Here is a list of all functions with links to the files they belong to:
- m -
- Maid_Sigh() : lalivero_interiors.c
- Map_AnimateCells() : field_event.h
- Map_BuildProbeRing() : sprite_viewer.c, field.h
- Map_CenterOnFollowedPoint() : map_layers.c, field.h
- Map_CenterOnFollowedPointFar() : field.h
- Map_CheckObjectStep() : terrain.c, field.h
- Map_CheckObjectStepFar() : field.h
- Map_ClearLayerEntryFlag() : map_animation.c, field.h
- Map_ClearLayerEntryFlagFar() : field.h
- Map_CopyCellAttributeRect() : map_layers.c, field.h
- Map_CopyCellAttributeRectFar() : field.h
- Map_CopyCellAttributes() : field_event.h
- Map_CopyCellIndexRect() : map_layers.c, field.h
- Map_CopyCellIndexRectFar() : field.h
- Map_CopyCells() : field_event.h
- Map_CopyCellsLayered() : field_event.h
- Map_CopyCellsTo() : field_event.h
- Map_CopyMetatileCellsRect() : map_layers.c, field.h
- Map_CopyMetatileCellsRectFar() : field.h
- Map_CopyMetatileHalfColumn() : map_layers.c
- Map_CopyMetatileIndicesRect() : map_layers.c, field.h
- Map_CopyMetatileIndicesRectFar() : field.h
- Map_CopyMetatileToScreen() : map_layers.c
- Map_DrawCellPanel() : map_panel.h
- Map_GetCellAttributeLowNibble() : terrain.c, field.h
- Map_GetCellAttributeLowNibbleFar() : field.h
- Map_GetCellHighFlags() : terrain.c, field.h
- Map_GetScreenRelativePosition() : objects.c, field.h
- Map_GetTerrainHeight() : terrain.c, field.h
- Map_GetTerrainHeightFar() : field.h
- Map_InitializePerspectiveScene() : world_map.c, field.h
- Map_InitializePerspectiveSceneFar() : field.h
- Map_LoadAreaGraphics() : world_map.c, field.h
- Map_LoadAreaGraphicsFar() : field.h
- Map_LoadDefaultCellsAndUpdateBlock() : world_map.c, field.h
- Map_LoadDefaultCellsAndUpdateBlockFar() : field.h
- Map_LoadLayeredScene() : map_layers.c, field.h
- Map_LoadLayeredSceneFar() : field.h
- Map_PlayMetatileCopySequence() : map_layers.c, field.h
- Map_PlayMetatileCopySequenceFar() : field.h
- Map_PreloadCurrentTileBlock() : world_map.c, field.h
- Map_Redraw() : field_service.h
- Map_RenderAllAnimatedTileFrames() : objects.c, field.h
- Map_RenderAllAnimatedTileFramesFar() : field.h
- Map_RenderAnimatedTileFrame() : objects.c, field.h
- Map_RenderAnimatedTileFramesForObject() : objects.c, field.h
- Map_RenderAnimatedTileFramesForObjectFar() : field.h
- Map_RenderMetatileColumn() : map_layers.c, field.h
- Map_RenderMetatileRow() : map_layers.c, field.h
- Map_RenderPaletteMappedColumn() : world_map.c, field.h
- Map_RenderPaletteMappedRow() : world_map.c, field.h
- Map_SetCameraCenter() : map_layers.c, field.h
- Map_SetLayerEntryFlag() : map_animation.c, field.h
- Map_SetLayerEntryFlagFar() : field.h
- Map_SetScreenShake() : view.c, field.h
- Map_SetScreenShakeFar() : field.h
- Map_SetShake() : field_event.h
- Map_SetShownLayers() : map_layers.c, field.h
- Map_SetShownLayersFar() : field.h
- Map_SetViewBounds() : view.c, psynergy_effects.h
- Map_SetViewBoundsFar() : object.h
- Map_SetWindowCellTile() : world_map.c, field.h
- Map_SetWindowCellTileFar() : field.h
- Map_ShowBg1FromBuffer() : world_map.c, field.h
- Map_ShowWorldMap() : world_map.c, psynergy_effects.h
- Map_UpdateCurrentTileBlock() : world_map.c, field.h
