Here is a list of all functions with links to the files they belong to:
- g -
- Game_ResetForNewGame() : scene.c, object.h
- Game_ResetForNewGameFar() : object.h
- Game_Restart() : units.c, game.h
- GameFlag_Clear() : game_flags.h
- GameFlag_ClearBit() : flags.c, game.h
- GameFlag_ClearBitFar() : game.h
- GameFlag_DecrementByte() : flags.c, game.h
- GameFlag_GetByte() : flags.c, game.h
- GameFlag_GetByteFar() : game.h
- GameFlag_GetNibble() : flags.c, game.h
- GameFlag_IncrementByte() : flags.c, game.h
- GameFlag_IsConditionActive() : events.c, object.h
- GameFlag_IsSet() : field.h
- GameFlag_RefreshLureCap() : units.c, game.h
- GameFlag_RefreshLureCapFar() : game.h
- GameFlag_Set() : game_flags.h
- GameFlag_SetBit() : flags.c, game.h
- GameFlag_SetBitFar() : game.h
- GameFlag_SetByte() : flags.c, game.h
- GameFlag_SetByteFar() : game.h
- GameFlag_SetNibble() : flags.c, game.h
- GameFlag_Test() : flags.c, game.h
- GameFlag_TestFar() : game.h
- GameFlag_Toggle() : flags.c, game.h
- GameState_InitDefaults() : units.c, game.h
- GameState_InitDefaultsFar() : game.h
- Garden_ApplyProgress() : mccoy_palace_garden.c
- Garden_OpenPalaceGate() : mccoy_palace_garden.c
- Garet_AsksAboutThingsToDo() : west_lunpa_cave.c
- Garet_AsksAboutUnfinishedBusiness() : west_lunpa_cave.c
- Garet_AsksIfNotRiding() : west_lunpa_cave.c
- Garet_ChecksNothingLeftToDo() : west_lunpa_cave.c
- Garet_StepOnDeck() : lemurian_ship.c
- Gate_DrawPropped() : west_lunpa_cave.c
- Gate_Lower() : west_lunpa_cave.c
- Gate_Raise() : west_lunpa_cave.c
- GetBattleEffectObject() : battle.h
- GetBattleObjectSlotFar() : battle.h
- GetMapCellCollision() : terrain.c, field.h
- GetMapCellCollisionFar() : field.h
- GetMotionRecord() : objects.c, battle.h
- GetMotionRecordFar() : battle.h
- GetPartyMemberCount() : import.h
- GetWorldMapCollision() : terrain.c, field.h
- GetWorldMapTerrainBehavior() : terrain.c, field.h
- GetWorldMapTerrainBehaviorFar() : field.h
- GomaCaveEntrance_GiveShamansRod() : goma_cave_entrance.c
- GomaCaveEntrance_LeapStump() : goma_cave_entrance.c
- GomaCaveEntrance_NoOpA() : goma_cave_entrance.c
- GomaCaveEntrance_NoOpB() : goma_cave_entrance.c
- GomaCaveEntrance_SayThenWait() : goma_cave_entrance.c
- GomaCaveEntrance_SpinStump() : goma_cave_entrance.c
- GomaCaveEntrance_WhirlwindOnStumpIvy() : goma_cave_entrance.c
- GomaCavePillar_CopyWestPillarCells() : goma_cave_pillar.c
- GomaCavePillar_FidgetWhileForgeFights() : goma_cave_pillar.c
- GomaCavePillar_FinishFragment() : goma_cave_pillar.c
- GomaCavePillar_SettleEastPillar() : goma_cave_pillar.c
- GomaCavePillar_SpawnFragment() : goma_cave_pillar.c
- GomaCavePillar_SpawnStumpDust() : goma_cave_pillar.c
- GomaCavePillar_UpdateFragment() : goma_cave_pillar.c
- GomaCaveWaterway_LeapStump() : goma_cave_waterway.c
- GomaCaveWaterway_SpinStump() : goma_cave_waterway.c
- GondowanCave_PlaceMovedSecondObject() : gondowan_cave.c
- GondowanCave_RotateLeapingObject() : gondowan_cave.c
- GondowanCave_RunSpinningLeap() : gondowan_cave.c
- GondowanCave_UnusedActorCallback() : gondowan_cave.c
- GondowanCave_UnusedSceneCallback() : gondowan_cave.c
- GondowanCave_WaitForDescent() : gondowan_cave.c
- Graphics_AdjustPaletteBank() : djinn.c, menu.h
- Graphics_AdvancePaletteCycle() : background.c, battle.h
- Graphics_ApplyWindowBlendRegisters() : canvas.c, effect.h
- Graphics_BuildSequentialTileTable() : transition.c, battle.h
- Graphics_ClampRgb555Channel() : intro.c, intro.h
- Graphics_ClampRgb555Component() : intro.c, intro.h
- Graphics_ClearBg0Vofs() : transition.c, battle.h
- Graphics_ClearCharacterBlockAndPalette() : credits.c, credits.h
- Graphics_ConvertBackgroundToBlueRamp() : bind.c, effect.h
- Graphics_ExpandVramTilesByColorTable() : pictures.c, battle_command.h
- Graphics_ExpandVramTilesByColorTableFar() : window.h
- Graphics_FadeAlphaIn() : background.c, battle.h
- Graphics_FadeAlphaOut() : background.c, battle.h
- Graphics_InstallBg1VCountHandler() : pictures.c, battle_command.h
- Graphics_LoadCharacterBlockAndPalette() : credits.c, credits.h
- Graphics_MergeShiftedTileRows() : pictures.c, battle_command.h
- Graphics_NoOpColor() : intro.c, intro.h
- Graphics_PackTileRows() : rushing_strike.c, effect.h
- Graphics_ResetBg2Pa() : neptune.c, effect.h
- Graphics_ResetVramBlockAndReleaseHeapBlocks() : star_field.c, battle.h
- Graphics_ScaleRgb555() : colorfx.c, colorfx.h
- Graphics_ScaleRgb555Buffer() : lucky_dice.c, lucky_dice.h
- Graphics_ScaleRgb555Clamped() : star_field.c, battle.h
- Graphics_ScaleRgb555ClampedFar() : battle.h
- Graphics_SetBg1Priority0() : pictures.c, battle_command.h
- Graphics_SetBg1Priority3() : pictures.c, battle_command.h
- Graphics_SetBg2AffineScaleHalf() : neptune.c, effect.h
- Graphics_SetBlendControl() : background.c, battle.h
- Graphics_TransposeCopy() : djinn_attacks.c, effect.h
- Graphics_UpdatePhasePalette() : prism.c, effect.h
- GraphicsPalette_ReservedNoOpC9BC() : options.c, window.h
- GraphicsPalette_ReservedNoOpC9C0() : options.c, window.h
- GraphicsPalette_ReservedNoOpC9C4() : options.c, window.h
- GraphicsPalette_SelectionNoOp() : options.c, window.h