivero_interiors.c
- TalkToShopkeeper32() : lalivero_interiors.c
- TalkToShopkeeper33() : lalivero_interiors.c
- TalkToShopkeeper34() : lalivero_interiors.c
- TalkToSmog() : lamakan_desert.c
- TalkToTorch() : lalivero.c
- TalkToVillagerAskingIfLeaving() : lalivero.c
- TalkToWharfGuard() : lalivero.c
- Task_AddCallback() : field_service.h
- Task_Wait() : field_service.h
- TellFaranAboutFelix() : lalivero_interiors.c
- TestRooms_GetEntrances() : rooms.c, rooms.h
- TestRooms_GetEvents() : rooms.c, rooms.h
- TestRooms_GetExits() : rooms.c, rooms.h
- TestRooms_GetPlacements() : rooms.c, rooms.h
- TestRooms_GiveDjinniForTesting() : rooms.c
- TestRooms_ReceiveFizz() : rooms.c
- TestRooms_ReceiveFlint() : rooms.c
- TestRooms_ReceiveForge() : rooms.c
- TestRooms_ReceiveGust() : rooms.c
- Text_CopyFiveCharsPaddingUnderscore() : link.c, battle.h
- Text_FormatHex() : debug.c, battle_command.h
- Text_FormatPlayTime() : save.c, battle_command.h
- Text_WriteU32AsHex() : colosso_river.c, colosso_wall.c
- Tile_BuildMetatiles() : glyph_arm.c, glyph_arm.h
- Tilemap_ConvertBuffer() : map_layers.c, field.h
- Tilemap_DecodeStagedBuffer() : map_layers.c, field.h
- TileMap_DrawRowsFromRam() : view.c, field.h
- Tilemap_NumberPlaceholderBlocks() : map_layers.c, field.h
- Title_GetEntrances() : title.c, title.h
- Title_GetEvents() : title.c, title.h
- Title_GetExits() : title.c, title.h
- Title_GetPlacements() : title.c, title.h
- Title_LoadBackground() : title.c
- Title_LoadIntroBackgrounds() : intro.c, intro.h
- Title_LoadSprites() : title.c
- Title_NoOpPalette() : intro.c, intro.h
- Title_RevealScreen() : title.c
- Title_Run() : title.c, title.h
- Title_ShowAnimatedSplash() : intro.c, intro.h
- Title_ShowAnimatedSplashFar() : palette.h
- Title_ShowIntro() : intro.c, intro.h
- Title_ShowIntroFar() : palette.h
- Title_ShowSplashScreen() : intro.c, intro.h
- Title_ShowSplashScreenFar() : palette.h
- Title_UpdateIntroSprites() : intro.c, intro.h
- Title_UpdateSpriteReveal() : title.c
- Tolbi_ApplyEntryState() : tolbi.c, tolbi.h
- Tolbi_AskAboutLivingPastHundred() : tolbi.c
- Tolbi_AskWhetherPartyWasInFinals() : tolbi.c
- Tolbi_CopyLeaderPriority() : tolbi.c
- Tolbi_EnterDoor() : tolbi.c
- Tolbi_EnterSpring() : tolbi.c
- Tolbi_FreezePuddle() : tolbi.c
- Tolbi_GetEntrances() : tolbi.c, tolbi.h
- Tolbi_GetExits() : tolbi.c, tolbi.h
- Tolbi_GetPlacements() : tolbi.c, tolbi.h
- Tolbi_GetRegions() : tolbi.c, tolbi.h
- Tolbi_GrowSprout() : tolbi.c
- Tolbi_HideRevealedChest() : tolbi.c
- Tolbi_JoinEmber() : tolbi.c
- Tolbi_KidStopForTarget() : tolbi.c
- Tolbi_MeetSearchingSoldiers() : tolbi.c
- Tolbi_ReadLuckyMedalSign() : tolbi.c
- Tolbi_ReadSpringSign() : tolbi.c
- Tolbi_RequestTouchedExit() : tolbi.c
- Tolbi_RevealHiddenChest() : tolbi.c
- Tolbi_SelectEvents() : tolbi.c, tolbi.h
- Tolbi_TalkToCryingChild() : tolbi.c
- Tolbi_TalkToFather() : tolbi.c
- Tolbi_TalkToGambler() : tolbi.c
- Tolbi_TalkToMother() : tolbi.c
- Tolbi_TalkToOlderBrother() : tolbi.c
- Tolbi_TalkToSleepingScalper() : tolbi.c
- Tolbi_TalkToSnackVendor() : tolbi.c
- Tolbi_TalkToYoungerSibling() : tolbi.c
- Tolbi_UpdateKid() : tolbi.c
- TolbiInteriors_ApplyEntryState() : tolbi_interiors.c, tolbi_interiors.h
- TolbiInteriors_AskYesNo() : tolbi_interiors.c
- TolbiInteriors_EnterDoor() : tolbi_interiors.c
- TolbiInteriors_ExitThroughWindow() : tolbi_interiors.c
- TolbiInteriors_GetEntrances() : tolbi_interiors.c, tolbi_interiors.h