- Map_UpdateCurrentTileBlockFar() : field.h
- Map_UpdateLayerScroll() : map_layers.c, field.h
- Map_UpdateWorldMapMarkers() : world_map.c, psynergy_effects.h
- Map_WaitForShakeToSettle() : view.c, field.h
- Map_WaitForShakeToSettleFar() : field.h
- Map_WriteLayerCellTile() : world_map.c, field.h
- MapAnimation_ApplyAffineFrame() : world_map.c, field.h
- MapAnimation_PresentFrame() : world_map.c, field.h
- MapAnimation_Resume() : map_animation.c, field.h
- MapAnimation_ResumeFar() : field.h
- MapAnimation_StartChannels() : map_animation.c, field.h
- MapAnimation_Suspend() : map_animation.c, field.h
- MapAnimation_SuspendFar() : field.h
- MapAnimation_Update() : map_animation.c, field.h
- MapObject_SetPosition() : field_event.h
- Marker_CloseChest() : markers.c, object.h
- Marker_FindSlot() : markers.c, object.h
- Marker_GetActor() : markers.c, object.h
- Marker_Hide() : markers.c, object.h
- Marker_LaunchMimic() : markers.c, object.h
- Marker_MoveLeaderAway() : field_fx.c, object.h
- Marker_MoveLeaderAwayFar() : object.h
- Marker_OpenChest() : markers.c, object.h
- Marker_SetActorPosition() : markers.c, object.h
- Marker_SetActorPositionFar() : object.h
- Marker_ShowOpened() : markers.c, object.h
- Math_Atan2() : field.h
- Math_Cos() : field_service.h
- Math_Divide() : field_event.h
- Math_DivideUnsigned() : altmiller_cave.c, lemurian_ship.c
- Math_IntegerSqrt() : math.c, runtime.h
- Math_RemainderUnsigned() : field_event.h
- Math_ScaleByRatio() : lucky_dice.c, lucky_dice.h
- Math_Sin() : field_service.h
- McCoyPalace_ClaimReward() : mccoy_palace.c
- McCoyPalace_FaceCompanionsForAudience() : mccoy_palace.c
- McCoyPalace_FaceCompanionsForDiscussion() : mccoy_palace.c
- McCoyPalace_OpenRewardChestRow() : mccoy_palace.c
- McCoyPalace_PositionRewardChests() : mccoy_palace.c
- McCoyPalace_PrepareCompanionApproach() : mccoy_palace.c
- McCoyPalace_ShowChestEmpty() : mccoy_palace.c
- McCoyPalace_ShowChestLocked() : mccoy_palace.c
- McCoyPalace_ShowUnavailableChest() : mccoy_palace.c
- MeetSandMonster() : lamakan_desert.c
- MemAlloc() : heap.c, runtime.h
- memcpy() : runtime.h
- MemFree() : mem.h
- Memory_FillHalfwordsDma() : frames.c, window.h
- Menu_AllocateSelectionWorkspace() : shortcuts.c, window.h
- Menu_AnimateSelectionToEntry() : icon_menu.c, battle_command.h
- Menu_AnimateSelectionToEntryFar() : window.h
- Menu_AppendResourceEntry() : icon_menu.c, battle_command.h
- Menu_AskYesNo() : events.c, psynergy_effects.h
- Menu_AskYesNoFar() : object.h
- Menu_BuildLocalizedPatternTiles() : pictures.c, battle_command.h
- Menu_BuildPageResult() : status.c, menu.h
- Menu_BuildPatternTiles() : status.c, menu.h
- Menu_CancelSoundReset() : common.c, menu.h
- Menu_CancelSoundTick() : common.c, menu.h
- Menu_CenterResourceEntries() : icon_menu.c, battle_command.h
- Menu_ConfirmSelection() : selection.c, window.h
- Menu_CopyListOrder() : common.c, menu.h
- Menu_CreateEightEntryObjects() : status.c, menu.h
- Menu_CreateWindowAndEntryObjects() : status.c, menu.h
- Menu_DrawFlagBitTable() : debug.c, battle_command.h
- Menu_DrawModeIndicator() : icon_menu.c, battle_command.h
