Here is a list of all functions with links to the files they belong to:
- r -
- RaiseTheShip() : lemurian_ship.c
- Random16() : math.c, runtime.h
- Random16Far() : runtime.h
- Random_Next() : field_event.h
- ReadFlash() : flash.c, flash.h
- ReadFlashByte() : flash.c, flash.h
- ReadFlashCore() : flash.c, flash.h
- ReadFlashId() : flash.c, flash.h
- ReceiveBlackOrb() : lalivero.c
- ReelGame_DrawCanvasLine() : colorfx.c, colorfx.h
- ReelGame_InitTitle() : colorfx.c, colorfx.h
- ReelGame_Run() : colorfx.c, colorfx.h
- ReelGame_RunFrame() : colorfx.c, colorfx.h
- ReelGame_Start() : colorfx.c, colorfx.h
- ReelGame_StartFar() : blank_load.h
- ReelGame_TransferCanvas() : colorfx.c, colorfx.h
- ReleaseBattleObjectRecords() : objects.c, battle.h
- render_animated_tile_frameFar() : field.h
- Render_ApplyProjectedPlacement() : sprite_draw.c, field.h
- Render_BuildOamList() : render.c, runtime.h
- Render_PlaceProjectedSprite() : sprite_draw.c, field.h
- Render_PlaceSpritePartPair() : sprite_draw.c, field.h
- Render_ProjectPoint() : transform.c, runtime.h
- Render_ResetFrame() : render.c, runtime.h
- Render_ResetTransformState() : transform.c, runtime.h
- Render_SetTilemapFlagRect() : common.c, menu.h
- RenderOutput_AcquireFree() : windows.c, window.h
- RenderOutput_AppendToList() : windows.c
- RenderOutput_BobPair() : pictures.c, battle_command.h
- RenderOutput_ClearList() : windows.c, window.h
- RenderOutput_ClearListFar() : window.h
- RenderOutput_Create() : outputs.c, battle_command.h
- RenderOutput_CreateFar() : window.h
- RenderOutput_CreateFromResource() : outputs.c, battle_command.h
- RenderOutput_CreateFromResourceFar() : window.h
- RenderOutput_CreateFromTable() : outputs.c, battle_command.h
- RenderOutput_CreateLoaded() : outputs.c, battle_command.h
- RenderOutput_CreateLoadedFar() : window.h
- RenderOutput_CreateWithTransform() : outputs.c, battle_command.h
- RenderOutput_InitFreeList() : windows.c, window.h
- RenderOutput_PrepareForRedraw() : windows.c, window.h
- RenderOutput_PrepareForRedrawFar() : window.h
- RenderOutput_RedrawSavedRect() : windows.c, window.h
- RenderOutput_RedrawSavedRectFar() : window.h
- RenderOutput_Release() : windows.c, window.h
- RenderOutput_ReleaseFree() : windows.c, window.h
- RenderOutput_SetAnimation() : outputs.c, battle_command.h
- RenderOutput_SetInvertedSentinel() : outputs.c, battle_command.h
- RenderOutput_UpdateScaleAnimation() : sprites.c, window.h
- RenderOutputList_UpdateTail() : windows.c, window.h
- RenderResource_CreateFrame() : pictures.c, battle_command.h
- RenderResource_CreatePair() : pictures.c, battle_command.h
- RenderResource_LoadFrame() : pictures.c, battle_command.h
- RenderResource_LoadPair() : pictures.c, battle_command.h
- RenderResource_LoadTableEntry() : icons.c, window.h
- ReportToFaran() : lalivero_interiors.c
- ResetBattleObjectRecordGroups() : objects.c, battle.h
- ResetCursor() : selection.c
- ResetMotionRecordGroup() : objects.c, battle.h
- ResetSceneTransitionEffect() : reveal.c, psynergy_effects.h
- Resource37c_FinalizeSetup() : resource_37c_runtime.h
- Resource37c_QueueSoundCue() : resource_37c_runtime.h
- Resource_ClearOwnerListAndCounters() : selection.c, window.h
- Resource_CopyFixedBlockA() : name_entry.c, battle_command.h
- Resource_CopyFixedBlockB() : name_entry.c, battle_command.h
- Resource_DecodeByteLz() : decompress.c, runtime.h
- Resource_DecodeByteLzFar() : runtime.h
- Resource_DecodeType01() : decompress.c, runtime.h
- Resource_DecodeType01Far() : runtime.h
- Resource_DecodeType2() : decompress.c, runtime.h
- Resource_DecompressHalfwords() : decompress.c, runtime.h
- Resource_DecompressLz() : decompress.c, field.h
- Resource_FindFreeEntry() : vram_cache.c, runtime.h
- Resource_FindFreeEntryFar() : runtime.h
- Resource_GetMetadataRecord() : metadata_get_record.c, metadata_get_record.h
- Resource_GetMetadataRecordFar() : resource.h
- Resource_GetMetadataRecordFarFar() : metadata_lookup.h
- Resource_GetTableEntry() : system.c, runtime.h
- Resource_GetTableEntryFar() : runtime.h
- Resource_LoadAndDecompress() : djinn_attacks.c, effect.h
- Resource_LoadByMode() : selection.c, window.h
- Resource_LoadByModeIntoSlot() : selection.c, window.h
- Resource_LoadByModeIntoSlotFar() : window.h
- Resource_LoadCode() : system.c, runtime.h
- Resource_LoadFixedBlockBIntoFreeSlot() : save.c, battle_command.h
- Resource_LoadFixedBlockBIntoFreeSlotFar() : window.h
- Resource_LoadIndexedEntryToBuffer() : pictures.c, battle_command.h
