Here is a list of all functions with links to the files they belong to:
- f -
- FacingObject_TurnPairToFaceEachOther() : actor_commands.c, psynergy_effects.h
- Fade_FromBlack() : fade.c, runtime.h
- Fade_FromWhite() : fade.c, runtime.h
- Fade_Start() : fade.c, runtime.h
- Fade_ToBlack() : fade.c, runtime.h
- Fade_ToBlackFar() : runtime.h
- Fade_ToWhite() : fade.c, runtime.h
- Fade_Update() : fade.c, runtime.h
- Fade_Wait() : fade.c, runtime.h
- Fade_WaitFar() : runtime.h
- FadeOverlay_DrawMarks() : fade_overlay.c, object.h
- FadeOverlay_Resume() : fade_overlay.c, object.h
- FadeOverlay_Suspend() : fade_overlay.c, object.h
- FallIntoPit() : lamakan_desert.c
- FarCall_BlankLoadTable() : field.h
- FarCall_BlankRunTable() : field.h
- FarCall_EffectTable() : graphics.h
- FarCall_WindowTable() : battle.h
- Field_CheckConfiguredKeys() : player_control.c, field.h
- Field_CheckConfiguredKeysAndCount() : player_control.c, field.h
- Field_CheckExitRegions() : step.c, object.h
- Field_ClearRequests() : step.c, object.h
- Field_ClimbDown() : climbing.c, psynergy_effects.h
- Field_ClimbDownFar() : object.h
- Field_ClimbUp() : climbing.c, psynergy_effects.h
- Field_ClimbUpFar() : object.h
- Field_CountRequests() : step.c, object.h
- Field_DispatchTypeHandler() : dispatch.c, psynergy_effects.h
- Field_DispatchTypeHandlerFar() : object.h
- Field_FindItemEvent() : items.c, object.h
- Field_FindNearbyPsynergyTarget() : targets.c, object.h
- Field_FindNearbyTalkTarget() : targets.c, object.h
- Field_GetCollisionAheadOfLeader() : step.c, object.h
- Field_GetPsynergyTargetRange() : targets.c, object.h
- Field_IsRevealActive() : field_fx.c, object.h
- Field_PlaceMapMarkers() : markers.c, object.h
- Field_ProcessStep() : step.c, object.h
- Field_RequestBattleFromEncounterTable() : requests.c, psynergy_effects.h
- Field_RequestBattleFromEncounterTableFar() : object.h
- Field_RequestDjinnBattle() : requests.c, psynergy_effects.h
- Field_RequestDjinnBattleFar() : object.h
- Field_RequestShortcut() : player_control.c, field.h
- Field_RunEventAction() : dispatch.c, psynergy_effects.h
- Field_RunPsynergyEvents() : items.c, object.h
- Field_RunPushTileEvent() : events.c, object.h
- Field_RunScene() : run_scene.c, object.h
- Field_RunSceneFar() : object.h
- Field_SearchTile() : events.c, object.h
- Field_SetMapCellCollision() : field_service.h
- Field_StartEncounterTransition() : context.c, psynergy_effects.h
- Field_StoreHalfword() : player_control.c
- Field_TryJumpForward() : climbing.c, psynergy_effects.h
- Field_TryJumpForwardFar() : object.h
- Field_UpdateObjectVisibilityBounds() : world_map.c, psynergy_effects.h
- Field_UseItem() : items.c, object.h
- Field_UsePsynergy() : psynergy.c, object.h
- FieldBattleFx_RunRisingObjectSequence() : engine_call.h
- FieldEffect_InitSparkles() : weather.c, psynergy_effects.h
- FieldEffect_InitSparklesFar() : object.h
- FieldEffect_SpawnNearbyMarkers() : field_fx.c, object.h
- FieldEffect_UpdateSparkles() : weather.c, psynergy_effects.h
- FieldEffect_WatchLeaderDistance() : reveal.c, psynergy_effects.h
- FieldEvent_AskYesNoAndShowResponse() : messages.c, psynergy_effects.h
- FieldEvent_AskYesNoAndShowResponseFar() : object.h
- FieldEvent_Begin() : events.c, psynergy_effects.h
- FieldEvent_BeginFar() : object.h
- FieldEvent_End() : events.c, psynergy_effects.h
- FieldEvent_EndFar() : object.h
- FieldEvent_GameFlagClear() : field_event.h
- FieldEvent_GameFlagIsSet() : field_event.h
- FieldEvent_GameFlagSet() : field_event.h
- FieldEvent_RunTypeHandler() : dispatch.c, psynergy_effects.h
- FieldEvent_ShowMessageAndWait() : messages.c, psynergy_effects.h
- FieldEvent_ShowMessageAndWaitFar() : object.h
- FieldEvent_ShowStatusMessage() : avoid.c, psynergy_effects.h
- FieldEvent_WaitFrames() : events.c, psynergy_effects.h