- Menu_DrawModeLabel() : icon_menu.c, battle_command.h
- Menu_DrawOwnerStatusPanel() : common.c, menu.h
- Menu_DrawPageIndicator() : common.c, menu.h
- Menu_DrawSelectionRow() : debug.c, battle_command.h
- Menu_EndResourceSelection() : icon_menu.c, battle_command.h
- Menu_EnsureCancelSound() : common.c, menu.h
- Menu_FindShortcutEntries() : shortcuts.c, window.h
- Menu_HandleFlagGridInput() : debug.c, battle_command.h
- Menu_HandlePageInput() : common.c, menu.h
- Menu_HandleSelectionRowInput() : debug.c, battle_command.h
- Menu_HideEmptyEntryIcons() : item.c, menu.h
- Menu_InitSelectorCursorAndEntries() : status.c, menu.h
- Menu_LayoutResourceEntries() : icon_menu.c, battle_command.h
- Menu_LoadResourceSlot() : icon_menu.c, battle_command.h
- Menu_MoveGridCursor() : status.c, menu.h
- Menu_MoveSelectionBackward() : selection.c, window.h
- Menu_MoveSelectionForward() : selection.c, window.h
- Menu_OpenBackdropScreen() : djinn.c, menu.h
- Menu_OpenCharacterSelector() : status.c, menu.h
- Menu_OpenCharacterSelectorFar() : menu.h
- Menu_OpenSelectionWindow() : selection.c, window.h
- Menu_PlaceEntryObjectInGrid() : status.c, menu.h
- Menu_PlaceEntryObjectsInGrid() : status.c, menu.h
- Menu_ReleaseEntryObjects() : common.c, menu.h
- Menu_ReleaseEntryObjectsFar() : menu.h
- Menu_ReleaseSelectionWorkspace() : shortcuts.c, window.h
- Menu_ReservedNoOp() : debug.c, battle_command.h
- Menu_ReservedStatusOne() : status.c, menu.h
- Menu_ReservedStatusZero() : use.c, menu.h
- Menu_ResetTwoResourceEntries() : icons.c, menu.h
- Menu_ResolveSelectedAction() : psynergy.c, menu.h
- Menu_ResumeFieldTasks() : common.c, menu.h
- Menu_RunActionFlow() : status.c, menu.h
- Menu_RunCommandRow() : command_row.c, battle_command.h
- Menu_RunConfirmSelection() : icon_menu.c, battle_command.h
- Menu_RunConfirmSelectionAt() : icon_menu.c, battle_command.h
- Menu_RunConfirmSelectionAtFar() : window.h
- Menu_RunConfirmSelectionFar() : window.h
- Menu_RunResourceSelectionLoop() : icon_menu.c, battle_command.h
- Menu_RunSelection() : debug.c, battle_command.h
- Menu_RunSelectionFar() : window.h
- Menu_RunSelectionForValue() : selection.c, window.h
- Menu_RunSelectionHook() : shortcuts.c, window.h
- Menu_RunSelectionWithCursorObject() : debug.c, battle_command.h
- Menu_RunSelectionWithCursorObjectFar() : window.h
- Menu_RunTopSelection() : selection.c, window.h
- Menu_RunTopSelectionFar() : window.h
- Menu_RunWorkspaceOptions() : options.c, window.h
- Menu_RunWorkspaceResultLoop() : debug.c, battle_command.h
- Menu_RunWorkspaceResultLoopFar() : window.h
- Menu_RunWorkspaceSelectionLoop() : options.c, window.h
- Menu_ScrollSelectionList() : selection.c, window.h
- Menu_SelectCoinsOrMedals() : icon_menu.c, battle_command.h
- Menu_SelectCoinsOrMedalsFar() : window.h
- Menu_SelectionLoop() : selection.c, window.h
- Menu_SelectQuantity() : item.c, menu.h
- Menu_SelectResource() : icon_menu.c, battle_command.h
- Menu_SelectResourceLayout() : icon_menu.c, battle_command.h
- Menu_SelectResourceLayoutFar() : window.h
- Menu_SelectSanctumService() : icon_menu.c, battle_command.h
- Menu_SelectSanctumServiceFar() : window.h