- TolbiInteriors_GetExits() : tolbi_interiors.c, tolbi_interiors.h
- TolbiInteriors_GetRegions() : tolbi_interiors.c, tolbi_interiors.h
- TolbiInteriors_ReadMedalWomanMind() : tolbi_interiors.c
- TolbiInteriors_SelectEvents() : tolbi_interiors.c, tolbi_interiors.h
- TolbiInteriors_SelectPlacements() : tolbi_interiors.c, tolbi_interiors.h
- TolbiInteriors_TalkToAngrySailor() : tolbi_interiors.c
- TolbiInteriors_TalkToArmorShopkeeper() : tolbi_interiors.c
- TolbiInteriors_TalkToChef() : tolbi_interiors.c
- TolbiInteriors_TalkToHost() : tolbi_interiors.c
- TolbiInteriors_TalkToItemShopkeeper() : tolbi_interiors.c
- TolbiInteriors_TalkToMedalWoman() : tolbi_interiors.c
- TolbiInteriors_TalkToPriest() : tolbi_interiors.c
- TolbiInteriors_TalkToWaiter() : tolbi_interiors.c
- TolbiInteriors_TalkToWeaponShopkeeper() : tolbi_interiors.c
- TolbiInteriors_TalkToWouldBeWarrior() : tolbi_interiors.c
- TolbiInteriors_WatchSailorsArgue() : tolbi_interiors.c
- TolbiInteriors_WatchWomanHideMedal() : tolbi_interiors.c
- TolbiShipDeck_AdvanceStroke() : tolbi_ship_deck.c
- TolbiShipDeck_AnnouncePreparationsReady() : tolbi_ship_deck.c
- TolbiShipDeck_ApplyEntryState() : tolbi_ship_deck.c
- TolbiShipDeck_ArriveAtTolbi() : tolbi_ship_deck.c
- TolbiShipDeck_AskHeadedForColosso() : tolbi_ship_deck.c
- TolbiShipDeck_Bob() : tolbi_ship_deck.c
- TolbiShipDeck_CatchCrewmanFromEast() : tolbi_ship_deck.c
- TolbiShipDeck_CatchCrewmanFromWest() : tolbi_ship_deck.c
- TolbiShipDeck_ChooseOarStrokes() : tolbi_ship_deck.c
- TolbiShipDeck_ConfrontCrewman() : tolbi_ship_deck.c
- TolbiShipDeck_CopyAnchoredCells() : tolbi_ship_deck.c
- TolbiShipDeck_CopyUnderwayCells() : tolbi_ship_deck.c
- TolbiShipDeck_DepartFromKalay() : tolbi_ship_deck.c
- TolbiShipDeck_DepartWithParty() : tolbi_ship_deck.c
- TolbiShipDeck_GetEntrances() : tolbi_ship_deck.c, tolbi_ship_deck.h
- TolbiShipDeck_GetEvents() : tolbi_ship_deck.c, tolbi_ship_deck.h
- TolbiShipDeck_GetExits() : tolbi_ship_deck.c, tolbi_ship_deck.h
- TolbiShipDeck_GetPlacements() : tolbi_ship_deck.c, tolbi_ship_deck.h
- TolbiShipDeck_GetRegions() : tolbi_ship_deck.c, tolbi_ship_deck.h
- TolbiShipDeck_GetRowerAtSeat() : tolbi_ship_deck.c
- TolbiShipDeck_GetSeatStroke() : tolbi_ship_deck.c
- TolbiShipDeck_GoBelow() : tolbi_ship_deck.c
- TolbiShipDeck_HoverAndDiveAtOuranos() : tolbi_ship_deck.c
- TolbiShipDeck_HoverAndDiveAtSean() : tolbi_ship_deck.c
- TolbiShipDeck_IdleTurn() : tolbi_ship_deck.c
- TolbiShipDeck_Initialize() : tolbi_ship_deck.c, tolbi_ship_deck.h
- TolbiShipDeck_JumpIntoKrakenBattle() : tolbi_ship_deck.c
- TolbiShipDeck_LeapAtOuranos() : tolbi_ship_deck.c
- TolbiShipDeck_LeapAtSean() : tolbi_ship_deck.c
- TolbiShipDeck_LookAround() : tolbi_ship_deck.c
- TolbiShipDeck_MonsterLandsOnDeck() : tolbi_ship_deck.c
- TolbiShipDeck_MonstersAttackCrew() : tolbi_ship_deck.c
- TolbiShipDeck_MonstersBoard() : tolbi_ship_deck.c
- TolbiShipDeck_OfferToScoutIsland() : tolbi_ship_deck.c
- TolbiShipDeck_OpenFirstDoor() : tolbi_ship_deck.c
- TolbiShipDeck_OpenSecondDoor() : tolbi_ship_deck.c
- TolbiShipDeck_PlaceLeaderOnDeck() : tolbi_ship_deck.c
- TolbiShipDeck_PlacePassengersAgreedToRow() : tolbi_ship_deck.c
- TolbiShipDeck_PlaceWaitingPassengers() : tolbi_ship_deck.c
- TolbiShipDeck_RandomlyStartActorHop() : tolbi_ship_deck.c
- TolbiShipDeck_RestOars() : tolbi_ship_deck.c