- FieldEvent_WaitFramesFar() : object.h
- FieldFx_BlinkAvoidCaster() : avoid.c, psynergy_effects.h
- FieldFx_CheckCloakTile() : cloak.c, psynergy_effects.h
- FieldFx_ComputeHueChannels() : mind_read.c, psynergy_effects.h
- FieldFx_CycleObjectValueByCounter() : arcs.c, psynergy_effects.h
- FieldFx_EndCloak() : cloak.c, psynergy_effects.h
- FieldFx_LastLightning() : weather.c, psynergy_effects.h
- FieldFx_LastLightningFar() : object.h
- FieldFx_ResumeCloakCheck() : cloak.c, psynergy_effects.h
- FieldFx_ResumeLightning() : weather.c, psynergy_effects.h
- FieldFx_ResumeLightningFar() : object.h
- FieldFx_RunAvoid() : avoid.c, psynergy_effects.h
- FieldFx_RunCarry() : carry.c, object.h
- FieldFx_RunCatch() : catch.c, psynergy_effects.h
- FieldFx_RunCatchOnTarget() : catch.c, psynergy_effects.h
- FieldFx_RunDouse() : douse.c, psynergy_effects.h
- FieldFx_RunDouseOnTarget() : douse.c, psynergy_effects.h
- FieldFx_RunForce() : force.c, psynergy_effects.h
- FieldFx_RunForceOnTarget() : force.c, psynergy_effects.h
- FieldFx_RunFrost() : frost.c, psynergy_effects.h
- FieldFx_RunFrostOnTarget() : frost.c, psynergy_effects.h
- FieldFx_RunGrowth() : growth.c, psynergy_effects.h
- FieldFx_RunGrowthOnTarget() : growth.c, psynergy_effects.h
- FieldFx_RunLift() : lift.c, object.h
- FieldFx_RunLiftOnTarget() : lift.c, psynergy_effects.h
- FieldFx_RunMove() : move.c, psynergy_effects.h
- FieldFx_RunPly() : ply.c, psynergy_effects.h
- FieldFx_RunPlyOnTarget() : ply.c, psynergy_effects.h
- FieldFx_RunRetreat() : retreat.c, psynergy_effects.h
- FieldFx_RunReveal() : reveal.c, psynergy_effects.h
- FieldFx_RunWhirlwind() : whirlwind.c, psynergy_effects.h
- FieldFx_RunWhirlwindOnTarget() : whirlwind.c, psynergy_effects.h
- FieldFx_SpawnBurstParticle() : actor_commands.c, psynergy_effects.h
- FieldFx_SpawnRandomAngleTriplet() : douse.c, psynergy_effects.h
- FieldFx_StartCloak() : cloak.c, psynergy_effects.h
- FieldFx_StartGroundParticles() : weather.c, psynergy_effects.h
- FieldFx_StartGroundParticlesFar() : object.h
- FieldFx_StartLightning() : weather.c, psynergy_effects.h
- FieldFx_StartLightningFar() : object.h
- FieldFx_StepRatioTransition() : view.c, psynergy_effects.h
- FieldFx_StopLightning() : weather.c, psynergy_effects.h
- FieldFx_StopLightningFar() : object.h
- FieldFx_UpdateGroundParticles() : weather.c, psynergy_effects.h
- FieldFx_UpdateLightning() : weather.c, psynergy_effects.h
- FieldFx_UpdateMindReadWave() : mind_read.c, psynergy_effects.h
- FieldFx_UpdateParticleLinearMotion() : actor_commands.c, psynergy_effects.h
- FieldFx_UpdateParticleMotionAndScale() : whirlwind.c, psynergy_effects.h
- FieldFx_UpdateScaledArcObjectA() : arcs.c, psynergy_effects.h
- FieldFx_UpdateScaledArcObjectB() : arcs.c, psynergy_effects.h
- FieldFx_UpdateSceneSlots() : psynergy_effects_internal.h
- FieldFx_UpdateSpinAngle() : retreat.c, psynergy_effects.h
- FieldFx_UpdateSpiralParticle() : frost.c
- FieldGameFlag_GetByte() : engine_call.h
- FieldGameFlag_SetByte() : engine_call.h
- FieldMap_SetViewBounds() : engine_call.h
- FieldMap_SetWindowCellTile() : field_service.h
- FieldMotes_Start() : weather.c, psynergy_effects.h
- FieldMotes_Update() : weather.c, psynergy_effects.h
- FieldMotion_LaunchFromFocusedObject() : field_service.h
- FieldObject_CheckMovementCollision() : engine_call.h
- FieldObject_Create() : objects.c, field.h
- FieldObject_MotionSetPositionAndCommit() : field_service.h
- FieldObject_PlaceSceneActors() : djinni.c, psynergy_effects.h
- FieldObject_SetPosition() : field_service.h
- FieldObject_SetTargetAndCallback() : field_service.h
- FieldObject_UpdatePlayerControl() : player_control.c, field.h
- FieldObject_WaitForMove() : object_motion.c, field.h
- FieldObject_WaitForMoveFar() : field.h