- Menu_SelectSaveSlotAction() : icon_menu.c, battle_command.h
- Menu_SelectSaveSlotActionFar() : window.h
- Menu_SelectShopCommand() : icon_menu.c, battle_command.h
- Menu_SelectShopCommandFar() : window.h
- Menu_SelectTopEntry() : icon_menu.c, battle_command.h
- Menu_SendNodeCountList() : selection.c, window.h
- Menu_SetFirstObjectRowCoordinates() : djinn.c, menu.h
- Menu_SetNodeCoordinates() : selection.c, window.h
- Menu_SetPageIcons() : common.c, menu.h
- Menu_SetupSelectionBothSides() : selection.c, window.h
- Menu_SpawnIconEntries() : item.c, menu.h
- Menu_StartPartyFiguresWalking() : djinn_figures.c, menu.h
- Menu_StepLeft() : selection.c, window.h
- Menu_StepRight() : selection.c, window.h
- Menu_SuspendFieldTasks() : common.c, menu.h
- Menu_UpdateEntryObjectTransforms() : common.c, menu.h
- Menu_WaitForSelectionInput() : selection.c, window.h
- Menu_WrapIndex() : djinn.c, menu.h
- MenuSelection_BuildEntries() : selection.c, window.h
- MenuTest_GetEntrances() : test.c, test.h
- MenuTest_GetEvents() : test.c, test.h
- MenuTest_GetExits() : test.c, test.h
- MenuTest_GetPlacements() : test.c, test.h
- MercuryLighthouse_AnimateFountainTiles() : mercury_lighthouse.c
- MercuryLighthouse_ArriveWithSparks() : mercury_lighthouse_arrive.h
- MercuryLighthouse_ChargeLights() : mercury_lighthouse_pillar.h
- MercuryLighthouse_ClearPalette() : mercury_lighthouse_palette_cycle.h
- MercuryLighthouse_CloseFloorSwitch() : mercury_lighthouse.c
- MercuryLighthouse_CloseStoneDoor() : mercury_lighthouse.c
- MercuryLighthouse_CycleEntrancePalette() : mercury_lighthouse.c
- MercuryLighthouse_CyclePalette() : mercury_lighthouse_palette_cycle.h
- MercuryLighthouse_CycleWaterfallPalette() : mercury_lighthouse.c
- MercuryLighthouse_DropLeaderToColumn() : mercury_lighthouse_risedrop.h
- MercuryLighthouse_EnterRisingPassage() : mercury_lighthouse.c
- MercuryLighthouse_ExitAfterSparkStep() : mercury_lighthouse.c
- MercuryLighthouse_ExitWhenChannelsOpen() : mercury_lighthouse.c
- MercuryLighthouse_ExitWithSparks() : mercury_lighthouse.c
- MercuryLighthouse_FadePaletteToBlack() : mercury_lighthouse.c
- MercuryLighthouse_FadePaletteToWhite() : mercury_lighthouse.c
- MercuryLighthouse_FillHermesWaterBottle() : mercury_lighthouse.c
- MercuryLighthouse_FollowLeader() : mercury_lighthouse_pillar.h
- MercuryLighthouse_GetEntrances() : mercury_lighthouse.c, mercury_lighthouse.h
- MercuryLighthouse_GetEvents() : mercury_lighthouse.c, mercury_lighthouse.h
- MercuryLighthouse_GetExits() : mercury_lighthouse.c, mercury_lighthouse.h
- MercuryLighthouse_GetPlacements() : mercury_lighthouse.c, mercury_lighthouse.h
- MercuryLighthouse_GetRegions() : mercury_lighthouse.c, mercury_lighthouse.h
- MercuryLighthouse_HopAcrossPool() : mercury_lighthouse_pillar.h
- MercuryLighthouse_Initialize() : mercury_lighthouse.c, mercury_lighthouse.h
- MercuryLighthouse_InspectBlockedPassage() : mercury_lighthouse.c
- MercuryLighthouse_InspectHealingFountain() : mercury_lighthouse.c
- MercuryLighthouse_InspectLockedDoor() : mercury_lighthouse.c
- MercuryLighthouse_LeaveThroughPassage() : mercury_lighthouse_risedrop.h
- MercuryLighthouse_LeaveWithSparkTrail() : mercury_lighthouse.c