- Resource_LoadIndexedIntoBuffer() : pictures.c, battle_command.h
- Resource_LoadPairedBlocks() : item.c, menu.h
- Resource_LoadPairedBlocksIfAvailable() : icons.c, menu.h
- Resource_LoadTableEntryToBuffer() : pictures.c, battle_command.h
- Resource_PushPendingPair() : selection.c, window.h
- Resource_ResetEntry() : vram_cache.c, runtime.h
- Resource_ResetEntryFar() : runtime.h
- Resource_ResetOwnerEntries() : selection.c, window.h
- Resource_ResetPendingTransfer() : selection.c, window.h
- Resource_ScheduleOwnerReset() : selection.c, window.h
- Resource_ScheduleOwnerResetDelayed() : selection.c, window.h
- ResourceMenu_ReadCommandPosition() : icon_menu.c
- ResourceMetadata_ClearRecord() : animation.c, field.h
- ResourceMetadata_ClearRecordFar() : field.h
- ResourceMetadata_Register() : animation.c, field.h
- ResourceMetadata_RegisterFar() : field.h
- ResourceMetadata_ReleaseSlot() : animation.c, field.h
- ResourceMetadata_SumCommandLengths() : animation.c, field.h
- ResourceMetadata_SumCommandLengthsFar() : field.h
- ResourceMetadata_Unregister() : animation.c, field.h
- ResourceMetadata_UnregisterFar() : field.h
- ResourceObject_Create() : animation.c, field.h
- ResourceObject_CreateFar() : field.h
- ResourceObject_Release() : animation.c, field.h
- ResourceObject_ReleaseFar() : field.h
- ResourceSlot_Load() : animation.c, field.h
- ResourceSlot_LoadFar() : field.h
- ResourceTable_CountFreeBlocks() : dispatch.c, psynergy_effects.h
- ResourceTable_ReservedNoOp2() : objects.c, field.h
- ResourceTable_ReservedNoOpC0C4() : objects.c, field.h
- Reunion_Converse() : west_lunpa_cave.c
- Reveal_HideSecrets() : lamakan_desert.c
- Reveal_ShowSecrets() : lamakan_desert.c
- RevealMarker_EmitSparkles() : field_fx.c, object.h
- Ripple_Start() : lemurian_ship.c
- Ripple_Stop() : lemurian_ship.c
- Ripple_StopForReveal() : lemurian_ship.c
- RollWeaponUnleash() : battle_calc.c, game.h
- RollWeaponUnleashFar() : game.h
- Rubble_SetScaleAndSpin() : venus_lighthouse.c
- RunFlashEraseVerifier() : sst.c, system.h
- RunLuckyDice() : scene.c
- RunReelGame() : scene.c
- RunSceneTransitionEffect() : mind_read.c, psynergy_effects.h
- RunSceneTransitionEffectFar() : object.h
- Runtime_AdjustDebugValueWithButtons() : background.c, battle.h
- Runtime_AllocateBlock() : heap.c, runtime.h
- Runtime_AllocateBlockFar() : runtime.h
- Runtime_AllocateHeapBlock() : heap.c, runtime.h
- Runtime_AllocateHeapBlockFar() : runtime.h
- Runtime_BlankDisplayAndRun() : lucky_dice.c, lucky_dice.h
- Runtime_BlankDisplayAndRunFar() : blank_run.h
- Runtime_BumpAllocateAlternatePool() : heap.c, runtime.h
- Runtime_BumpAllocateAlternatePoolFar() : runtime.h
- Runtime_BumpAllocateFar() : runtime.h
- Runtime_BumpFree() : mem.h
- Runtime_CallAlternatePool() : mem.h
- Runtime_CallWorkBlockEntry() : events.c, object.h
- Runtime_CallWorkEntryWithArgs() : engine.c, tables.c, callback_scheduler.h
- Runtime_CheckRadiusOverlap() : player_control.c, field.h
- Runtime_ClearWordIfSet() : messages.c, window.h
- Runtime_ComputeFixedPointDistance() : vale.c
- Runtime_CopyBytesDirectional() : units.c, game.h
- Runtime_FillFreeHeapWords() : mem.h
- Runtime_GetBuildStampTime() : units.c, game.h
- Runtime_GetBuildStampTimeFar() : game.h
- Runtime_GetRemainingEwram() : heap.c, runtime.h
- Runtime_GetRemainingIwram() : heap.c, runtime.h
- Runtime_IdleForever() : system.c, runtime.h
- Runtime_IgnoreInterrupt() : system.c, runtime.h
- Runtime_InitializeHeap() : heap.c, runtime.h
- Runtime_InstallIwramAndIrqs() : system.c, runtime.h
- Runtime_PushSlotEntry() : render.c, runtime.h
- Runtime_PushSlotEntryFar() : runtime.h
- Runtime_ReleaseHeapBlock() : mem.h
- Runtime_ReleaseHeapBlock10() : background.c, battle.h
- Runtime_RemapBytesByTable() : map_layers.c, field.h
- Runtime_RemapBytesByTableFar() : field.h
- Runtime_RemoveIrqHandlerSlot2() : star_field.c, battle.h
- Runtime_RunBusyWaitDelay() : status.c, menu.h
- Runtime_SetIrqHandler() : frame.c, runtime.h
- Runtime_SetIrqHandlerFar() : runtime.h
- RuntimeDispatch_NoOpHook() : system.c, runtime.h
- RuntimeDispatch_NoOpHookFar() : runtime.h
- RuntimeDispatch_ReservedNoOpA() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpB() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpC() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpD() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpE() : system.c, runtime.h
- RuntimeDispatch_ReturnZero() : system.c, runtime.h
- RuntimeMemory_ReservedNoOp() : heap.c, runtime.h