Here is a list of all functions with links to the files they belong to:
- a -
- Ability_GetData() : menu.h
- Ability_IsPsynergy() : target_exec.c, battle.h
- Ability_LoadGlyph() : icons.c, window.h
- Ability_LoadGlyphFar() : window.h
- Ability_PlayUseAnimation() : use.c, menu.h
- Ability_RequestGlyph() : icons.c, window.h
- AbsoluteDifference() : icon_menu.c
- Actor_CenterAndWalk() : field_event.h
- Actor_CopyPosition() : venus_lighthouse.c
- Actor_DrawBehindScenery() : alpine_crossing_lama_temple.c
- Actor_FaceActor() : field_event.h
- Actor_FaceDirection() : field_event.h
- Actor_FaceEachOther() : field_service.h
- Actor_Get() : field_event.h
- Actor_IsParked() : venus_lighthouse_aerie.c
- Actor_Jump() : field_service.h
- Actor_JumpDownLedge() : actor_commands.c, psynergy_effects.h
- Actor_JumpDownLedgeFar() : object.h
- Actor_MoveToAndWait() : field_event.h
- Actor_Place() : battle_obj.h
- Actor_RunActionScriptAndWait() : field_event.h
- Actor_RunRepeatedMotion() : field_service.h
- Actor_SetActionScript() : field_event.h
- Actor_SetAnimation() : field_service.h
- Actor_SetAnimationAndWait() : field_service.h
- Actor_SetAttachedEffect() : field_event.h
- Actor_SetBuiltinAction() : field_event.h
- Actor_SetChildValue() : field_event.h
- Actor_SetDestination() : field_event.h
- Actor_SetDestinationOffset() : field_event.h
- Actor_SetPosition() : field_event.h
- Actor_SetSpeed() : field_event.h
- Actor_SetSpriteFlags() : field_service.h
- Actor_SetSpritePriority() : field_service.h
- Actor_ShowEmote() : field_event.h
- Actor_StartRepeatedMotion() : field_service.h
- Actor_Stop() : field_service.h
- Actor_WaitForAnimationEnd() : events.c, psynergy_effects.h
- Actor_WaitForMove() : field_service.h
- Actor_WalkBy() : field_event.h
- Actor_WalkByAndWait() : field_event.h
- Actor_WalkTo() : field_event.h
- Actor_WalkToAndWait() : field_event.h
- AdvanceMessage() : colosso_river.c
- AffineEffect_InitializeWork() : icon_menu.c, battle_command.h
- AffineEffect_UpdateFrame() : icon_menu.c, battle_command.h
- AffineMatrix_BuildForEffect() : render.c, runtime.h
- AffineMatrix_BuildForEffectFar() : runtime.h
- AlpineCrossing_FeizhiArrives() : alpine_crossing_lama_temple.c
- AlpineCrossing_FreezePuddle() : alpine_crossing_lama_temple.c
- AlpineCrossing_GrowSprout() : alpine_crossing_lama_temple.c
- AlpineCrossing_HamaReachesHsu() : alpine_crossing_lama_temple.c
- AlpineCrossing_HidePath() : alpine_crossing_lama_temple.c
- AlpineCrossing_LiftBoulder() : alpine_crossing_lama_temple.c
- AlpineCrossing_PrepareFrost() : alpine_crossing_lama_temple.c
- AlpineCrossing_ReadSignpost() : alpine_crossing_lama_temple.c
- AlpineCrossing_RevealPath() : alpine_crossing_lama_temple.c
- AlpineCrossing_TalkToFeizhi() : alpine_crossing_lama_temple.c
- Altin_TalkToArmorSeller() : altin.c
- Altin_TalkToItemSeller() : altin.c
- AltinPeak_AdvanceLog() : altin_peak.c
- AltinPeak_AwardFrostJewelAndDrain() : altin_peak.c
- AltinPeak_BeastFreezesWidePuddle() : altin_peak.c
- AltinPeak_CelebrateHydrosVictory() : altin_peak.c
- AltinPeak_DrainAfterSecondBeast() : altin_peak.c
- AltinPeak_DrainAfterThirdBeast() : altin_peak.c
- AltinPeak_DrainFirstWater() : altin_peak.c
- AltinPeak_DrainSecondWater() : altin_peak.c
- AltinPeak_DrainThirdWater() : altin_peak.c
- AltinPeak_DriftSpray() : altin_peak.c
- AltinPeak_FightRoom1Beast() : altin_peak.c
- AltinPeak_FightRoom3Beast() : altin_peak.c
- AltinPeak_FightRoom5Beast() : altin_peak.c
- AltinPeak_FlickerStatue() : altin_peak.c
- AltinPeak_FlipRoom3Switch() : altin_peak.c
- AltinPeak_FlipRoom5Switch() : altin_peak.c
- AltinPeak_FlipRoom6Switch() : altin_peak.c
- AltinPeak_FlipRoom7Switch() : altin_peak.c
- AltinPeak_FlyDebris() : altin_peak.c
- AltinPeak_ForceRockOver() : altin_peak.c