- MercuryLighthouse_LoseLights() : mercury_lighthouse_pillar.h
- MercuryLighthouse_MiaCastsPlyOnEntrance() : mercury_lighthouse.c
- MercuryLighthouse_MiaDiscussesBlockedEntrance() : mercury_lighthouse.c
- MercuryLighthouse_MiaJoinsAfterRescue() : mercury_lighthouse.c
- MercuryLighthouse_MiaOpensEntranceWithPly() : mercury_lighthouse.c
- MercuryLighthouse_MiaSensesSomeoneInside() : mercury_lighthouse.c
- MercuryLighthouse_MoveChannelBlocks() : mercury_lighthouse.c
- MercuryLighthouse_MoveStairAndFountainBlocks() : mercury_lighthouse.c
- MercuryLighthouse_MoveStoneDoorBlocks() : mercury_lighthouse.c
- MercuryLighthouse_OpenFountainWithSpray() : mercury_lighthouse.c
- MercuryLighthouse_OpenGateWithMovedBlock() : mercury_lighthouse.c
- MercuryLighthouse_OpenMovedBlockCrossing() : mercury_lighthouse.c
- MercuryLighthouse_OpenStairGateWithMovedBlock() : mercury_lighthouse.c
- MercuryLighthouse_OpenStoneDoor() : mercury_lighthouse.c
- MercuryLighthouse_OpenThreeStepStair() : mercury_lighthouse.c
- MercuryLighthouse_PlyOpensWaterfallPassage() : mercury_lighthouse.c
- MercuryLighthouse_PressGateFloorSwitch() : mercury_lighthouse.c
- MercuryLighthouse_PressStairFloorSwitch() : mercury_lighthouse.c
- MercuryLighthouse_PushAndSaveBlockPositions() : mercury_lighthouse.c
- MercuryLighthouse_PushGateSwitchBlock() : mercury_lighthouse.c
- MercuryLighthouse_PushStairSwitchBlock() : mercury_lighthouse.c
- MercuryLighthouse_RaiseActorWithSparks() : mercury_lighthouse.c
- MercuryLighthouse_RaiseTouchedPillar() : mercury_lighthouse.c
- MercuryLighthouse_RandomDoorParticleSpeed() : mercury_lighthouse.c
- MercuryLighthouse_ReadHermesFountainInscription() : mercury_lighthouse.c
- MercuryLighthouse_ReleaseRaisedPillar() : mercury_lighthouse.c
- MercuryLighthouse_ReleaseStairFloorSwitch() : mercury_lighthouse.c
- MercuryLighthouse_RemoveColumnOnRetreat() : mercury_lighthouse_pillar.h
- MercuryLighthouse_ReplaceInventoryItem() : mercury_lighthouse.c
- MercuryLighthouse_RestoreFountainTiles() : mercury_lighthouse.c
- MercuryLighthouse_RestoreLights() : mercury_lighthouse_lights.h
- MercuryLighthouse_RideLift() : mercury_lighthouse.c
- MercuryLighthouse_RotatePaletteRange() : mercury_lighthouse.c
- MercuryLighthouse_SparkleAtLeader() : mercury_lighthouse_pillar.h
- MercuryLighthouse_SpawnSparkPair() : mercury_lighthouse_pillar.h
- MercuryLighthouse_SpawnTimedRiseEffect() : mercury_lighthouse.c
- MercuryLighthouse_SprayAboveStatue() : mercury_lighthouse.c
- MercuryLighthouse_SprayAtFountain() : mercury_lighthouse.c
- MercuryLighthouse_StartDjinnBattle() : mercury_lighthouse.c
- MercuryLighthouse_StartStatueSlide() : mercury_lighthouse.c
- MercuryLighthouse_StartStatueSpray() : mercury_lighthouse.c
- MercuryLighthouse_StopFountainSpray() : mercury_lighthouse.c
- MercuryLighthouse_StopStatueSpray() : mercury_lighthouse.c
- MercuryLighthouse_SyncBlockFlags() : mercury_lighthouse.c
- MercuryLighthouse_TrailSparks() : mercury_lighthouse_sparks.h
- MercuryLighthouse_TryPillarStep() : mercury_lighthouse.c
- MercuryLighthouse_WalkLeaderIn() : mercury_lighthouse.c