- TolbiShipDeck_ReturnFromIsland() : tolbi_ship_deck.c
- TolbiShipDeck_RockDeck() : tolbi_ship_deck.c
- TolbiShipDeck_RowersDisembark() : tolbi_ship_deck.c
- TolbiShipDeck_RowOars() : tolbi_ship_deck.c
- TolbiShipDeck_Say() : tolbi_ship_deck.c
- TolbiShipDeck_SetUpAfterKraken() : tolbi_ship_deck.c
- TolbiShipDeck_SetUpAtAnchor() : tolbi_ship_deck.c
- TolbiShipDeck_SetUpOars() : tolbi_ship_deck.c
- TolbiShipDeck_SetUpUnderSail() : tolbi_ship_deck.c
- TolbiShipDeck_ShowOar() : tolbi_ship_deck.c
- TolbiShipDeck_ShowSprite() : tolbi_ship_deck.c
- TolbiShipDeck_ShrinkToNormalSize() : tolbi_ship_deck.c
- TolbiShipDeck_SightLand() : tolbi_ship_deck.c
- TolbiShipDeck_SightSeaMonsters() : tolbi_ship_deck.c
- TolbiShipDeck_SwingOar() : tolbi_ship_deck.c
- TolbiShipDeck_TalkToWaitingPassenger21() : tolbi_ship_deck.c
- TolbiShipDeck_TalkToWaitingPassenger24() : tolbi_ship_deck.c
- TolbiShipDeck_ThankForKraken() : tolbi_ship_deck.c
- TolbiShipDeck_Turn() : tolbi_ship_deck.c
- TolbiShipDeck_WatchCrewDecideToSail() : tolbi_ship_deck.c
- TolbiShipInteriors_AnnounceDeparture() : tolbi_ship_interiors.c
- TolbiShipInteriors_AnnounceTurn() : tolbi_ship_interiors.c
- TolbiShipInteriors_ApplyEntryState() : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- TolbiShipInteriors_AskAboutMonsters() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskForReplacementOarsmen() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger10ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger11ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger12ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger13ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger14ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger15ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger16ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger8ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskPassenger9ToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_AskToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_Bob() : tolbi_ship_interiors.c
- TolbiShipInteriors_CallActorEighteenToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_CallActorSixteenToRow() : tolbi_ship_interiors.c
- TolbiShipInteriors_CastOff() : tolbi_ship_interiors.c
- TolbiShipInteriors_DiscussLaunchingWithoutAnchor() : tolbi_ship_interiors.c
- TolbiShipInteriors_DismissReplacementRowers() : tolbi_ship_interiors.c
- TolbiShipInteriors_EndFirstAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_EndSecondAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_EndThirdAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_FightMonstersInHold() : tolbi_ship_interiors.c
- TolbiShipInteriors_FindActorNear() : tolbi_ship_interiors.c
- TolbiShipInteriors_FindFirstSetFlag() : tolbi_ship_interiors.c
- TolbiShipInteriors_GetChosenOarsman() : tolbi_ship_interiors.c
- TolbiShipInteriors_GetExits() : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- TolbiShipInteriors_GetRegions() : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- TolbiShipInteriors_HasArrived() : tolbi_ship_interiors.c
- TolbiShipInteriors_HideSelectedPassenger() : tolbi_ship_interiors.c
- TolbiShipInteriors_HideSelectedPassengers() : tolbi_ship_interiors.c
- TolbiShipInteriors_InstallRowingDeckActors() : tolbi_ship_interiors.c
- TolbiShipInteriors_IntroduceReplacementOarsman() : tolbi_ship_interiors.c
- TolbiShipInteriors_IsSpotFree() : tolbi_ship_interiors.c