- AltinPeak_FreezeRoom1Puddle() : altin_peak.c
- AltinPeak_FreezeRoom1WidePuddle() : altin_peak.c
- AltinPeak_FreezeRoom5Puddle() : altin_peak.c
- AltinPeak_FreezeRoom6Puddle() : altin_peak.c
- AltinPeak_FreezeRoom7Puddle() : altin_peak.c
- AltinPeak_FreezeRoom7SecondPuddle() : altin_peak.c
- AltinPeak_FreezeRoom7ThirdPuddle() : altin_peak.c
- AltinPeak_InitSpray() : altin_peak.c
- AltinPeak_MarkActorTerrainCell() : altin_peak.c
- AltinPeak_PlaceBlockUnderLeader() : altin_peak.c
- AltinPeak_PlayHydrosRumble() : altin_peak.c
- AltinPeak_PlayLandingShake() : altin_peak.c
- AltinPeak_PushRoom7Block() : altin_peak.c
- AltinPeak_ReadFallingRockSign() : altin_peak.c
- AltinPeak_RequestPsynergy() : altin_peak.c
- AltinPeak_ReservedNoOp() : altin_peak.c
- AltinPeak_RestoreBlockAutomaticPriority() : altin_peak.c
- AltinPeak_RestoreRoom1() : altin_peak.c
- AltinPeak_RestoreRoom10() : altin_peak.c
- AltinPeak_RestoreRoom11() : altin_peak.c
- AltinPeak_RestoreRoom3() : altin_peak.c
- AltinPeak_RestoreRoom4() : altin_peak.c
- AltinPeak_RestoreRoom5() : altin_peak.c
- AltinPeak_RestoreRoom6() : altin_peak.c
- AltinPeak_RestoreRoom7() : altin_peak.c
- AltinPeak_RestoreRoom9() : altin_peak.c
- AltinPeak_RideLog() : altin_peak.c
- AltinPeak_RollLog() : altin_peak.c
- AltinPeak_RunBoulderChase() : altin_peak.c
- AltinPeak_SettleRoom7Block() : altin_peak.c
- AltinPeak_ShadowFollowBoulder() : altin_peak.c
- AltinPeak_ShowFirstBeastRoute() : altin_peak.c
- AltinPeak_ShowSecondBeastRoute() : altin_peak.c
- AltinPeak_SparkleIce() : altin_peak.c
- AltinPeak_SpawnDebris() : altin_peak.c
- AltinPeak_SpawnSpray() : altin_peak.c
- AltinPeak_StartHydrosBattle() : altin_peak.c
- AltinPeak_StartLogCountdown() : altin_peak.c
- AltinPeak_StartPaletteAnim() : altin_peak.c
- AltinPeak_StartSpitting() : altin_peak.c
- AltinPeak_StepPaletteAnim() : altin_peak.c
- AltinPeak_StopLogAndJumpOff() : altin_peak.c
- AltinPeak_TalkToDjinni() : altin_peak.c
- AltinPeak_ToggleRoom3SwitchCells() : altin_peak.c
- AltinPeak_ToggleRoom5SwitchCells() : altin_peak.c
- AltinPeak_TurnLogLeft() : altin_peak.c
- AltinPeak_TurnLogRight() : altin_peak.c
- AltinPeak_UpdateBeastHops() : altin_peak.c
- AltinPeak_UpdateFrostPillarPriority() : altin_peak.c
- AltmillerCave_AdvanceObstacleAndCheckPassage() : altmiller_cave.c
- AltmillerCave_ApplyFadeBlend() : altmiller_cave.c
- AltmillerCave_BabiCallsPartyBack() : altmiller_cave.c
- AltmillerCave_BeginRetreat() : altmiller_cave.c
- AltmillerCave_CheckFrostTargetCollision() : altmiller_cave.c
- AltmillerCave_DarkenToLevel0() : altmiller_cave.c
- AltmillerCave_DarkenToLevel1() : altmiller_cave.c
- AltmillerCave_DarkenToLevel2() : altmiller_cave.c
- AltmillerCave_DarkenToLevel3() : altmiller_cave.c
- AltmillerCave_DarkenToLevel4() : altmiller_cave.c
- AltmillerCave_DarkenToLevel5() : altmiller_cave.c
- AltmillerCave_EndReveal() : altmiller_cave.c
- AltmillerCave_FacePartyNorth() : altmiller_cave.c
- AltmillerCave_FreezePuddle() : altmiller_cave.c
- AltmillerCave_GetEntrances() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetEvents() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetExits() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetPlacements() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_GetRegions() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_HopSelectedActor() : altmiller_cave.c
- AltmillerCave_Initialize() : altmiller_cave.c, altmiller_cave.h
- AltmillerCave_InitializeDarkness() : altmiller_cave.c
- AltmillerCave_MatchLeaderPriority() : altmiller_cave.c
- AltmillerCave_MeetInvisibleBabi() : altmiller_cave.c
- AltmillerCave_MoveStagedActorToClearPosition() : altmiller_cave.c
- AltmillerCave_PlaceLight() : altmiller_cave.c
- AltmillerCave_PlaceLights() : altmiller_cave.c