- MercuryLighthouseAerie_AlexAppears() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_AlexCastsPly() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_CallLift() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_ConfrontSaturos() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_FindLiftRiders() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_FlickerBeacon() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_GetEntrances() : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- MercuryLighthouseAerie_GetEvents() : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- MercuryLighthouseAerie_GetExits() : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- MercuryLighthouseAerie_GetPlacements() : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- MercuryLighthouseAerie_GetRegions() : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- MercuryLighthouseAerie_Initialize() : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- MercuryLighthouseAerie_JumpToPlatform() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_LowerLift() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_PartyArrives() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_RaiseLift() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_RideLiftDown() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_SaturosAndAlexWarpIn() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_SaturosAndAlexWarpOut() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_SettlePlatforms() : mercury_lighthouse_aerie.c
- MercuryLighthouseAerie_StepOntoPlatform() : mercury_lighthouse_aerie.c
- MercuryLighthouseEntrance_ActivateWithPly() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_FightLizardMan() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_GetEntrances() : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- MercuryLighthouseEntrance_GetEvents() : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- MercuryLighthouseEntrance_GetExits() : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- MercuryLighthouseEntrance_GetPlacements() : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- MercuryLighthouseEntrance_GetRegions() : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- MercuryLighthouseEntrance_Initialize() : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- MercuryLighthouseEntrance_LizardManBlocksLeader() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_LizardManBlocksMia() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_LizardManReturnsToCentre() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_MiaEntersLighthouse() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_MiaWatchesLeader() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_PlayStepSound() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_RaiseTouchedPillar() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_ReadHeartInscription() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_ReleaseRaisedPillar() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_ReturnToDoorway() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_RiseToMiddleLanding() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_RiseToNorthernLanding() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_RiseToSouthernLanding() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_SpawnTimedRiseEffect() : mercury_lighthouse_entrance.c