- TolbiShipInteriors_LayFlat() : tolbi_ship_interiors.c
- TolbiShipInteriors_LookAround() : tolbi_ship_interiors.c
- TolbiShipInteriors_MoveCameraAndWait() : tolbi_ship_interiors.c
- TolbiShipInteriors_NoticeShipRocking() : tolbi_ship_interiors.c
- TolbiShipInteriors_PaceCabin() : tolbi_ship_interiors.c
- TolbiShipInteriors_PlaceActor() : tolbi_ship_interiors.c
- TolbiShipInteriors_PlaceAnchorCharm() : tolbi_ship_interiors.c
- TolbiShipInteriors_PlaceFoundActors() : tolbi_ship_interiors.c
- TolbiShipInteriors_PoseSceneActor() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReachIsland() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReactToMonsterAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower18Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower19Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower20Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower21Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower22Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower23Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower24Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReadRower25Mind() : tolbi_ship_interiors.c
- TolbiShipInteriors_RejoinParty() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReportMonstersBelowdecks() : tolbi_ship_interiors.c
- TolbiShipInteriors_ResetActor() : tolbi_ship_interiors.c
- TolbiShipInteriors_ReturnLuckyAnchor() : tolbi_ship_interiors.c
- TolbiShipInteriors_RunSceneCommand() : tolbi_ship_interiors.c
- TolbiShipInteriors_Say() : tolbi_ship_interiors.c
- TolbiShipInteriors_SelectEntrances() : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- TolbiShipInteriors_SelectEvents() : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- TolbiShipInteriors_SelectPlacements() : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- TolbiShipInteriors_SetSeatActorCollision() : tolbi_ship_interiors.c
- TolbiShipInteriors_SetUpCabin() : tolbi_ship_interiors.c
- TolbiShipInteriors_SetUpHold() : tolbi_ship_interiors.c
- TolbiShipInteriors_SetUpRowingDeck() : tolbi_ship_interiors.c
- TolbiShipInteriors_ShakeWhileKrakenAboard() : tolbi_ship_interiors.c
- TolbiShipInteriors_ShowCabinBeforeKraken() : tolbi_ship_interiors.c
- TolbiShipInteriors_ShowRowing() : tolbi_ship_interiors.c
- TolbiShipInteriors_StartFirstAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_StartSecondAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_StartThirdAttack() : tolbi_ship_interiors.c
- TolbiShipInteriors_StepBesideLeader() : tolbi_ship_interiors.c
- TolbiShipInteriors_SwapRowerSelections() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToCaptain() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToCaptainsCabinActor10() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToCaptainsCabinActor12() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToPriest() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower18() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower19() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower20() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower21() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower22() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower23() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower24() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToRower25() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToWaitingPassenger10() : tolbi_ship_interiors.c
