Here is a list of all functions with links to the files they belong to:
- d -
- Debug_RunPaletteEditor() : palette_editor.c, object.h
- Debug_SelectAbilityPair() : shortcuts.c, window.h
- DebugBattle_RunMenu() : debug.c, battle.h
- DebugBattle_RunMenuFar() : battle.h
- DebugBattle_ViewMessages() : debug.c, battle.h
- DebugMenu_BrowseArmorShopMessages() : test.c
- DebugMenu_BrowseEntryGlyphs() : debug.c, battle_command.h
- DebugMenu_BrowseEntryGlyphsFar() : window.h
- DebugMenu_BrowseIcons() : debug.c, battle_command.h
- DebugMenu_BrowseIconsFar() : window.h
- DebugMenu_BrowseItemShopMessages() : test.c
- DebugMenu_BrowseMessageRange() : test.c
- DebugMenu_BrowseSanctumMessages() : test.c
- DebugMenu_BrowseWarriorArmorShopMessages() : test.c
- DebugMenu_BrowseWarriorItemShopMessages() : test.c
- DebugMenu_BrowseWarriorShopMessages() : test.c
- DebugMenu_BrowseWeaponShopMessages() : test.c
- DebugMenu_ConfirmShopAction() : test.c
- DebugMenu_DamageAndAfflictParty() : test.c
- DebugMenu_EditIsaacName() : test.c
- DebugMenu_EnableEffectChildMode() : test.c
- DebugMenu_GiveConsumableTestStock() : test.c
- DebugMenu_GiveEquipmentTestStock() : test.c
- DebugMenu_GivePartyDjinn() : test.c
- DebugMenu_GiveTreasureTestStock() : test.c
- DebugMenu_IgnorePsynergy() : test.c
- DebugMenu_NoOp() : test.c
- DebugMenu_OpenIconBrowser() : test.c
- DebugMenu_OpenItemBrowser() : test.c
- DebugMenu_RaisePartyLevels() : test.c
- DebugMenu_RecalculateParty() : test.c
- DebugMenu_RunPresetShop() : test.c
- DebugMenu_ScheduleSceneSelector() : debug.c, battle_command.h
- DebugMenu_SelectItem() : test.c
- DebugMenu_TestItemSelection() : test.c
- DebugParty_LoadPreset() : debug.c, battle.h
- DebugParty_LoadPresetFar() : battle.h
- DebugText_Clear() : text.c, runtime.h
- DebugText_Print() : text.c, runtime.h
- DebugText_PrintBlanks() : text.c, runtime.h
- DebugText_PrintDecimal() : text.c, runtime.h
- DebugText_PrintHex() : text.c, runtime.h
- Display_ApplyBg2Reference() : canvas.c, effect.h
- DisplayBlend_ResumeScript() : map_animation.c, field.h
- DisplayBlend_ResumeScriptFar() : field.h
- DisplayBlend_RunScript() : map_animation.c, field.h
- DisplayBlend_StartScript() : map_animation.c, field.h
- DisplayBlend_SuspendScript() : map_animation.c, field.h
- DisplayBlend_SuspendScriptFar() : field.h
- DisplayScroll_ArmHBlankDma() : wave_scroll.c, lemurian_ship.c, psynergy_effects.h, lemurian_ship.h
- DisplayScroll_BuildAndSwapHBlankPage() : wave_scroll.c, lemurian_ship.c, psynergy_effects.h, lemurian_ship.h
- DisplayScroll_BuildHblankWordTable() : credits.c, credits.h
- DisplayScroll_DisarmHBlankDma() : wave_scroll.c, psynergy_effects.h
- DisplayScroll_DisarmHBlankDmaFar() : object.h
- DisplayScroll_DrawLine() : credits.c, credits.h
- DisplayScroll_InitializeHBlankDma() : scroll_initialize_hblank_dma.h
- DisplayScroll_InitializeHBlankDmaFar() : object.h
- DisplayScroll_InitObjectTable() : credits.c, credits.h
- DisplayScroll_RenderEnteringLine() : credits.c, credits.h
- DisplayScroll_RunSlideshow() : credits.c, credits.h
- DisplayScroll_RunSlideshowFar() : scroll.h
- DisplayScroll_StartHBlankDma() : engine_call.h
- DisplayScroll_StepPositionEveryFourFrames() : credits.c, credits.h
- DisplayScroll_UpdateObjects() : credits.c, credits.h
- DisplayState_ClearFlags() : transition.c, object.h
- DisplayTransition_AllocateAndClearState() : transition.c, object.h