- MercuryLighthouseEntrance_TryPillarStep() : mercury_lighthouse_entrance.c
- Message_ShowCentered() : field_service.h
- Mia_AsksIfRidingAfterAll() : west_lunpa_cave.c
- Mia_StepOnDeck() : lemurian_ship.c
- MogallForest_ApeComesOut() : mogall_forest.c
- MogallForest_ApeLeadsToKillerApe() : mogall_forest.c
- MogallForest_ApePointsTheWay() : mogall_forest.c
- MogallForest_CatchNut() : mogall_forest.c
- MogallForest_ClearActorSpriteFlags() : mogall_forest.c
- MogallForest_CopyTimerToChild() : mogall_forest.c
- MogallForest_FirstArea_ApeAttacks() : mogall_forest.c
- MogallForest_FirstArea_EastApeShowsWay() : mogall_forest.c
- MogallForest_FirstArea_JumpNorth() : mogall_forest.c
- MogallForest_FirstArea_JumpSouth() : mogall_forest.c
- MogallForest_FirstArea_NorthApeShowsWay() : mogall_forest.c
- MogallForest_FirstArea_PushLog() : mogall_forest.c
- MogallForest_GetEntrances() : mogall_forest.c, mogall_forest.h
- MogallForest_GetEvents() : mogall_forest.c, mogall_forest.h
- MogallForest_GetExits() : mogall_forest.c, mogall_forest.h
- MogallForest_GetPlacements() : mogall_forest.c, mogall_forest.h
- MogallForest_GetRegions() : mogall_forest.c, mogall_forest.h
- MogallForest_HopActorTo() : mogall_forest.c
- MogallForest_Initialize() : mogall_forest.c, mogall_forest.h
- MogallForest_KillerApeAttacks() : mogall_forest.c
- MogallForest_ReadBrokenSign() : mogall_forest.c
- MogallForest_SecondArea_EastApeShowsWay() : mogall_forest.c
- MogallForest_SecondArea_NorthApeShowsWay() : mogall_forest.c
- MogallForest_SecondArea_PushLog() : mogall_forest.c
- MogallForest_SecondArea_SouthApeHidesAgain() : mogall_forest.c
- MogallForest_SecondArea_SouthApeShowsWay() : mogall_forest.c
- MogallForest_SecondArea_UpdateMovableObstacle() : mogall_forest.c
- MogallForest_SpawnPuffRing() : mogall_forest.c
- MogallForest_StartDjinnBattle() : mogall_forest.c
- MogallForest_ThirdArea_ApeAttacks() : mogall_forest.c
- MogallForest_ThirdArea_CentralApeShowsWay() : mogall_forest.c
- MogallForest_ThirdArea_EastApeHidesAgain() : mogall_forest.c
- MogallForest_ThirdArea_EastApeShowsWay() : mogall_forest.c
- MogallForest_ThirdArea_JumpWest() : mogall_forest.c
- MogallForest_ThirdArea_PushLog() : mogall_forest.c
- MogallForest_ThirdArea_UpdateNorthObstacle() : mogall_forest.c
- MogallForest_ThirdArea_UpdateSouthObstacle() : mogall_forest.c
- MogallForest_ThirdArea_WestApeShowsWay() : mogall_forest.c
- MogallForest_TryJumpLeaderTo() : mogall_forest.c
- MogallForest_UpdateObstacleFootprint() : mogall_forest.c
- Motion_LaunchFromFocusedObject() : actor_commands.c, psynergy_effects.h
- Motion_LaunchFromFocusedObjectFar() : object.h
- Motion_SetModeAndWaitAnimation() : actor_commands.c, psynergy_effects.h
- Motion_SetModeAndWaitAnimationFar() : object.h
- Motion_SetTargetPositionFromMagnitudeAngle() : dispatch.c, psynergy_effects.h
- Motion_SetVarCbAndRefresh() : actor_commands.c, psynergy_effects.h
- Motion_SetVarCbAndRefreshFar() : object.h
- MulQ16() : mulq16.h