- TolbiShipInteriors_TalkToWaitingPassenger8() : tolbi_ship_interiors.c
- TolbiShipInteriors_Turn() : tolbi_ship_interiors.c
- TolbiShipInteriors_TurnBackFromStairs() : tolbi_ship_interiors.c
- TolbiShipInteriors_WaitThenAdvance() : tolbi_ship_interiors.c
- TolbiShipInteriors_WatchCrewWonderAtDelay() : tolbi_ship_interiors.c
- TolbiShipInteriors_WatchPacer() : tolbi_ship_interiors.c
- TolbiShipInteriors_WatchWarriorsStormOff() : tolbi_ship_interiors.c
- TolbiShipMast_AnnounceClearCourse() : tolbi_ship_mast.c
- TolbiShipMast_AnnounceLand() : tolbi_ship_mast.c
- TolbiShipMast_ClimbDownLadder() : tolbi_ship_mast.c
- TolbiShipMast_FindAnchorCharm() : tolbi_ship_mast.c
- TolbiShipMast_FollowCameraAndRotate() : tolbi_ship_mast.c
- TolbiShipMast_GetEntrances() : tolbi_ship_mast.c, tolbi_ship_mast.h
- TolbiShipMast_GetEvents() : tolbi_ship_mast.c, tolbi_ship_mast.h
- TolbiShipMast_GetExits() : tolbi_ship_mast.c, tolbi_ship_mast.h
- TolbiShipMast_GetPlacements() : tolbi_ship_mast.c, tolbi_ship_mast.h
- TolbiShipMast_GetRegions() : tolbi_ship_mast.c, tolbi_ship_mast.h
- TolbiShipMast_GetRowingBalance() : tolbi_ship_mast.c
- TolbiShipMast_GetSeatRowValue() : tolbi_ship_mast.c
- TolbiShipMast_GrowActorScale() : tolbi_ship_mast.c
- TolbiShipMast_Initialize() : tolbi_ship_mast.c, tolbi_ship_mast.h
- TolbiShipMast_InitializeDriftingActor() : tolbi_ship_mast.c
- TolbiShipMast_InitializeDriftingGroup() : tolbi_ship_mast.c
- TolbiShipMast_PrepareGroupDeparture() : tolbi_ship_mast.c
- TolbiShipMast_RandomizeLookoutFacing() : tolbi_ship_mast.c
- TolbiShipMast_RunAvastScene() : tolbi_ship_mast.c
- TolbiShipMast_RunLandingSequence() : tolbi_ship_mast.c
- TolbiShipMast_SetupHiddenLeaderLookout() : tolbi_ship_mast.c
- TolbiShipMast_SetupVisibleLeaderLookout() : tolbi_ship_mast.c
- TolbiShipMast_ShowMonsters() : tolbi_ship_mast.c
- TolbiShipMast_ShrinkAndStopActor() : tolbi_ship_mast.c
- TolbiShipMast_StopDriftingActor() : tolbi_ship_mast.c
- TolbiShipMast_SwayActor() : tolbi_ship_mast.c
- TolbiShipMast_UpdateSway() : tolbi_ship_mast.c
- TolbiSpring_AskAboutFirstDiceGame() : tolbi_spring.c
- TolbiSpring_AskAboutLuckyMedal() : tolbi_spring.c
- TolbiSpring_GetEntrances() : tolbi_spring.c, tolbi_spring.h
- TolbiSpring_GetEvents() : tolbi_spring.c, tolbi_spring.h
- TolbiSpring_GetExits() : tolbi_spring.c, tolbi_spring.h
- TolbiSpring_GetPlacements() : tolbi_spring.c, tolbi_spring.h
- TolbiSpring_GetRegions() : tolbi_spring.c, tolbi_spring.h
- TolbiSpring_Initialize() : tolbi_spring.c, tolbi_spring.h
- TolbiSpring_InitializeTossSimulation() : tolbi_spring.c
- TolbiSpring_OfferLuckyDice() : tolbi_spring.c
- TolbiSpring_OfferLuckyWheels() : tolbi_spring.c
- TolbiSpring_ReadLuckyWheelsPrizes() : tolbi_spring.c
- TolbiSpring_ReadLuckyWheelsRules() : tolbi_spring.c
- TolbiSpring_RevealPrize() : tolbi_spring.c
- TolbiSpring_RiseAndFadeIn() : tolbi_spring.c
- TolbiSpring_RunSpringGame() : tolbi_spring.c
- TolbiSpring_RunToss() : tolbi_spring.c
- TolbiSpring_SelectLuckyWheelsPrize() : tolbi_spring.c
- TolbiSpring_SetActorAppearance() : tolbi_spring.c
- TolbiSpring_SetSpriteStorageKind() : tolbi_spring.c
- TolbiSpring_ShowPrizeFrame() : tolbi_spring.c
- TolbiSpring_TalkToWheelsAttendant() : tolbi_spring.c
- TolbiSpring_TossCoinOrMedal() : tolbi_spring.c
- TolbiSpring_UpdateTossSimulation() : tolbi_spring.c