- FieldObjectMotion_CenterOnColumn() : field_service.h
- FieldObjectMotion_CommitPositionAndActivate() : field_service.h
- FieldObjectMotion_OffsetPositionAndResetMotion() : field_service.h
- FieldObjectMotion_ResetAndSetPosition() : field_service.h
- FieldParty_ListActiveOwners() : engine_call.h
- FieldResource_DecodeType01() : engine_call.h
- FieldScene_BuildDescriptorAndInstallTask() : colosso_wall.c
- FieldScene_FindActorRegion() : object_staged_actor.h
- FieldScene_PrepareActors() : field.h
- FieldScene_RedrawActorFootprint() : object_staged_actor.h
- FieldScene_RunCompanionActorSequence() : vale.c
- FieldScene_RunEntrySetup() : level.c, level.h
- FieldScene_RunScene3bcSequenceA() : colosso_log.c
- FieldScheduler_AddCallback() : engine_call.h
- FieldScheduler_AddOrUpdateCallback() : field_service.h
- FieldUi_AdjustValueWithoutLimit() : engine_call.h
- FieldUiTextResource_Initialize() : engine_call.h
- FieldUiTextResource_SetPosition() : engine_call.h
- FieldUnit_AddHp() : engine_call.h
- FieldVector_AddPolarOffset() : field_service.h
- FightSandMonster() : lamakan_desert.c
- Fixed_Remainder() : mind_read.c, psynergy_effects.h
- FixedPoint_Distance() : object_distance.h
- FixedPoint_Multiply8_8() : lucky_dice.c, lucky_dice.h
- FixedPoint_Reciprocal() : lucky_dice.c, lucky_dice.h
- FixedSqrt() : math.c, runtime.h
- FixedSqrtFar() : runtime.h
- Flash_VerifySector() : flash.c, flash.h
- FlashTimerIntr() : flash.c, flash.h
- FloatingBlock_Settle() : venus_lighthouse.c
- FourObjectMotion_ClearSlotsAndSchedule() : djinn_figures.c, menu.h
- FourObjectMotion_ClearSlotsAndScheduleAlt() : djinn_figures.c, menu.h
- FourObjectMotion_InitializeBottomRow() : djinn_figures.c, menu.h
- FourObjectMotion_InitializeTopRow() : djinn_figures.c, menu.h
- FourObjectMotion_ReplaceSlot() : djinn_figures.c, menu.h
- FourObjectMotion_SetSlotPhase() : djinn_figures.c, menu.h
- FourObjectMotion_SetSlotPosition() : djinn_figures.c, menu.h
- FourObjectMotion_UpdateAllPositions() : djinn_figures.c, menu.h
- FourObjectMotion_UpdateBottomRow() : djinn_figures.c, menu.h
- Fuchin_AnimateFirstPlatform() : imil_fuchin_falls.c
- Fuchin_AnimateFourthPlatform() : imil_fuchin_falls.c
- Fuchin_AnimateSecondPlatform() : imil_fuchin_falls.c
- Fuchin_AnimateThirdPlatform() : imil_fuchin_falls.c
- Fuchin_ClearFourthPlatformStops() : imil_fuchin_falls.c
- Fuchin_CollectDragonsEye() : imil_fuchin_falls.c
- Fuchin_CreateForegroundActor() : imil_fuchin_falls.c
- Fuchin_EndRevealLighting() : imil_fuchin_falls.c
- Fuchin_FinishPlatformMove() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveFirstPlatformEast() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveFirstPlatformWest() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveSecondPlatformNorth() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveSecondPlatformSouth() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveThirdPlatformNorth() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveThirdPlatformSouth() : imil_fuchin_falls.c
- Fuchin_FollowLeaderWithLight() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveFirstPlatformNorth() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveFirstPlatformSouth() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveSecondPlatformEast() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveSecondPlatformWest() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveThirdPlatformEast() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveThirdPlatformWest() : imil_fuchin_falls.c
- Fuchin_HopNorth() : imil_fuchin_falls.c
- Fuchin_HopWest() : imil_fuchin_falls.c
- Fuchin_LightDragonWithEye() : imil_fuchin_falls.c
- Fuchin_PlacePlatformAtCell() : imil_fuchin_falls.c
- Fuchin_ReadDragonFlameInscription() : imil_fuchin_falls.c