- MusicCommand_SetPitch() : sound.c, sound.h
- MusicCommand_SetPitchAndUpdateFrequency() : sound.c, sound.h
- MusicCommand_SetPitchAndUpdateFrequencyFar() : sound.h
- MusicCommand_SetVolume() : sound.c, sound.h
- MusicPlayer_BeginFadeOut() : audio.c, sound.h
- MusicPlayer_FadeIn() : audio.c
- MusicPlayer_FadeOut() : audio.c, audio_engine_types.h
- MusicPlayer_FadeOutPause() : audio.c
- MusicPlayer_Initialize() : audio.c, engine.c, sound.h
- MusicPlayer_ResetActiveTracks() : audio.c
- MusicPlayer_Resume() : audio.c
- MusicPlayer_SetFadeParameters() : audio.c
- MusicPlayer_SetLfoSpeed() : engine.c, audio_engine_types.h
- MusicPlayer_SetModulationDepth() : engine.c, audio_engine_types.h
- MusicPlayer_SetPan() : engine.c, audio_engine_types.h
- MusicPlayer_SetPitch() : engine.c, audio_engine_types.h
- MusicPlayer_SetPitchAndUpdateFrequency() : engine.c, audio_engine_types.h
- MusicPlayer_SetTempoFromCommand() : tables.c
- MusicPlayer_SetVolume() : engine.c, audio_engine_types.h
- MusicPlayer_StartSong() : audio.c, engine.c, audio_engine_types.h
- MusicPlayer_StepFade() : audio.c, engine.c, tables.c, sound.h
- MusicPlayer_StepVolumeAndPitchTowardTargets() : sound.c, sound.h
- MusicPlayer_StepVolumeAndPitchTowardTargetsFar() : sound.h
- MusicPlayer_Stop() : audio.c, engine.c, sound.h
- MusicPlayer_Tick() : engine.c, sound.h
- MusicTrack_CalcOutput() : audio.c, engine.c, tables.c, sound.h
- MusicTrack_CallPattern() : tables.c
- MusicTrack_ClearModulation() : engine.c, audio_engine_types.h
- MusicTrack_DispatchStreamCommand() : engine.c, audio_engine_types.h
- MusicTrack_FinishSequence() : tables.c
- MusicTrack_Goto() : tables.c
- MusicTrack_HandleNote() : engine.c, sound.h
- MusicTrack_OperateWorkByte() : audio.c, engine.c, sound.h
- MusicTrack_ReadVoiceTarget() : engine.c, tables.c, audio_engine_types.h
- MusicTrack_ReleaseKey() : audio.c, tables.c, sound.h
- MusicTrack_Repeat() : tables.c
- MusicTrack_ReturnFromPattern() : tables.c
- MusicTrack_SetBendFromCommand() : tables.c
- MusicTrack_SetBendRangeFromCommand() : tables.c
- MusicTrack_SetKeyOffsetFromCommand() : tables.c
- MusicTrack_SetLfoDelayFromCommand() : tables.c
- MusicTrack_SetLfoSpeedFromCommand() : audio.c, tables.c, sound.h
- MusicTrack_SetModulationFromCommand() : audio.c, tables.c, sound.h
- MusicTrack_SetModulationTargetFromCommand() : tables.c
- MusicTrack_SetPanFromCommand() : tables.c
- MusicTrack_SetPriorityFromCommand() : tables.c
- MusicTrack_SetTailLength() : engine.c, tables.c
- MusicTrack_SetTailLevel() : engine.c, tables.c
- MusicTrack_SetTuneFromCommand() : tables.c
- MusicTrack_SetVoiceAttack() : engine.c, tables.c
- MusicTrack_SetVoiceDecay() : engine.c, tables.c
- MusicTrack_SetVoiceFromCommand() : tables.c
- MusicTrack_SetVoiceKind() : engine.c, tables.c
- MusicTrack_SetVoiceLength() : engine.c, tables.c
- MusicTrack_SetVoicePanOrSweep() : engine.c, tables.c
- MusicTrack_SetVoiceRelease() : engine.c, tables.c
- MusicTrack_SetVoiceSustain() : engine.c, tables.c
- MusicTrack_SetVolumeFromCommand() : tables.c
- MusicTrack_Stop() : audio.c, engine.c, tables.c, sound.h
- MusicTrack_WriteSoundRegisterFromCommand() : tables.c