- AltmillerCave_PulseLight() : altmiller_cave.c
- AltmillerCave_RedrawObstacleFootprints() : altmiller_cave.c
- AltmillerCave_ReleaseWallBurst() : altmiller_cave.c
- AltmillerCave_RepeatRockOrder() : altmiller_cave.c
- AltmillerCave_RestoreBabiAndInviteParty() : altmiller_cave.c
- AltmillerCave_SetFadeLevel() : altmiller_cave.c
- AltmillerCave_SpinLights() : altmiller_cave.c
- AltmillerCave_StartDjinnBattle() : altmiller_cave.c
- AltmillerCave_StartReveal() : altmiller_cave.c
- AltmillerCave_TurnRock() : altmiller_cave.c
- AltmillerCave_UpdateMovedObstacle() : altmiller_cave.c
- AltmillerCave_UpdateWallFragment() : altmiller_cave.c
- Animation_ApplyChildArgumentFar() : battle.h
- Animation_ApplyChildPalette() : targets.c, object.h
- Animation_ApplyChildValues() : objects.c, field.h
- Animation_ApplyChildValuesFar() : field.h
- Animation_InitializeObjects() : animation.c, field.h
- Animation_InitWorkFromMetadata() : animation.c, field.h
- Animation_LookupValueByKey() : animation.c, field.h
- Animation_SetIndexAndInitObjects() : objects.c, field.h
- Animation_SetWorkEntry() : animation.c, field.h
- Animation_SetWorkEntryFar() : field.h
- AnimationObject_Allocate() : animation.c, field.h
- AnimationObjects_SelectAnimation() : animation.c, field.h
- AnimationObjects_SelectAnimationFar() : field.h
- AnimationObjects_SetActiveFrameTimers() : animation.c, field.h
- AnimationObjects_SetActiveTimerSteps() : animation.c, field.h
- AnimationObjects_SetActiveTimerStepsFar() : field.h
- ArcTan2() : math.c, runtime.h
- ArcTan2Far() : runtime.h
- ArcTan2FarArm() : update.c
- Audio_Check() : game.h
- Audio_EmptyCallback() : empty_callback.c, engine.c, empty_callback.h
- Audio_Initialize() : audio.c, sound.h
- Audio_InitializeRuntimeDefaults() : sound.c, sound.h
- Audio_InitializeRuntimeDefaultsFar() : sound.h
- Audio_NoopStub() : audio.c
- Audio_PlayCueFromEventWork() : scene.c, object.h
- Audio_PlayCueFromEventWorkFar() : object.h
- Audio_PlayCueReturnOne() : common.c, menu.h
- Audio_PlayOrResumeSound() : audio.c
- Audio_PlaySound() : audio.c, sound.h
- Audio_PlaySoundIfInactive() : audio.c
- Audio_ResumeAllPlayers() : audio.c, sound.h
- Audio_ResumePlayer() : audio.c, sound.h
- Audio_ResumeSound() : audio.c
- Audio_SetMusicVolumeTargetAndStep() : sound.c, sound.h
- Audio_SetWorkPairB() : sound.c, sound.h
- Audio_StopAllPlayers() : audio.c, sound.h
- Audio_StopSound() : audio.c
- Audio_UmulHigh32() : audio.c, sound.h
- AudioCommand_GetSecondaryStateByte() : sound.c, sound.h
- AudioCommand_GetSecondaryStateByteFar() : sound.h
- AudioCommand_GetStateByte() : sound.c, sound.h
- AudioCommand_GetStateByteFar() : sound.h
- AudioCommand_GetWidth() : sound.c, sound.h
- AudioCommand_InvokeSlot34() : engine.c, audio_engine_types.h
- AudioCommand_InvokeSlot35() : engine.c, audio_engine_types.h
- AudioCommand_Play() : sound.c, sound.h
- AudioCommand_PlayFar() : sound.h
- AudioCommand_ResumeAllPlayers() : sound.c, sound.h
- AudioCommand_StopAllPlayers() : sound.c, sound.h
- AudioCommand_UpdateToggleMask() : sound.c, sound.h
- AudioCommand_WaitForCompletion() : sound.c, sound.h
- AudioCommand_WaitForCompletionFar() : sound.h
- AudioCommand_WaitForStateByteClear() : run.c, shop.h
- AudioCommand_WaitForStateByteClearFar() : shop.h
- AudioEngine_Initialize() : audio.c, engine.c, sound.h
- AudioEngine_ResumeDirectSound() : engine.c, sound.h
- AudioEngine_RunMixer() : audio.c
- AudioEngine_RunMixerFar() : sound.h
- AudioEngine_RunMixerTick() : audio.c, sound.h
- AudioEngine_SetMode() : audio.c, engine.c, sound.h
- AudioEngine_SetPcmRate() : audio.c, engine.c, tables.c, sound.h
- AudioEngine_StopAllChannels() : engine.c
- AudioEngine_SuspendDirectSound() : engine.c, sound.h
- AudioTest_RunParameterController() : sound.c, sound.h