- Transform_ApplyLookAt() : transform.c, runtime.h
- Transform_BuildLookAt() : transform.c, runtime.h
- Transform_Load() : transform.c, runtime.h
- Transform_Pop() : transform.c, runtime.h
- Transform_Push() : transform.c, runtime.h
- Transform_ResetCurrent() : transform.h
- Transform_SetIdentity() : transform.h
- Transform_SetLookAt() : transform.c, runtime.h
- Transform_Store() : transform.c, runtime.h
- Transform_UpdateVertices() : vertices.c, vertices.h
- TretPalette_SaveSceneColors() : tret_tree_interiors.c
- TretPalette_UpdateSceneTint() : tret_tree_interiors.c
- TretTreeBranch_ApplyBg3ScrollAtScanline() : tret_tree_branch.c
- TretTreeBranch_ExchangeInputPacket() : tret_tree_branch.c
- TretTreeBranch_GetEntrances() : tret_tree_branch.c, tret_tree_branch.h
- TretTreeBranch_GetEvents() : tret_tree_branch.c, tret_tree_branch.h
- TretTreeBranch_GetExits() : tret_tree_branch.c, tret_tree_branch.h
- TretTreeBranch_GetPlacements() : tret_tree_branch.c, tret_tree_branch.h
- TretTreeBranch_GetRegions() : tret_tree_branch.c, tret_tree_branch.h
- TretTreeBranch_Initialize() : tret_tree_branch.c, tret_tree_branch.h
- TretTreeBranch_RunEmptyEvent() : tret_tree_branch.c
- TretTreeBranch_SetRevealWindow() : tret_tree_branch.c
- TretTreeBranch_ShiftLeaderAndCameraByCells() : tret_tree_branch.c
- TretTreeBranch_StartBg3Split() : tret_tree_branch.c
- TretTreeBranch_UnusedHookFirst() : tret_tree_branch.c
- TretTreeBranch_UnusedHookSecond() : tret_tree_branch.c
- TretTreeBranch_UpdateBg3ScrollSplit() : tret_tree_branch.c
- TretTreeInteriors_ApplyFlaggedMapPatches() : tret_tree_interiors.c
- TretTreeInteriors_ApplyPostBattleState() : tret_tree_interiors.c
- TretTreeInteriors_EnterRoom() : tret_tree_interiors.c, tret_tree_interiors.h
- TretTreeInteriors_PlayGesture() : tret_tree_interiors.c
- TretTreeInteriors_PlayPostBattleConversation() : tret_tree_interiors.c
- TretTreeInteriors_RunLandingDustScene() : tret_tree_interiors.c
- TretTreeInteriors_SpawnSwirlSparks() : tret_tree_interiors.c
- TretTreeInteriors_StepOnCrackedFloor() : tret_tree_interiors.c
- TretTreeInteriors_UpdateSwirlSpark() : tret_tree_interiors.c
- Trig_Cos() : fixed_math.h
- Trig_Sin() : fixed_math.h
- TunnelRuins_AnimateLoweringImpact() : tunnel_ruins.c
- TunnelRuins_DropBlockOnStack() : tunnel_ruins.c
- TunnelRuins_GetEntrances() : tunnel_ruins.c, tunnel_ruins.h
- TunnelRuins_GetEvents() : tunnel_ruins.c, tunnel_ruins.h
- TunnelRuins_GetExits() : tunnel_ruins.c, tunnel_ruins.h
- TunnelRuins_GetLandingPixel() : tunnel_ruins.c
- TunnelRuins_GetPlacements() : tunnel_ruins.c, tunnel_ruins.h
- TunnelRuins_GetRegions() : tunnel_ruins.c, tunnel_ruins.h
- TunnelRuins_HopLeaderTo() : tunnel_ruins.c
- TunnelRuins_Initialize() : tunnel_ruins.c, tunnel_ruins.h
- TunnelRuins_MarkPushPillarCells() : tunnel_ruins.c
- TunnelRuins_PuddleFollowsPillar() : tunnel_ruins.c
- TunnelRuins_RefreshActorAfterShrinking() : tunnel_ruins.c
- TunnelRuins_RideBlockBelow() : tunnel_ruins.c
- TunnelRuins_SettleBalance() : tunnel_ruins.c
- TunnelRuins_SplashDousedPillar() : tunnel_ruins.c
- TunnelRuins_UpdateBlockCells() : tunnel_ruins.c
- TunnelRuins_UpdateFirstPillarCells() : tunnel_ruins.c
- TunnelRuins_UpdateSecondPillarCells() : tunnel_ruins.c
- TunnelRuins_UpdateTrackedActor() : tunnel_ruins.c
- TunnelRuins_WaitForActorToLand() : tunnel_ruins.c
- TurnBackFromTheGate() : lalivero.c