- Fuchin_ReadKiInscription() : imil_fuchin_falls.c
- Fuchin_ReadShadowInscription() : imil_fuchin_falls.c
- Fuchin_RebuildFirstRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_RebuildFourthRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_RebuildSecondRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_RebuildThirdRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_SearchDragonStatue() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveFirstPlatformEast() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveFirstPlatformToEastEnd() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveFirstPlatformToWestEnd() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveSecondPlatformNorth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveSecondPlatformSouth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveThirdPlatformNorth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveThirdPlatformSouth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_NudgeFirstPlatformWest() : imil_fuchin_falls.c
- Fuchin_SetDustPalette() : imil_fuchin_falls.c
- Fuchin_StartDjinnBattle() : imil_fuchin_falls.c
- Fuchin_StopLightFollowingLeader() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformEastFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformEastFromWestEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformWest() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformWestIfClear() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformNorth() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromLastStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromLowerStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromNorthEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromUpperStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveSecondPlatformEast() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveSecondPlatformWest() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformNorthFromLowerStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformNorthFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformNorthFromSouthEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromLowerStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromNorthEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromUpperStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_NudgeFourthPlatformNorth() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_NudgeThirdPlatformNorth() : imil_fuchin_falls.c
- Fuchin_UpdateDustMotion() : imil_fuchin_falls.c
- FuchinTemple_AlternateLessonChildEffect() : fuchin_temple.c
- FuchinTemple_AnimateRevealLesson() : fuchin_temple.c
- FuchinTemple_BeginMindReadDemonstration() : fuchin_temple.c
- FuchinTemple_ClearScriptedActorSpriteFlags() : fuchin_temple.c
- FuchinTemple_FaceLeader() : fuchin_temple.c
- FuchinTemple_FehSeesChi() : fuchin_temple.c
- FuchinTemple_FeizhiLeavesForHsu() : fuchin_temple.c
- FuchinTemple_FinishMindReadDemonstration() : fuchin_temple.c
- FuchinTemple_HopLeaderByOffset() : fuchin_temple.c
- FuchinTemple_HopLeaderNorth() : fuchin_temple.c
- FuchinTemple_HopLeaderSouth() : fuchin_temple.c
- FuchinTemple_HopLeaderWest() : fuchin_temple.c
- FuchinTemple_NyunpaTeachesKi() : fuchin_temple.c
- FuchinTemple_RunHamasRevealLesson() : fuchin_temple.c
- FuchinTemple_SpawnGrottoEntryParticle() : fuchin_temple.c
- FuchinTemple_SpawnNyunpasParticles() : fuchin_temple.c
- FuchinTemple_StudentExplainsChiRules() : fuchin_temple.c
- FuchinTemple_StudentsSeeTreeFall() : fuchin_temple.c
- FuchinTemple_StudentWalksAroundTree() : fuchin_temple.c
- FuchinTemple_ToppleTreeEast() : fuchin_temple.c
- FuchinTemple_ToppleTreeNorth() : fuchin_temple.c
- FuchinTemple_ToppleTreeSouth() : fuchin_temple.c
- FuchinTemple_ToppleTreeWest() : fuchin_temple.c