- DisplayTransition_FillTilemapAndSolidTile() : transition.c, object.h
- DisplayTransition_Finish() : transition.c, object.h
- DisplayTransition_InitializeBattleEffectState() : transition.c, object.h
- DisplayTransition_InitializeBattleEffectStateFar() : object.h
- DisplayTransition_InitializeState() : transition.c, object.h
- DisplayTransition_Start() : transition.c, object.h
- DisplayTransition_SuspendCallbacks() : transition.c, object.h
- DisplayTransition_Update() : transition.c, object.h
- DisplayTransition_UpdateFrame() : transition.c, object.h
- DisplayTransition_UpdateFromCentre() : transition.c, object.h
- DisplayTransition_UpdateScanline() : transition.c, object.h
- DisplayTransition_UpdateScanlineTable() : transition.c, object.h
- DistanceInPixels() : lamakan_desert.c
- Djinn_Activate() : djinn.c, game.h
- Djinn_ActivateFar() : game.h
- Djinn_AddToLeastLoadedOwner() : djinn.c, game.h
- Djinn_AddToLeastLoadedOwnerFar() : game.h
- Djinn_AddToOwner() : djinn.c, game.h
- Djinn_AddToOwnerFar() : game.h
- Djinn_CheckTurnBalance() : djinn_preview.c, menu.h
- Djinn_CountTurns() : djinn_preview.c, menu.h
- Djinn_Deactivate() : djinn.c, game.h
- Djinn_DeactivateFar() : game.h
- Djinn_GetAbilityId() : djinn.c, game.h
- Djinn_GetAbilityIdFar() : game.h
- Djinn_GetDefinition() : djinn.c, game.h
- Djinn_GetRecoveryTable() : units.c, game.h
- Djinn_GetRecoveryTableFar() : game.h
- Djinn_IsActive() : djinn.c, game.h
- Djinn_IsActiveFar() : game.h
- Djinn_IsReady() : djinn.c, game.h
- Djinn_IsReadyFar() : game.h
- Djinn_JoinParty() : djinni.c, psynergy_effects.h
- Djinn_JoinPartyFar() : object.h
- Djinn_ListOwnerEntries() : djinn.c, menu.h
- Djinn_MarkBalancedEntries() : djinn_preview.c, menu.h
- Djinn_ResolvePendingEvent() : djinni.c, psynergy_effects.h
- Djinn_RunBattleStartHop() : djinni.c, psynergy_effects.h
- Djinn_RunJupiterJoinEffect() : jupiter.c, psynergy_effects.h
- Djinn_RunMarsJoinEffect() : mars.c, psynergy_effects.h
- Djinn_SetFoundFlagAndAdd() : debug.c, battle_command.h
- Djinn_ShowJoinedMessage() : joined.c, battle_command.h
- Djinn_ShowJoinedMessageFar() : window.h
- Djinn_Transfer() : djinn.c, game.h
- Djinn_TransferFar() : game.h
- DjinnMenu_BuildLists() : djinn.c, menu.h
- DjinnMenu_DrawElementList() : djinn.c
- DjinnMenu_DrawPairPreview() : djinn.c, menu.h
- DjinnMenu_DrawStatPreview() : djinn.c, menu.h
- DjinnMenu_ListChangedDjinn() : djinn_preview.c, battle_command.h
- DjinnMenu_Open() : import.h
- DjinnMenu_Run() : djinn.c, menu.h
- DjinnMenu_RunFar() : menu.h
- DjinnMenu_RunScreen() : djinn.c, menu.h
- DjinnMenu_SelectDjinn() : djinn.c, menu.h
- DjinnMenu_ShowChangePreview() : djinn_preview.c, battle_command.h
- DjinnMenu_ShowCurrentList() : status.c, menu.h
- DjinnMenu_ShowHelp() : djinn.c, menu.h
- DjinnMenu_ShowOwnerStatus() : djinn_preview.c, menu.h
- DjinnRecovery_AddStandby() : djinn.c, game.h
- DjinnRecovery_AddStandbyFar() : game.h
- DjinnRecovery_CountStandby() : djinn.c, game.h
- DjinnRecovery_Remove() : djinn.c, game.h
- DjinnRecovery_RemoveFar() : game.h
- DjinnRecovery_Tick() : turn_end.c, battle.h
- DjinnRecovery_TickFar() : battle.h
- DjinnRecovery_TickTwenty() : turn_end.c, battle.h
- DjinnRecovery_TickTwentyFar() : battle.h
- Dma_Set() : dma.h
- Dma_Stop() : effect_internal.h
- Dma_StopAllThenRunHook() : playback.c, battle.h
- Dma_Wait() : colosso_task.h, crossbone_isle_pillar_rooms.c